Time Nick Message 00:01 oiaohm paramat: 2) I could goof up fail to have mod for map gen loaded and enter game using a c++ mapgen that was not right either. Would have been better to error that is where modgen_lua would come in says there should be a lua mapgen if not fail. 00:11 paramat hmm, i've written many lua mapgen mods and never had a problem with falling before the terrain generates. a 'on spawnplayer' function could have a delay of a few seconds then reposition the player? 00:14 paramat .. actually no, that would cause death in a skyblock world 00:17 paramat maybe set player gravity to 0 for a few seconds on player spawn, to stop falling 00:20 oiaohm paramat: I know the cause I fall though when I am have high I/O load so reading the data file in skyblock that describes the world is delayed. 00:21 oiaohm paramat: a delay of a few seconds may or may not help. This really does need to be fixed by processing the mapgen lua before the server opens up to players. 00:23 paramat yes 00:24 paramat if you're on github maybe open an issue to discuss 02:07 kaeza Greetings. 02:08 kaeza And a happy new year to whoever it may concern ? 17:05 mesecrafted01 does anyone know how to use the digilines camera 17:56 QuoteMasterN w 20:00 Giorge https://forum.minetest.net/viewtopic.php?f=6&t=21696 20:00 Giorge Done it for ya friend 20:00 Giorge People have to see yiur work 20:01 Majochup wdym? 20:01 Giorge Link things 20:02 Majochup oh ye 20:09 Giorge Um rubenwardy, do you have some time? 20:09 rubenwardy no 20:09 rubenwardy sorry 20:10 Giorge Nevermind another time 21:25 swift110 hey all 21:28 Majochup hi 21:33 ircSparky hi 21:42 swift110 how are you Majochup annd ircSparky 21:42 Majochup good 21:42 swift110 this reminds me i need minetest on this machine 21:42 Majochup how r u? 21:52 ircSparky is it possible to animate the wielditem of a tool? 21:53 ircSparky https://forum.minetest.net/viewtopic.php?f=9&t=16435#p247958 21:53 ircSparky how would you animate that? its a node? 21:57 swift110 good Majochup 21:57 swift110 goodness I had 4.12 on this machine now i got 4.18 21:57 swift110 4.17 i mean 21:58 swift110 going through the how to install part now 22:01 swift110 ok done 22:01 swift110 not to do the tutorisl 22:26 swift110 ok tutorial has been downloaded 22:34 swift110 ok i have it extracted into the games folder but still no dice 22:38 Vinus Hello everyone! I've a little question about Mobs_Redo: i've added some models to Minetest (which I'll put on the forum in the near future) using the Mobs_Redo mod. I'm using it's api to set everything up, but I've one problem. When the state of the mob is set to runaway, my mob is using the walk animation instead of the run animation. I've looked up into the api.lua of Mods_redo and when I set the following (at "elseif self.state 22:38 Vinus n(self, "run")" instead of "set_animation(self, "walk")" it works. I would like to not edit the lua.api of mods_redo, so that no one needs to change the api.txt manually. Is it possible to solve this problem inside the mob lua file, some kind of link or maybe some lua magic which overrides the default line? 22:42 Majochup i have NO idea 22:43 swift110 how do I install tutorial into minetest on windows. I have read the instructions but for some reason I am not getting ths right 22:44 ircSparky you are trying to install minetest 0.4.17? 22:46 Krock Vinus: I'd suggest creating a Pull Request on notabug so that this works correctly 22:50 Vinus Well, I'll try to post it and maybe contact TenPlus1 - thanks Krock! 22:51 ircSparky swift110, what tutorial? 22:53 swift110 I have minetest 0.4.17 installed on my windows pc 22:53 swift110 I am trying to also install the tutorial for minetest as well 22:57 ircSparky what tutorial? :P