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IRC log for #minetest, 2019-01-28

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All times shown according to UTC.

Time Nick Message
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02:18 hecks sfan5's server no longer seems to have the mingw libs needed to compile minetest
02:30 Xiong https://forum.minetest.net/viewtopic.php?f=5&t=22002
02:31 Swedneck ...what does that have to do with minetest?
02:44 Xiong Swedneck, how can I answer you without insult?
02:45 Xiong Minetest uses passwords to authenticate users.
02:46 Swedneck well not insinuating an insult would be a good start
02:46 Xiong There are many minor issues associated with this and much discussion... see issues on GitHub, see forum.
02:47 Xiong All of which is discussing place settings in the dining hall on the Titanic.
02:49 Xiong Swedneck, there is no good start. If I refuse to answer, it's rude. If I answer briefly, I am cryptic. If I anser at length, I'm condescending.
02:51 Xiong I don't insinuate insult; I worry how to avoid it. And... you feel insulted. What can I do?
02:52 Xiong I envy deliberate hard-hearted jerks. They sleep well.
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05:32 Ruslan1 MarisaG:
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07:24 hecks Otter's rant got me started on this... https://a.uguu.se/rPQtyj720lj0_yourserversucks.png https://a.uguu.se/vo8L8wOOEUMW_yss_.png
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09:15 hecks https://a.uguu.se/TDnwGDhojJbJ_yss2.png
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10:55 DuCake Hello. Didn't see anything in the online logs about this in last couple of days - got this forum private message overnight, an "advert" for a "finally working" minetest 5.0 version, and to go to a non-official website. I doubt I'm the only one. https://pasteboard.co/HYwz0C7.png
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11:03 Emerald2 You can report private messages so the forum staff can take a look at it.
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11:05 hecks Why would anyone even bother doing this
11:06 hecks The game is free software, has probably less than a thousand desktop users, and most of them use Linux
11:09 DuCake Sorry, forgot there would have been a button in-forum. Knee-jerk. @hecks to distribute a potentially nefarious binary, simply say, "download mine, it is better." Hence when I saw this, knee-jerked.
11:10 hecks What I mean is, who would fall for that anyway
11:10 hecks Anyway, I have a more pressing, serious question: How does one pronounce 'mese'?
11:11 hecks Maysay? Meeze? This this the stuff that keeps people up at night...
11:13 DuCake https://wiki.minetest.net/Mese_Block . With IPA pronunciation guide. Apparently it derived from a Finnish programmer slang for messenger apps. So like "messe" in "messenger?" ;-)
11:15 Emerald2 DuCake no worries. Good to let people know that PM is going around.
11:15 Emerald2 I've been saying mese wrong all along.
11:22 hecks https://a.uguu.se/Hl3uIP3w1fQ1_memeblock.png
11:22 hecks it's a mess, eh
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12:00 ChimneySwift that's definitely OldCoder, don't visit that link
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12:01 hecks Sounds like some good drama, tell me more
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12:08 ChimneySwift guy seems nice, gets all networked into minetest community, even offers to store forum backup, gets forum backup, goes crazy (or stops pretending not to be), tries to trademark "minetest", fabricates allegatons against many community members, it kinda blows over a bit but he pops up occasionally, still crazy, probably just a troll but wouldn't underestimate him
12:09 ChimneySwift that's partially what I've heard partially what I've experienced
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12:09 MinetestBot [git] nerzhul -> minetest/minetest: Fix wrong it minetest.po file 7bc61ee https://git.io/fhirA (2019-01-28T12:07:14Z)
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13:37 MinetestBot [git] nerzhul -> minetest/minetest: Cleanup translation files d9f5ff4 https://git.io/fhiDX (2019-01-28T13:35:41Z)
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17:16 paramat DuCake yes that PM is from 'OldCoder', avoid
17:18 rubenwardy OldCoder has be banned from the entire community for spam and doxing, no need to waste time on worrying about it
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17:36 rafalcpp doxxing in MineTest community? wtf
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18:22 kaeza Greetings
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18:43 ceda how do I pass the httpApiTable to a callback called by minetest.register_on_dieplayer?
18:44 ceda with minetest.after I can do minetest.after(time, function, http_api) but minetest.register_on_dieplayer(dead, http_api) does not work.
18:45 rubenwardy you can store in a file local
18:46 rubenwardy ie: have a local in the file with the callback
18:46 rubenwardy then access it from the callback
18:46 rubenwardy if it's in a different file, then you can pass arguments into dofile like so:
18:46 rubenwardy dofile(path, http_api)
18:46 rubenwardy then
18:46 rubenwardy local http_api = ...
