Time Nick Message 00:40 nepugia aha, was gonna ask whether my mod was buggy because my solar panels started to exhibit very water like behaviour 00:40 nepugia but i assume that i have to thank the date for this... 01:25 paramat nepugia it might be a bug, what have you just updated? using latest dev version of engine? 03:00 DELTA_FORCE Can I use custom normalmaps for blocks? 03:02 DELTA_FORCE If so, how do I make it work? 03:02 NathanS21 Yes you can. 03:02 VanessaE yes, just name the file appropriately. 03:03 VanessaE if a block needs foo_bar.png, name your normalmap foo_bar_normal.png 03:03 VanessaE and of course turn the feature on in the config 03:03 DELTA_FORCE And I would have to put it in the same textures folder, correct? 03:03 VanessaE just put it somewhere minetest will find it 03:03 DELTA_FORCE lright, thank you 03:03 DELTA_FORCE *Alright 03:03 VanessaE texture pack, or the original mod, or as a separate mod. 03:04 DELTA_FORCE Ok, thanks, cya later 03:28 Multi__ Delta was here? Lol 03:34 LevierMRQ VanessaE: Every time happy to see you as accessible as that. (No question, just a Greetings) 04:40 gorilla Has anyone done a Debian .deb package for Minetest 5.0.1? 04:45 Emerald2 And is the PPA getting updated? 04:45 VanessaE I'm sure both will appear soon 04:45 VanessaE until then just compile it :) 04:56 gorilla the Ubuntu PPA has 5.0.0.. so close. 05:03 Silizium Compiling this on Linux is a no-brainer, on Windows it is quite more work. At least I couldn't get any positive feedback of success of any of my Windows friends. But if that's because they use Windows of that they don't do dev work I can't say. I mean they are using Windows because they don't dev. So. The snake bites her tail. 05:55 nonoesimposible Iron ore seems to be a lot rarer in 5.0.0 05:55 nonoesimposible I haven't been able to find one sample yet lol 06:03 Silizium Never mind iron Just make your tools from mese. I mean what is mese for anyway? :D 06:03 clavi making lights :3 06:04 Silizium Torches I guess do it. There are even lamps that you build with glass and a torch. So. Iron. pffft Overrated crap. 06:05 Silizium Like Marie Antoniette I'd say, if he doesn't have iron he should make himself tools from diamonds. 06:08 Silizium Or like Monty Python "fourty years ago" back in the days we were digging to kilometre depth with our bare hands. Hand?! You'd be lucky to have hands. We were attacked by ducks all the way down and they used to spawn from freshly digged stones all the way down. You don't know a monster if you haven't experienced the nssm duck already. 09:30 p_gimeno the topic needs updating 09:30 sfan5 !op 09:31 p_gimeno that was quick :) 09:31 p_gimeno same in -dev btw 09:33 p_gimeno est31: 5.0.1 is released 09:34 est31 hi 09:34 Krock o/ est31 09:34 est31 lemme fire up hexchat then I can join #-dev 09:37 est31 hi Krock 09:51 asie hello 09:53 Krock hi asie 10:23 Out`Of`Control \O 10:57 asie perhaps somewhat off-topic, but https://imgur.com/a/EmUkuMp is a thing i had worked on ~6-12 months ago in another modding scene 14:48 nri MarisaG: Hello, marisag gave me a free lifetime subscrption for minecity.online my server is nri.creative.minecity.online when i signed up i did not reegister an account before with minecity.online how do I acsess my server? I put the admin of the server as nri. 19:00 Telesight Hello all ... 19:00 Telesight I use the inventory_plus mod, but in version 5.0 the armor button lacks, anybody too this problem? 19:02 paramat !tell nonoesimposible in MTG 5.0.0 all ores are deeper, but same rarity 19:02 MinetestBot paramat: I'll pass that on when nonoesimposible is around 19:23 nri MarisaG: Ok forget about my message the emails where going to my spam. 19:25 Telesight Hello all ...I use the inventory_plus mod, but in version 5.0 the armor button lacks, anybody has this problem too? 21:50 p_gimeno cheapie: is your invsaw mod available anywhere? https://forum.minetest.net/viewtopic.php?f=9&t=14736 21:53 VanessaE https://cheapiesystems.com/git/invsaw/ 21:53 VanessaE all her mods are there 21:53 p_gimeno ah great, thanks VanessaE :) 22:15 kurtzmusch anyone knows if theres a mod that divides a node into 8 smaller cubes? 22:15 VanessaE not precisely 22:15 VanessaE but moreblocks comes close 22:16 VanessaE it has many 1/8-based shapes 22:16 VanessaE but the engine doesn't have the facility to directly split-up a node 22:16 kurtzmusch but i mean, one that registers the 8 variant for all the common types 22:17 kurtzmusch ill check moreblocks, thanks 22:18 VanessaE there wouldn't be 8. 22:18 VanessaE there would be 256. 22:18 p_gimeno I think he means the regular microblock 22:18 VanessaE so do I. 22:18 p_gimeno 8 of these fit in each node 22:19 VanessaE there are 8 "micro blocks" in a node space so to get any random combination of pieces, you'd need 2^8 nodes. 22:19 VanessaE for just the one material i.e. wood or stone 22:20 VanessaE think of it like bits out of a byte. 8 things that can just either be there or not makes 256 possible unique combinations. 22:25 kurtzmusch is this 'micro bloccks' a mod? 22:25 kurtzmusch vanesse 22:25 kurtzmusch its not 2^8 22:26 kurtzmusch a slab for example could be in 6 positions 22:26 kurtzmusch that covers a lot in one definition 22:27 VanessaE nono 22:27 VanessaE I'm saying that that's what you'd have to do to create such a thing. 22:28 VanessaE the engine has no support for subdividing a node, so you have to "fake it". moreblocks does that to a small extent 22:29 p_gimeno kurtzmusch has a point though, rotations remove many of the 256 22:29 Multi__ Test 22:29 Multi__ Am I crazy? 22:29 p_gimeno (assuming you don't care about texture alignment) 22:29 p_gimeno Multi__: probably, because we all are 22:30 kurtzmusch i care about alignment, its also a another question i have: why some blocks rotate the textures when rotated but others dont? 22:30 p_gimeno curiously enough I was just watching a video about someone who missing L-shaped nodes that were half a block high 22:31 p_gimeno s/missing/missed/ 22:31 kurtzmusch i checked moreblocks, doesnt seem to do what i want 22:32 p_gimeno kurtzmusch: the circular saw in particular 22:32 kurtzmusch guess i found a new project = ) 22:33 kurtzmusch yeah, but thats too much last time i saw it could do blocks that had too many vertices or even 'ramps' 22:33 p_gimeno kurtzmusch: nodes rotate entirely or don't, you can't rotate just the textures 22:33 kurtzmusch both i dont really like, i just wanted something that could double the resolution of buildings... 22:33 kurtzmusch p_gimeno, if you rotate a stone slab the texture keep its alignment 22:34 kurtzmusch if you rotate a stone-brick slab the texture will rotate too 22:34 p_gimeno o.O 22:35 kurtzmusch wayt 22:35 kurtzmusch wait, is moreblocks and circular saw the same mod? 22:36 p_gimeno you can't double the resolution of buildings, you can't have two *different* 1/8 cubes in the same space. Within the full-size cube, each sub-cube must be either the material or air. 22:36 VanessaE rotating a texture or not, when the node rotates, is a new feature in 5.0.0 22:36 kurtzmusch oh great! time to rewrite mtg:stairs = ) 22:36 kurtzmusch i dont like when it rotate the textures 22:36 VanessaE (well 5.0.1, it doesn't work right in 5.0.0) 22:37 VanessaE there's a node def key you can set to change the rotation 22:37 kurtzmusch p_gimeo, yes it would only double the res if the building is of the same material or the material change happens to be in the correct place 22:37 VanessaE Calinou: I think you may want to look into this for moreblocks also. 22:38 p_gimeno when will we have a param3? 