Minetest logo

IRC log for #minetest, 2019-03-29

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:12 behalebabo joined #minetest
00:13 kurtzmusch hey guise, is there a way to run a func when a nearby node gets updated?( like dug, or placed ) if not, would it be sane to make every node onPlace and afterDestruct call update() on nearby nodes(6 adjacent) ? thanks in advance
00:14 paramat joined #minetest
00:16 p_gimeno well, punching a block next to a block of sand that has air below, makes the sand fall
00:16 p_gimeno maybe look at that code to see how it's done?
00:16 kaeza joined #minetest
00:17 kurtzmusch yeah, thats the kind of thing i want, but in this case the falling behaviour is done by the engine, right? i dont think theres a callback for updates
00:17 p_gimeno I'm not sure, I haven't looked at that part myself
00:18 kurtzmusch also, i wanted to know if its possible to change any of the node fields... i know that param1 and 2 are mutable, but i wonder if i could, for example change its walkable, lightsource, or nodebox
00:21 paramat not in-game, you need a node for each desired state
00:22 benrob0329 joined #minetest
00:22 kurtzmusch huuum, thanks
00:22 paramat it's actually optimum to use multiple nodes, evem though it doesn't seem so at first
00:22 paramat *even
00:24 paramat optimum in terms of simplicity and performance
00:24 kurtzmusch i supose registering thousends of nodes is meaningless in terms of performance?
00:25 kurtzmusch ignoring the time for initializing the mod
00:25 paramat correct
00:26 paramat but you can only have 32768 nodes ^_^
00:26 LevierMRQ joined #minetest
00:26 kurtzmusch huum
00:28 rubenwardy craft items and tools don't count towards the limit
00:28 kurtzmusch ok, i guess 32k should be enough
00:29 rubenwardy the technical reason is because nodes are identified using a "content ID". This content ID is 16 bits, which gives 65536 possible values. Half of that is reserved for unknown nodes, leaving 32768
00:29 rubenwardy it would probably be better to reserve a lot less of that for unknown
00:29 rubenwardy and use a system like in operating systems: unknown grows down, known grows up
00:29 paramat with the multiple node approach, each node has a different content ID (it's name) which makes them super fast to process in lua voxel manipulators etc.
00:29 LevierMRQ I just installed a new minetest release.  Pipeworks does not seem to work.  Plus: i fall in a 404 not found at Pipeworks link in "List of mods" page.
00:30 rubenwardy https://gitlab.com/VanessaE/pipeworks
00:30 rubenwardy is the correct URL
00:30 LevierMRQ thx alot :)
00:30 kurtzmusch is there a way for nodes of drawtype nodebox to not propagate artificial light?
00:30 kaeza <_<
00:30 rubenwardy also, warning: the pipes in pipeworks don't work properly. But the tubes do
00:31 rubenwardy (the pipes don't support finite amounts of liquid, only renewable liquids)
00:31 kurtzmusch i saw theres a bool for sunlight_propagates, but nothing about light in general ...
00:31 LevierMRQ rubenwardy: i believe i can figure.  Means as usual.  Right?
00:32 rubenwardy it's expected behaviour, not a bug
00:33 p_gimeno LevierMRQ: what list of mods? I've searched here and I don't see Pipeworks: https://wiki.minetest.net/List_of_Mods
00:35 LevierMRQ Here: https://minetest-mods.github.io/mods.html   Is that up to date?  Is this good?
00:35 LevierMRQ p_gimeno: ^
00:36 rubenwardy LevierMRQ: that's only for mods in minetest-mods
00:36 rubenwardy better to use this:  https://content.minetest.net
00:38 p_gimeno also @VanessaE: https://forum.minetest.net/viewtopic.php?id=2538 has broken links to the zips
00:38 LevierMRQ rubenwardy: Thanks.  Looking at all that.
00:38 LevierMRQ p_gimeno: on it
00:39 LevierMRQ p_gimeno: 2012
00:39 rubenwardy it's still active
00:39 rubenwardy ish
00:40 p_gimeno LevierMRQ: that was not for you, I pinged the current maintainer because the forum links are broken
00:40 rubenwardy https://github.com/minetest-mods/technic/commits/master
00:42 p_gimeno well, the Pipeworks one is broken
00:44 LevierMRQ Well.  Im feeling as if the best shall be to install a clean minetest then choose the mods; instead to update what i have.
00:44 LevierMRQ Any advice?
00:44 LevierMRQ Didnt use since 3 years
00:45 rubenwardy after that amount of time, probably a good idea
00:46 p_gimeno probably better to reinstall mods, but if you had any worlds you want to preserve, you can copy the worlds to the new one
00:46 LevierMRQ rubenwardy: will.  Thanks.  New Minetest seems to run perfectly.  I just have to clean mods folder and get the new ones.  Right?
00:46 p_gimeno or that
00:46 cddepppp256 joined #minetest
00:47 LevierMRQ Nice.  But my worlds dont really matter
00:47 p_gimeno don't forget to update minetest_game, it's easy to miss :)
00:47 ANAND joined #minetest
00:48 LevierMRQ p_gimeno: on it
00:55 paramat joined #minetest
00:58 paramat kurtzmusch see https://github.com/minetest/minetest/issues/3554
01:01 p_gimeno ahh, that explains why there's no door that blocks light as I asked some weeks ago
01:02 paramat also, the lua voxel manipulator can set light levels in nodes, but as soon as there is a nearby node change a lighting update will happen that will undo what was done, possibly in a weird way
01:06 kurtzmusch yea, my idea was to use paramtype=light to receive light but light_propagates=false... aparently this is not exposed to the api
01:08 kurtzmusch but the issue is open, so theres still hope lol
01:08 kurtzmusch thanks for the replies
01:12 MistahDarcy joined #minetest
01:12 Lone-Star joined #minetest
01:21 LevierMRQ joined #minetest
01:26 norkle joined #minetest
01:30 LevierMRQ joined #minetest
01:46 argyle77 joined #minetest
01:50 necaremus joined #minetest
02:01 FrostRanger joined #minetest
02:05 LevierMRQ joined #minetest
02:32 FrostRanger joined #minetest
02:32 Hawk777 joined #minetest
02:45 milkt joined #minetest
02:59 benrob0329 joined #minetest
04:38 Ruslan1 joined #minetest
05:24 gorilla_ joined #minetest
06:21 Darcidride joined #minetest
07:42 Volgaar joined #minetest
07:42 Volgaar left #minetest
07:59 aheinecke joined #minetest
08:05 FrostRanger joined #minetest
08:08 Darcidride joined #minetest
08:30 karamel joined #minetest
08:42 jluc joined #minetest
08:51 kaeza joined #minetest
08:54 YuGiOhJCJ joined #minetest
08:55 jluc joined #minetest
09:13 CWz joined #minetest
09:46 Elon_Satoshi joined #minetest
09:50 proller joined #minetest
09:51 melicerte joined #minetest
10:02 Fixer joined #minetest
10:20 MarisaG-laptop joined #minetest
10:50 proller joined #minetest
11:17 riff-IRC joined #minetest
11:20 proller joined #minetest
11:37 kurtzmusch joined #minetest
12:14 calcul0n joined #minetest
12:15 twoelk joined #minetest
13:06 calcul0n joined #minetest
13:16 est31 joined #minetest
14:02 BigCaballito joined #minetest
14:59 LevierMRQ joined #minetest
15:00 amenji joined #minetest
15:02 YuGiOhJCJ joined #minetest
15:09 epod joined #minetest
15:15 nri joined #minetest
15:51 kaeza joined #minetest
15:56 milkt joined #minetest
15:57 Megaf joined #minetest
16:08 calcul0n_ joined #minetest
16:10 Megaf_ joined #minetest
16:12 Edroen_ joined #minetest
16:12 Edroen_ Hello
16:12 Edroen_ Anyone there?
16:12 Edroen_ :)
16:12 BigCaballito i'm there
16:13 Emerald2 Hey Edroen. What can we do for you this fine day?
16:14 Edroen_ Hello
16:15 Edroen_ I've recently known of Minetest and wanted to use it in Mac Os X and Suse
16:15 Edroen_ then, when trying to do so (suse as minetest server and Mac Os X as client) I saw that the available versions were the old ones, not 5.x
16:16 Emerald2 There's also a flatpak for linux if you use those.
16:16 kaeza joined #minetest
16:17 Edroen_ I wanted to use the 5.x series so I have eventually compiled it for Mac os X (full version, stable and master branches) and the server version for Suse (master I think)
16:17 Emerald2 Good. :)
16:17 Edroen_ I'll try to also build the full version (stable) for Suse
16:18 Emerald2 What version of SUSE? According to the downloads page, they have 5.0 for openSUSE tumbleweed.
16:18 Edroen_ The matter is that I've seen that in the downloads section in main minetest website does not include neither of these last versions ... and I think that could be interesting if I provide both, so that people with those systems can use it
16:18 Edroen_ Suse Leap
16:19 Edroen_ I'm a long time debian user but wanted to play with Suse, so I compiled it there :)
16:20 Emerald2 Hey that's cool. :)
16:20 Edroen_ MacOs is Sierra, but in my Mac Desktop I think I have High Sierra ... and works fine too
16:21 nri Hey guys
16:21 GreenDimond joined #minetest
16:21 Edroen_ I will try to build the full stable and master branches in Suse too (the server I compiled runs fine)
16:21 Emerald2 Hi nri.
16:21 Edroen_ Also have a considerable set of mods that the server loaded fine (i.e. they are compatible) so I could perhaps build a package with those
16:22 nri does anyone play on the RedCat server here?
16:22 Edroen_ Nri: No, not me
16:23 nri oh ok
16:23 Emerald2 Don't think I've ever been to RedCat.
16:23 Edroen_ I was trying to get in touch with developers in minetest-dev but seems that I can't write there (currently using web irc, could install a real irc client to try)
16:23 FrostRanger joined #minetest
16:23 * rubenwardy does
16:23 Emerald2 Some of the channels require being voiced to talk.
16:24 Emerald2 Good timing ruben.
16:24 nri I use AdiIRC
16:24 nri hey rubenwardy
16:24 Emerald2 I use hexchat.
16:24 Edroen_ I've read something about it ... yes ... so I decided to ask here
16:24 rubenwardy Edroen_: that channel doesn't allow web chat due to historic spamming
16:24 rubenwardy this channel is the better one any way
16:24 Edroen_ ah, spam, ok
16:25 Edroen_ Then, I'd like to know how I could publish the binaries (do I create a git account for it?) and how to point to them from the main maintest download page
16:25 Edroen_ ... or if there are some testers that could get my binaries and test them too :)
16:27 kurtzmusch i dont think minetest forks are published in the mt page
16:27 Edroen_ Its not a fork. It's the stable and master branches compiled for Mac os X
16:27 Edroen_ :)
16:27 Emerald2 It's minetest in different package formats, not a fork.
16:28 Emerald2 Presumably the devs built the available ones.
16:28 Edroen_ No, the stable and master branches (5.x series) are not compiled for Mac nor for SuSE
16:29 Edroen_ Now, I've compiled them, and would like to make them available ... you know, the "Get Involved" :)
16:30 Edroen_ I could try asking in the forum but via IRC seemed to be faster
16:30 Emerald2 Yo rubenwardy
16:34 Edroen_ and yes, 5.0.0 is available for tumbleweed, but not for Leap. The one I've built is for Leap
16:41 * Emerald2 nods.
16:43 Edroen_ so, any suggestions of how should I proceed?
16:43 Edroen_ to make them public, I mean
16:43 rubenwardy I'd create a forum thread in the builds section
16:43 Emerald2 People have been asking for a Mac build, so having one available will be good.
16:44 Ruslan1 joined #minetest
16:51 Ruslan1_ joined #minetest
16:53 proller joined #minetest
16:53 Ruslan1_ nick Ruslan1
16:53 Ruslan1_ Oops
16:56 Ruslan1 joined #minetest
16:57 Edroen joined #minetest
16:57 Emerald2 Gotta run. Later folks!
16:58 Edroen Ok. I'll check how create a thread in the forums. Have to leave now. Have a nice day :)
17:01 JDCodeIt joined #minetest
17:01 twoelk left #minetest
17:12 JDCodeIt Hi All, do we know if minetest.swap_node() is invalid to call during a node's on_construct() callback?
17:13 rubenwardy I suspect that the change will be lost if you don't return false or whatever to cancel it
17:13 jexi joined #minetest
17:14 jexi joined #minetest
17:18 JDCodeIt false means - something else has been put in that spot - true means proceed as normal?
17:23 p_gimeno is there a way to hide warnings but see actions?
17:24 tzh joined #minetest
17:26 JDCodeIt would it be better to sawp_node in the callback after_place_node?
17:27 JDCodeIt I tried returning false from on_construct but the engine seems to ignore swap_node call anyway
17:28 nri joined #minetest
17:40 LevierMRQ Hi.  I would want to test Windows Minetest on my server that déjà local network.  Sure i installed additions and local network looks perfect.
