Time Nick Message 00:06 puzzlecube Yay! the default.cool lava function modifying worked great and now lava does some really neat things under the right conditions. I even made it cool on ice. Thanks people! 00:10 Alexand{er|ra} puzzlecube: It already cools on ice by default, ha ha. 00:11 Alexand{er|ra} I'm glad you got your code working though. 00:12 puzzlecube Me too — and I can't believe I did not notice that before. 00:13 Alexand{er|ra} puzzlecube: There's some redundant code in there, too. Mainly, group:water and group:cools_lave both cool lava, but all water nodes are in *both* groups. 00:13 Alexand{er|ra} So why the check for group:water? 03:33 Brackston Hi all, HAs anyone come across a problem with placing locked signs on default:chests? 20:00 pauloue made a readthedocs-style Lua API site: https://pauloue.github.io/lua_api/ 20:10 rubenwardy Looks good 20:10 rubenwardy I have it book marked 20:10 rubenwardy Search doesn't always work thoufh 20:10 rubenwardy Is broken for get player by name 20:17 pauloue It seems you can't search for anything with an underscore 20:19 rubenwardy Get player name works though 20:26 pauloue oh actually I think it only shows results for full words. 'minetest.get_player_by_name(name' (but not with the closing parenthesis??) 20:26 pauloue ...works 20:43 pauloue rubenwardy, fixed it 21:46 scr267 VanessaE: I installed and ran est31's leaftest mapper.sh script and associated stuff... Just wondering how long it takes to generate your server's map? Its taking hours to work on mine...!? 23:14 Out`Of`Control scr267: how big is your map? 23:15 Out`Of`Control scr267: you can enable multi thread. On default its single 23:15 VanessaE scr267: it takes about 2 hours to run through all of my servers' worlds 23:17 VanessaE that's about 70 GB of leveldb databases