Time Nick Message 00:06 galaxie VanessaE: Does homedecor work with flat mapgen? It's messing up on unifieddyes, whose docs say it needs minetest_game..? 00:06 VanessaE it should be fine. 00:06 VanessaE you already have minetest_game if you can run homedecor 00:07 VanessaE (afair, unified_dyes only uses default and dyes from there) 00:08 galaxie VanessaE: Well, it's giving me an error: mods/homedecor_modpack/homedecor/misc-nodes.lua:535: attempt to call a nil value 00:08 VanessaE so install minetest_game :P 00:08 VanessaE most mods use it as far as I know 00:09 galaxie I have minetest_game installed, just I didn't generate the world with it. 00:09 galaxie Actually, I did. Huh. 00:10 VanessaE pastebin the full error please. 00:15 galaxie Well, the error's different now that I realized I was running it from Git HEAD and not latest release, but it still doesn't work: https://pastebin.com/0KMmfgsF 00:15 VanessaE your unified dyes is outdated. 00:15 VanessaE get it from https://gitlab.com/VanessaE/unifieddyes 00:16 galaxie I took it from minetest-mods.. 00:16 VanessaE that's outdated. 00:16 VanessaE sofar: will you please just kill those repos? 00:17 galaxie OK. Who's in charge of... ah. 00:17 VanessaE all my stuff is on gitlab, has been since June 00:20 galaxie Is there some mod that includes the textures or at least equivalent ones from MineCraft? I mean, I guess MineClone 2 but that's a game and not a mod.. 00:20 entuland you'd better look for a texture pack instead, galaxie 00:20 entuland chances are that someone created one such a pack somewhere 00:21 Taoki paramat: I tried my mod with large structures for the first time today. Pretty worried about the results: When spawning large buildings, there's almost never a time when structures don't appear badly cut off. Only half of the spawns sometimes. Alongside the same frequent crashes. 00:21 VanessaE galaxie: and anyone who has turned Minecraft textures into an installable texture pack for Minetest, or anything else, is also doing so illegally. 00:21 Taoki I hope we can take a look at what's wrong with spawning from on_generate sometime. Definitely needs a way to divide schematics and spawn the right parts of each one per chunk. 00:22 VanessaE (such textures would be copyrighted and not under a permissive license) 00:22 galaxie I guess so. I just ain't seeing some blocks I might want to have. 00:23 entuland galaxie: you can still create a texture pack for yourself and override whatever texture as you wish (it will work on online servers as well, but only you will see them) 00:23 VanessaE Taoki: you'd have to use a Lua VM to forceably emerge all blocks the structure can occupy, prior to spawning it. and then, you'll want to spawn each structure "gradually" to avoid lag. 00:23 argyle77 Whoa! All rows of the light_LUT array in light.cpp set to 255 gives a whole new perspective on caves! 00:23 VanessaE galaxie: what sorta blocks would you want? 00:24 Taoki VanessaE: I am using the voxelmanip already. Messed with it in various ways, nothing seems to fix it (either the crashes or incomplete structures). 00:24 entuland argyle77: even just increasing the gamma could help there :P but then, outside may hurt the eyes :P 00:25 VanessaE Taoki: strange.. 00:26 Taoki The incomplete structures have been there for years. The crashes and memory leaks are newer though. 00:27 VanessaE how much of "incomplete" is cavegen griefing? :) 00:28 galaxie Vanessa: Something like smooth quartz and stuff. 00:28 VanessaE quartz mod :) 00:28 VanessaE https://github.com/minetest-mods/quartz 00:28 VanessaE that's the one I use 00:28 galaxie And it's updated? :) 00:29 galaxie Are almost all the mods on here server-side or client-side? 00:29 VanessaE it's as up-to-date as it needs to be as far as I know... also, consider Dreambuilder. it has everything, including the kitchen sink (literally) 00:29 VanessaE all are server-side 00:29 VanessaE client-side modding is still in its infancy in MT 00:30 VanessaE though it's taken a couple of very important steps forward since 5.0.0 became a thing. 00:30 galaxie 5.0.0? Isn't the current version 0.4.17.1?? 00:31 rubenwardy the leading 0 is being removed 00:31 rubenwardy 0.5.0(.0) --> 5.0.0 00:31 galaxie That makes more sense. 00:36 galaxie Where's the code for it? There are no branches/tags that I can see. 00:39 rubenwardy master 00:39 rubenwardy master is 5.0.0-dev, stable-0.4 is 0.4.17.1 00:43 galaxie Hmm. I just enabled Dreambuilder and realized that MineTest shows, say, signs_lib as disabled on the main screen, but enabled when expanded by the modpack. 00:43 VanessaE yeah, minetest has modpack glitches. 