Time Nick Message 00:00 Ruslan1 Ok 00:00 Ruslan1 Sorry 00:07 Pilcrow182 lol luk3yx. Ruslan didn't 'ask to ask', he(?) was just impatient; he asked "Does 3d armor make server lag" at 23:36 (UTC) and just didn't get an answer yet. ;) 00:07 luk3yx Oh, didn't see that. 00:08 Ruslan1 Ok 00:13 Pilcrow182 Ruslan1: 3d armor does cost server cycles continuously since it uses minetest.register_globalstep(), so it COULD make a server lag very slightly (more if you have a lot of players on your server), but it shouldn't be very noticeable at all. 00:13 Ruslan1 Ok 00:15 Ruslan1 So it doesn’t make my server lag 00:15 mmuller rubenwardy: thanks! 00:16 rubenwardy yw 00:18 Pilcrow182 Ruslan1: Not much. If it does end up causing a problem for you, you can adjust "armor_update_time" in minetest.conf to a higher number (though note that this will cause more delay in updating how the player looks) 00:47 Ruslan1 Ok 04:15 Ruslan1 How to edit files on ssh 04:20 Ruslan1 Never mind sorry 04:20 Ruslan1 I google it 07:14 pauloue hello. Question about minetest.get_craft_recipe(). https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4261: why is the width 3? Shouldn't it be 1 since there's only 1 input item? 12:22 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Fix typo in manpage 1397c5dc0 https://git.io/fpt9S (152018-11-11T12:20:07Z) 14:11 MinetestBot Jordach: Nov-11 12:32 UTC The issue with your PR is that you (probably) merged master into your branch instead of rebasing 16:52 p_gimeno does mgv6 generate savannah biomes? 16:53 Krock without additional mods - no. afaik only snow, grassland and desert 16:54 Krock because there's no such biome API as in all other mapgens 16:54 p_gimeno so, no acacias in mgv6? 16:55 Krock neither acacia nor aspen 16:55 * p_gimeno nods 16:55 p_gimeno thanks 16:55 Krock !next 16:55 MinetestBot Another satisfied customer. Next! 16:55 p_gimeno no silver sand either, I guess, then? 16:56 Krock only in underground because there might be blobs generated 16:56 p_gimeno ah! 16:56 Krock -> ore registration 16:56 p_gimeno good to know, thanks 16:58 p_gimeno unfortunately I had to give up on mgv7 after the huge cave problem 16:58 Krock how about carpathian? 16:59 rubenwardy mgv6 doesn't have biomes in the same way 16:59 Krock i.e. hardcoded 17:00 p_gimeno if there's a way to disable huge caves in v7, please by all means, let me know 17:00 Krock fiddle a bit with the cave noise params 17:02 Krock if it appears only below -256m, then tweak "mgv7_np_cavern" 17:02 p_gimeno np = ? 17:02 Krock noise param 17:02 rubenwardy p_gimeno: noise params 17:02 rubenwardy damn it 17:03 Krock ninja'd 17:03 p_gimeno that sounds really painful 17:03 rubenwardy yes 17:04 p_gimeno many caves are normal, but some are really huge and have rarely any lava nearby, if at all - huge, as in I have the nyancat mod installed and you typically see three or four nyancats when exploring around a bit 17:04 Krock the ninjas or tweaking the params? 17:04 p_gimeno the tweaking 17:05 Krock oh, just set up a world with the dummy backend and then change the "scale" value 17:06 p_gimeno what's the dummy backend? 17:06 rubenwardy it doesn't save anything 17:06 rubenwardy it's a non-persistent in-memory database 17:06 rubenwardy dummy because it's more for testings really 17:06 rubenwardy CTF uses it 17:08 Krock !wiki backends 17:08 MinetestBot No such page. 17:08 Krock !wiki backend 17:08 p_gimeno ah, thanks 17:08 Krock https://wiki.minetest.net/Database_backends 17:08 p_gimeno *database* backend, got it 17:08 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Minor changes for IrrLicht 1.9 support 13b786982 https://git.io/fptxx (152018-11-11T17:08:15Z) 17:08 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Disable HW stereo for IrrLicht 1.9 (not supported anymore) 134f9c33d https://git.io/fptxp (152018-11-11T17:08:15Z) 17:08 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Drop .NET-specific workaround: _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX 13d90e3ea https://git.io/fptxj (152018-11-11T17:08:15Z) 17:17 swift110 hey all 17:17 Ruslan1 I set players spawn but it not working 17:19 Ruslan1 Can anyone help me 17:33 p_gimeno is there such thing as underground biomes? 17:43 Shara p_gimeno: In MTG the whole underground is just one generic biome. But it is possible to have different ones if you make them. 17:45 puzzlecube I think it is, I did bedrock in my rockz mod as a biome and it works pretty well, just have to get parameters right or you end up with 59% of the underground being replaced with it. 17:45 puzzlecube Or almost none in other cases. 