Time Nick Message 00:19 paramat hecks, default of 'num_emerge_threads' is 0, should it be described as 'Number of additional emerge threads to use.'? surely 1 is the minimum? 00:19 hecks Isn't 0 auto? 00:19 paramat currently it's described as 'Number of emerge threads to use.' 00:19 paramat oh maybe 00:20 paramat will investigate 00:22 paramat https://github.com/minetest/minetest/blob/b298b0339c79db7f5b3873e73ff9ea0130f05a8a/src/emerge.cpp#L131 00:24 paramat so blank or 0 is 'auto' 01:39 Xiong "Store" does not exclude free 01:39 Xiong ... "store" means a place where stuff is stored. 01:53 Wuzzy What's the use case of mod channel? 02:10 swift110 sup Wuzzy 02:47 hecks https://a.uguu.se/m7Jg5XCFj4Ih_uhhuh.png 02:47 hecks I feel dirty 02:59 sofar Wuzzy: inter client/server mod communication. Example: clients exchanging information about node drops, or, server sending clients information about weather conditions, etc etc 03:00 Wuzzy hmmm 03:01 sofar Could even be sound effect events or particle events 03:01 sofar Player lists on federated servers 03:01 sofar There are so many things you could do with it 03:02 sofar Heck you could send schematics to other players 03:05 paramat as far as i understand it's primarily for communication between a serverside mod and a server-sent CSM 03:05 sofar That doesn't preclude any of the possible used I wrote, though 03:05 sofar Uses* 03:11 paramat i agree 03:21 hecks Client to client communication is an interesting thing for netcode 03:23 hecks anyway, as terrible as executing unchecked lua code from the chat is, it does help you find bugs https://a.uguu.se/WyuaPGGl5YfS_bug.jpg 03:53 hecks Oh wow, this... this works by complete accident. 03:58 hecks Made OOP with metatables, realized that new() might be used on instances but decided to leave that as 'undefined, do not use'. 03:59 hecks Now I needed a way to copy an instance and decided to try that, it worked. 04:02 hecks Only a dozen other bugs to deal with now, ha ha... https://a.uguu.se/fk2DdCSSRTfU_aaaaaa.gif 04:06 hecks Here's a problem... entities have on_activate, on_death, and get_staticdata 04:07 hecks Where's on_unload? 04:08 hecks There's get_staticdata but the docs only say it's "called sometimes", so I have no idea if that's the unload function 05:30 hecks My instincts tell me life shouldn't be so horrible https://a.uguu.se/J58dPak487lG_grab.avi.webm 13:46 rubenwardy Swedneck: https://content.minetest.net/ 13:46 rubenwardy it's also not called Store anywhere in the interface 13:46 rubenwardy intentionally 13:46 rubenwardy it is in the code, because I couldn't think of a better word 13:47 rubenwardy but yeah :D 13:47 rubenwardy after 5.0 I can add fun features like trending mods, download counting, more meta in-menu, and dependency installation in-menu 14:00 Swedneck any plans for improving the UI in general? 14:02 oiaohm rubenwardy: so ingame interface downloading known mods? 14:17 rubenwardy yeah 14:17 rubenwardy Swedneck: ofc, but formspecs make this painful 14:17 rubenwardy the idea is just to have a working UI to start off with 14:18 Swedneck well that's the thing, it doesn't work on mobile :P 14:20 Swedneck contentDB looks great btw 14:24 MinetestSam ContentDB doesn't work on mobile? 14:24 rubenwardy it does work 14:24 rubenwardy oh interesting 14:24 rubenwardy what happens on mobile? 14:25 rubenwardy also, you can use the Minetest Mods app until then 14:25 rubenwardy Minetest Mods now uses ContentDB 14:25 rubenwardy however, it has a bug where it installs to Minetest Game 14:25 MinetestSam Hm why not make an app for ContentDB? 14:26 rubenwardy Minetest Mods is an app for ContentDB, shallowly 14:27 rubenwardy it only support mods though 14:27 rubenwardy and none of the extra features of CDB 14:27 MinetestSam What are the extra features? 14:27 rubenwardy dependency viewing without downloading a mod 14:27 rubenwardy more than one screenshot 14:28 rubenwardy threads and comments 14:28 rubenwardy adding a package 14:29 MinetestSam So will the CDB be integrated with MT if possible? 14:30 rubenwardy eventually, there will be support for all the meta data inside of MT, including deps and such 14:30 rubenwardy I don't plan to add comment support or anything requiring logins 14:31 MinetestSam Great 14:31 rubenwardy I could add a button to open the page in a web browser 14:31 rubenwardy and a review button would also do that same, probably, unless I allow anon reviews 14:32 MinetestSam Maybe a browser redirect would be better 14:32 rubenwardy huh? 14:33 MinetestSam A button that would open the mod or page in browser 14:34 rubenwardy that's what I meant by I could add a button to open the page in a web browser 14:35 MinetestSam Maybe just add basic features within MT and the rest such as checking out the code or commenting through browser 16:06 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix a crash on Android with Align2Npot2 (#8070) 1395d4ff6 https://git.io/fhGR4 (152019-01-07T16:05:18Z) 16:19 Fixer !rainbow JUST ONE MORE YEAR AND THEN YOU WILL BE HAPPY 16:19 MinetestBot 4JUST7 ONE8 MOR3E YE12AR A6ND T13HEN 4YOU 7WILL8 BE 3HAPP12Y 16:19 Fixer yellow on white is close to unreadable 16:27 Swedneck good thing no one uses white themes, right? 