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IRC log for #minetest, 2019-01-09

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All times shown according to UTC.

Time Nick Message
00:00 Swedneck but i guess this will be less of a problem come 5.0?
00:00 VanessaE contentdb will sort that out.
00:00 VanessaE all my mods are present there, and I keep them updated/.
00:00 VanessaE the mod store in 5.0.0 will read from there
00:01 Swedneck nice
00:03 Swedneck are per-mod tabs planned for the creative menu? Or is there a mod that adds that?
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02:10 hecks I notice that minetest's luajit doesn't have ffi, is it stripped out completely?
02:13 hecks It's not like this stops me from executing native binaries, which I can do with popen, ffi would be faster still.
02:25 hecks https://a.uguu.se/K3G7CRWqhWSy_hax.png
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02:33 DoyleChris Evening
02:33 DoyleChris NathanS21 the server is still running and getting about 20-25 FPS
02:33 DoyleChris but i have a question of mapgen
02:34 DoyleChris I want to run a flat map but I would like to have lakes and hills
02:35 Glorfindel you want a flat map with hills
02:35 Glorfindel what does that mean
02:35 DoyleChris and lakes
02:35 Glorfindel but those aren't flat
02:35 hecks Aren't there flags for that?
02:35 DoyleChris yes but how do i flag it before its made
02:36 hecks In settings
02:36 hecks aka the .conf
02:36 hecks that's about it
02:37 DoyleChris got it
02:37 hecks And yes, this way of configuring new worlds is pretty stupid. Someone should clean that up.
02:37 paramat see minetest.conf.example, or, set flags in the advanced settings
02:37 DoyleChris can i have caves instead of the mg7 cracks
02:38 hecks do you mean wider caves?
02:39 paramat advanced settings > mapgen > mapgen flat > mapgen flat specific flags
02:39 DoyleChris no, right now there like cracks in the ground instead of rooms
02:39 paramat set flags to 'lakes, hills'
02:39 DoyleChris i found the flat settings trying to figure out the cave noise
02:40 hecks Entrances to caves in "flat" tend to look like this. You can adjust it somewhat with cave noise, yes.
02:40 paramat no it's not stupid, hmmmm was an excellent coder, but of course possibly could be better
02:40 hecks It's pretty stupid in that you need to edit a global config to generate a new world with different settings.
02:41 hecks And it's pretty stupid that everything lives in this monolithic .conf, in particular mapgen params which probably take up most of said file.
02:42 paramat mgflat has caves and cracks, but there's probably a way to disable the cracks by using custom noise params, i'll need to experiment to find out
02:42 DoyleChris also i just tried a 5.0 version and the minimap dosent work
02:44 DoyleChris minimap is currently disabled by game or mod
02:44 hecks This means that some lua script did, in fact, disable the minimap.
02:44 paramat oh ..
02:44 rubenwardy DoyleChris: you need to get the map item
02:45 hecks Also, 5.0 nightlies can be pretty... funky, sometimes
02:45 paramat in MTG 5.0.0-dev, in survival, you need an item before using minimap 'map:mapping_kit'
02:45 DoyleChris ok
02:46 paramat but enabled in creative
02:46 DoyleChris do i haft to make it
02:46 Quiark will there be an API to set player's velocity?
02:47 DoyleChris or just hold something
02:48 hecks Will there be an API to set the player's velocity; that's a VERY good question, hmm hmm
02:48 hecks does anyone have plans for that or does ol' poor hecks have to pick that up
02:49 paramat DoyleChris are you in singleplayer or on a server?
02:50 hecks Overriding a player's physics would require the server to notify the client that their movement is being messed with, will this require a network bump?
