Time Nick Message 00:00 kurtzmusch can i upload MIT software on notabug? it says it must be compatible with the FSF 00:00 p_gimeno (waited until 5.0.1, enough to ensure that the PRs I was responsible for were in good shape) 00:02 p_gimeno the Free Software definition covers lots of licenses. "Roughly, it means that the users have the freedom to run, copy, distribute, study, change and improve the software" 00:02 p_gimeno including MIT of course 00:04 Lone-Star notabug looks very close to github 00:04 p_gimeno gogs does (by design) 00:05 kurtzmusch bonus points if i can use a website without JS 00:08 p_gimeno mesehub is another gogs instance btw 00:09 p_gimeno well, a gitea instance (gitea is based on gogs) 00:10 p_gimeno I didn't find any TOS there though and that's not a good sign for me 00:23 MinetestBot nonoesimposible: Apr-01 19:02 UTC in MTG 5.0.0 all ores are deeper, but same rarity 00:26 kurtzmusch if my mod has either dependency or optional dependency on mtg, how am i suposed to deal with licensing? 00:29 Lone-Star i just use MIT on my mods 00:29 p_gimeno kurtzmusch: if you are not distributing any part of mtg, you don't have any licensing to deal with 00:32 kurtzmusch ok, thanks 00:36 p_gimeno fortunately I don't think there are many GPL mods, these would need you to take actions 00:53 Thomas-Explorer Hello : and good morning 01:01 rubenwardy p_gimeno: Gogs looks good. Not a bug looks bad 01:09 Emerald2 Woot! 5.0.1 in the PPA. :D 01:48 kurtzmusch nice to know its on the ppa = ) 01:50 Emerald2 Yeah, got mine updated. :) 04:30 sofar !mod areas 04:30 MinetestBot sofar: Advanced area protection [areas] by ShadowNinja - https://forum.minetest.net/viewtopic.php?t=7239 04:30 VanessaE I'll fix it 04:32 VanessaE that should do it. 04:33 sofar did you update the topic? 04:33 sofar I posted a reply at the end 04:33 VanessaE yup 04:33 Asia #minetest-de 04:34 sofar hi festus 04:35 Asia_Thailand hello, just learn a bit, how, name, join, switch 04:35 sofar well, once you pick a nick, register it and make sure to authenticate 04:36 sofar and join us in #mintest-hub if you can :) 04:36 Asia_Thailand did, just not sure which one fixes better Thomas used, _Thailand, or _Festus1965 ... need to think some years about 04:37 sofar it can be daunting :0 04:37 Asia_Thailand what is more clear for all of you - name to use here ? 04:38 Emerald2 Festus1965 04:38 VanessaE just stick to Festus1965, as on the forum 04:38 Asia_Thailand got it ... chenge it 04:39 Emerald2 And get an IRC client. :) 04:39 VanessaE get hexchat. :) 04:40 Festus1965 ok ... what is so important to have that also ? guys I am old ... haha Ubuntu fixing ? 04:44 * Cornelia uses AndChat for mobile IRC. 04:44 Cornelia Actually don't have a desktop IRC client anymore, because my phone is just always connected. :P 04:51 Thomas_Thailand mhhh settings 04:58 sofar quassel ftw 04:59 VanessaE oh hell no 04:59 VanessaE hexchat or gtfo :) 05:02 oOChainLynxOo fellow hexchatter here 05:03 Emerald2 hexchat ftw 05:05 Emerald2 Reminds me of the previous round of 'debian or gtfo' :) 05:12 sofar well, I used most irc clients at some point, but the convenience of proper backlog and session support in quassel wins, plus there's an android client etc 05:12 sofar hexchat can't remotely beat it 05:13 sofar even with znc it's problematic 05:26 Festus1965 off for a nap, bye 05:34 ANAND HexChatty! 05:56 Quiark anyone got a nether portal in MineClone 2 working? Is it even supposed to work? 08:49 rurouninz hi all 08:50 rurouninz anyone around who is familiar with limitations of mod abm functions? 08:51 rurouninz specifically, is there a maximum distance between one node performing an action on another? 09:25 p_gimeno Quiark: yes it works 09:25 Quiark ... how 09:26 p_gimeno Quiark: the same way it's done in... that other game 09:26 Quiark I have a obsidian box that is empty, I light it on fire with flint and steel. Or does it have to be underground? 09:26 Quiark I have never played MC 09:26 p_gimeno it has to be 4x5 09:27 Quiark it is 09:27 p_gimeno do you get the purple layer? 09:28 Quiark no, whats that 09:29 p_gimeno when you light it, a purple thin layer appears inside the obsidian frame 09:29 p_gimeno if not, maybe you're not lighting the bottom of the interior? 09:29 Quiark I tried to fire almost everything. Does it need to be built underground or something? 09:30 p_gimeno no 09:30 p_gimeno try this to see if it helps: https://www.youtube.com/watch?v=h27ugp3gzWI 09:31 Quiark k thx 09:38 Emerald2 Doesn't it use mese fragment like in the nether mod? 09:38 p_gimeno nope 09:46 p_gimeno Quiark: if that doesn't work, maybe your MCL2 is too old? 09:46 Quiark I pull it from git 09:46 p_gimeno can you light fires anywhere else with the flint and steel? 09:49 Quiark yes ... even the obsidian burns 09:50 p_gimeno do you place the blocks in a "portrait" layout? is it empty inside? is the interior 2x3? 