17:45 Shara It's definitely possible because I've done it :) 17:45 p_gimeno Shara: thanks. I asked because huge caves and absence of lava seem to come together and in what appears to be like batches. 17:46 Shara The caves aren't part of the biome system, and in current stable neither are underground liquids, but in 5.0 you'll be able to set per-biome underground liquids as well 17:48 p_gimeno gosh, so much to learn about just to get rid of these caves 17:49 Shara Aww, I like the giant cave systems :) 17:50 puzzlecube Isn't there a mapgen flag for it? I seem to remember one in valleys before all the other ones got huge caves. 17:51 Shara Wsa just trying to check for one, but I'm not sure. 17:51 Shara Was* 17:53 p_gimeno so far, "just stick to mgv6" is the most appealing solution 17:54 Shara Why do you want to remove caves? 17:54 Krock because they're too hollow for them 17:54 p_gimeno I want to remove *huge* caves, because they spoil all the fun of digging and avoiding lava 17:55 p_gimeno or going through a cave maze just to find some ores 17:56 puzzlecube I think its kind of the light at the end of the tunnel since you still have to dig down to them or meander through caves to them. Plus you have to avoid digging yourself off a cliff and plummeting to your death in the dark. 17:57 Shara Hmm, can understand that, but ore is already so easy to get in MTG that it doesn't make much difference 17:57 puzzlecube Fair point. 17:57 Shara Plus if you add mobs, those caves could in theory be far mroe dangerous than tunneling 17:59 puzzlecube Oh yeah, meet some shadowmese monsters in a cave and get destroyed. >:D 17:59 p_gimeno Shara: we're using MTG + moreores + xtraores + glooptest + quartz, not all are so easy to dig... except in huge caves (and my partner doesn't want mobs other than sheeps) 17:59 p_gimeno + technic (forgot) 18:00 puzzlecube No wonder, that is quite the ore rainbow, technic + moreores + MTG is already a bit of one. 18:01 Shara xtraores is an odd one. Pretty overpowered in general. The only time I saw it used really well was when a server had equally difficult things waiting to ump out on you 18:01 Shara jump* 18:04 p_gimeno there's a param called mgv7_cave_width, currently 0.09 - would zeroing that help? 18:05 p_gimeno no it doesn't 18:07 Shara I see large cave depths options.... maybe lowering that right down to the bottom of the map would do it? 18:07 Shara (I'm looking in 5.0, so might be different to stable) 18:08 p_gimeno I'm at 0.4.16 and I don't see that 18:09 puzzlecube I think that ought to do it. (also 5.0) Haven't tried it but seems like mgv7_massive_cave_depth=-31000 might work. 18:12 p_gimeno I don't have it, but I've found something that seems to work 18:13 p_gimeno I need to explore further to be sure, but mgv7_cavern_threshold = 1 seemed to help 18:14 puzzlecube Oops forgot to read the names of people. Best of luck to you. 18:14 p_gimeno gah, nope 18:39 scr267 Hello. Does anyone have any idea why I might be seeing NPC / Mobs life points with a bunch of digits after the fraction period? 18:41 p_gimeno scr267: because the mod shows them? 18:42 Krock if it's something like 0.20000000000007 then just round it to whatever digit you want it 18:42 Krock that's called floating point imprecision 18:42 scr267 p_gimeno: I suppose so... I don't remember it doing that before. 18:42 scr267 Krock: sorry yes I meant the precision point and I ended up having a blank. 18:42 scr267 Was getting messed up between french and english. sorry. 18:42 scr267 XD 18:43 scr267 That's my excuse and I'm sticking to it! 18:45 scr267 Thanks for the advice; as usual its very helpful :) 18:45 Krock !next 18:45 MinetestBot Another satisfied customer. Next! 18:45 scr267 Hehe! 18:59 p_gimeno ok, this is irritating... I believe I have found the source of the huge caves, and it's a flag called 'caverns'. However, when I edit it out and start MT, it is re-activated. 19:00 puzzlecube By edit it out do you mean changing it to nocaverns? 19:01 * p_gimeno facepalms... no, that may be the issue, thanks 19:01 p_gimeno YESSAH! 19:01 p_gimeno That was it, thanks everyone! 