Minetest logo

IRC log for #minetest, 2019-03-01

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:21 scr267a joined #minetest
00:38 Copenhagen_Bram joined #minetest
00:47 Fusl joined #minetest
00:53 jas_ i thought deleteblocks just regenerates the terrain
01:02 turtleman joined #minetest
01:14 swift110 joined #minetest
01:31 ANAND joined #minetest
02:00 kawaiipunk joined #minetest
02:05 Fusl joined #minetest
02:29 seastack joined #minetest
02:31 Hawk777 joined #minetest
02:47 Lone-Star joined #minetest
03:04 argyle77 Sup?  I'm getting a segfault on line 656 in noise.cpp.  Minetest 5.0.0-dev-debug-111f1dc9-dirty.  Is this something I should report somewhere?
03:16 argyle77 Also line 668.  It goes away when I remove num_emerge_threads = 3 from minetest.conf
03:33 Cornelia joined #minetest
03:44 Emerald2 argyle77 github.com/minetest/minetest/issues/new
03:49 GreenDimond joined #minetest
04:06 sodastab joined #minetest
04:25 argyle77 OK thank Emerald2.  I reported.  I wasn't sure if I should with it being a dev version.
04:26 Emerald2 One told me you should do it there, so there ya go. :)
04:28 argyle77 Prolly best to make a record of it.  If it is actually a multi-threading issue, those can be tricky to pin down.
04:38 Fusl joined #minetest
05:02 Fusl joined #minetest
05:18 diemartin joined #minetest
06:14 Tux[Qyou] joined #minetest
06:26 SanskritFritz joined #minetest
06:44 CaliforniaFish joined #minetest
07:31 Cornelia joined #minetest
08:07 nerzhul argyle77 i answer to you on github
08:52 CWz joined #minetest
09:16 Hijiri rodskagg: deleteblocks removes the blocks from the map, so it generates them again
09:16 Hijiri I think that's what it does
09:16 Hijiri it doesn't replace them with air
09:16 Hijiri nodes that were not there on map generation will be gone though
09:47 illwieckz joined #minetest
10:00 aheinecke joined #minetest
10:10 Derixithy joined #minetest
10:15 makayabou joined #minetest
10:16 makayabou Hello, I wanted to know if it is possible to execute minetest.register_globalstep and then stop it on condition. Thanks
10:16 VanessaE depends on the condition
10:17 VanessaE I mean, it always runs on every server tick, but you can exit from the function early.
10:17 VanessaE not entirely unlike how you might code an ABM.
10:17 makayabou I show a hud to user and I want him to change hud by pressing JUMP, until end of hud's list, then resume waiting for key pressed callback
10:18 makayabou I tried to put return inside the function but it doesn't seem to exit...
10:18 VanessaE that's not something you'd normally do on globalstep.
10:18 makayabou Yes, that is what I thought so..
10:19 VanessaE by "HUD", I assume you mean health bar, air, that sort of thing, and not a dialog box?
10:19 makayabou just a picture we want to print on screen, without blocking the player to move, and without other interaction (no question etc)
10:19 VanessaE right.
10:19 makayabou By the way @VanessaE thanks for your work on minetest and for homedecor
10:20 VanessaE you're welcome.
10:20 VanessaE what's the trigger to make the image/HUD show initially?
10:20 makayabou punch a node
10:20 VanessaE ok
10:21 makayabou It would have been great to use globalstep for a limited time..
10:22 VanessaE well what you can do is create a table, with the username as a key, and a simple true/false flag as its value...  set the flag false when the HUD shows up, set it to true when the user succeeds in dismissing the HUD, and check that flag inside globalstep as the first line of code, use it to exit early.
10:22 VanessaE (table with usernames as keys because maybe you want this to work in multiplayer)
10:23 VanessaE that would give you approximate the same as "globalstep for a limited time", since such a check would be basically instantaneous.
10:26 makayabou Ok, I think I see, I will try this later and tell you back if it was ok. Thank you very much.