02:50 DoyleChris single player then going to move it to a server
02:51 paramat there's an issue discussing ffi, and probably one for set velocity
02:52 hecks ffi is a no brainer considering I can already do all sorts of retarded things with minetest
02:52 hecks and ffi would make it less of a hassle to use this functionality in the intended way, that is, delegating heavy server code to binaries
02:58 DoyleChris so i haft to carry the mapping_kit all the time
02:59 triplehx3 yes
03:00 DoyleChris not really happy about that
03:01 DoyleChris is there a way to turn it off
03:06 NathanS21 It's tied to the creative priv
03:07 DoyleChris well i dont want creative privs on the server or singleplayer what fun is that
03:08 hecks Time to learn lua :)
03:10 NathanS21 You could probably just delete the map mod from your game and resolve the problem that way.
03:10 NathanS21 yep, that totally works.
03:10 hecks That too. Or pester the mtg maintainers to add a config flag for this.
03:12 paramat just remove the mod or recode it
03:13 paramat the problem with minimap is that we took a long time to properly integrate it into survival, it should never have been free to use in survival mode
03:18 hecks blah, I can't abuse the radar any more
03:24 hecks By the way, vanilla mtg without mods, with default settings, still suffers from lua stalls
03:25 paramat hmm
03:25 hecks Delta times of several seconds are not unheard of
03:25 hecks it's best visible when you try to ride a boat
03:26 hecks as in, most evident
03:27 hecks There's even my favorite issue; being jerked back to a past position
03:30 hecks Even the bizarre player position bugs are happening!
03:33 hecks You have to admit, this is pretty bad. https://a.uguu.se/20H71lDDzeH7_why.mp4
03:34 hecks When a player is unparented from another entity, their position is somewhere in outer space for a frame. (probably at 0 0 0)
03:43 paramat that's a local server and client? others would have complained if it was this bad
03:44 hecks all localhost
03:44 hecks consider the following; most people play minetest in FPP, and most people do not spend time watching other players fiddle with vehicles
03:45 hecks and when they do observe this, they might write it off as lag
03:45 paramat yeah quite possibly
03:45 hecks I've seen this interpolation oddity in CTF too when players respawn, minetest does not have a way to tell the client "change this entity's position but do NOT interpolate"
03:46 hecks which is probably what should happen with teleports
03:46 hecks as for the player being at 0, 0, 0 when disembarking a boat; possibly related to the one frame delay with certain attachment configurations?
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03:47 hecks so I'm glad to note that none of those issues were in any related way to my code, but this also means minetest is broken
03:48 paramat issue please :)
03:48 hecks this is like 4 or 5 different issues here
03:58 hecks Anyone willing to test this on a remote server?
04:02 paramat super busy sorry
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04:05 hecks it's literally 5 minutes if you can spare the time, just spawn on a certain server and watch me mess with a boat
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08:02 MinetestBot [git] paramat -> minetest/minetest: Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066) 630c0ea https://git.io/fhZOR (2019-01-09T08:00:50Z)
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13:30 MinetestBot [git] rubenwardy -> minetest/minetest: pkgmgr: Fix games list not being updated after game install 4b04268 https://git.io/fhZnR (2019-01-09T13:14:33Z)
13:41 MinetestBot [git] nerzhul -> minetest/minetest: Android build fixes 0acdf93 https://git.io/fhZno (2019-01-09T13:39:43Z)
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16:41 Ruslan1 !tell MarisaG hi
16:41 MinetestBot Ruslan1: yeah, sure, whatever
16:41 Ruslan1 Thanks
16:42 Ruslan1 !tell MarisaG hi
16:42 MinetestBot Ruslan1: yeah, sure, whatever
16:43 majochup hi ?:D
16:43 Ruslan1 Hi
16:47 majochup hi
16:48 Ruslan1 Hi majochup
16:51 majochup hi Ruslan1
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18:58 majochup hi
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18:59 majochup hi
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22:20 DoyleChris is there a way to transfer all items in a chest to a new world
22:20 DoyleChris i have about 10 chests
22:21 sfan5 save the chests into a worldedit schematic, import them into the new world
22:22 DoyleChris ok
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23:18 MinetestBot [git] nerzhul -> minetest/minetest: Import strstr function from FreeBSD 11 libc f409919 https://git.io/fhZE1 (2019-01-09T23:17:08Z)
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