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IRC log for #minetest, 2019-04-02

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All times shown according to UTC.

Time Nick Message
00:00 kurtzmusch can i upload MIT software on notabug? it says it must be compatible with the FSF
00:00 p_gimeno (waited until 5.0.1, enough to ensure that the PRs I was responsible for were in good shape)
00:02 p_gimeno the Free Software definition covers lots of licenses. "Roughly, it means that the users have the freedom to run, copy, distribute, study, change and improve the software"
00:02 p_gimeno including MIT of course
00:04 Lone-Star notabug looks very close to github
00:04 p_gimeno gogs does (by design)
00:05 kurtzmusch bonus points if i can use a website without JS
00:08 p_gimeno mesehub is another gogs instance btw
00:09 p_gimeno well, a gitea instance (gitea is based on gogs)
00:10 p_gimeno I didn't find any TOS there though and that's not a good sign for me
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00:23 MinetestBot nonoesimposible: Apr-01 19:02 UTC <paramat> in MTG 5.0.0 all ores are deeper, but same rarity
00:26 kurtzmusch if my mod has either dependency or optional dependency on mtg, how am i suposed to deal with licensing?
00:29 Lone-Star i just use MIT on my mods
00:29 p_gimeno kurtzmusch: if you are not distributing any part of mtg, you don't have any licensing to deal with
00:32 kurtzmusch ok, thanks
00:36 p_gimeno fortunately I don't think there are many GPL mods, these would need you to take actions
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00:53 Thomas-Explorer Hello : and good morning
01:01 rubenwardy p_gimeno: Gogs looks good. Not a bug looks bad
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01:09 Emerald2 Woot! 5.0.1 in the PPA. :D
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01:48 kurtzmusch nice to know its on the ppa = )
01:50 Emerald2 Yeah, got mine updated. :)
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04:30 sofar !mod areas
04:30 MinetestBot sofar: Advanced area protection [areas] by ShadowNinja - https://forum.minetest.net/viewtopic.php?t=7239
04:30 VanessaE I'll fix it
04:32 VanessaE that should do it.
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04:33 sofar did you update the topic?
04:33 sofar I posted a reply at the end
04:33 VanessaE yup
04:33 Asia #minetest-de
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04:34 sofar hi festus
04:35 Asia_Thailand hello, just learn a bit, how, name, join, switch
04:35 sofar well, once you pick a nick, register it and make sure to authenticate
04:36 sofar and join us in #mintest-hub if you can :)
04:36 Asia_Thailand did, just not sure which one fixes better Thomas used, _Thailand, or _Festus1965 ... need to think some years about
04:37 sofar it can be daunting :0
04:37 Asia_Thailand what is more clear for all of you - name to use here ?
04:38 Emerald2 Festus1965
04:38 VanessaE just stick to Festus1965, as on the forum
04:38 Asia_Thailand got it ... chenge it
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04:39 Emerald2 And get an IRC client. :)
04:39 VanessaE get hexchat. :)
04:40 Festus1965 ok ... what is so important to have that also ? guys I am old ... haha Ubuntu fixing ?
04:44 * Cornelia uses AndChat for mobile IRC.
04:44 Cornelia Actually don't have a desktop IRC client anymore, because my phone is just always connected. :P
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04:51 Thomas_Thailand mhhh settings
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04:58 sofar quassel ftw
04:59 VanessaE oh hell no
04:59 VanessaE hexchat or gtfo :)
05:02 oOChainLynxOo fellow hexchatter here
05:03 Emerald2 hexchat ftw
05:05 Emerald2 Reminds me of the previous round of 'debian or gtfo' :)
05:12 sofar well, I used most irc clients at some point, but the convenience of proper backlog and session support in quassel wins, plus there's an android client etc
05:12 sofar hexchat can't remotely beat it
05:13 sofar even with znc it's problematic
05:26 Festus1965 off for a nap, bye
05:34 ANAND HexChatty!
05:56 Quiark anyone got a nether portal in MineClone 2 working? Is it even supposed to work?
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08:49 rurouninz hi all
08:50 rurouninz anyone around who is familiar with limitations of mod abm functions?
08:51 rurouninz specifically, is there a maximum distance between one node performing an action on another?
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09:25 p_gimeno Quiark: yes it works
09:25 Quiark ... how
09:26 p_gimeno Quiark: the same way it's done in... that other game
09:26 Quiark I have a obsidian box that is empty, I light it on fire with flint and steel. Or does it have to be underground?
09:26 Quiark I have never played MC
09:26 p_gimeno it has to be 4x5
09:27 Quiark it is
09:27 p_gimeno do you get the purple layer?
09:28 Quiark no, whats that
09:29 p_gimeno when you light it, a purple thin layer appears inside the obsidian frame
09:29 p_gimeno if not, maybe you're not lighting the bottom of the interior?
09:29 Quiark I tried to fire almost everything. Does it need to be built underground or something?
09:30 p_gimeno no
09:30 p_gimeno try this to see if it helps: https://www.youtube.com/watch?v=h27ugp3gzWI
09:31 Quiark k thx
09:38 Emerald2 Doesn't it use mese fragment like in the nether mod?
09:38 p_gimeno nope
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09:46 p_gimeno Quiark: if that doesn't work, maybe your MCL2 is too old?
