Time Nick Message 00:10 Emerald2 Proof celeron55 is a pyro. :p https://www.youtube.com/watch?v=TD1TVZ47xZY 03:06 Emerald2 Oh cool. The volcano made some volcano ash that eruption. 03:07 VanessaE shoulda used gloopblocks for the volcano's materials :P 03:08 VanessaE pumice, basalt, in addition to default obsidian, cobble, and stone :) 03:09 Emerald2 You could do that to paramat's volcano mod. it would be cool. :D 03:10 VanessaE nah 03:11 VanessaE paramat doesn't like having too much "useless" content :P 03:13 Emerald2 I did an oopsy. https://imgur.com/a/huyCvc9 03:14 Emerald2 You can place lava and stone with mese to make volcanoes spawn. I don't think that was supposed to happen. 03:15 Emerald2 Probably coz I didn't dig into the stone layer first. 03:16 kaeza There are volcanoes? 03:17 kaeza !mod volcano 03:17 MinetestBot kaeza: Magma conduits and volcanos [volcano] by paramat - https://forum.minetest.net/viewtopic.php?t=6578 03:20 kaeza Nice. 04:02 JiCeyCraft when will the Forum be available, please? 11:28 Emerald2 16 downloads already. https://content.minetest.net/packages/sofar/insidethebox/ 11:37 oil_boi_minetest Is there a way to reload mods while the server is running? :T 11:40 VanessaE no 11:42 oil_boi_minetest :( VanessaE, what is the main inventory called?? and is the crafting part of the inventory called "craft" or something? 11:45 oil_boi_minetest https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4965 oh 11:59 VanessaE the default inventory I think is sfinv 11:59 VanessaE but I use unified_inventory on my servers and worlds. 12:00 VanessaE oh, you wanted technical component names 12:27 oil_boi_minetest Yeah, I can do get_lists() and then table.getn(inv:get_lists()) but that returns 0 even though the table has tables in it :T 12:28 ANAND The main list of the player's inv is called "main" (duh :P) 12:29 ANAND The crafting grid belongs to the "craft" list, and the output of the craft recipe belongs to another list called "craftpreview" 12:33 oil_boi_minetest ANAND, but I can't see why the table returns length 0 if it contains items? :O 12:33 oil_boi_minetest Maybe I need some coffee 12:34 ANAND Maybe because the items are tables? 12:35 ANAND Bc tables aren't passed by value like other variables, IIRC. They're passed by reference. 12:36 ANAND Wait a sec, I don't think getn works for non-numeric indices. 12:37 ANAND get_lists() returns a table of tables, indexed by the list name 12:37 oil_boi_minetest Ohhh, maybe I have to use pairs then 12:37 ANAND Yep 12:38 ANAND e.g. to access the main list, you'll have to do something like this: local main_list = player:get_inventory():get_lists().main 12:39 ANAND That was just an example. There's a more straight-forward InvRef method if you're fetching one single list by name - InvRef:get_list(list_name) 13:11 oil_boi_minetest ANAND, This is one way to do it https://github.com/oilboi/alpha/blob/master/mods/inventory_management/init.lua :D 13:11 oil_boi_minetest Also what is icode in the forum post editor? 13:16 aloalo how do i join a game? i can't get past the password window 13:16 sfan5 what is "a game"? any online server? 13:17 aloalo yes 13:18 sfan5 https://user-images.githubusercontent.com/4017302/52989950-604d4380-3438-11e9-939e-3b06057e924b.png is it this window? 13:21 aloalo yes 13:24 sfan5 if you had entered a password before joining the server, enter it again 13:24 sfan5 if not, you can just leave the field empty and continue 13:29 aloalo any tips how to lower graphics for a low end pc 13:29 kurtzmusch hey mt people, can i do bitwise operations in lua? 13:30 Emerald2 aloalo there are settings you can change, also lower your viewing range 13:30 Emerald2 Like set the leaves to simple. 