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IRC log for #minetest, 2018-10-15

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All times shown according to UTC.

Time Nick Message
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01:29 piesquared What’s the line(s) in minetest.conf to make your server reboot?
01:37 rubenwardy There's no setting for that, nor will there ever be
01:37 rubenwardy It's not minetest's responsibility to autorestart
01:37 rubenwardy Run Minetest as a service
01:37 piesquared Sigh.l.
01:38 rubenwardy Nor is scheduled restarts, use signals or a mod
01:38 piesquared Is there a way to make it autorestart?
01:38 rubenwardy Run Minetest as a systemd service
01:38 rubenwardy Autorestsrt meaning restart on a crash
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03:44 * sofar cheers for systemd
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05:06 * emacsomancer shudders at the name of systemd
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07:18 drummyfish Hello, please could anyone tell me where I can find the player model? I am trying to create a custom skin and the camera view of player in game is limited, I can't look from the side etc. Or is the model generated by the game?
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08:34 ChimneySwift drummyfish: the model is located in the models folder of the default mod, iirc it's at ~/.minetest/games/minetest_game/default/models/character.* or something along those lines, but it is supplied by default
08:35 drummyfish thank you :-) I had to set up a local server and observe myself from another window, this will make the work easier
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10:43 deltasquared huh, what's up with minetest.write_json turning empty tables into null
10:44 deltasquared I'd probably check the structure on parse anyways, though I'd have preferred to keep empty tables present structurally as an extra "did the writer know what they were doing" check
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10:58 deltasquared [i
10:58 deltasquared ...
10:58 deltasquared whoops
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17:32 Krock Wuzzy: although "disable_ascend" sound weird for nodes where you would actually jump on
17:33 Wuzzy ??????????????
17:33 Krock !!!!!!!!!!!!!!!
17:33 Krock https://github.com/minetest/minetest/pull/7688#issuecomment-429619841
17:33 Krock *sounds a bit weird
17:35 Krock thinking of an alternative is quite hard - so that slow/linear movement and abrupt jumps are both included in the meaning of the group name
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18:37 johnnyjoy Is it possible to make clickable items with player:hud_add?
18:37 Krock nope
18:37 johnnyjoy Thanks.
18:37 Krock !next
18:37 MinetestBot Another satisfied customer. Next!
18:38 Krock Alternative: Show a formspec
18:38 Krock or if you want real clickable items: Add entities in the world
18:39 johnnyjoy I just want to make a small series of items, but mainly a chat widget with has tabs for different channels.
18:41 Krock You'd have to rely on chat commands and formspecs for that
18:41 Krock although showing chat information is still possible using HUDs
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19:44 passant hi there, i'd like to request unicode support in the forum ... posting something containing ? actually raises a database error.
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20:11 sfan5 passant: unicode is supported, just no emojis since mysql does not support them by default
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20:23 passant sfan5, is there any hope that those emojis will be supported in the future?
20:24 sfan5 doubt it
20:28 passant how sad.
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