09:46 Quiark I pull it from git
09:46 p_gimeno can you light fires anywhere else with the flint and steel?
09:49 Quiark yes ... even the obsidian burns
09:50 p_gimeno do you place the blocks in a "portrait" layout? is it empty inside? is the interior 2x3?
09:52 p_gimeno 2 wide and 3 high, specifically
09:52 Quiark I have to check again about the dimensions but I think I did
09:53 p_gimeno if it doesn't work with that, the only explanation is that it's broken in master
09:53 p_gimeno the only explanation I have, anyway, because it works for me (just tested again)
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11:37 bellatrix is there way to give creative just to specific users on server?
11:38 sfan5 yes
11:38 bellatrix sfan5: and what is the way to do it?
11:39 sfan5 /grant username creative
11:39 sfan5 note that feature is only available in 5.0 (to my knowledge)
11:39 sfan5 if you are still running 0.4, there might be a mod that allows this functionality
11:40 bellatrix sfan5: compiling master branch (5.0+) on my raspberrypi right now
11:40 bellatrix sfan5: thank you, will try it
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13:10 trom_ is it possible to change texture or colorize node due game playing ?
13:10 trom_ *texture or color of node
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13:24 JDCodeIt rurouninz: I'm not aware of anything limiting the distance of action within an abm, but you are probably running into trying to update a node metadata for a node in an unloaded map area.
13:24 p_gimeno trom_: colorize, somewhat
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17:06 Calinou VanessaE: I'm not sure how to implement non-rotating textures for some Stairs+ nodes without breaking existing builds
17:06 Calinou (without adding more nodes, as we have a lot of nodes registered already)
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17:37 jluc my son spend hours of fun just launching rockets to destroy the huge volumes of sand and obsidian i created with worldedit lol
17:39 jluc rubenwardy, strange : some mods i can install with online mods page depend on mods that can not be installed with online mod page
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17:39 jluc like i can install fire_plus but it depends on fire that i cannot install
17:42 p_gimeno you mean the minetest_game fire mod?
17:42 p_gimeno if you have minetest_game you already have the fire mod
17:42 jluc ah ? ok fine
17:51 jluc how can we shoot with a tank ?
17:52 jluc when we shoot a missile (with telecommand) while in a tank, minetest crashes repeatedly
17:54 jluc and AMOF also when we shoot with missile against a tank
17:57 p_gimeno maybe the tanks were made in China
17:57 jluc hehe
18:01 ANAND lol
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18:13 jluc amof we couldnt drive the tanks
18:13 jluc just sit in them and turn their gun without runing nor shooting
18:14 jluc No ! they run !!! it's just i didnt try
18:14 jluc so only issue is how to shoot and not hang
18:16 jluc hihi other funny thing :
18:16 jluc after leaving a tank using the wings, the tanks continues to turn on its own when i turn myself
18:18 p_gimeno these wings seem to do lots of dangerous stuff
18:19 jluc yep
18:20 jluc that happens often when not complying with usual gravity and other life constraints and physics rules
18:21 jluc Oh, i read "the tank, jet and gun turret will fire their weapons when sneak is pressed" lets try
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18:24 p_gimeno so you were operating a tank without reading the manual? wow you're dangerous too :)
18:25 jluc hehe
18:26 jluc and now the game is over because when it crashes as soon as i enter it
18:26 jluc anayway my son is gone
18:27 jluc let's see tomorrow for more adventures
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21:16 VanessaE Calinou: I think the best way would be to just pass-through the texture rotation flag, so each mod that registers with the table saw can set it, or not.
21:17 VanessaE and for default materials...hmm..  rotate or not depending on the appearance of the material.  plain wood, I'd let it rotate with the node.  wood tiles, stone, stone tiles, etc?  keep them fixed to the world.
21:18 VanessaE i.e. if it has an obvious grain like wood that would make sense to rotate, do so.  but something that has dividing lines, grooves, chiseled appearance, might be appropriate to keep it fixed to the world.
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21:25 trom_ any idea how to use colorize to recolor punched node in game ?
21:25 VanessaE trom_: unified dyes. :)
21:25 trom_ colorize or something else
21:25 VanessaE look into that.  it's my mod for managing colorized nodes
21:26 trom_ thank I try it
21:26 VanessaE the short version: the engine uses some or all of param2 for hardware colorization info in a way similar to GIF (indexed colors).  unified dyes provides a set of palettes a good API for dealing with it.
21:27 VanessaE for an example of a mod that uses it, try blox
21:27 VanessaE (https://gitlab.com/VanessaE/blox)
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21:30 VanessaE oh I suppose I should link to unified dyes also :P  https://forum.minetest.net/viewtopic.php?pid=28399
21:45 trom_ thanks Vanessa
21:46 trom_ I'm not familiar with MT and Lua but both source code seems like statically predefine colorized nodes
21:47 trom_ but I need make colorize dynamically due playing a game
21:48 trom_ I hope devteam implemented it in MT5
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21:49 p_gimeno trom_: paramtype2 = "color" lets you tint a node with any of 256 colours from a palette
21:50 trom_ thank again ) it make me feel hope for my dream
21:50 p_gimeno emphasis on tint - it basically needs to be grey and white so the tint looks right, because it tints by multiplying RGBs
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