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IRC log for #minetest, 2019-02-20

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All times shown according to UTC.

Time Nick Message
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00:12 AceNovo Heyas. I'm switching the family from MC Java to Minetest soon. Any good looking underwater mods? They'll miss that scenery the most
00:14 GreenDimond Most of the mods look meh because of water bubbles surrounding underwater plants.. I suggest you wait for 5.0 to be released in the next week or two for someone to make a nicer looking underwater mod with newer features
00:16 AceNovo Someone working on a thing? Or an update?
00:17 GreenDimond ?
00:19 GreenDimond Minetest 5.0.0 has new features that let underwater decorations look nicer
00:19 GreenDimond Probably to be released within the next week or two
00:20 GreenDimond If you mean an underwater mod, no idea. Im working on my own but I dont expect that to be released too soon
00:21 AceNovo Wondering if you knew a specific mod that was active or if that was a prediction... so, yeah. Thanks
00:21 GreenDimond There are already a few mods providing sea decor which could be updated to use newer features upon release
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00:22 AceNovo I like using Lua, but I just started a project and want to avoid getting derailed :D
00:22 GreenDimond Hehe :)
00:24 AceNovo I surfed to the IRC page because I was wondering whether the in game chat had hooks to the mod API
00:24 AceNovo Shiny!
00:26 GreenDimond !api
00:26 GreenDimond hm
00:26 GreenDimond https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
00:27 GreenDimond ^plenty of methods for interacting with game chat
00:29 AceNovo Tx. The thing I'm trying to not get derailed from is an ActivityPub server ;)
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02:33 argyle77 backface culling doesn't appear to work for mesh nodes?
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04:02 Sveta People speaking Russian here?
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09:27 Sveta I'd like to share minetest with a friend, here is what I've got (to be put on a cd or usb) so far: http://sveta.uk.to:2018/~svetlana/Minetest/
09:28 Sveta is there a way to autorun the .exe or something
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10:29 ANAND CDs generally have an autorun.inf file that is parsed by Windows when the drive is mounted and allows the executable to be auto-runnable.
10:29 ANAND I also suggest creating a shortcut to the .exe file and placing it into the root folder of the drive, for ease of access.
10:29 ANAND Sveta: ^
10:29 Sveta ok
10:30 ANAND https://en.wikipedia.org/wiki/Autorun.inf
10:31 Sveta I'm actually not sure we'll do autorun, we might just put a few video clips and have the user run the executable by themselves
10:31 Sveta not sure how to make the posters more attractive though
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10:34 ANAND Um, would it possible to wait until 5.0 comes out?
10:37 Vapalus If it's for linux Autorun wouldn't do anything anyways, and if it's Windows, just having the Video files should be enough, since Windows automatically asks you if you want to play the external media...
10:37 Vapalus I guess
10:38 Vapalus But for a n4p it may "look unprofessional" since it's just some videos on a CD, and most people kind of expect some files and stuff on it, just for the looks
10:38 Vapalus just like you expect a readme.txt somewhere, without even reading it
10:38 Sveta ANAND: not at the moment, we hand it over this sunday
10:39 Sveta ANAND: if you like, i can put a .exe for the 5.0-pre-release version instead
10:39 ANAND That's a good idea
10:39 Sveta where can i download that?
10:39 Sveta and are mode whinny and dispersers and messecond compatible with it
10:40 Sveta forget dispersers, i mean whinny and messecon
10:42 ANAND I think the latest pre-release can be obtained from Gitlab pipelines or smth.
10:42 ANAND (not sure)
10:42 ANAND Not sure about whinny and mesecons being compatible with 5.0 either :)
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10:43 Sveta ok, lets do it simpler.. is there a way to install the 5.0-pre version on debian buster
10:43 Sveta as thats the os that i have and i would be willing to test a few modules of importance
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10:45 ANAND Check out the builds section of the forum: https://forum.minetest.net/viewforum.php?f=42&sid=badef8155be2440e1d91766522cfe5a1
10:49 ANAND If you are comfortable with copy-pasting a heap of text into the terminal, this would help: https://forum.minetest.net/viewtopic.php?f=42&t=3837
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11:04 ANAND If you like Docker, MT has recently started supporting that platform as well. See https://forum.minetest.net/viewtopic.php?f=42&t=22005
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12:56 JDCodeIt Hi All, didn't see any further discussion about map_limit being controlled per direction issue #6975 - is there still interest in adding this feature? I'm sure some worlds have more interesting things on the surface than below, and vise-versa, so could be good to limit the map file size and control the balance of space available for play.