17:41 LevierMRQ The problem is certainly a windows something i didnt catch as usual.
17:43 LevierMRQ I am using Virtual Box with healty Windows 98v2(and spaks or something like that); Win98 freshly installed.
17:43 roben1430 joined #minetest
17:44 JDCodeIt Is Sokomine still maintaining xconnected?
17:45 LevierMRQ I need help to choose a network access mode (ex:NAT) as we were always connected as Ethernet does, for example.
17:45 ensonic joined #minetest
17:48 LevierMRQ Then if possible tell my windows to connect.  I destroyed alot of unfortune computers in Windows
17:51 LevierMRQ plz remember that the goal is to test Windows Minetest client on my server that is working well.  Then right after i will not pronounce Windows for how long possible.  Excuse my english; im from Québec, a french country in Canada.
17:52 roben1430 https://youtu.be/6vn43k8S7sc Finishing The Tunnel - Ayums - Episode 2
17:56 p_gimeno LevierMRQ: sounds like a VirtualBox issue, not a Minetest issue - not sure anyone here can help
17:58 LevierMRQ1 joined #minetest
17:59 makayabou joined #minetest
18:00 makayabou Hello! I find https://dev.minetest.net/Settings a bit confusing, it leads to think that syntax is minetest.Settings() or minetest.settings() in place of Settings()
18:00 makayabou is Settings(filename):write() supposed to work?
18:05 p_gimeno makayabou: I can't assure but it seems to me that using upper case S is a typo, see the example at the bottom
18:08 makayabou with minetest.settings I get : editor.lua:78 :  attempt to call field 'settings' (a userdata value)
18:08 nowhere_man joined #minetest
18:08 makayabou l78 : minetest.settings(level_dir..base_def.name..".conf"):get("basepoint")
18:09 rubenwardy Settings(filename):write()   is correct
18:09 rubenwardy uppercase S, and a global
18:09 rubenwardy it's a class
18:10 makayabou thank you. Then I found wiki dev page confusing
18:10 p_gimeno no wonder, I was confused by it too
18:11 rubenwardy !rtfm
18:11 MinetestBot Someone thinks you should read the manual. The development wiki is at http://dev.minetest.net, the regular wiki is at http://wiki.minetest.net.
18:11 rubenwardy heh
18:11 rubenwardy that's not the manual!
18:11 rubenwardy grrr
18:11 rubenwardy the official lua api reference docs are  https://www.minetest.net/lua_api/
18:11 makayabou I did read lua_api.txt, then I saw the page on wiki and I came here to say that maybe something was confusing
18:12 rubenwardy minetest.settings is basically   minetest.settings = Settings("/path/to/minetest/dir/minetest.conf")
18:12 JDCodeIt ...then I better sync these in a hurry
18:12 rubenwardy so it's an instance of Settings()
18:13 makayabou rubenwardy: clear, that's what I thought I understood
18:15 Fixer_ joined #minetest
18:15 makayabou JDCodeIt: thanks
18:25 BigCaballito is it possible to make a node that will update (minetest.check_for_falling) all surrounding nodes when you step on it? like a pressure plate.
18:30 makayabou I guess you would have to register a globalstep... https://dev.minetest.net/minetest.register_globalstep
18:32 JDCodeIt dev wiki page updated, hopefully more clear now : https://dev.minetest.net/Settings
18:35 makayabou example at the end?
18:36 BigCaballito kinda new at modding :/  how would i use this on a node? in understand that you replace minetest.chat_send_all("MInetest") with minetest.check_for_falling(), but how do i add this to a node?
18:39 makayabou compare pos of player with pos of node
18:39 makayabou but I don't know if it will be very heavy or not
18:40 p_gimeno JDCodeIt: I don't think Settings is available as a global
18:40 makayabou It's not a method called on a node, it's a function that is called at init and keeps going all the time the game is on
18:43 p_gimeno JDCodeIt: my bad, it IS a global. And it's a function, not an object, so I assume it's a constructor.
18:45 emacsomancer joined #minetest
18:49 p_gimeno why is "Client side scripting is disabled by client" a warning?
18:50 p_gimeno about every warning I get is bogus
18:52 sfan5 wish i knew
18:54 DI3HARD139 joined #minetest
19:01 JDCodeIt Settings - an interface that returns an instance to an object? Or would it be better stated as a global function that...
