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IRC log for #minetest, 2019-01-08

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All times shown according to UTC.

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04:19 hecks Uh oh.
04:19 hecks I've discovered yet another type of strange lag in minetest
04:20 hecks This time the situation is reversed; lua code gets updates but minetest's api functions fail to respond correctly
04:22 hecks So far the effects noted are: raycasts do not hit anything, and ghetto dynamic lights go out until the problem clears
04:23 hecks hud updates, animations and things like get_pos still work in this "broken" state. on_step is called normally
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04:42 entuland is there any way to see the actual code of mods run by a server I connect to?
04:42 hecks I don't think so
04:42 entuland or nothing of those mods gets downloaded and run from my client?
04:43 hecks No, nothing gets downloaded. This is not implemented yet, but may be in the future.
04:43 hecks Even then, Lua is safe enough that server-provided code should never harm your computer. It's probably safer than Javascript running in your browser every day.
04:44 entuland okay - I wanted to check the actual values used by alchemy and basic_robot, I have a feeling they're different from the ones I found in the relative repos (assuming I found the right versions)
04:44 entuland well, not a big deal
04:44 entuland oh no, not worried about my own safety, just curious :)
04:45 hecks I view this as a feature.
04:45 hecks You can actually hide things in your server's game without it being instantly datamined, and that's cool. Few other games can boast this.
04:46 entuland aye, it has surely very nice uses
04:47 hecks Finally, if you are a mod developer and you want to force server owners to do this, there are licenses made specifically for this scenario.
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04:47 hecks Then again, it may be impossible to detect subtle changes, and people should not be discouraged from tinkering.
04:48 entuland that's all right :)
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09:56 hecks trees https://a.uguu.se/JkceViFCIF33_trees.png https://a.uguu.se/PoXgPN45VQKl_2.png
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16:37 majochup hi
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20:29 entuland anyone experienced with the alchemy lab that runs on vanessae's skyblock server? I seem unable to multiply leaves or saplings
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21:36 triplehx3 hi guys can someone explain how to use hud_get(id). All it says in the wiki is Gets a HUD element definition, but that doesnt tell me how to use it. Google hasnt been a lot of help either
21:37 triplehx3 nevermind it wont do what i want because that gets the element referenced by the id however i want to get the id from a pos
21:39 triplehx3 i spose one way to do it is to add the id to a table with its world pos when its created then i can check the table for any item which has the same pos as the one im checking against
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23:13 hecks Lots of decos still crash minetest, study finds.
23:14 hecks At less than 2GB of memory usage, meaning it's not the mesher running out of memory this time.
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23:51 paramat nice trees
23:53 Swedneck https://gateway.swedneck.xyz/ipfs/QmdpL52LaVZb8etVfyhaoY8gu1bLbMjt4d8CgzJETUhtan/2019-01-09_00-53-26.png
23:53 Swedneck i searched for basic_materials mod but i can't find it on the forums
23:57 VanessaE https://gitlab.com/VanessaE/basic_materials
23:59 Swedneck thanks
23:59 VanessaE yw.
23:59 Swedneck would be nice if mods could directly link to the source/download url

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