22:38 VanessaE p_gimeno: probably never :!P 22:38 VanessaE :P 22:38 kurtzmusch i guess never since that would break the database probably 22:38 * p_gimeno sighs... that's what I was afraid 22:38 VanessaE devs are too afraid of the map getting bigger :) 22:39 p_gimeno kurtzmusch: and yes, the circular saw is part of moreblocks 22:39 kurtzmusch i would rather have a param 3 than 32k of unknown nodes 22:39 VanessaE kurtzmusch: wouldn't take much I guess to convert a non-param3 map if such a thing were added 22:41 kurtzmusch hopefully not 22:41 kurtzmusch we needed more drawtypes honestly 22:42 VanessaE like what? 22:42 VanessaE mesh nodes cover most drawtypes we might want, these days 22:42 kurtzmusch one that liquids can ignore 22:42 kurtzmusch and one that terrain can ignore 22:42 VanessaE like the rooted plantlike. 22:42 kurtzmusch yes 22:42 kurtzmusch but thats a hack 22:43 VanessaE yeah 22:43 VanessaE I faked it with mesecons water turbine 22:43 VanessaE (the "root" of the node is the cube part, so the water just flows right through the turbine part) 22:43 kurtzmusch it should be a "floodable mesh" or "floodable nodebox" renders like normal, but liquids wont draw a wall on them(just like they dont draw walls agains terrains" 22:44 kurtzmusch this drawtype should contain a bit telling it wheter or not it is flooded and then flowing water could pretend they dont exist 22:45 kurtzmusch agains terrains = against regular nodes** 22:45 kurtzmusch much ideas 22:47 kurtzmusch guess ill try to make the mod then, since i want something that is more stand-alone than moreblocks 22:47 VanessaE maybe propose it as an issue on github 22:48 VanessaE someone may be interested at least enough to say " go ahead and code it" 22:48 kurtzmusch lol thats bitter 22:49 VanessaE bitter? :( 22:49 kurtzmusch also gonna use this new feature that you can choose not to rotate the texture 22:49 VanessaE I only say maybe because MT devs are kinda overworked right now 22:49 kurtzmusch im sure they are 22:50 kurtzmusch but that response is a bit 'harsh' 22:51 kurtzmusch also, they probably already have these things on their todo list but its either low priority or nobody thought of a good way of doing it 22:51 VanessaE well, what I mean is someone may be interested enough to agree the feature should exist, rather than to say no 22:51 VanessaE but who will code it is a different matter 22:52 kurtzmusch yea 23:15 makayabou thanks for 5.0.1 ! 23:45 kurtzmusch now that M$ bought github what should i use? 23:48 p_gimeno I'm using notabug.org, I like their license. Some others use mesehub or gitlab. 23:49 p_gimeno I also use gitlab, but mainly for collaborations. 23:53 rubenwardy gitlab looks good 23:53 rubenwardy notabug some how took a nice looking webapp and made it look shit 23:54 p_gimeno notabug is a gogs instance, gogs is WIP 23:54 p_gimeno it's not about the looks anyway 23:55 kurtzmusch huum 23:55 kurtzmusch ill look into those 23:56 Lone-Star think MS has a hidden agenda on buying github, could be wrong though. MS despises open source, could be a way to kill it 23:57 kurtzmusch nah, not worried about hidden agenda, i just like being a rebel 23:57 p_gimeno the TOS of notabug and their seriousness in maintaining the site were the factors that convinced me https://notabug.org/tos 23:58 kurtzmusch indeed notabug looks bad, but take a look on debian home or wikipedia those are not so nice either 23:59 p_gimeno I also hope that #7901 is fixed soon, right now I'm working on deleting my MSGitHub user 23:59 ShadowBot https://github.com/minetest/minetest/issues/7901 -- Accepting PRs/patches from non-Github users