09:52 p_gimeno 2 wide and 3 high, specifically 09:52 Quiark I have to check again about the dimensions but I think I did 09:53 p_gimeno if it doesn't work with that, the only explanation is that it's broken in master 09:53 p_gimeno the only explanation I have, anyway, because it works for me (just tested again) 11:37 bellatrix is there way to give creative just to specific users on server? 11:38 sfan5 yes 11:38 bellatrix sfan5: and what is the way to do it? 11:39 sfan5 /grant username creative 11:39 sfan5 note that feature is only available in 5.0 (to my knowledge) 11:39 sfan5 if you are still running 0.4, there might be a mod that allows this functionality 11:40 bellatrix sfan5: compiling master branch (5.0+) on my raspberrypi right now 11:40 bellatrix sfan5: thank you, will try it 13:10 trom_ is it possible to change texture or colorize node due game playing ? 13:10 trom_ *texture or color of node 13:24 JDCodeIt rurouninz: I'm not aware of anything limiting the distance of action within an abm, but you are probably running into trying to update a node metadata for a node in an unloaded map area. 13:24 p_gimeno trom_: colorize, somewhat 17:06 Calinou VanessaE: I'm not sure how to implement non-rotating textures for some Stairs+ nodes without breaking existing builds 17:06 Calinou (without adding more nodes, as we have a lot of nodes registered already) 17:37 jluc my son spend hours of fun just launching rockets to destroy the huge volumes of sand and obsidian i created with worldedit lol 17:39 jluc rubenwardy, strange : some mods i can install with online mods page depend on mods that can not be installed with online mod page 17:39 jluc like i can install fire_plus but it depends on fire that i cannot install 17:42 p_gimeno you mean the minetest_game fire mod? 17:42 p_gimeno if you have minetest_game you already have the fire mod 17:42 jluc ah ? ok fine 17:51 jluc how can we shoot with a tank ? 17:52 jluc when we shoot a missile (with telecommand) while in a tank, minetest crashes repeatedly 17:54 jluc and AMOF also when we shoot with missile against a tank 17:57 p_gimeno maybe the tanks were made in China 17:57 jluc hehe 18:01 ANAND lol 18:13 jluc amof we couldnt drive the tanks 18:13 jluc just sit in them and turn their gun without runing nor shooting 18:14 jluc No ! they run !!! it's just i didnt try 18:14 jluc so only issue is how to shoot and not hang 18:16 jluc hihi other funny thing : 18:16 jluc after leaving a tank using the wings, the tanks continues to turn on its own when i turn myself 18:18 p_gimeno these wings seem to do lots of dangerous stuff 18:19 jluc yep 18:20 jluc that happens often when not complying with usual gravity and other life constraints and physics rules 18:21 jluc Oh, i read "the tank, jet and gun turret will fire their weapons when sneak is pressed" lets try 18:24 p_gimeno so you were operating a tank without reading the manual? wow you're dangerous too :) 18:25 jluc hehe 18:26 jluc and now the game is over because when it crashes as soon as i enter it 18:26 jluc anayway my son is gone 18:27 jluc let's see tomorrow for more adventures 21:16 VanessaE Calinou: I think the best way would be to just pass-through the texture rotation flag, so each mod that registers with the table saw can set it, or not. 21:17 VanessaE and for default materials...hmm.. rotate or not depending on the appearance of the material. plain wood, I'd let it rotate with the node. wood tiles, stone, stone tiles, etc? keep them fixed to the world. 21:18 VanessaE i.e. if it has an obvious grain like wood that would make sense to rotate, do so. but something that has dividing lines, grooves, chiseled appearance, might be appropriate to keep it fixed to the world. 21:25 trom_ any idea how to use colorize to recolor punched node in game ? 21:25 VanessaE trom_: unified dyes. :) 21:25 trom_ colorize or something else 21:25 VanessaE look into that. it's my mod for managing colorized nodes 21:26 trom_ thank I try it 21:26 VanessaE the short version: the engine uses some or all of param2 for hardware colorization info in a way similar to GIF (indexed colors). unified dyes provides a set of palettes a good API for dealing with it. 21:27 VanessaE for an example of a mod that uses it, try blox 21:27 VanessaE (https://gitlab.com/VanessaE/blox) 21:30 VanessaE oh I suppose I should link to unified dyes also :P https://forum.minetest.net/viewtopic.php?pid=28399 21:45 trom_ thanks Vanessa 21:46 trom_ I'm not familiar with MT and Lua but both source code seems like statically predefine colorized nodes 21:47 trom_ but I need make colorize dynamically due playing a game 21:48 trom_ I hope devteam implemented it in MT5 21:49 p_gimeno trom_: paramtype2 = "color" lets you tint a node with any of 256 colours from a palette 21:50 trom_ thank again ) it make me feel hope for my dream 21:50 p_gimeno emphasis on tint - it basically needs to be grey and white so the tint looks right, because it tints by multiplying RGBs