12:56 ShadowBot https://github.com/minetest/minetest/issues/6975 -- Add ability to set mapgen vertical and horizontal limits separately.
12:58 ChimneySwift ^agreed
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15:42 JDCodeIt Besides the obvious modified client - is there any reason one would see so many messages in the console <so and so> moved too fast; resetting position? I have seen this with several players while they are moving down a long ladder.
15:44 sfan5 lag
15:44 JDCodeIt packet latency or server lag?
15:44 sfan5 the engine attempts to compensate for lag, but that doesn't work perfectly
15:44 sfan5 both
15:45 JDCodeIt increasing server step help in any way?
15:45 sfan5 doubt it
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16:18 slamvzla hi, is there someway to make a tamed mob to follow the owner and it dont get lost?, im using mobs redo api
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18:30 Festour Hello! I have troubles launching minetest in MacOs, while installing with homebrew as told by tutorial on site, brew tells me to use following command "/Applications/minetest.app/Contents/MacOS/minetest --server", but it doesn't works, and i cant locate where minetest is installed
18:33 lumberJ Hey Festour, let me take a look on my wife's mac and see where it installs
18:36 JDCodeIt mobs - I think setting "order" field to "follow" has this behavior, but usually the mobs are slow walkers, so you will outrun them, then they stop looking for you.
18:41 lumberJ ...havent logged in on the mac in a while. waiting for brew updates
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18:42 Festour lumberJ: Np here, i can wait
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18:48 lumberJ Festour: worked for me. When you say it doesn't work what happens when you try?
18:48 Festour lumberJ: macbook-pro-5:~ administration$ /Applications/minetest.app/Contents/MacOS/minetest --server -bash: /Applications/minetest.app/Contents/MacOS/minetest: No such file or directory
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18:52 lumberJ did brew install throw any errors?
18:52 lumberJ brew works with the local user, so make sure you are looking under the Applications of the local user you installed with
18:53 Festour lumberJ: Even Finder can't find minetest.app
18:53 Festour lumberJ: brew's output looks good for me
18:53 lumberJ dont see it with 'ls ~/Applications' ?
18:54 Festour lumberJ: nope, wich is really weird
18:55 Festour lumberJ: well, anyway i just used alternative installation guide
18:55 lumberJ huh
18:55 lumberJ looks like brew gives the 5.0.0 which is technically still unstable but soon to be released
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18:56 lumberJ you can get binaries for the latest macos builds as well
18:56 lumberJ and just use that as it should be the same or better
18:57 lumberJ https://github.com/krondor-game/minetest/releases
18:57 lumberJ if i recall you should be able to just unzip it and drop the .app directory in you Applications folder and be good to go
18:58 Festour lumberJ: I just did it, looks its works fien
18:58 Festour lumberJ: thanks for your help anyway
18:58 lumberJ if you prefer the last stable that will be compatible with more servers you could also fish back in krondor-game's archive and find the last 0.4* build as well
18:59 lumberJ yeah, not sure why brew didn't work but to be honest I don't think there are many devs testing or installing on Mac so support is a bit spotty in places
19:00 Festour lumberJ: by the way, in this game can i make a train from minecarts?
19:01 calcul0n if you mean linking carts together then no
19:01 calcul0n but thereare interesting train mods
19:01 lumberJ that^
19:02 Festour calcul0n: yeah, i mean linking carts together :/
19:02 lumberJ also have a look at this if you haven't already Festour: https://forum.minetest.net/viewtopic.php?t=9190
19:02 lumberJ there is some info about homebrew that might be relevant and other fixes for various issues on mac
19:02 Festour lumberJ: this is where i got link to minetest.app
19:03 lumberJ did you see the note about checking /usr/local/Cellar.. for minetest.app?
19:04 lumberJ now that i'm looking i think that is where it installed on my system
19:04 Festour lumberJ: Huh, there is it
19:04 lumberJ but i was confused by another installation that i did manually a while back
19:04 lumberJ the note from homebrew installer is incorrect then
19:04 Festour lumberJ: yeah, you are correct
19:05 lumberJ well now you have both versions so thats good
19:05 lumberJ you'll be able to access both legacy servers and new up and coming stuff
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19:11 lumberJ you'll probably want to update that 5.0.0 at least once more when its finally stable just to make sure you get any fixes made during the feature freeze
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19:54 PND hi
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