Time Nick Message 00:00 Swedneck but i guess this will be less of a problem come 5.0? 00:00 VanessaE contentdb will sort that out. 00:00 VanessaE all my mods are present there, and I keep them updated/. 00:00 VanessaE the mod store in 5.0.0 will read from there 00:01 Swedneck nice 00:03 Swedneck are per-mod tabs planned for the creative menu? Or is there a mod that adds that? 02:10 hecks I notice that minetest's luajit doesn't have ffi, is it stripped out completely? 02:13 hecks It's not like this stops me from executing native binaries, which I can do with popen, ffi would be faster still. 02:25 hecks https://a.uguu.se/K3G7CRWqhWSy_hax.png 02:33 DoyleChris Evening 02:33 DoyleChris NathanS21 the server is still running and getting about 20-25 FPS 02:33 DoyleChris but i have a question of mapgen 02:34 DoyleChris I want to run a flat map but I would like to have lakes and hills 02:35 Glorfindel you want a flat map with hills 02:35 Glorfindel what does that mean 02:35 DoyleChris and lakes 02:35 Glorfindel but those aren't flat 02:35 hecks Aren't there flags for that? 02:35 DoyleChris yes but how do i flag it before its made 02:36 hecks In settings 02:36 hecks aka the .conf 02:36 hecks that's about it 02:37 DoyleChris got it 02:37 hecks And yes, this way of configuring new worlds is pretty stupid. Someone should clean that up. 02:37 paramat see minetest.conf.example, or, set flags in the advanced settings 02:37 DoyleChris can i have caves instead of the mg7 cracks 02:38 hecks do you mean wider caves? 02:39 paramat advanced settings > mapgen > mapgen flat > mapgen flat specific flags 02:39 DoyleChris no, right now there like cracks in the ground instead of rooms 02:39 paramat set flags to 'lakes, hills' 02:39 DoyleChris i found the flat settings trying to figure out the cave noise 02:40 hecks Entrances to caves in "flat" tend to look like this. You can adjust it somewhat with cave noise, yes. 02:40 paramat no it's not stupid, hmmmm was an excellent coder, but of course possibly could be better 02:40 hecks It's pretty stupid in that you need to edit a global config to generate a new world with different settings. 02:41 hecks And it's pretty stupid that everything lives in this monolithic .conf, in particular mapgen params which probably take up most of said file. 02:42 paramat mgflat has caves and cracks, but there's probably a way to disable the cracks by using custom noise params, i'll need to experiment to find out 02:42 DoyleChris also i just tried a 5.0 version and the minimap dosent work 02:44 DoyleChris minimap is currently disabled by game or mod 02:44 hecks This means that some lua script did, in fact, disable the minimap. 02:44 paramat oh .. 02:44 rubenwardy DoyleChris: you need to get the map item 02:45 hecks Also, 5.0 nightlies can be pretty... funky, sometimes 02:45 paramat in MTG 5.0.0-dev, in survival, you need an item before using minimap 'map:mapping_kit' 02:45 DoyleChris ok 02:46 paramat but enabled in creative 02:46 DoyleChris do i haft to make it 02:46 Quiark will there be an API to set player's velocity? 02:47 DoyleChris or just hold something 02:48 hecks Will there be an API to set the player's velocity; that's a VERY good question, hmm hmm 02:48 hecks does anyone have plans for that or does ol' poor hecks have to pick that up 02:49 paramat DoyleChris are you in singleplayer or on a server? 02:50 hecks Overriding a player's physics would require the server to notify the client that their movement is being messed with, will this require a network bump? 02:50 DoyleChris single player then going to move it to a server 02:51 paramat there's an issue discussing ffi, and probably one for set velocity 02:52 hecks ffi is a no brainer considering I can already do all sorts of retarded things with minetest 02:52 hecks and ffi would make it less of a hassle to use this functionality in the intended way, that is, delegating heavy server code to binaries 02:58 DoyleChris so i haft to carry the mapping_kit all the time 02:59 triplehx3 yes 03:00 DoyleChris not really happy about that 03:01 DoyleChris is there a way to turn it off 03:06 NathanS21 It's tied to the creative priv 03:07 DoyleChris well i dont want creative privs on the server or singleplayer what fun is that 03:08 hecks Time to learn lua :) 03:10 NathanS21 You could probably just delete the map mod from your game and resolve the problem that way. 03:10 NathanS21 yep, that totally works. 03:10 hecks That too. Or pester the mtg maintainers to add a config flag for this. 03:12 paramat just remove the mod or recode it 03:13 paramat the problem with minimap is that we took a long time to properly integrate it into survival, it should never have been free to use in survival mode 03:18 hecks blah, I can't abuse the radar any more 03:24 hecks By the way, vanilla mtg without mods, with default settings, still suffers from lua stalls 03:25 paramat hmm 03:25 hecks Delta times of several seconds are not unheard of 03:25 hecks it's best visible when you try to ride a boat 03:26 hecks as in, most evident 03:27 hecks There's even my favorite issue; being jerked back to a past position 03:30 hecks Even the bizarre player position bugs are happening! 03:33 hecks You have to admit, this is pretty bad. https://a.uguu.se/20H71lDDzeH7_why.mp4 03:34 hecks When a player is unparented from another entity, their position is somewhere in outer space for a frame. (probably at 0 0 0) 03:43 paramat that's a local server and client? others would have complained if it was this bad 03:44 hecks all localhost 03:44 hecks consider the following; most people play minetest in FPP, and most people do not spend time watching other players fiddle with vehicles 03:45 hecks and when they do observe this, they might write it off as lag 03:45 paramat yeah quite possibly 03:45 hecks I've seen this interpolation oddity in CTF too when players respawn, minetest does not have a way to tell the client "change this entity's position but do NOT interpolate" 03:46 hecks which is probably what should happen with teleports 03:46 hecks as for the player being at 0, 0, 0 when disembarking a boat; possibly related to the one frame delay with certain attachment configurations? 03:47 hecks so I'm glad to note that none of those issues were in any related way to my code, but this also means minetest is broken 03:48 paramat issue please :) 03:48 hecks this is like 4 or 5 different issues here 03:58 hecks Anyone willing to test this on a remote server? 04:02 paramat super busy sorry 04:05 hecks it's literally 5 minutes if you can spare the time, just spawn on a certain server and watch me mess with a boat 08:02 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066) 13630c0ea https://git.io/fhZOR (152019-01-09T08:00:50Z) 13:30 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: pkgmgr: Fix games list not being updated after game install 134b04268 https://git.io/fhZnR (152019-01-09T13:14:33Z) 13:41 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Android build fixes 130acdf93 https://git.io/fhZno (152019-01-09T13:39:43Z) 16:41 Ruslan1 !tell MarisaG hi 16:41 MinetestBot Ruslan1: yeah, sure, whatever 16:41 Ruslan1 Thanks 16:42 Ruslan1 !tell MarisaG hi 16:42 MinetestBot Ruslan1: yeah, sure, whatever 16:43 majochup hi ?:D 16:43 Ruslan1 Hi 16:47 majochup hi 16:48 Ruslan1 Hi majochup 16:51 majochup hi Ruslan1 18:58 majochup hi 18:59 majochup hi 22:20 DoyleChris is there a way to transfer all items in a chest to a new world 22:20 DoyleChris i have about 10 chests 22:21 sfan5 save the chests into a worldedit schematic, import them into the new world 22:22 DoyleChris ok 23:18 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Import strstr function from FreeBSD 11 libc 13f409919 https://git.io/fhZE1 (152019-01-09T23:17:08Z)