19:02 JDCodeIt returns an instance of an object
19:03 p_gimeno hard to say
19:04 p_gimeno the Settings object does not exist with that name in Lua, it's a global constructor
19:04 p_gimeno The Settings interface can be used to read config files...
19:04 JDCodeIt .. how about : global function that returns an instance of an object, providing an interface to read config files...
19:05 p_gimeno that would work I guess
19:06 makayabou that seems clear to me
19:12 puzzlecube joined #minetest
19:20 BigCaballito @makayabou thanks for your help
19:26 LMD joined #minetest
19:26 JDCodeIt makayabou: does the pyramids mod have an example of this already? have a look
19:31 makayabou it uses only get_bool . get (get_key, get_bool, to_table) methods work well, it's the Settings(file):write I can't make work..
19:32 makayabou you were speaking of https://github.com/BlockMen/pyramids ?
19:33 JDCodeIt makayabou: yes, seems to have something like what you are talking about - step on the wrong block, it falls
19:35 ensonic joined #minetest
19:36 FreeFull joined #minetest
19:37 p_gimeno cleaning up sRGB profiles in the textures of installed mods is so fun... /s
19:39 makayabou oups
19:39 makayabou JDCodeIt: Sorry I thought you were speaking of Settings stuff ..
19:40 makayabou BigCapabllito: so, sayed JDCodeIt, you should find something like you're trying in pyramids mod
19:41 makayabou *like what
19:42 JDCodeIt makaybou: is there maybe a permissions issue with write() - did it return true?
19:42 makayabou BigCaballito: https://github.com/BlockMen/pyramids
19:43 makayabou yes it returns true...
19:45 makayabou Correct me if i'm wrong: 1/ I create a .conf file in my modpath 2/ I use Settings("my.conf"):set("key1","value1") 3/ Settings("my.conf"):write()
19:47 BigCaballito thank you that is a lot more like what i was looking for
19:48 Ruslan1 joined #minetest
19:48 makayabou you're welcome, JDCodeIt found it
19:48 makayabou So is it using globalstep?
19:50 JDCodeIt makayabou: you don't get the message like : Settings: writing " + o->m_filename + " not allowed with mod security on.");
19:51 makayabou nope. local success = Settings(level_dir..base_def.name..".conf"):write() is true
19:51 BigCaballito i don't think its using globalstep, it seems to be detecting if  there is something on it, then if that thing is a player it nodeupdates()
19:52 BigCaballito which needs to be changed to check_for_falling, obviously
19:57 JDCodeIt makayabou: there is a call to updateConfigObject(is, os, ""); which is checking if anything changed - but strangely it passes only 3 arguments when the function has 4...
19:58 JDCodeIt if this returns true, then the write() would return true without actually writing anything
20:01 JDCodeIt if this returns *false, then...
20:02 JDCodeIt ...4th argument has a default=0...
20:04 makayabou it is u32 tab_depth=0 ?
20:06 makayabou I don't understand all that
20:07 makayabou BigCaballito: i don't see where nodeupdates() is defined.. it uses on_timer in register node, and check all the time if playerObj is in radius
20:08 makayabou I think that is the good solution for you. And I'll surely make something with it me too someday!
20:09 BigCaballito line 21 in nodes.lua
20:09 BigCaballito yes, thank you
20:10 makayabou that's where it's called no? but the definition? I don't think there is. set_node should have been a replacement for it
20:11 BigCaballito isn't it defined by minetest? and been replaced with minetest.check_for_falling in 5.x?
20:12 makayabou if it was a global it would be called with minetest.updatenodes()
20:13 BigCaballito idk, like i said i'm new to modding
20:13 makayabou or maybe it was different before I don't know but I would be surprised
20:13 makayabou me too
20:13 makayabou !book
20:13 MinetestBot makayabou: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/
20:16 BigCaballito I'll check it out, thanks again!
20:20 makayabou you're welcome
20:22 makayabou JDCodeIt: Settings(f):write() returns also true if f is outside modpath..
20:24 BigCaballito just tested rewritten code, it is exactly what i wanted
20:26 Nutty8 joined #minetest
20:30 nri joined #minetest
20:33 JDCodeIt makayabou: maybe gdb is the only way to find out for sure what is going on in there. The call to safeWriteToFile() will attempt to write a temp file (suffix .~mt) and rename it with overwrite to the target filename.