18:46 rubenwardy that ... is a special keyword, btw
18:46 sofar you need to pass register_on_dieplayer() a function?
18:47 sofar yeah, what rubenwardy says
18:47 sofar you need to store your http_api value as a local variable
18:48 ceda so, if I have local http_api = minetest.request_http_api() in a file, any method in the file can access it?
18:48 ceda function*
18:48 sofar that's wrong, maybe we should find you an example
18:48 kaeza dofile does not take parameters
18:48 sofar err, I'm not reading properly
18:48 rubenwardy yes
18:48 sofar you can share variables through a namespace variable
18:48 kaeza Use e.g. loadfile(path)(args)
18:49 rubenwardy ah, I was thinking of return
18:49 sofar if you only need the http_api from a single file, just use local http_api = minetest.request_http_api() in side that file, yes
18:50 ceda so, this should work? https://bin.mkr.pw/~5c4f4ece1968bb26e76c8b3e
18:50 sofar local function someone_died(player, reason) ... end
18:50 sofar minetest.register_on_dieplayer(dead)
18:50 ceda ok cool
18:50 ceda thanks for the help
18:51 sofar move local http_api to the top of the file
18:51 ceda ok
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19:35 entuland not sure if I'm looking in the wrong places or failing to understand how that stuff works... I've seen different players with not only different skins, but also what seems to be different models (hats, hair, small animals) but all of that seems achieved with just one texture file - is that right?
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19:41 ceda why is reason empty everytime? https://bin.mkr.pw/~5c4f5ab91968bb26e76c8b3f
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19:44 entuland you get an empty table there no matter what?
19:45 ceda yes
19:45 ceda i tried killing myself in various ways (falling, drowning) but it is always empty
19:45 entuland I see a doc page where that callback only passes one object (the player) but the api reference shows one with "reason" as well
19:46 entuland perhaps tied to your minetest version?
19:46 ceda i am on 4.17.1
19:47 entuland this references another callback: https://rubenwardy.com/minetest_modding_book/lua_api.html#minetestregister_on_dieplayerfuncObjectRefreason
19:47 rubenwardy that's 5.0.0
19:47 entuland so reason is only in v 5?
19:48 ceda so, 4.x doesn't have reason?
19:49 rubenwardy correct
19:49 ceda thanks
19:50 entuland weird, I always thought that the api of the modbook and of the repo were 4.x, not 5 - I must be wrong there
19:51 entuland definitely: https://github.com/minetest/minetest/blob/0.4.17.1/doc/lua_api.txt
19:59 ceda btw why is that file named lua_api.txt instead of lua_api.md ?
20:01 * rubenwardy sighs
20:02 rubenwardy can't find the issue
20:03 rubenwardy but basically, you can't link to an exact line number with md
20:03 rubenwardy !dev lua_api
20:03 MinetestBot No such page.
20:03 rubenwardy !book lua_api
20:03 MinetestBot rubenwardy: Lua Modding API Reference - https://rubenwardy.com/minetest_modding_book/lua_api.html
20:03 rubenwardy or
20:03 rubenwardy https://pauloue.github.io/lua_api/
20:03 rubenwardy second one is better if the search worked
20:03 rubenwardy second may even become official
20:04 ceda oh hmm
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20:31 entuland anyone any pointer about my question on skins and how to change the model's appearance (such as hats) - is it enough to alter the texture or does it need a new actual model?
20:34 NathanS21 Entuland if you want to add hats you'll need to change the model
20:34 NathanS21 well that depends actually.
20:34 NathanS21 if the hat will be like a knit cap there is already a layer on the model for that.
20:35 NathanS21 but if you want to add a brim to a hat you'd need to change the model.
20:35 entuland uhm... I see, there is a part of the texture showing the hair which I can try altering and see what I can achieve
20:36 entuland making smaller characters, such as a pet, would be just matter of keeping part of the texture transparent I guess, in a simple way
20:37 NathanS21 If you wanted to use the same model
20:37 NathanS21 you can change the scale of the model in code as well.
20:39 entuland I see - mostly interested in changing as little as possible to customize the character in live servers I play in - not sure they'll accept a new model, most likely I'll be allowed just to submit the texture
20:39 NathanS21 ah, yes
20:40 NathanS21 you wouldn't be able to change the size either.
20:40 entuland yep
20:41 entuland and now I'm a bit puzzled by the fact that altering the default png doesn't seem to be applied - I just restarted the world, I'll try restarting the whole game
20:41 entuland and for some reason my 4.17 on 3rd person view the head doesn't move... weird
20:42 entuland wut... even restarting the game the altered texture doesn't get picked up...
20:42 NathanS21 are you using the 3d armor mod?
20:42 entuland uhm... I'll try with a completely blank new world
20:43 entuland blank new world picks up the new texture, head still doesn't move
20:44 NathanS21 what do you mean by the head doesn't move? Is it just completely stationary?
20:45 entuland in some servers I play in, when I switch to third person view changing the aim changes the head position
20:45 NathanS21 I don't think the head ever moved outside of following the body's sway.
20:45 NathanS21 ah, that is from a mod, though I don't know which
20:45 NathanS21 I think it's probably some branch of the 3d_armor mod.
20:45 entuland may be, yes
20:46 entuland not a biggie, just looked off when I noticed
20:46 NathanS21 not sure why the texture would have been updating in your existing world.
20:46 NathanS21 Where the texture located that you edited?
20:48 entuland the default one in the models folder of the minetest_game tree
20:48 entuland to be precise: minetest-0.4.17-win64\games\minetest_game\mods\default
20:49 entuland minetest-0.4.17-win64\games\minetest_game\mods\default\models\character.png
20:49 NathanS21 sounds like that should be right.
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20:49 entuland yep it's working in the blank world, the other I tested it on had various mods enabled and I have no idea if they mess with it
20:49 NathanS21 I have the dev version on my machine which seperated the player model and texture out of default, but for 4.17 that looks correct
20:50 NathanS21 Something in one of those mods must have been changing the texture for some reason.
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20:52 entuland yep, most likely - also because it seems the model is slightly different, doesn't seem to use the "helmet / hair" part of the texture, so to speak
20:57 entuland oh this is funny - part of the texture works as a mantle aahahah
21:00 NathanS21 ya, the cape isn't used, not sure if it's even animated.
21:02 entuland only slightly
21:02 entuland it moves back and forth, but most likely it's just the effect of the whole character slightly tilting back and forth
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21:46 rocky1138 Has anyone ported Minetest to the Switch?
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23:07 DoyleChris I have a problem with the client program.
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23:08 DoyleChris I go to make planks from tree trunks and it dosent give me planks.
23:09 NathanS21 Does it give you anything?
23:09 zaphraud getting connection timed out EVERY TIME with EVERY SERVER since I installed this. Any idea why?
23:09 zaphraud 2019-01-28 15:08:22: ERROR[Main]: Connection timed out.
23:09 zaphraud You put the tree trunk in just one spot right?
23:09 zaphraud you gotta left click tho i think.
23:10 DoyleChris i cant even make a pickaxe
23:10 zaphraud or right click I dunno I always try all the mouse buttons cause its weird in this game
23:10 NathanS21 What mobs or game are you running?
23:10 NathanS21 Sounds like it might be some game that changes things up quite a bit
23:11 DoyleChris i have the 2 sticks and 3 diamonds and no pickaxe come up.
23:11 DoyleChris its on a server.
23:11 NathanS21 what server?
23:11 zaphraud does it work locally? (I can't even connect to a remote server.)
23:11 NathanS21 Some servers really change things up for recipes.
23:12 DoyleChris yes\
23:13 Emerald2 What server though?
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23:15 zaphraud ...ive been digging up all this gold and just now looked at the wiki. I can't make anything with it but blocks stairs and keys. lol oops.
23:15 zaphraud theres no railcars yet huh?
23:15 DoyleChris my own but my sons can make stuff connecting through a android
23:16 DoyleChris my own server
23:16 NathanS21 Maybe try logging off and back on the server, 'cause that doens't make any sense.
23:16 DoyleChris i did
23:16 Emerald2 Do you have a craft guide mod on there and it shows that's how to make the diamond pickaxe?
23:16 * Emerald2 has no idea what mods you have on the server.
23:17 DoyleChris yes
23:17 entuland the game still needs to communicate with the server to craft anything, DoyleChris, and if you're getting lots of disconnects, then it's most likely a connection issue
23:17 DoyleChris it was working fine for me then it didnt
23:17 entuland ah no the disconnects are from zaphraud
23:18 DoyleChris so i logged in through my phone and it does the same thing.
23:18 entuland zaphraud: there are rail carts, probably though they need an additional mod
23:18 NathanS21 on your phone it works?
23:18 NathanS21 I've never heard of anything like this.
23:19 DoyleChris no its my account on the server
23:19 NathanS21 oh, so your account can't create anything?
23:19 DoyleChris i logged in through my laptop to my sons account and it works
23:19 DoyleChris yeah
23:19 NathanS21 did you accidentally revoke interact to yourself
23:19 NathanS21 check your privs with /privs
23:21 DoyleChris ill check
23:22 NathanS21 I can't seem to revoke interact on myself in singleplayer so I can't test
23:22 DoyleChris i have it
23:22 DoyleChris can i create a new account
23:23 NathanS21 You should be able to, if its your server
23:23 DoyleChris i cant get to the server locally im at my dads house
23:23 DoyleChris i have server permission
23:23 NathanS21 hmmm, not sure then
23:24 NathanS21 I guess it all depends on if your server is set up to allow new players to connect.
23:26 entuland DoyleChris: just try to log in with a different username, you'll know immediately if that works
23:28 NathanS21 If you can log in you can always give the new player the privs they should have with your account that has server privs
23:28 NathanS21 though both players will need to be online at the same time for you to do that.
23:29 DoyleChris working on it
23:32 DoyleChris added a new account
23:32 zaphraud yeah I havent installed any mods on the localhost version of the game yet. Any recommendations on avoiding losing everything in a code fork?
23:33 zaphraud or is that just a risk you gotta take with mods
23:33 NathanS21 Zaphraud installing mods will likely not break anything, and should anything bad happen you can just remove the mod
23:34 NathanS21 worst case you'll have some unknown nodes floating around.
23:34 zaphraud also is there a cheat to allow luminosity when deep underground? I'd like to see how big some of these caves actually are.
23:34 zaphraud oh ok
23:34 entuland just make the gamma higher in the settings
23:34 NathanS21 And if you're really worried about it you can always backup your world folder before adding a new mod.
23:34 entuland exit the world, enter the advanced settings, search for gamma, and push it from 2 to 3 or so
23:34 zaphraud you can make luminosity zero visible with a gamma change?
23:34 zaphraud ok
23:35 entuland yes, even complete darkness can become visible with a gamma change
23:35 NathanS21 There is a mod that added glowing ores to light up caves as well.
23:35 NathanS21 https://forum.minetest.net/viewtopic.php?f=11&t=20507&p=326686&hilit=cave+light#p326686
23:36 zaphraud oh yeah there it is. holy shit its beautiful thanks
23:37 entuland some caves can be so large that you won't see the end of them in any case, even with the gamma change - you may need to increase the viewing range (on desktop you can alter that with + and - ) and eventually disabling the fog
23:38 zaphraud yeah the ends are not visible but at least now I can see the ground, making it possible to know if I can jump over the edge. luminating caves was a fun game for a while but my curiosity eventually outweighed the challenge with these big ones
23:38 entuland and if you want to have really freaking weird caves, you could check the caverealms mod
23:39 zaphraud even boosting the view cutoff, it doesn't increase the range, i think the far side isn't generated yet?
23:39 entuland the viewing range should also trigger chunk emersion
23:39 entuland but I wouldn't bet on that
23:39 zaphraud viewing ranges over about 150 don't have much effect.
23:39 entuland may be
23:40 entuland for cave dwelling, unless you fly, a nice other mod is the ropes one - ropes going down up to 450 blocks
23:40 zaphraud yeah this is on a ubuntu desktop. Still dont know why it won't connect to anything remote.
23:40 entuland you may have the ports locked
23:40 entuland either on the machine or on the router, not expert on that matter
23:41 zaphraud could be, maybe they are blocked here. I'll have to try logging in some other places
23:41 zaphraud does the version number have to match to connect? I think ubuntu is one subversion behind the latest
23:42 entuland I think they're somewhat permissive with version mismatches, not sure
23:42 entuland I was able to connect to various servers using 4.16, 4.17 and 5
23:42 entuland I mean, connecting to the same server from multiple clients
23:43 zaphraud I dunno why they would block port 30000 outgoing tho.
23:43 entuland and even there, you should get some message about the version mismatch, not a simple connection failure
23:43 entuland oh well, routers can have pretty freaked up setups, and you may also be locked out from remote by your ISP, probably
23:45 zaphraud yeah its the ports. cant telnet to 30000 on a random server i picked, but telneting to 80 and doing a GET / gave me HTML results. So there's that. Oh well.
23:47 entuland if you have a mobile device with MT installed, connected to the same wifi, you can easily rule out whether it's the machine or the router
23:52 zaphraud yeah uft allow 30000 didn't fix it. So it's either the LAN I'm on *or* the list of servers includes a lot of servers that don't accept connections from random people. No idea.
23:53 entuland try to connect to skyblock or survival from VE, or to irhfussel's server - I know for sure they let me in
23:54 entuland none of them should cut you out without any specific reason, in any case - they should allow connection from random people, they're there on purpose to let people play :)
23:58 zaphraud Nope. Looks like I need a VPN oh well.
23:59 zaphraud Gonna have to pay if I want to screw around at work lol
23:59 zaphraud hey is anyone running one on port 80 or 8008 or any of those HTMLish ones by any chance? Those all go thru ...

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