00:44 VanessaE remove your external copies of homedecor, signs, unified dyes, and so on. 00:44 VanessaE MT will get them from the modpack 00:44 VanessaE rubenwardy: isn't there a PR against 5.x to fix this? 00:45 galaxie Hmmm, so far, the only mod I found that connects to an external network is the irc mod. Are there other examples? 00:45 galaxie It even has SSL support.. 00:47 VanessaE yes, there's a NIC in the digistuff mod 00:48 VanessaE it's rudimentary, but it can (via cURL) reach out to a website to fetch e.g. text to be displayed on a digilines LCD. 00:48 galaxie Oh, I meant like session. So like telnet or IRC or WebSockets.. 00:49 VanessaE and luk3yx has a "lurkcoin" mod that uses a website to facilitate deposit/withdrawal of "currency" mod Minegeld from one server to another (In survival mode only) 00:49 VanessaE oh 00:49 VanessaE um.. 00:49 VanessaE I don't know :) 00:49 galaxie And wouldn't that need to be enabled in secure mods or whatever that was? 00:49 VanessaE yes, I believe so 00:49 * luk3yx 00:50 luk3yx HTTP(S)-enabled mods do need to be in `secure.http_mods` (I think) 00:50 galaxie Wait, wouldn't this HAVE to be a client-side mod? 00:50 VanessaE no 00:50 galaxie Or does this make the server do the requests? 00:51 VanessaE all data is exchanged via the server 00:58 argyle77 Is settingtypes.txt current, or obsolete? 01:03 VanessaE that's a current thing, isn't it? 01:03 VanessaE (I'm getting kinda rusty in minetest modding ... ) 01:04 argyle77 Okay, yeah looks like it. Its still in lua_api. 01:07 argyle77 I love you work VanessaE! Dreambuilder modpack really fills out a world. 01:07 VanessaE :) 01:14 paramat Taoki maybe start with a thread in the forums describing the problems? as we don't know yet if it is an engine bug or a mod issue, i'll look at such a thread 01:16 paramat yeah settingtypes.txt is what creates the 'advanced/all settings' settings menu 01:23 paramat well, the existing struture mod issues at github are an ok place too. i just need to try to understand your mod, look at the code and use it 01:29 Taoki I shall look into it when I have time in the next days 01:42 paramat a memory leak is an engine issue so yes we should continue to discuss in the engine issues you have opened 01:44 GreenDimond also #8228 :3 01:44 ShadowBot https://github.com/minetest/minetest/issues/8228 -- Airlike node wielditems with no tiles inherit surrounding node textures and can be animated (!) 04:39 Emerald2 lol nice forum maintenance page 04:43 GreenDimond It was just backed up like a day or two ago 04:43 GreenDimond sheesh 12:31 MinetestBot 02[git] 04sfan5 -> 03minetest/master-server: Move some styles back into index.html 138aa2efd https://git.io/fh7fh (152019-02-13T12:28:32Z) 12:31 MinetestBot 02[git] 04luk3yx -> 03minetest/master-server: Add nicer CSS 138d0c99b https://git.io/fh7fj (152019-02-13T12:24:06Z) 14:56 argyle77 If I register two ores, is there a guaranteed order that they'll be executed / placed in? 17:45 JDCodeIt paramat: updating the dev wiki for mg_flags - minetest.conf.example does not include "trees" "v6_biomeblend" "v6_jungles"... and the generators have their own special flags - should I follow that minetest.conf.example in the Wiki? 17:59 JDCodeIt galaxie: dev wiki updated - hope that helps - https://dev.minetest.net/mg_flags 18:12 argyle77 Is there a way to ask the engine if it supports a particular ore type (scatter, sheet, strata, etc,...)? 18:46 JDCodeIt At servers.minetest.net - what controls the order in which mods appear in the mouse-over help pop-up? 18:51 sfan5 the mods are display in the order minetest decides to send them 19:00 Andrey01 hi 19:01 Andrey01 what does the error "Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (51,21,205) (block (3,1,12))" mean when trying to set a node? 19:02 Andrey01 and also why can it happen? 19:05 sofar bad mod code 19:05 sofar but, could be very hard to find out which mod did the bad thing 19:13 benrob0329 woah Wuzzy is on IRC 19:13 Wuzzy hi 19:13 GreenDimond He is frequently 19:14 benrob0329 Hmm, maybe it's just that he has become more active as I've become less active 19:15 argyle77 Hi! Does anyone know if I register two ores, is there a guaranteed order that they'll be executed / placed in? 19:15 Wuzzy i believe it does matter 19:15 Wuzzy registering ore A before B gives different result than vice-versa 19:16 Wuzzy so the mapgen generation order is not just random. :) 19:16 Andrey01 but what a reason can it happen? and what does "CONTENT_IGNORE" mean? 19:17 argyle77 I see that it is different, but I'm trying to make sure I get a consistent result. 19:17 Wuzzy https://wiki.minetest.net/Ignore 19:18 Wuzzy Andrey01: the error message most likely means that some mod tried to place a node that is not defined 19:18 Wuzzy e.g. if you try to place default:appl <<< classic typo 19:18 Wuzzy sofar: the error message could be nicer, tho 19:19 Wuzzy maybe something like "ERROR: Unknown node 'example:blafoobla'" 19:19 Wuzzy at position XYZ 19:21 argyle77 Another one, is there a way to ask the engine if it supports a particular ore type (scatter, sheet, strata, etc,...)