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IRC log for #minetest, 2019-04-16

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All times shown according to UTC.

Time Nick Message
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00:12 Emerald2 cimbakahn: Homedecor is inside Dreambuilder. https://forum.minetest.net/viewtopic.php?f=11&t=9196
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00:17 Emerald2 Searching CDB, it looks like MoreMesecons adds more things to mesecons, and depends on mesecons.
00:18 Emerald2 Unified mesecons lets you dye mesecons a different colour? Wut. :P
00:24 cimbakahn Emerald2: I just now see that.  What about the difference between the last 3 mods?
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00:25 Emerald2 Besides what I just said?
00:26 Emerald2 https://github.com/minetest-mods/MoreMesecons scroll down and read the readme. It adds more items to Mesecons.
00:27 p_gimeno the base one is obviously Mesecons; unified* allows dying it, and MoreMesecons adds devices that aren't present in Mesecons
00:27 trom_ errm, why minetest.register_node("a:my" , { ... on_punch = function(...                dont't work for me ?
00:27 trom_ but on_place = ... forks fine
00:27 benrob0329 cimbakahn: unified mesecons lets you die the insulated mesecon wire
00:28 trom_ *works
00:29 cimbakahn benrob0329: So, that one is only about changing color?
00:29 benrob0329 yes
00:29 ANAND IIRC, nodes don't have on_punch callbacks, only entities do.
00:30 ANAND Hmm... nodes have on_punch too, nvm
00:31 cimbakahn Why don't they just put mesecons & moremescons in the same mod?
00:31 kurtzmusch trom_ what do you mean 'dont work'?
00:32 trom_ kurtzmusch: print("...")  inside on_rightclick or on_punch dont appears in the log
00:33 trom_ but inside on_place do well
00:33 Emerald2 Because different people wrote them, cimbakahn? Writing mods to add functionality to other mods is a thing.
00:34 kurtzmusch trom_ on_rightclick only gets called if the wielded item doesnt overwrite on_place
00:34 kurtzmusch so you need to right click it with hand or other node
00:35 benrob0329 cimbakahn: because not everyone wants the things in moremesecons, heck not everyone wants everything in mesecons to begin with
00:35 kurtzmusch on_punch is left click
00:35 cimbakahn I love mesecons!
00:35 kurtzmusch try punching with hand to see if you can see the log
00:36 benrob0329 cimbakahn: I'm quite fond of it myself, but more nodes is not always better
00:36 cimbakahn I love Minetest!
00:36 trom_ kurtzmusch: wow I remove on_place and all works. Thanks )
00:37 kurtzmusch yeah, i was crying about it a few hours ago
00:37 cimbakahn Did you know Richard Jeffries had a live stream on youtube today?
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00:44 Emerald2 Who on minetest *is* Richard Jeffries, anyway?
00:44 Emerald2 Hey benrob0329 where did ayums get that sweet volcano from?
00:45 benrob0329 Emerald2: I believe the mod is called lava_conduits
00:45 benrob0329 https://github.com/minetest-mods/magma_conduits/
00:45 benrob0329 magma, not lava
00:47 Emerald2 Oh sweeeeet. So that's what that glowing obsidian in the video was.
00:54 cimbakahn Emerald2: Richard Jeffries is just the greatest Minetest builder and video maker out there.
00:55 Emerald2 cimbakahn: I was wondering if I had seen him on IRC or in game anywhere.
00:55 benrob0329 cimbakahn: *raises an eyebrow*
00:55 cimbakahn https://www.youtube.com/user/rgsproductions
00:56 benrob0329 Each creator has their own style and method, and each is good in their own way.
00:56 Emerald2 Yeah I've seen his videos.
00:56 cimbakahn https://rgsproductions2005.com/
00:59 cimbakahn He has a nice personality, and is quite funny from time to time.  I believe he is going to do a review of a mod that i found that i never heard of before.
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01:09 p_gimeno I wish he published his mod collection, some are gone for good
01:10 p_gimeno published as in, made available for download
01:32 cimbakahn Richard Jeffries usually has the mods that he's currently using under his videos.  And he also has them on his site as well.
01:32 cheapie Heh, I forgot which channel I was in for a moment :P
01:32 cheapie "Oh, hey, cool, something about MT... wait, this is #minetest"
01:33 cimbakahn He is just as addicted as i am to Minetest.
01:38 Emerald2 lol cheapie :)
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04:11 Emerald2 ShadowNinja!
04:14 kaeza He's back??
04:14 sofar it's his ghost that eternally roams amongst us mortals
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04:29 kaeza He accepted a PR the other day.
