Time Nick Message 00:19 swift110 hey all 00:20 swift110 long time sice I have had the chance to play but hopefully I can change that soon 00:27 * itsonlybinary waves to rubenwardy from an anonymous bristol hotel 00:27 itsonlybinary :P 00:27 rubenwardy o/ 00:27 itsonlybinary sucks #live is over 00:27 rubenwardy yeah :( 00:27 GreenDimond Speaking of, when do we get the report/summary, rubenwardy? 00:28 Jordach itsonlybinary: greetings 00:28 rubenwardy \o/ 00:29 rubenwardy GreenDimond: well, we ran out of stickers (we brought 50). We think it was better/more successful than last year 00:29 swift110 how are you rubenwardy 00:29 rubenwardy good thanks 00:29 GreenDimond Cool. But like are you gonna do a comprehensive forum post like last year? :0 00:30 rubenwardy maybe, but not today :D 00:30 GreenDimond works for me 00:30 Jordach GreenDimond: my code is entirely powered by monster energy at this point 00:30 GreenDimond rofl 00:30 Jordach and coke, lots of coke 00:31 itsonlybinary ^^^ you did read that back right? 00:31 Jordach i mean the drink 00:31 rubenwardy I can confirm, Jordach drinks those 00:31 Jordach if i was doing coke i'd have legit finished SP by now 00:32 rubenwardy there wouldn't be much difference in quality, either! 00:32 itsonlybinary i wanted cola all weekend but annoyed tesco do the sneaky smaller bottles because of sugar tax 00:32 itsonlybinary so been drink dr pepper instead 00:32 itsonlybinary +ing 00:33 Jordach drpepp has lost its magic in recent years for me 00:33 Jordach something about the taste changed ever so slightly, but my hypersensitivity gave it away 00:34 itsonlybinary can i reverse my mouse axis? 00:34 rubenwardy yes 00:35 rubenwardy main menu -> settings -> advanced -> search "invert" -> double click entry to toggle 00:35 itsonlybinary ah thanks i was looking while in game 00:35 Knight_Of_Wars-m lol 00:37 Jordach what mad person uses inverted axis 00:38 itsonlybinary old people? 00:38 itsonlybinary i think its an age range thing tbh 00:39 itsonlybinary a lot of games i played early in my life must have been inverted by default 00:45 twoelk a transcript of the closing keynote on freenode-live would be cool. we could point a lot of mt discussions to that :-D 00:46 rubenwardy lool 00:47 rubenwardy Shara and I said the same thing whilst in that talk XD 00:51 itsonlybinary would be nice if forgetting to type a world name took you back to the world creation screen ;) 01:13 swift110 good rubenwardy 01:51 itsonlybinary wow that was a bad idea, i really should sleep, game works great on my lil old laptop though 02:16 piesquared MarisaG: You still alive? 05:12 Ruslan1 MarisaG: are you here 05:15 Knight_Of_Wars-m MarisaG :D bean soo long 05:41 Ruslan1 Yes I know 06:25 ChimneySwift ~~maybe she's tired of being pestered about stuff~~ 06:37 Quiark what player skin mod should I use to allow changing skins in GUI and not having to reconnect to make the change active? simpleskins apparently can't do that 07:27 * ChimneySwift is pretty sure simpleskins can do that 08:00 Quiark do I need another mod for the switching UI? Currently I'm using unified_inventory I think a recent version, from git even 08:55 mrchiantos Hello 08:56 mrchiantos By default, mods are disabled in all worlds, if they are not in / games, but in / mods. Would it be possible for me to indicate the part of the code that makes them disabled, I would need for my project to activate them by default. To avoid duplicating mods that would be used by all / games ... Its mods would be used by default for / games. 08:58 mrchiantos I have found to add the load mod automatically directly to the world creation world.mt, but how to go from "false" to "true". 09:13 rubenwardy The better way to do this would be to not do it, and use submodules instead 09:18 mrchiantos It is therefore not possible to force the load mod to be in "true"? 09:18 mrchiantos Load_mod 09:35 MarisaG Hi everyone! 09:37 MarisaG Im here, just usually working on something else or catching up on sleep ;) 09:39 MarisaG ? 09:42 MarisaG hi aheinecke 11:21 ChimneySwift XD 12:13 piesquared Anyone have a VPS they aren’t using? 12:23 crazyR Does any one have experience setting up PostgreSQL with minetest? 12:32 ChimneySwift I haven't tried it but I think ExeterDad had a promising looking guide on the forums for setting it up 12:35 crazyR its driving me mad. i have PostgreSQL setup and working fine... but minetest cant find the libraries even when i define the paths 12:51 crazyR \o/ yay im making progress.. minetest is finding it. now i justa have a couple more errors to fix 16:04 mars @sfan5, leaving this here in case you can do something with it. I tried rebooting the machine last night, still nothing. https://pastebin.com/raw/LcfhbPKX 16:05 sfan5 have you configured ipv6 on your domain yet? 16:05 mars I'm not sure what that means. The IPv6 addressing seems to work ... 16:06 mars what does "domain" mean in this context? 16:07 rubenwardy DNS 16:07 rubenwardy ie, have you added a AAA/CNAME6 record 16:07 sfan5 mars: this one -> arklegacy.duckdns.org 16:08 mars I don't think I did anything with name records. I got "arklegacy.duckdns.org" from Amazon's free nameserver service. 16:08 mars I just told them my IP and let them deal with it. 16:08 sfan5 yes, you'll need to add the IPv6 there too 16:09 mars Ah. I will see what they got on their control panel. 16:17 mars I've added my IPv6 in their control panel, I guess it should take a while to disseminate. 16:18 sfan5 a few minutes, yes 16:19 mmuller Can anybody tell me about minetest.settings? It's currently documented, and I'm running a build off of latest github/master, but mobs_redo doesn't seem to be finding it. 16:20 rubenwardy huh 16:21 rubenwardy minetest.settings is an object to interact with the settings, it should just work 16:21 rubenwardy are you sure you're running 5.0-dev? 16:21 rubenwardy have you recompiled? 16:21 mmuller not sure about 5.0-dev, though I have recompiled 16:22 rubenwardy it's also possible it's using the old built-in if you haven't `sudo make install`'d if using RUN_IN_PLACE=1 16:22 rubenwardy oops 16:22 rubenwardy RUN_IN_PLACE=0 16:22 rubenwardy so: did you change RUN_IN_PLACE to 1 in cmake? If not, have you ever installed MT globally? 16:22 mmuller I did sudo make install, what does RUN_IN_PLACE do? 16:22 rubenwardy oh right 16:22 rubenwardy should be working then 16:23 mmuller hmm, ok. I'll dig around some more. 16:23 rubenwardy what's the exact error? 16:23 mmuller I'll pull it up, but roughly it's that settings is nil 16:23 mmuller "attempt to index field 'settings' (a nil value)" 16:25 mmuller hmm, substantial diffs with 0.5.0-dev 16:25 mmuller does development happen on master? 16:26 rubenwardy yes 16:26 rubenwardy maybe you haven't `git pull`'d from the current remote? 16:26 rubenwardy *correct 16:26 mmuller last log entry I saw was from February, which seems odd. 16:26 mmuller what is the current remote? 16:26 rubenwardy minetest.settings was added Dec 12, 2014 16:26 p_gimeno git remote -v 16:27 mmuller https://github.com/minetest/minetest.git 16:27 p_gimeno what does 'git br' say? 16:27 p_gimeno sorry, 'git branch' 16:27 rubenwardy should be right 16:27 mmuller ohhhhh. Wait, I'm a dufus and forgot to merge. 16:27 rubenwardy lool 16:27 rubenwardy oops :P 16:28 p_gimeno I thought a pull did an automatic merge 16:28 p_gimeno (I never pull myself, I always fetch and then merge manually) 16:28 mmuller pull does, fetch doesn't. fetch is generally prescribed 16:28 mmuller still if it was added in 2014... 16:28 mmuller but we'll see 16:29 p_gimeno the current branch is important 16:30 p_gimeno are you in master? 16:30 mmuller yes 16:30 mmuller (and also now see checkins as late as Nov 1) 16:35 mars !up arklegacy.duckdns.org 16:35 MinetestBot arklegacy.duckdns.org:30000 seems to be down 16:36 sfan5 mars: !up does not attempt IPv6, so it's actually working 16:36 mars ok 16:37 mars i found my server in the server list just now 16:37 mars so thanks 16:38 mars thanks a lot! very glad it's fixed now 17:50 p_gimeno I am getting too many giant caves (caves with enormous rooms where you typically don't see the other side), any idea what can cause them? I think it may have started happening after installing xtraores, does that mod generate giant caves? 17:50 Krock yes, there are mods which add more caves, others use existing ones 17:51 p_gimeno I want to stop having such giant caves, and trying to trace what is causing them 17:52 p_gimeno I'd like to know which mod can it be 17:54 Krock are you sure it's a mod? if so, grep for on_generate callbacks 17:54 p_gimeno Krock: no I'm not. It might also be the update to 0.4.16 which I believe is the version running on the server. Or the corresponding MTG update. 