? I have a kind-of work-around, but its kludgy. 19:23 Andrey01 ah, yes, now it works, thank you! 19:23 Andrey01 i fixed to the proper nodename 21:11 Andrey01 just for clarification: does 'lenght' parameter set a speed of tile animation? 21:12 Andrey01 of 'vertical_frames' type 21:15 GreenDimond yes 22:12 entuland I'm experiencing something strange - at times, the game feels unresponsive, I put stuff into chests or bags or furnace, and the game takes several seconds to show me the effect of those actions 22:12 entuland I thought it was a connection issue (cause I have many) but when I went to check my network stats, I noticed that minetest was downloading about half a megabit per second (which is good for my connection speed) but it's strange cause I wasn't moving around loading chunks or the alike 22:13 fwhcat entuland, what OS ? what GFX card do you have ? and have you tried with lower graphic settings ? 22:14 entuland I'm on windows 10, minetest 0.4.17, the GPU is an NVIDIA GeForce GTX 1060 3GB 22:15 entuland the graphic settings are pretty low (no shaders, no fancy stuff around, almost the minimum) 22:15 fwhcat Does your game freezes also on singleplayer games ? 22:16 entuland nope, I don't have any problem in singleplayer, only slightly lower FPS due to the system also running the server side code locally 22:16 entuland what puzzles me is why is it downloading all that stuff without moving around in areas I have fully loaded 22:17 entuland view range pretty low (under 100) and no infinite view range 22:18 entuland I wonder if I'm not getting data from the actions performed by other players even if they are thousands of blocks away 22:18 entuland right now, again without moving around, only using some furnaces, the game is downloading a whopping 1Mbs 22:19 entuland let me try in another area without any machines 22:19 fwhcat is this on your server ? 22:19 entuland nope 22:19 ChimneySwift what server is that? 22:19 entuland it's the /rocket area in Illuna TechEth 22:19 fwhcat this can clearly comes from the server settings. 22:19 entuland I wonder if it isn't due to the large amount of technic machinery here 22:20 entuland apart from the unresposiveness of the machines' interfaces, the game is smooth 22:20 fwhcat joining to test 22:20 ChimneySwift delay in opening stuff is most likely due to Lua lag on server side combined with ping, technic does put a lot of network load. thanks to all the entities and Metadata changing 22:20 argyle77 My slow computer drops to 4fps when I'm near my pipeworks-heavy item sorter. 22:20 argyle77 But I hadn't noticed an associated lag. 22:21 entuland I'm running at 60 fps normally in this area, I'm there right now 22:21 fwhcat can't even connect to the server 22:22 entuland port 30002 on illuna.rocks? 22:22 fwhcat yes 22:22 fwhcat MT 0.4.17.1 22:22 ChimneySwift does that server have player anim? that causes a heap of network usage too 22:23 entuland dunno, I'll let the admins there know about this situation 22:24 ChimneySwift do peoples heads move to follow where they're looking? (up and down) 22:26 entuland checking 22:26 entuland but I noticed that leaving that area was enough to stop the unreasonable download rate 22:26 entuland so the culprit must be that area 22:27 entuland no player animation, as far as I can tell 22:27 ChimneySwift yeah, if it's pipeworks it's probably the entities 22:27 entuland what's the mod's name? 22:27 ChimneySwift k 22:27 ChimneySwift player_anim iirc 22:27 entuland it's mostly technic stuff afaict 22:28 entuland there are some player* mods but not that one 22:28 ChimneySwift k 22:33 argyle77 pipeworks slows me down even when there is nothing travelling through the system (I think), though all my technic stuff is in the same area, so I couldn't pinpoint it 22:34 entuland all right, the admins are on it, hopefully that's something that helps them spotting some issue and improve the performance 22:34 argyle77 Doesn't seem to have an effect in single-player or when the client is on the same machine, but it kills me over the network. 23:01 paramat JDCodeIt wiki mg_flags page looks ok thanks 23:03 paramat !tell argyle77 order of registration determines order of generation for ores (and decorations) 23:03 MinetestBot paramat: I'll pass that on when argyle77 is around 23:24 MinetestBot argyle77: Feb-13 23:03 UTC order of registration determines order of generation for ores (and decorations) 23:25 argyle77 Thanks MinetestBot / paramat! 23:59 kaeza <3 MinetestBot 23:59 MinetestBot <3 kaeza