19:01 puzzlecube No problem. Glad I could help. 19:02 Krock til There's a flag for caverns 19:02 rubenwardy there's a flag for everything 19:02 rubenwardy RE: the no thing 19:04 rubenwardy this is due to backwards compatibilty. Versions before that flag was added would have had caverns enabled. So no is needed to explicitly disable it 19:07 p_gimeno if I'm interpreting large_cave_depth correctly, it's somewhat misleading, as it doesn't affect these huge caverns 19:08 puzzlecube Yes I've noticed there is a difference between large and massive caves. I mostly use valleys mapgen which has had massive caves since the beginning. 19:08 puzzlecube And I could see how you could find it a bit odd. 21:50 marisag Hi guys... 21:54 luk3yx Hello. 21:54 MarisaG hi luk3yx 22:19 MinetestBot 02[git] 04sfan5 -> 03minetest/master-server: Tune server ranking (again) 136f51e2f https://git.io/fpqm1 (152018-11-11T22:16:43Z) 22:20 MarisaG hi jimvideo 22:21 jimvideo Hi MarisaG. 22:21 MarisaG Hows your sunday going jimvideo? 22:22 jimvideo Doing okay. Chilly here in Northern California. 22:22 MarisaG In the 60's here in san francisco 22:22 MarisaG Smoke from fires though 22:23 jimvideo I'm up in east Shasta County. 22:23 MarisaG ways away from me 22:24 jimvideo Yeah, I don't get to San Francisco often. 22:27 MarisaG I am actually in south SF, don't get into the city much either 22:27 MarisaG Only for my birthday or if my mom comes and visits me 22:27 jimvideo My great grandfather had a tailor shop there before the big earthquake. 22:28 MarisaG wow 22:28 jimvideo After that he reopened on Oakland. 22:29 MarisaG Nice. i lived in berkely for a year or so 22:29 MarisaG Used to commute to work through there every day 22:31 jimvideo I lived in San Diego for 5 years. The trolley in San Diego county is great, but I think BART in the bay area is better. 22:31 MarisaG Yes me too 22:33 jimvideo The last time I was in SF a few years ago I didn't remember seeing scooters. I heard those are everywhere now. 22:33 MarisaG yes for sure. YTrying to buy one myself 22:33 MarisaG having trouble getting a loan :( 22:33 MarisaG no credit history LOL 22:34 jimvideo Darn credit companies. :) 22:34 MarisaG lol yea 22:34 MarisaG i was disabled in 12/2004 and so no work history or credit cards since then 22:36 jimvideo Sounds bad. The reason I was in SF was to visit my surgeon at the VA hospital. 22:37 MarisaG doing better now? 22:38 jimvideo Yes, I shattered my ankle about 5 years ago. I was fortunate to be referred to a doctor there. He did a great job. 22:41 jimvideo In the Navy I was stationed in San Diego on a helicopter carrier, the USS New Orleans. For nearly a decade the ship was decommissioned in the ship graveyard. 22:42 MarisaG My oldest son is a nuclear engineer in the navy... 22:43 jimvideo I heard that Microsoft is remaking it's Redmond campus. I further heard that Microsoft is introducing the new design to employees via a Minecraft world. 22:43 MarisaG lol serious? 22:45 jimvideo Microsoft makes 3d editing software that imports files from commercial CAD software. Weird choice. 22:45 MarisaG ya i would think opensim would be better for that 22:46 jimvideo They might have Minecraft employees that need something on their resume. 22:46 MarisaG could be 22:47 jimvideo Yeah, OpenSim could be good, if only Microsoft had a cloud service to store the files....... 22:48 jimvideo Here it is, to weird for words. https://www.cnbc.com/2018/11/06/microsoft-has-a-version-of-its-new-campus-in-minecraft.html 22:50 Jordach to be honest, it's better than using CAD 22:51 Jordach you get to see a perspective view of the whole thing, instead of individual buildings 22:53 rom1504 it's 6 people working on it for a few weeks 22:54 rom1504 I think microsoft can afford it 22:55 rom1504 and it's advertising for 1. the game they bought (minecraft) 2. their campus 22:55 rom1504 it makes sense 22:58 jimvideo Can you explore Minecraft in Hololense? 23:08 rom1504 yeah I think 23:08 rom1504 it was their demo 23:19 jimvideo I'm confused over how many MOD managers are listed for Minetest on GitHub. 23:20 rubenwardy https://content.minetest.net 23:20 rubenwardy and Minetest 5.0 23:20 rubenwardy those are the only actually working ones 23:20 rubenwardy the rest will have out of date or unreliable data 23:20 * rubenwardy made a few of the mod managers 23:21 rubenwardy well 23:21 jimvideo I have an old version. :) 23:21 jimvideo Time to update. 23:21 rubenwardy :D 23:21 rubenwardy 5.0 hasn't been released, mind 23:21 est31 rubenwardy: it's 5.0 now, not 0.5? 23:21 rubenwardy yeah 23:21 est31 cool 23:24 rubenwardy est31: see https://dev.minetest.net/Changelog#New_Version_Scheme 23:24 rubenwardy there's also a link to the issue 23:25 est31 very nice