Time Nick Message 00:13 makayabou but how can I get that way mods from minetest-game ? 00:13 makayabou because I don't want to clone minetest-game as a submodule, i am inside mods folder of my subgame.. 00:14 makayabou should i do git submodule add https://github.com/minetest/minetest_game/tree/master/mods default_modpack ?? 00:33 p_gimeno I don't think you can add a subdir as a submodule 01:13 makayabou sofar was right, submodules can rapidly becom complex to manage.. I want to point to some mods I don't have to modify, and others that I want to. And those should point to a shared library.. all of this in dev branch, to keep a "all master tree" clean.. I think i am over -complicating things.. 01:47 sofar if you modify them, I would do what I do in ITB - just fork and copy them 01:48 sofar if you take parts of mtg, I suggest forking them and maintaining them yourself too 01:48 sofar it's way complex to try and pull subdirs from another game 04:06 cimbakahn Why all these warnings when i haven't even put in any mods yet? ----> https://imgur.com/a/ijanzjr 05:19 cimbakahn Why all these warnings when i haven't even put in any mods yet? ----> https://imgur.com/a/ijanzjr 05:27 sofar stuff you'll want to fix in your game 05:52 ANAND Also, some things are logged as warnings (and even errors) to signify importance or for better visibility. 05:53 ANAND The `Map::getNodeMetadata` and `Map::removeNodeMetadata` warnings are engine bugs, though 05:56 cimbakahn ANAND: Are there any of the warnings i can fix myself? 05:57 sofar the mapgen stuff means you didn't create all the required base nodes for mapgen to work 05:59 sofar https://gitlab.com/sofar/insidethebox/blob/master/mods/mg/init.lua 05:59 sofar even ITB has mapgen stuff defined to stop these warnings 05:59 sofar you need something like the bottom 3 lines from that mod 06:18 nrewbybook heyoo 06:18 nrewbybook can somebody answer a question concerning loading mods? 06:18 nrewbybook sometimes when I select a mod it deselects itself. othertimes this is not an issue. What can i do to investigate and repair these 06:19 nrewbybook ive made a few mods and am confortable with working with lua but dont know where to look into solving this 06:19 nrewbybook right now I am having the issue with Moreblocks 07:49 Daisae At what light intensity do seeds germinate? 07:55 ANAND 14+, IIRC 07:56 ANAND If you're using MTG, sunlight and mese lamps allow seeds to germinate and seedlings to grow. 07:57 ANAND Note that mese lamps need to be right next to the seed/plant. Diagonals are fine too. 09:59 Daisae sofar: The Torches mod is not outdated because it makes light when you hold the torch in your hand. 10:35 p_gimeno nrewbybook: probably because dependencies are not satisfied 10:36 p_gimeno nrewbybook: check the errors during initialization in debug.txt 11:15 Daisae Is there a way to paste text as a command in the game? Or some easy way to import text to run? 11:19 p_gimeno Daisae: as for the torches mod, check out the wielded_light mod, it illuminates with whatever you have in your hand that emits light 11:58 Daisae p_gimeno: Thanks for the tip. From the description, that looks best. 12:08 Daisae I played with Carpathian MG yesterday. I still prefer v6 and v7. v7 one should be careful to get a good seed though. 12:29 MinetestBot 02[git] 04pauloue -> 03minetest/minetest: Add Mkdocs API site (#8133) 13bb7afd3 https://git.io/fjqhE (152019-04-12T12:29:29Z) 12:48 Daisae Carpathian was missing seas. It had ponds. Some biomes were too large. 16:28 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Add Irrlicht-specific smart pointer (#6814) 13faa419f https://git.io/fjmJn (152019-04-12T16:27:39Z) 18:57 kurtzmusch how do i make the mapgen place decorations such as grass with a random displacement? 19:05 kurtzmusch nevermind, found it! 19:08 kurtzmusch paramtype2 = "meshoptions" so good to have this 20:52 kurtzmusch oks, so i actually have no idea how to do this = ( i know i have to set paramtype2 = meshoptions to get the random displacement of grass, but how do i set param2 before mapgen places it ? 21:00 kurtzmusch nevermind, found it too 22:46 Emerald2 What even is this? My pentium 4 had a newer OpenGL version! https://forum.minetest.net/viewtopic.php?f=6&t=22523 22:51 sfan5 see topic reply 22:52 Emerald2 I did but just, how?! 22:52 Emerald2 What on earth "new" computer is this person using? Wow. 22:53 sfan5 just posted a new reply, is what I meant 22:54 Emerald2 Oh. :P 22:55 Emerald2 Aha yes, your reply makes sense. :) 23:09 swift110-phone__ hello all 23:38 oil_boi_minetest Is there a param2 to direction function? 23:39 p_gimeno there's a facedir_to_dir 23:47 oil_boi_minetest Thank you very much, check this out p_gimeno 23:52 p_gimeno It's a bit hard to work with. I use the Rhotator code by entuland to convert it to a matrix, which is easier to handle. 23:56 oil_boi_minetest p_gimeno, it was very easy to work with! :D https://youtu.be/hh7cR97F9JU