Time Nick Message 00:02 IhrFussel p_gimeno, looks like nobody replied to you yet ... the way to get the entity name is obj:get_luaentity().name 00:03 IhrFussel In callbacks that use "self" of the entity directly you can do simply self.name 07:18 jas_ https://www.youtube.com/watch?v=wSfJ7fIY1Lw 07:18 jas_ !title 07:18 MinetestBot jas_: Glitchtest Longplay V - YouTube 07:19 jas_ mm, got pressure plate and lever to look at adjacent intercomm/terminal and warp to location specified with `f warp '. 20:12 Xiong swift110 (re VanessaE ....shoving some old otherwise-retired laptop into a corner, screen closed..., a small desk fan...) Excellent to recycle old hardware and wise to add a little thought to cooling... since the definition of a server is you don't physically touch it until it melts. Suggest you twiddle and be sure "clamshell" mode works... standard with Linux install but may require TLC. 20:13 rubenwardy terribly inefficient 20:13 Xiong Sorry if that's old ground for you. 20:13 rubenwardy newer devices tend to have better power consumption, due to a change in focus caused by mobile devices 20:13 rubenwardy so an rPI would be a lot more efficient 20:13 Xiong rubenwardy Depends how you see it. 20:14 rubenwardy but at least the laptop sees more use 20:15 Xiong Dunno how much manufacture a new device vs running old one contributes to melting planet. 20:16 rubenwardy that's true 20:16 rubenwardy it depends on where your energy comes from, and what would happen from the device otherwise 20:17 Xiong I readup (fuzzy) the (eco) ROI breakeven of a reusable shopping bag vs disposable paper sth like 1000 uses 20:18 Xiong ... seemed high to me but. Cloth actually worse than plastic. 20:19 rubenwardy that makes sense to me 20:21 swift110 Oh for sure Xiong and rubenwardy which is why I wanted to use a pi 3. At the same time I have plenty of laptops so using one for that purpose would be awesome indeed. 20:22 Xiong Ah... the art statement of the post-icecap era. A server farm in the desert running on solar running mt... full of players building solar farms... and millions of people driving hundreds of miles to take selfies with it... and it livestreams the rubberneckers..... 20:23 Xiong Smile! You're on Candid Camera! 20:27 Xiong In fact with a little processing and database search it should be possible to generate little thought bubbles over every head, shaven, bearded, or smudged with gluten-free choco frozgurt... showing their delta-degree for the day's outing. 20:28 Xiong Can sell Guatemalan sweatshop teeshirts labeled Made In USA By Union Labor. They read "I saved the planet today." 20:30 Xiong Oops my meds haven't kicked in yet. 21:12 MinetestBot 02[git] 04stujones11 -> 03minetest/minetest: Android: Move touchscreen rare controls inline with settings icon (#8… 13ba07a8b https://git.io/fhv0h (152018-12-20T21:11:57Z) 21:56 Xiong Can anyone tell me what I'm seeing? Possibly relevant: v6, technic (incl worldgen), gloop. Mining around -1100 and a large system of desert stone rooms. Rooms not caves, mostly rectangular boxes. Much larger than cobble dungeons, from 8 cubed on up, spanning multiple mapblocks. Utterly featureless... which almost doesn't surprise me. But exactly one gloop ore spawns in desert stone. The brown stuff is a shell, rarely over one bloc 21:58 Xiong So nothing to mine here. I guess this could be an offshoot of the dungeons gimmick but it's nothing like dungeons I've seen. Bug or feature? If feature, what? And what point? 22:00 p_gimeno sounds like a desert stone dungeon https://wiki.minetest.net/Map_generator_features 22:41 paramat yes, desert stone dungeons, feature. non-v6 mapgens have sandstone brick dungeons too 22:43 MinetestBot 02[git] 04stujones11 -> 03minetest/minetest: Fix more transparency issues with ogles2 driver (#8005) 13d994f7c https://git.io/fhvVG (152018-12-20T22:40:17Z) 22:46 MinetestBot 02[git] 04Ryan-Nolan -> 03minetest/minetest_game: Doors: Allow on_rightclick to be overidden 13bae58b3 https://git.io/fhvVC (152018-12-20T22:45:24Z) 22:51 Xiong p_gimeno Will studyup. 22:53 Xiong Just fell into a mossy cobble dungeon. A few rooms, none larger than 5x6, the tallest 4 up. We could discuss the realism of mossy-foo a kilometer underground but at least I know what it is. 22:57 Xiong I read that page earlier. Did not evoke in my mind the proper scale. I think the desert stone dungeon complex I left behind encloses more volume than my lab... possibly more than my entire home base. 22:58 Xiong What's missing is any explanation. I did a little snooping when I first ran into these guys. They seem... dunno, awfully interesting but without a payoff. 22:59 Xiong At least on public servers, blocky cobble shacks grow like weeds anyway. Need to prefab them? 23:07 paramat in MTGame 5.0.0 dungeons will have loot chests 23:07 paramat sometimes dungeons overlap creating large complexes and oddly overlapping rooms 23:22 Pilcrow182 I'm making a mod for 5.0.0 using the new plantlike_rooted drawtype. Is there currently any way to dynamically 'grow' the node's selection box along with its param2 value, or is that limited to the node's definition itself? 23:36 paramat the selectionbox is fixed to what is defined in the nodedef, so no 23:44 Pilcrow182 Thanks paramat. That's what I figured, but was hoping otherwise... :P