04:29 kaeza Anyway, 💤
04:30 kaeza Good night. o/
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04:34 Emerald2 Night kaeza. o/
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05:17 kiwi_60 hello. how to fix this: '[Mod travelnet] Error: Savefile '/home/ubuntu/.minetest/worlds/world//mod_travelnet.data' not found.'
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05:45 oil_boi How do I change the server step for a game?
05:45 VanessaE dedicated_server_step = xxxx
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05:45 VanessaE in the server's minetest.conf
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05:46 oil_boi How would I set a setting in the lua api? :o
05:46 VanessaE that I'm not sure about.
05:52 kiwi_60 does the world size affect server work / would a smaller world be easier to for old pcs
05:53 VanessaE depends on your choice of mods, and what they're doing.
05:55 kiwi_60 can i reduce the size of a world after it's made
05:55 oil_boi VanessaE, minetest.settings:set("dedicated_server_step", 0)
05:56 VanessaE kiwi_60: you can, but there's no point in doing so aside from disk space.
05:56 oil_boi If you set it to 0 on singleplayer you get the same performance as minecraft beta 1.3, it's just incredible
05:56 VanessaE you don't want to set it to 0
05:56 VanessaE but you can set it very low, say 0.02
05:56 oil_boi Oh I do! the server and client act like they're the same thing :D
05:57 VanessaE you should post an issue about this, on minetest github repo
05:57 VanessaE I'm pretty sure 0...shouldn't be possible :)
05:57 kiwi_60 how do you backup world progress/status
05:58 VanessaE kiwi_60: shut the server down and just copy the world files somewhere e.g. with rsync or so.
05:58 VanessaE that's what I do.
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06:06 oil_boi Whoa, if you set  liquid_viscosity to 100 you go backwards
06:25 oil_boi Whoa!! If I set server tick to 0 and set the automatic_face_movement_max_rotation_per_sec = 65536 (16 bit integer limit) I get super smooth auto face direction!
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12:03 Emerald2 wb Milan :)
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12:33 Emerald2 Wow here come the  matrix peeps!
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12:50 VanessaE well I see freenode has lifted the restriction.
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12:53 Emerald2 Yep. So now they come back in droves. :)
12:53 VanessaE heh
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16:47 Out`Of`Control How disable CSM on server side?
16:48 Out`Of`Control Can it be done with one flag?
16:48 Out`Of`Control Server v 5.0.1
16:48 Out`Of`Control Stable
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16:57 kurtzmusch is there an easy way to get parts of a node name? like getting stairs from cobble_stairs
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17:08 sfan5 Out`Of`Control: check the config for csm_restriction_flags
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17:32 Ruslan1 Out`Of`Control: why you don’t like csm
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18:06 oil_boi Is there an api function for bool_to_string?
18:09 oil_boi Oh wait I can just use int :T But but, how do I get a player's collisionbox? :D
18:20 oil_boi Is there a way to add velocity to the player? :T
18:23 sfan5 you get the velocity, call vector.add and set it again
18:23 sfan5 (yes this api is not ideal)
18:23 sfan5 wait, you can't set the velocity of players
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18:40 Out`Of`Control CSM is buggy.
18:41 Out`Of`Control sfan5 thanks
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18:56 kiwi_70 https://bpaste.net/show/f05f100a79f5
18:56 kiwi_70 well?
19:00 oil_boi Oh here we go player:get_properties().collisionbox
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20:12 kurtzmusch after installing a mod by paramat that makes a floatlands not cast shadows, now my worlds are all black
20:12 kurtzmusch even thouse created without the mod
20:12 kurtzmusch !mod fracture
20:12 MinetestBot kurtzmusch: Fractured  by Kilarin - https://forum.minetest.net/viewtopic.php?t=11346
20:13 kurtzmusch anyone knows how to fix?
20:13 kurtzmusch https://forum.minetest.net/viewtopic.php?t=9175 this is the mod
20:19 kurtzmusch nevermind, theres an option for mapgen flag 'nolight'
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20:35 MinetestBot Miami: Apr-15 21:16 UTC <paramat> please stop spamming the channel with your request "We are looking to fill some Admin,Mod & Builder positions on both our Servers", once a day is more than enough, even better, post in the forum instead
20:39 Johannestempacc Hey why is the UI sometimes slow in game like when scrolling through the creative mode menu
20:40 Johannestempacc Actually that really isn't the question the question is, "can it be helped?"
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22:08 Johannestempacc Hey hey anyone on?
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22:13 VanessaE no :P
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23:13 trom_ is it possible to change node name after loadTime ?
23:13 trom_ or define new node after loadTime
23:14 trom_ and add new stuff like textures etc of cource after loadTime
23:14 trom_ hope MT5 may
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23:16 VanessaE no
23:21 trom_ still no *sad
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