10:36 VanessaE good luck
10:49 jluc joined #minetest
10:52 Fixer joined #minetest
11:02 Beton joined #minetest
11:09 Lone-Star joined #minetest
13:05 Hillbilly joined #minetest
13:23 Derixithy joined #minetest
13:26 milkt joined #minetest
13:36 kaeza joined #minetest
13:39 ckeltz joined #minetest
13:39 ckeltz joined #minetest
14:09 NathanS21 joined #minetest
14:11 milkt_ joined #minetest
14:12 milkt_ joined #minetest
14:13 calcul0n joined #minetest
14:13 milkt joined #minetest
14:28 rafalcpp joined #minetest
14:56 DI3HARD139 joined #minetest
14:59 entuland joined #minetest
15:13 benrob0329 joined #minetest
15:32 guest joined #minetest
15:47 proller joined #minetest
15:57 twoelk joined #minetest
16:03 Krock joined #minetest
16:06 RichardTheTurd joined #minetest
16:07 SmugLeaf joined #minetest
16:15 scr267 joined #minetest
16:51 Weedy joined #minetest
16:54 puzzlecube joined #minetest
17:34 puzzlecube joined #minetest
17:47 nowhere_man joined #minetest
17:51 piesquared joined #minetest
17:54 entuland_ joined #minetest
17:54 GreenDimond joined #minetest
18:01 tuedel_ joined #minetest
18:01 Wuzzy joined #minetest
18:02 piesquared joined #minetest
18:19 tuedel joined #minetest
18:21 entuland joined #minetest
18:30 entuland_ joined #minetest
18:32 entuland_ joined #minetest
18:37 entuland joined #minetest
18:41 entuland joined #minetest
18:46 entuland joined #minetest
18:47 argyle77 joined #minetest
18:49 fwhcat joined #minetest
18:50 entuland joined #minetest
18:57 Sokomine joined #minetest
18:58 FreeFull joined #minetest
19:07 proller joined #minetest
19:17 MinetestBot [git] nerzhul -> minetest/minetest: Fix particle spawners not visible since CSM spawner implementation (#… 170dd40 https://git.io/fhA0p (2019-03-01T19:16:11Z)
19:18 est31 joined #minetest
19:41 entuland_ joined #minetest
19:41 galaxie left #minetest
19:55 jluc Yeah
19:59 jluc Hurray !
19:59 Hirato joined #minetest
20:52 kaeza joined #minetest
21:02 argyle77 joined #minetest
21:15 Fixer joined #minetest
21:26 YuGiOhJCJ joined #minetest
21:27 fwhcat joined #minetest
21:35 Fusl joined #minetest
21:50 Tux[Qyou] joined #minetest
22:06 argyle77 joined #minetest
22:08 argyle77 Hi!  I see that https://www.minetest.net/get_involved/ says that the best place to contact the core team is on #minetest-dev, however, it appears #minetest-dev can only be posted to with permission.  Is this an error on that webpage, or is the intent that they be contacted via direct message?
22:12 rubenwardy you can't use webchat
22:13 rubenwardy "Webchat can be used to listen only, not talk, on #minetest-dev"
22:13 argyle77 Is webchat == irc?
22:13 rubenwardy no
22:13 rubenwardy webchat is a client for IRC which very commonly gets spammers
22:14 argyle77 I'm using the hexchat client and received a rejection notice after trying to ask a question the other day.
22:14 rubenwardy oh intesting
22:16 argyle77 The response was: * #minetest-dev :Cannot send to nick/channel
22:29 FreeFull Do you maybe have to be registered with nickserv?
22:30 riff-IRC joined #minetest
22:30 argyle77 I don't know.  How does one do that?  I've been on a 20 year hiatus from irc.
22:35 argyle77 Nevermind, I found a reference.
22:37 scr267a joined #minetest
22:42 benrob0329 argyle77, /msg NickServ help
22:44 argyle77 joined #minetest
22:45 dch_ joined #minetest
22:46 TBSliver_ joined #minetest
22:46 argyle77 joined #minetest
22:49 nowhereman joined #minetest
22:59 kasbah[m] joined #minetest
23:03 kaeza joined #minetest
23:07 paramat joined #minetest
23:29 Unit193 joined #minetest
23:34 argyle77 joined #minetest
23:34 IcyDiamond joined #minetest
23:49 DrFrankenstone joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext