Time Nick Message 01:29 piesquared What’s the line(s) in minetest.conf to make your server reboot? 01:37 rubenwardy There's no setting for that, nor will there ever be 01:37 rubenwardy It's not minetest's responsibility to autorestart 01:37 rubenwardy Run Minetest as a service 01:37 piesquared Sigh.l. 01:38 rubenwardy Nor is scheduled restarts, use signals or a mod 01:38 piesquared Is there a way to make it autorestart? 01:38 rubenwardy Run Minetest as a systemd service 01:38 rubenwardy Autorestsrt meaning restart on a crash 03:44 * sofar cheers for systemd 05:06 * emacsomancer shudders at the name of systemd 07:18 drummyfish Hello, please could anyone tell me where I can find the player model? I am trying to create a custom skin and the camera view of player in game is limited, I can't look from the side etc. Or is the model generated by the game? 08:34 ChimneySwift drummyfish: the model is located in the models folder of the default mod, iirc it's at ~/.minetest/games/minetest_game/default/models/character.* or something along those lines, but it is supplied by default 08:35 drummyfish thank you :-) I had to set up a local server and observe myself from another window, this will make the work easier 10:43 deltasquared huh, what's up with minetest.write_json turning empty tables into null 10:44 deltasquared I'd probably check the structure on parse anyways, though I'd have preferred to keep empty tables present structurally as an extra "did the writer know what they were doing" check 10:58 deltasquared [i 10:58 deltasquared ... 10:58 deltasquared whoops 17:32 Krock Wuzzy: although "disable_ascend" sound weird for nodes where you would actually jump on 17:33 Wuzzy ?????????????? 17:33 Krock !!!!!!!!!!!!!!! 17:33 Krock https://github.com/minetest/minetest/pull/7688#issuecomment-429619841 17:33 Krock *sounds a bit weird 17:35 Krock thinking of an alternative is quite hard - so that slow/linear movement and abrupt jumps are both included in the meaning of the group name 18:37 johnnyjoy Is it possible to make clickable items with player:hud_add? 18:37 Krock nope 18:37 johnnyjoy Thanks. 18:37 Krock !next 18:37 MinetestBot Another satisfied customer. Next! 18:38 Krock Alternative: Show a formspec 18:38 Krock or if you want real clickable items: Add entities in the world 18:39 johnnyjoy I just want to make a small series of items, but mainly a chat widget with has tabs for different channels. 18:41 Krock You'd have to rely on chat commands and formspecs for that 18:41 Krock although showing chat information is still possible using HUDs 19:44 passant hi there, i'd like to request unicode support in the forum ... posting something containing ? actually raises a database error. 20:11 sfan5 passant: unicode is supported, just no emojis since mysql does not support them by default 20:23 passant sfan5, is there any hope that those emojis will be supported in the future? 20:24 sfan5 doubt it 20:28 passant how sad.