16:27 Swedneck :P 16:34 Fixer I'm using 18:57 MinetestBot asie: Dec-15 13:34 UTC Hi man, hows things? would you please update your mesegates mod? So it works with current mesecons. It's such an amazing mod and we were making heavy use of mesegates in my server. Up to this date we still gave broken circuits because we couldnt replace all mesegates. https://github.com/asiekierka/mesegates 18:57 asie Dec-15 of which year 18:57 Krock oof 18:57 Krock you must've been away for a long time 18:58 asie could be 2017 or 2018 18:58 asie i bet 2017 18:58 GreenDimond ^ 18:58 asie the last time I was here was 11 Oct 2017 18:58 Krock http://irc.minetest.net/minetest/2017-12-15#i_5168501 18:58 asie oof 18:58 Krock oh wow. welcome back after this long break 18:58 asie ultimate oof 18:59 asie i noticed that lua_api.txt is like a lot longer than the last time i made minetest mods 18:59 asie so i'm curious about giving it another go 18:59 Krock people keep requesting stuff so it'll only become bigger 19:00 Krock get a 5.0.0-dev build though. otherwise you'll miss a few cool new features :) 19:00 asie i haven't started minetest up since 2015 19:00 asie what should i be most excited about 19:00 GreenDimond entity rotation 19:00 GreenDimond be very excited 19:01 GreenDimond and entity alpha 19:01 asie there's actually something i wanted to show you 19:01 asie so as some of you might know by day i'm a minecraft modder 19:01 GreenDimond is that why your name is familiar <.< 19:01 asie yes 19:01 asie you may know me from such hits as maintaining buildcraft for 1.7.10, or foamfix 19:02 asie but there's one mod i was working on in 2018 which i unfortunately had never finished 19:02 asie and probably never will 19:02 asie one moment 19:03 asie oof, lost the screenshots? gotta make a new one i guess 19:06 Krock indeed, I've also seen your name already somewhere. Minetest IRC, 2015 :P 19:06 Krock (not a minecraft player ^) 19:09 asie https://img.asie.pl/FFlx there 19:09 GreenDimond rofl 19:10 Krock wow nice. did you add this nice looking diamond sword? 19:10 asie no 19:10 Krock :P 19:10 Krock the texture pack looks very familiar 19:10 asie yes, texture pack 19:10 Krock [thinking intensifies] 19:13 asie regardless, i hoped to finish it but ultimately prob. never will 20:24 Calinou hey asie, long time no see :) 20:24 asie hi 20:42 Swedneck i just installed mineclone 2 and it's giving very good first impressions 20:42 rubenwardy :) 20:42 rubenwardy it has an IRC channel, btw: #mineclone2 20:43 Swedneck nice 20:49 rubenwardy asie: is that actually Minetest? 20:49 asie no, that's minecraft 20:49 asie well, minetest's default game, i believe 20:49 asie on minecraft 20:49 asie sort of. 20:50 rubenwardy heh 20:50 rubenwardy asie: https://content.minetest.net/ 20:50 rubenwardy in-menu content installing coming in Minetest 5.0 20:50 rubenwardy finally 20:51 rubenwardy oh, and also: hi! 20:54 Swedneck rubenwardy: might be nice to have manual install instructions somehere on content.minetest.net 20:55 rubenwardy mabye 20:55 Swedneck even a link to the wiki would suffice 21:26 Calinou hey Swedneck :P 21:26 Swedneck hey! 22:35 IhrFussel MinetestSam, ContentDB definitely works on Android I tried it recently 22:36 IhrFussel It had a bug that made the app crash after 20-30secs but that was fixed shortly after...since then it works just fine and only eats ~ 50 MB RAM 23:00 Edgy1 sfan5, u on mate? 23:00 sfan5 hm? 23:01 Edgy1 sfan5, if i put 2 servers with identical names and descriptions up in 2 locations, will one get automatically blacklisted? 23:01 sfan5 no 23:01 Edgy1 hmm 23:02 Edgy1 wonder why the new location wont announce 23:02 Edgy1 sfan5, is there a limit to how many servers can announce per IP? 23:02 sfan5 unlimited 23:02 Edgy1 hmm thats good 23:02 Edgy1 it said "announcing to servers.minetest.net" 23:03 Edgy1 sfan5, now i have this: 23:03 Edgy1 2019-01-07 18:03:21: ERROR[CurlFetch]: servers.minetest.net/announce not found (HTTP response code said error) (response code 500) 23:04 Edgy1 and my client which is on the same ip cant fetch it either 23:04 Edgy1 its acting like i got some kind of ban 23:04 Edgy1 server still wont announce 23:08 Edgy1 2019-01-07 18:08:17: ERROR[CurlFetch]: servers.minetest.net/announce not found (HTTP response code said error) (response code 500) 23:08 Edgy1 sfan5, what does that mean? 23:08 sfan5 let me check 23:10 Edgy1 it does that as soon as i use ^C 23:15 sfan5 well I have no idea 23:15 Edgy1 hmm 23:15 sfan5 what are you settings, which IP are you announcing on? 23:15 Edgy1 weird 23:15 sfan5 your* 23:15 Edgy1 im announcing on edgy1.net let me check ip again 23:15 sfan5 !up 96.230.201.212 23:15 MinetestBot 96.230.201.212:30000 is up (111ms) 23:15 sfan5 hm 23:16 Edgy1 96.230.201.212 23:16 Edgy1 hmm 23:16 Edgy1 i have a lot of servers on it tho 23:16 Edgy1 let me remove sw old address thing and see if it goes up 23:19 Edgy1 still doesnt 23:20 Ruslan1 Hello 23:21 Edgy1 HA 23:21 Edgy1 i know why 23:21 Edgy1 GOD DAMN im stupid 23:21 Edgy1 forgot to reload firewalld XDD 23:23 Edgy1 sfan5, sorry about that DX 23:23 Edgy1 lol 23:23 Edgy1 helps to be smart 23:29 sfan5 nice