13:30 Emerald2 Turn off 3D clouds would help, I suppose. 13:31 kurtzmusch aloalo some computers might get a boost from undersampling 13:31 Emerald2 What kind of PC are we talking about here? 13:31 kurtzmusch simple leaves is a must, and the keys + and - will change your view range 13:32 aloalo what about resolution, i tried to set it manually but it didn't seem to change, pc is pre 2010 c2d laptop 13:32 Emerald2 Do you know your processor and RAM? 13:32 aloalo 2gig 13:32 Emerald2 Oh core 2 duo, you said. 13:33 Emerald2 Hmm yeah you'd want to stay away from tech heavy servers. 13:33 Emerald2 What's your operating system? 13:36 Emerald2 Buncha mobs are a problem too. 13:36 kurtzmusch aloalo: undersampling will reduce the resolution of the game, without changing its window size go into advanced options and search for undersampling 13:37 Emerald2 rip 13:38 kurtzmusch i was in the middle of writing a paragraph 13:39 kurtzmusch oh hes back and i erased ot = ( 13:39 kurtzmusch it* 13:39 aloalo dc 13:43 Emerald2 wb 13:45 Emerald2 I was asking about your operating system, and kurtz was talking about undersampling. 13:47 aloalo gnu/linux 13:48 Emerald2 Which distro? (curious, but also, about amount of RAM being used by OS) 13:48 aloalo arch 13:48 Emerald2 Light desktop I hope? :) 13:49 aloalo i3 13:50 Emerald2 kurtzmusch> aloalo: undersampling will reduce the resolution of the game, without changing its window size go into advanced options and search for undersampling 13:51 aloalo brb 13:53 aloalo1 undersampling is 0 , what do i change it to 13:58 aloalo1 nvm 14:29 kurtzmusch wich lua version mt 5 runs? 14:29 sfan5 5.1 14:30 sfan5 though if you use luajit some 5.2 features are available 14:32 kurtzmusch oh, its 0.1 away from bitwise operators = ( 14:36 oil_boi_minetest sfan5, What is the difference between lua and luajit? Any additional things I can do with it? 14:40 p_gimeno luajit has bitwise operators 14:43 p_gimeno but some MT still run under standard Lua, plus you need to deal with mod security in order to use require() 15:20 oil_boi_minetest Is bits.create(value, 1) faster than local value = 1 ? :O :O 15:23 oil_boi_minetest Aw it doesn't work :( 15:23 oil_boi_minetest So is minetest a game engine built on top of a game engine for making games? 15:24 p_gimeno bits.create? 15:27 oil_boi_minetest I was looking at the luajit website 15:27 oil_boi_minetest and it said that for creating a value :P 15:27 oil_boi_minetest http://lua-users.org/wiki/BitwiseOperators 15:27 p_gimeno yeah but you need to require the library first 15:28 p_gimeno and you're looking at the wrong docs, that's not the documentation of the bit library implemented in luajit, that's here: http://bitop.luajit.org/api.html 15:39 oil_boi_minetest Is there a way to set the default stack max for every item? :T 15:50 FlyingGarlic Having trouble connecting to local server from android running 5.0 to a localy hosted server 5.0.1 under windows.. Can anyone confirm this should work ? 15:51 rubenwardy it should work, yes 15:52 rubenwardy are you using creative with a lot of mods installed? 15:52 FlyingGarlic Not creative, mostly stock minetest subgame. 15:54 ANAND oil_boi_minetest: Cool 15:54 ANAND Btw, https://forum.minetest.net/viewtopic.php?t=7835 15:54 ANAND There's already a mod that does what you want 15:55 rubenwardy FlyingGarlic: there's no known issues for this then 15:55 rubenwardy what is the error/problem you get? 15:55 oil_boi_minetest Eh I already wrote it for the specific use case, I'm also going to have the inventory throw out any items in the craft section when you close the inventory because no reason :D 15:56 ANAND Interesting 15:57 ANAND oil_boi_minetest: [icode]code stuff[/icode] will format the contained text as inline code 15:57 oil_boi_minetest I brought back an old Minecraft mod, the paxel, when you combine pick, shovel, and axe into one tool with triple the usage :D 15:57 ANAND Essentially [code] but inline 15:57 oil_boi_minetest Ooooo that's fancy 15:58 oil_boi_minetest ANAND, is there a call for when a player closes an inventory? 15:59 ANAND minetest.register_on_player_receive_fields 16:00 ANAND https://github.com/minetest/minetest/blob/0cc85a7dc6d7840c47dbd9a9193f5eaaee10dad3/doc/lua_api.txt#L3784 16:04 FlyingGarlic Thanks folks. Is just timing out and note connecting. Am on same local network default port, i checked local ip number. Tried it connected to a different local netwioretwork w same result.. 16:05 FlyingGarlic I have been able to connect two android devcies by one hosting and the other joining. I figuted 5.0.1 is compatable w 5.0.0 16:07 ANAND Versions with the same major version number (5 in this case) are (and should be) compatible with each other. 16:08 rubenwardy FlyingGarlic: sounds like a firewall issues 16:08 rubenwardy or similar 16:08 rubenwardy 1. make sure you're in server mode! Check the "host server" checkbox 16:09 rubenwardy 2. Check windows firewall to allow connections etc, not sure how this is done 16:09 rubenwardy 3. Make sure it's the internal IP, and both devices are on the same network. Should start with 192.168 16:10 FlyingGarlic Right ok ill check windows firewall issues. Yes have checked hosting and both are confirmed on same local ip network. 16:10 FlyingGarlic Yup both are at 192.168 16:12 FlyingGarlic Thanks so mucj for the suggestions, ill look into firewall issues. I had thought that since its all local firewall wasnt an issue. 16:13 FlyingGarlic Btw just in case, i cant fine where to download the previous version for windows, 5.0.0 so the devices have the exact same version just in case that might be an issue. 16:17 rubenwardy that won't be an issue 16:17 rubenwardy they are almost exactly the same 16:17 rubenwardy 5.0.1 just has a few important fixes 16:19 FlyingGarlic Ok understood thanks so much !! 16:35 JDCodeIt In FlexRealm by paramat, is there a way to change the gravity physics to point toward the center of the sphere, for example? 16:36 ANAND Gravity is only downward-pointing at the moment 16:36 ANAND ... unfortunately :) 16:41 FlyingGarlic rubenwardy it worked! Yup was a firewall issue thanks !! 16:49 kurtzmusch ANAND imagine setting per entity gravity ... 16:50 kurtzmusch those spiders crawling on the cave roof 17:07 oil_boi_minetest kurtzmusch, don't we do that anyways? 17:16 oil_boi_minetest How would you add wear to an item entity? Like if it's a tool 17:19 oil_boi_minetest Oh that's weird. You have to break down the item string and then the last value in the string is the wear 18:13 oil_boi_minetest is shift dropping hard coded into the engine?? 18:19 oil_boi_minetest Or maybe there's a way to find what the player has selected in the hotbar? 18:29 oil_boi_minetest https://wiki.minetest.net/Hotbar Like how the hotbars numbered, how would I get the selected number? 18:33 oil_boi_minetest get_wield_index() Ohhhhhhhh 18:42 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: util/hex.h: Remove whitespace-only line (#8460) 138306f7d https://git.io/fjt2w (152019-04-08T18:40:02Z) 20:03 kurtzmusch if i do a get_node( { 1.9, 1.9, 1.9 } ) will i get a node at 2,2,2 or 1,1,1? 20:31 trom_ is it possible for MT5 makea node that emit colored light ? 20:46 sofar no. people have made patches and experiments but none were merged 22:54 oil_boi_minetest can I check if an inventory is open? 23:12 oil_boi_minetest hey tacotexmex :D 23:50 trom_ any perlin noise 3d online generator ?