20:36 Nutty8 left #minetest
20:54 dvere joined #minetest
20:57 Fusl joined #minetest
21:22 kaeza joined #minetest
21:26 riff-IRC joined #minetest
21:29 makayabou with gdb, where to put mod I want to test ? it's in $MINETEST_DEBUG_FOLDER/mods/mymod but it's not shown by client. Games also are not from $MINETEST_DEBUG_FOLDER/games but from all minetests installed..
21:31 kurtzmusch ive been reading https://dev.minetest.net/minetest.register_biome ... it seems that a point in space can only belong to 1 biome? theres no 90% tundra, 10% desert kind of thing? also it seems to not be possible to define biomes from any other parameter other than heat and humidity?
21:31 p_gimeno makayabou: gdb can't be used with Lua code, but you can use it with C++ code
21:33 makayabou I won't be able to do that..
21:36 p_gimeno makayabou: are the settings correctly preserved? if so, maybe the file path is not the one you expect
21:37 makayabou I had to put it in my .minetest folder.
21:50 makayabou JDCodeIt: with debug (5.1.0-dev-debug-ad75dba), I have  ServerError: AsyncErr: ServerThread::run Lua: Settings: writing /home/makayabou/.minetest/games/level_editor_game/mods/level_editor/levels/deplacements.conf not allowed with mod security on.
21:51 makayabou but filepath was defined using minetest.get_modpath
21:57 clavi is there a newsletter for new releases?
21:58 makayabou don't hink so
21:58 makayabou *think
22:13 makayabou JDCodeIt: If I deactivate security, Settings(f):write() returns true, and still nothing written in file, and no info in verbose debug.
22:14 p_gimeno makayabou: I think you may be misunderstanding how it's used
22:14 makayabou I do think so also..
22:14 p_gimeno you do e.g. local mysettings = Settings(f)
22:15 makayabou Correct me if i'm wrong: 1/ I create a .conf file in my modpath 2/ I use Settings("my.conf"):set("key1","value1") 3/ Settings("my.conf"):write()
22:15 p_gimeno then: mysettings:set("setting", "value") then mysettings:write()
22:16 p_gimeno I think that the problem is that in your step 3, you're creating a new object that doesn't contain the value you set in step 2
22:16 p_gimeno the trick is to create one single object, set values in it, then write it back
22:17 makayabou On init, i do local conf = Settings(level_dir..v):to_table()
22:18 makayabou and it works, I get the table I want..
22:19 makayabou ah .. I have to "enclose" Settings(f) in a variable, and then call the variable rather than Settings(f) anew?
22:19 p_gimeno exactly
22:19 makayabou ah...let's try
22:19 p_gimeno every time you call Settings(f), a new settings object is created which contains the current contents
22:20 p_gimeno which means that you lose the previous value
22:40 kaeza Greetings.
22:42 Cornelia joined #minetest
22:45 makayabou p_gimeno: oh yes it works now!! thank you a lot!
22:46 p_gimeno my pleasure :)
22:46 makayabou JDCodeIt: Sorry for bothering, was on me (that was for sure).. at least I did use gdb first time!
22:48 makayabou p_gimeno: it is a bit the same with tables isn't it ?Often I don't grab the value I want in recursive tables. it's because I have to "kind of instantiate" all branches.. ?
22:51 p_gimeno well... for some interpretation of your words, yes :) If you do a = { x = 1 }; b = a; b.x = 2; print(a.x) you get 2.
22:52 p_gimeno If you want two independent nested tables, you need to deep-copy the source table.
22:52 p_gimeno table.copy performs a deep copy
22:53 p_gimeno (a deep copy is a "nested" copy, as opposed to a shallow copy which only copies the outermost table)
23:04 makayabou table.copy ? I thought it did not exist after having read http://lua-users.org/wiki/CopyTable
23:06 p_gimeno makayabou: it's implemented by minetest
23:06 p_gimeno it's in lua_api.txt
23:07 makayabou arrghh.. i never saw that and I'm always struggling with my tables!! But it's over now! Thanks!
23:07 p_gimeno :)
23:07 makayabou I did not ever think on looking for table.stuff in lua_api...
23:17 Lone-Star joined #minetest
23:27 kurtzmusch joined #minetest
23:43 SmugLeaf joined #minetest
23:47 swift110 joined #minetest
23:47 kaeza Ideally, Minetest shouldn't be adding custom stuff to Lua modules, but things like string.trim and string.split are very useful.
23:47 Copenhagen_Bram joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext