Minetest logo

IRC log for #minetest, 2019-01-13

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:05 benrob0329 joined #minetest
00:08 dogetest joined #minetest
00:15 benrob0329 joined #minetest
00:51 Ruslan1 joined #minetest
01:15 Foz joined #minetest
01:27 Tuxedo[Qyou] joined #minetest
01:31 jas_ no ircsparky i dunno how to do that, or if it's possible.
01:31 jas_ i don't think so.  i was totally being pedantic i think that's the word, when i said 'i use it'.  not being able to jump out of water onto an adjacent higher node is a feature i do indeed use, but someone said, "impossible to 'use' it" -- i should stop splitting hairs.
01:32 jas_ of or like a pedant, i don't think that's right
01:32 jas_ haha anyways, hi
02:10 Ruslan1 Hi jas_ I’m joining your server
02:10 jas_ good luck, i guess i will too
02:11 Ruslan1 I see error
02:11 jas_ mm, what's it say?  timed out?
02:13 jas_ i must... depart :D bbfn
02:14 Ruslan1 It said couldn’t read all chars
02:17 Ruslan1 here is error 2019-01-12 20:10:52: ERROR[Main]: A serialization error occurred:
02:17 Ruslan1 2019-01-12 20:10:52: ERROR[Main]: deSerializeString: couldn't read all chars
02:17 Ruslan1 2019-01-12 20:10:52: ERROR[Main]: The server is probably  running a different version of Minetest.
02:18 DoyleChris joined #minetest
02:18 DoyleChris evening
02:19 DoyleChris is there a setting to make torches fall when you blow up a wall
02:19 Ruslan1 jas_:
02:20 Ruslan1 Jas are you here
02:20 rubenwardy no
02:20 DoyleChris within 3 blocks it catches fire but at 4 it floats
02:20 rubenwardy tha'ts a missing feature rather than something intentionally disables
02:23 YuGiOhJCJ joined #minetest
02:24 Ruslan1 Help
02:25 Ruslan1 ???
02:25 DoyleChris im using tnt to dig down and i set up torches every once and awhile.
02:26 DoyleChris and when i go down to the next level they float above me in thin air
02:26 Ruslan1 jas_: I cannot join your server :(
02:27 Ruslan1 !server Loss
02:27 MinetestBot Ruslan1: Loss | dcbl.duckdns.org:30001 | Clients: 0/15, 0/1 | Version: 5.0.0-dev / loss | Ping: 131ms
02:28 Ruslan1 Anyone help me fix Minetest 5.0.0
02:31 Ruslan1 jas_: I’m still waiting for you
02:41 SmugLeaf joined #minetest
03:17 xerox123_ they said they had to go, if you didnt see
03:17 piesquared joined #minetest
03:20 scr267 joined #minetest
03:20 scr267 Hi all... anyone know how to start minetest after installing it with brew on a Mac OS?
03:29 illwieckz joined #minetest
04:26 whitephoenix joined #minetest
04:48 ANAND_ joined #minetest
05:02 entuland_ joined #minetest
05:04 Cornelia joined #minetest
05:26 YuGiOhJCJ joined #minetest
07:58 Ruslan1 joined #minetest
08:00 cafee__ joined #minetest
08:24 SanskritFritz joined #minetest
08:58 Krock joined #minetest
09:04 Beton joined #minetest
09:06 CWz joined #minetest
09:32 LMD joined #minetest
10:07 majochup_ joined #minetest
10:36 proller__ joined #minetest
10:40 proller joined #minetest
10:41 majochup joined #minetest
10:48 Unarelith joined #minetest
10:50 Gael-de-Sailly joined #minetest
10:51 Beton_ joined #minetest
11:16 Fixer joined #minetest
11:23 jluc joined #minetest
11:45 Markow joined #minetest
12:35 Teckla joined #minetest
12:40 majochup joined #minetest
13:21 entuland joined #minetest
13:38 norkle joined #minetest
13:46 majochup joined #minetest
13:46 SanskritFritz joined #minetest
13:54 Hirato joined #minetest
14:08 riff-IRC joined #minetest
14:13 MinetestBot [git] osjc -> minetest/minetest: Speed up the craft definition handling (#8097) a51909b https://git.io/fhn6G (2019-01-13T14:11:47Z)
14:24 majochup joined #minetest
14:25 Wuzzy joined #minetest
14:36 majochup hi
15:22 MinetestBot [git] SmallJoker -> minetest/minetest: world.mt: Only accept true/false/nil values (#8055) ed1415f https://git.io/fhniT (2019-01-13T15:22:32Z)
15:22 majochup left #minetest
15:27 cafee__ joined #minetest
15:47 Cornelia joined #minetest
15:47 Cornelia joined #minetest
15:53 Lia joined #minetest
16:05 SanskritFritz joined #minetest
16:30 proller joined #minetest
16:36 ircSparky ANAND, so you are making a new gun mod for ctf?
16:38 ANAND ircSparky: https://github.com/ClobberXD/gunslinger
16:38 ANAND Strictly WIP thoug
16:38 ANAND +h
16:38 ANAND Targeted at 5.0.0+, as it uses Raycast
16:40 ircSparky nice, and you are able to calculate if its a headshot too?
16:40 ANAND Yeah
16:40 Krock > If headshot, damage is increased by 50%
16:40 ANAND ^ :)
16:41 Krock get player collision box, position, take the upper 1/5th , middle 1/3rd of the box and it's likely the head
16:41 ANAND True
16:41 ircSparky nice
16:42 ircSparky are you interested in 3d models? I have a few
16:42 LMD joined #minetest
16:42 ANAND This mod will benefit greatly from #7557
16:42 ShadowBot https://github.com/minetest/minetest/issues/7557 -- Expose player FOV to Lua API by ClobberXD
16:42 ircSparky definetly
16:42 Krock ircSparky: do you also have one of the carts:cart where the bottom face is slightly higher? the rails glitch though visually uphill
16:43 ircSparky I havent modeled carts
16:43 Krock btw, one of the first mods which use raycast, Oct 2017: https://github.com/SmallJoker/farbows
16:44 ANAND ircSparky: The 3D models are pretty good-looking, but I don't know how I can put them to use.
16:44 Krock just wanted to make sure though :)
16:49 ircSparky is there any reason not to use them? I guess they are a bit harder to make, and models take up more space than a single texture
16:49 ircSparky if i manage to get usable sights to aim down that would be probably the biggest advantage
16:50 ANAND Do you use the models for entities?
16:51 ircSparky in the test i did, they were nodes
16:52 ANAND Cool
16:53 ANAND I use HUD image overlays for aiming down sights
16:53 ircSparky one issue with that may be with different lighting
16:53 ANAND Agreed
16:55 ircSparky does the gun work?
16:56 ircSparky and if it does, how does it work?
16:59 ircSparky it would be nice if huds could have a mesh type
17:00 ANAND Automatic guns work by beginning to fire when LMB is pressed, and fire until LMB is released. Uses a globalstep
17:00 ircSparky i only see one gun
17:00 ANAND I haven't implemented shotgun style splash damage yet
17:00 ANAND Yes, I plan on adding one or two more
17:01 ircSparky does it need ammo? it dosnt not seem to be fireing for me
17:02 ANAND_ joined #minetest
17:03 ANAND I'm terrible at textures and art in general, which is why I'm a tad too hesitant on making new guns. ;)
17:03 Ruslan1 joined #minetest
17:05 Ruslan1 Who is here
17:07 piesquared joined #minetest
17:09 ANAND You forgot to say "knock knock"
17:12 piesquared You talking to me?