17:55 Krock I only remember of one change in the cave algorithm for mgv5,7? which was already 0.5.0-dev by that time 17:57 Krock if some mod makes use of the "large_cave_*" and "cave_*" gennotify flags, then it's generated by the engine 18:02 p_gimeno but triggered by the mod? 18:03 Krock no, the mod would then just use the flags to decorate/modify the cave 18:10 p_gimeno glooptest, that's another suspect 18:10 p_gimeno disabling xtraores didn't seem to make a difference 19:25 p_gimeno glooptest did seem to make a difference, except it doesn't make sense, there's nothing in on_generated that could cause such thing 19:26 p_gimeno if I'm looking for mods that change the mapgen parameters, what should I be looking for? 19:27 Krock the mapgen params would be changed persistently, so if you notice a difference by disabling a mod in the same world, then it can't be this case 19:29 crazyR I'm confused... im using a minetest 5.0.0 client to connect to my minetest 5.0.0 server but its kicking me for unsuported client 19:29 crazyR anyone got any ideas 19:29 GreenDimond Krock: Hey speaking of mapgen why cant I get register_decoration to work? 19:30 Krock GreenDimond: because you're using mgv6 19:30 GreenDimond Nope 19:30 GreenDimond Using v7 19:30 Krock crazyR: outdated server or client. there are several compat breaks 19:30 GreenDimond 5.0 client with v7 mapgen 19:30 GreenDimond and it isnt working 19:30 crazyR krock A mismatched client tried to connect from 19:31 Krock GreenDimond: try to use a very high density and then tweak the values down 19:31 GreenDimond Which one do I tweak to make it high density? 19:31 GreenDimond spread? 19:32 p_gimeno crazyR: you're not using 5.0.0, you're using 5.0.0-dev. That may change the format several times during development. Apparently the server and the client are using versions that differ in several commits, including one that breaks compatibility. 19:32 Krock offset = 1 should already spawn plenty of them 19:32 GreenDimond There is like zero doc on how the noise_params work btw 19:32 Krock noise_params are perlin noise parameters. they're the same everywhere 19:33 crazyR i didnt realise 5.0.0 and 5.0.0-dev had breaking changes.... 19:33 Krock > https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2584 19:33 crazyR thanks 19:33 GreenDimond Krock: Changing scale to 1 did nothing. 19:33 Krock crazyR: depending on which major features will be merged, there might be yet another protocol version which drops old 5.0.0-dev clients 19:33 GreenDimond All I can find is kelp. 19:34 Krock GreenDimond: this means that your decoration is filled with invalid data (if the mod gets loaded at all) 19:34 Krock ensure the node exists when you're registereing it 19:34 Krock i.e. depend on "default" 19:34 GreenDimond Wait 19:34 GreenDimond what 19:34 GreenDimond Why do I need default 19:34 GreenDimond Also, gist https://gist.github.com/GreenXenith/d61bb7a37718ae4895dd0abb9f2d42a8 19:34 Krock and register the decoration after the node definition 19:34 GreenDimond Yes I moved it to after the node def 19:34 GreenDimond Did nothing 19:35 GreenDimond And yes the mod is loaded 19:35 GreenDimond I can place the node manually 19:35 Krock depend on default because > default:sand < cannot be resolved otherwise 19:35 GreenDimond ahhhhhh 19:35 Krock 50% chance that it will solve your issue 19:36 GreenDimond Ayy 19:36 GreenDimond now it works 19:36 Krock lmao 19:36 Krock dat alien 19:36 Krock !next 19:36 MinetestBot Another satisfied customer. Next! 19:36 GreenDimond Ok new question 19:36 GreenDimond Is there any way to make a plantlike_rooted node have a texture spanning 2 nodes (tall) 19:37 Krock https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1144 19:37 Krock no, you can't 19:37 Krock cube is a cube. 1x1x1 m 19:37 GreenDimond Yes, but the plant itself. 19:37 GreenDimond I want the plant on top to be 2 nodes tall 19:37 GreenDimond but have a single texture 19:37 GreenDimond unlike kelp 19:38 Krock ehm.. why don't you set param2 to 32? 19:39 GreenDimond because then that just tiles the texture 19:39 GreenDimond I want it 2 nodes tall with a single texture spanning both 19:39 GreenDimond imagine tall grass but plantlike_rooted 19:39 Krock then try > tileable_vertical = false 19:39 Krock in special_tiles 19:39 Krock otherwise I have no ideas 19:40 GreenDimond hm 19:40 GreenDimond that produces 19:40 GreenDimond an.. interesting 19:40 GreenDimond result? 19:40 GreenDimond Certainly not the behavior I expected 19:41 GreenDimond it stretches the bottom pixel all the way up 19:41 Krock probably also not the intended use for this drawtype 19:42 crazyR anyone able to help me work out how to clone/downgrade to this commit: https://github.com/minetest/minetest/tree/81c06dea9b6b863e0c8f6a9c052a5cea3a130eab 19:42 crazyR git fetch origin 81c06dea9b6b863e0c8f6a9c052a5cea3a130eab <-- ive tried that but guthub doesnt allow it 19:42 sfan5 you need git reset for that 19:43 Krock git reset --hard DESTINATION_COMMIT 19:43 Krock and 000000 might wipe your clone 19:47 crazyR git reset --hard 81c06dea9b6b863e0c8f6a9c052a5cea3a130eab <-- this? says it could not parse object 19:48 crazyR am i right in thinking that the hash is the long string in the url? 19:49 blaise interesting 19:49 crazyR hey puzzlecube.... my server will be back shortly. been doing some maintainance. and made a little bit of a mistake lol 19:50 sfan5 crazyR: try git fetch origin first, then git reset again 19:51 crazyR nope no luck :/ 19:51 Krock it's just 30 commits but if you've got a really shallow clone, then you'll need to re-clone 19:53 crazyR it was a fresh clone.... 19:53 crazyR il remove and try again. 19:54 puzzlecube I am guessing you must have run git pull and then been confronted with the protocol version having been changed. If not then I am telling you that is my situation and initiative to come onto this. 19:56 GreenDimond Krock: So Minetest segfaults without an error when I try to place a node with plantlike_rooted and an animation with an aspect of 1:16 and a 256x image.. 19:56 Krock ¯\_(ツ)_/¯ 19:57 crazyR \o/ fresh clone allows me to do it :D thanks guys 19:59 GreenDimond ok so apparently minetest doesnt like w < h aspects when using huge images 20:00 Krock !next 20:00 MinetestBot Another satisfied customer. Next! 20:03 puzzlecube um, never mind my issue, seems that minetest didn't like running in the repository directory but upon switching directories it has fixed itself, weird. 20:07 Krock well, if builtin changes, but the binary doesn't then it's easily possible to get breakages 20:07 Krock they must be kept in sync 20:33 crazyR puzzlecube. Creatively Survival is back online .. 20:41 puzzlecube Oh goody! I shall come once I post the release of a new addition to my xdefault mod. Man I have too much time on my hands right now. :P 20:44 puzzlecube Now for an extreme change of subject, does anyone know the dependancies for building on Mac OS, have been building debian for a while now and just re vamped an old macbook I have. I apologise if this belongs more in #minetest-dev, went with the If in dowbt, post here montre though. Thanks! 21:00 mmuller rubenwardy, p_gimeno: thanks for your help earlier, got the "settings" thing all worked out. 21:00 rubenwardy Yw 21:33 mmuller so another question: why would two copies of the game compiled from the same source have different versions of ItemDefinition and ToolCapabilities when serialized? 21:33 Ingar cosmic radiation 21:34 Ingar or "earthrays" 21:34 mmuller yeah, I'd like to rule out other possibilities first ;-) 21:40 mmuller (like user error...) 21:42 hisforever I think I saw a mod that had more Advanced train engines? 23:27 Pilcrow182 is there a way to make holding shift NOT reduce a player's speed if certain conditions are met? I thought setting the 'sneak' variable to false in player:set_physics_override() would do what I want, but it appears I was wrong. 23:27 Pilcrow182 and incidentally, what does that sneak variable actually do? 23:31 marisag Hi everyone 23:34 Ruslan1 Hi MarisaG 23:35 MarisaG Hi Ruslan1 23:35 Ruslan1 MarisaG: where were you 23:35 MarisaG Just taking a break I suppose :) 23:36 Ruslan1 Ok 23:37 MarisaG Hows it been? 23:37 Ruslan1 Good 23:38 MarisaG Thats good 23:40 Ruslan1 MarisaG: I’m really wanna have server 23:40 MarisaG Oh? 23:41 Ruslan1 How to make server 23:41 Ruslan1 I have windows 10 23:41 MarisaG I dont have any free for life servers right now 23:42 Ruslan1 Ok 23:42 MarisaG I still have my regular servers of course 23:43 Ruslan1 Ok 23:44 MarisaG $14/month with first month free 23:44 Ruslan1 Can you make domain for me 23:45 MarisaG under the minecity.online domain? 23:47 Ruslan1 I want Ruslan1.minecity.online 23:47 MarisaG What IP is it? 23:47 Ruslan1 Where 23:47 MarisaG For your server, what is it's ip? 23:48 Ruslan1 I don’t have server 23:48 MarisaG Oh, you want to join my servers at the regular price? 23:49 Ruslan1 Yes 23:49 Ruslan1 What is your server name 23:49 MarisaG Oh ok. Go to https://minecity.online/HostSplash 23:49 MarisaG i can make your server Ruslan1.minecity.online 23:54 Ruslan1 Ok 23:55 Ruslan1 Wait I need mods 23:56 MarisaG I dont see a membership signup 23:58 Ruslan1 How 23:59 MarisaG At that link, https://minecity.online/HostSplash you need to select the hosting plan you want and how you want to pay