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IRC log for #minetest, 2019-01-01

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All times shown according to UTC.

Time Nick Message
00:01 oiaohm paramat: 2) I could goof up fail to have mod for map gen loaded and enter game using a c++ mapgen that was not right either.   Would have been better to error that is where modgen_lua would come in says there should be a lua mapgen if not fail.
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00:11 paramat hmm, i've written many lua mapgen mods and never had a problem with falling before the terrain generates. a 'on spawnplayer' function could have a delay of a few seconds then reposition the player?
00:14 paramat .. actually no, that would cause death in a skyblock world
00:17 paramat maybe set player gravity to 0 for a few seconds on player spawn, to stop falling
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00:20 oiaohm paramat: I know the cause I fall though when I am have high I/O load so reading the data file in skyblock that describes the world is delayed.
00:21 oiaohm paramat: a delay of a few seconds may or may not help.  This really does need to be fixed by processing the mapgen lua before the server opens up to players.
00:23 paramat yes
00:24 paramat if you're on github maybe open an issue to discuss
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02:07 kaeza Greetings.
02:08 kaeza And a happy new year to whoever it may concern ?
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17:05 mesecrafted01 does anyone know how to use the digilines camera
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17:56 QuoteMasterN w
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20:00 Giorge https://forum.minetest.net/viewtopic.php?f=6&t=21696
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20:00 Giorge Done it for ya friend
20:00 Giorge People have to see yiur work
20:01 Majochup wdym?
20:01 Giorge Link things
20:02 Majochup oh ye
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20:09 Giorge Um rubenwardy, do you have some time?
20:09 rubenwardy no
20:09 rubenwardy sorry
20:10 Giorge Nevermind another time
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21:25 swift110 hey all
21:28 Majochup hi
21:33 ircSparky hi
21:42 swift110 how are you Majochup annd ircSparky
21:42 Majochup good
21:42 swift110 this reminds me i need minetest on this machine
21:42 Majochup how r u?
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21:52 ircSparky is it possible to animate the wielditem of a tool?
21:53 ircSparky https://forum.minetest.net/viewtopic.php?f=9&t=16435#p247958
21:53 ircSparky how would you animate that? its a node?
21:57 swift110 good Majochup
21:57 swift110 goodness I had 4.12 on this machine now i got 4.18
21:57 swift110 4.17 i mean
21:58 swift110 going through the how to install part now
22:01 swift110 ok done
22:01 swift110 not to do the tutorisl
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22:26 swift110 ok tutorial has been downloaded
22:34 swift110 ok i have it extracted into the games folder but still no dice
22:38 Vinus Hello everyone! I've a little question about Mobs_Redo: i've added some models to Minetest (which I'll put on the forum in the near future) using the Mobs_Redo mod. I'm using it's api to set everything up, but I've one problem. When the state of the mob is set to runaway, my mob is using the walk animation instead of the run animation. I've looked up into the api.lua of Mods_redo and when I set the following (at "elseif self.state
22:38 Vinus n(self, "run")" instead of "set_animation(self, "walk")" it works. I would like to not edit the lua.api of mods_redo, so that no one needs to change the api.txt manually. Is it possible to solve this problem inside the mob lua file, some kind of link or maybe some lua magic which overrides the default line?
22:42 Majochup i have NO idea
22:43 swift110 how do I install tutorial into minetest on windows. I have read the instructions but for some reason I am not getting ths right
22:44 ircSparky you are trying to install minetest 0.4.17?
22:46 Krock Vinus: I'd suggest creating a Pull Request on notabug so that this works correctly
22:50 Vinus Well, I'll try to post it and maybe contact TenPlus1  - thanks Krock!
22:51 ircSparky swift110, what tutorial?
22:53 swift110 I have minetest 0.4.17 installed on my windows pc
22:53 swift110 I am trying to also install the tutorial for minetest as well
22:57 ircSparky what tutorial? :P
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