17:12 NathanS21 joined #minetest
17:13 kaeptmblaubaer joined #minetest
17:19 ircSparky does it need ammo? it dosnt not seem to be fireing for me
17:24 ANAND Yea, I'm yet to make ammo :P
17:25 ircSparky does iut shoot though? I cant tell
17:26 ircSparky idk if im doing something wrong, or if its just because its wip
17:34 FreeFull joined #minetest
17:39 ANAND It should shoot the loaded magazine fully. It just can't reload, as its ammo is non-existent.
17:46 NathanS21 joined #minetest
18:02 piesquared_ joined #minetest
18:05 cafee__ joined #minetest
18:05 piesquared joined #minetest
18:05 piesquared_ joined #minetest
18:06 piesquared_ joined #minetest
18:08 pietothefirst joined #minetest
18:50 troller joined #minetest
19:10 entuland_ joined #minetest
19:13 entuland joined #minetest
19:22 guardthebananas joined #minetest
19:23 guardthebananas hey all - i've installed minetest using flatpak on ubuntu 18.04, but i'm not sure how to go about installing the mods. does anyone else run a similar setup?
19:28 ensonic joined #minetest
19:29 swift110 joined #minetest
19:30 swift110 joined #minetest
19:42 ircSparky I dont know much about flatpak, but have you checked for .minetest in your home folder?
19:42 FreeFull joined #minetest
19:42 ircSparky ah
19:42 ircSparky i should look things up
19:45 ircSparky you might be able to do a search for mods_here.txt
19:47 Krock or install the PPA (if you have the user rights). You might lose less time on configuring that
19:49 DI3HARD139 joined #minetest
19:50 FreeFull joined #minetest
19:50 CWz_ joined #minetest
20:06 CWz_ joined #minetest
20:09 Cornelia joined #minetest
20:12 Nelly joined #minetest
20:25 riff-IRC joined #minetest
20:30 norkle joined #minetest
20:53 piesquared joined #minetest
21:01 Player-2 joined #minetest
21:03 Ruslan1 My server is resetting privs on people
21:05 Ruslan1 VanessaE
21:06 Ruslan1 Hi ircSparky
21:07 nowhere_man joined #minetest
21:11 SanskritFritz_ joined #minetest
21:13 ircSparky hi
21:48 piesquared joined #minetest
22:03 Glorfindel joined #minetest
22:21 SanskritFritz joined #minetest
22:41 Taoki So it's possible I might be bringing two important mods I made back up to date. Having to figure a few things out however. Had a question about something for starters...
22:42 Taoki Is there any way to check if the mapgen is busy at a given moment? That means that it's either generated a new chunk accessed for the first time, imposting a schematic, or any other reason.
22:42 rubenwardy mapgen is multithreaded, and can be assumed to be working
22:42 Taoki In one of old mods, I needed to optimize how structures are spawned so they don't choke the server so much. But a problem was I couldn't tell when the mapgen was working.
22:42 rubenwardy but Lua won't be running whilst the main thread does work
22:42 Taoki Fair enough. But how does the server API know when it is?
22:42 Taoki Okay. So it can't know?
22:43 Taoki Ah. So it will automatically wait in that case...
22:43 rubenwardy what's the usecase?
22:44 Taoki It's complicated. One issue is that I import schematics in on_generate, but that randomly causes trees or terrain to spawn over my structure, because that runs after my code.
22:44 Taoki Actually I might add a minetest.after delay of 1 second to the whole thing to see if that solves it.
22:44 Taoki But I thought there was a flag to verify that the mapgen stopped working on terrain first.
22:45 Taoki BTW: I'm not sure what my mod does, but it can trigger massive memory leaks and also crashes. Hopefully I can find and report whatever it is.
22:48 entuland_ joined #minetest
22:52 rubenwardy well, paramat would be the better person to ask here
22:54 entuland joined #minetest
23:04 piesquared_ joined #minetest
23:07 Fixer joined #minetest
23:17 est31 joined #minetest
23:26 Xiong joined #minetest
23:31 Foz joined #minetest
23:32 Xiong joined #minetest
23:35 Foz1 joined #minetest
23:45 benrob0329 joined #minetest
23:56 Foz joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext