Time Nick Message 00:49 Helenah Is there a subgame where I can grab oak trees which are capable of fruiting? They are buggy in MineClone2. 04:04 NicWow Any good FFA (Free For All) Recommendations? 05:29 Guest43596 Yo Yo 12:50 timdorohin Hello everyone. I have a question: when i replace node using voxelmanip what happens with node metadata? 12:53 timdorohin i.e. if i replace chest with some other node, and after a while replace it back will items still be in a chest? 12:54 VanessaE nuked. 12:54 timdorohin ? 12:54 VanessaE set_node() will wipe out the meta, pretty sure vmanip will too 12:54 timdorohin ow shit 12:54 VanessaE that's why swap_node() exists. 12:55 timdorohin okay, is there a faster way to access node metadata (like voxelmanip is faster then get_node) 12:56 VanessaE that I don't know. 12:56 VanessaE I suppose not 12:56 timdorohin i'm trying to rewrite technic:forcefield 12:57 timdorohin usind metaballs algorithm, and without updating field every second 12:57 VanessaE well reading the force field generator's meta wouldn't be slow.. does the force field node itself have meta or something? 12:58 timdorohin so i'm trying to replace all nodes (not only replaceable) with forcefield, and preserve their type and meta in forcefield node meta, and replace them back when switching off field 13:00 timdorohin without continuous updates server survives even field with radius 300 13:02 VanessaE the original implementation seems over-complicated to me 13:03 VanessaE I mean, an ABM on the node that checks for a change of state (with a minimum time, to prevent flooding), and toggles the field or changes its radius... 13:03 VanessaE and the nodes themselves shouldn't need any meta. 13:03 VanessaE (if they have) 13:04 VanessaE the field nods 13:04 timdorohin ehm 13:04 timdorohin nope 13:04 VanessaE nodes** 13:04 timdorohin now they didnt have any meta 13:04 VanessaE ok 13:04 timdorohin i want them to contain meta about what node they replaced 13:05 timdorohin in current state forcefield cant replace solid block 13:05 VanessaE I don't think it was ever supposed to do that. 13:06 VanessaE and that's pretty consistent with force fields in fiction 13:07 timdorohin in current state when you dig any solid node at field border there is a some time for you to sneak inside field 13:08 VanessaE why not run an ABM on the field nodes, that checks for neighbors being in their right places, too? 13:09 timdorohin isn't abm is way too slow? 13:09 VanessaE not if you use a reasonable chance and interval, proper neighbors setting (air in this case), early exits wherever possible, and keep the checking code simple. 13:10 timdorohin field of 100 radius is >2000 nodes afaik 13:11 VanessaE but 100 radius is beyond the player-ABM ranghe 13:12 timdorohin tnt, technic laser blaster & other things can mess everything up 13:13 VanessaE a 100 radius field will still only have at most 3 mapblock section near the player, so round about 48x48 nodes to check. still over 2000 nodes of course, so set the chance to about 1/4 and check within a 1m range on each node. should get you a full field check within a couple of ABM cycles. 13:13 VanessaE isn't there engine/game features to handle tnt blasts? 13:14 VanessaE as for the laser...well...fix it :P 13:16 VanessaE anyways good luck 13:16 timdorohin thanks 13:23 timdorohin hmm... 13:25 timdorohin dunno how to get info about other machines in a technic network 13:25 VanessaE (have I mentioned that I dislike the force field gen in the first place? :P ) 13:26 timdorohin Why? 13:27 VanessaE precisely because they're slow, and don't really serve a useful purpose. 13:27 timdorohin My Stargate Atlantis on a underwater server was SUPER cool 13:27 VanessaE plus the force field texture is ugly as hell :P 13:31 Fulgen I'd consider them more useful if you couldn't hack yourself through them 13:31 Fulgen if you dig fast enough, you can get through it 13:31 timdorohin And i just now trying to rewrite it 13:32 timdorohin especially for eleminating that bug 13:32 VanessaE most of technic needs a major rewrite ;P 13:32 VanessaE :P 13:32 timdorohin s/technic/minetest/ 13:32 timdorohin we need to rewrite minetes using haskell 13:32 VanessaE well, I won't go THAT far... 13:33 timdorohin https://imgs.xkcd.com/comics/haskell.png 13:33 Guest43596 Any thoughts on a Cryptocurrency Tipbot? 13:33 Guest43596 in game 13:33 VanessaE but technic's so slow in so many ways, enough that I finally had to remove it from one of my servers. 13:33 VanessaE Guest43596: using what currency? not BTC I guess 13:33 Guest43596 Make a Minetest currency 13:33 Guest43596 Fork Litecoin change alogo 13:33 Guest43596 algo* 13:34 VanessaE better to fork DOge 13:34 Guest43596 Doge is scrypt 13:34 timdorohin VanessaE: until we implement multi-threading for lua we will face performance issues with mods... 13:34 VanessaE so it LTC. 13:34 Guest43596 Well you change all the paramas and generate a new genisis block, but besides the point 13:34 VanessaE timdorohin: and until then, I will take every effort to make fast mods :) 13:34 Guest43596 How doable is it ? 13:34 Guest43596 To have a ingame tip bot? 13:35 VanessaE Guest43596: not sure if it's doable -- there are ways to get data from the web into the game, but idk if there's a way to send data out 13:35 Guest43596 i run https://xcelr.org, and was thinking last night that it would be a good project to check out in my spare time 13:35 Guest43596 What about IRC can you link IRC to the chat? 13:35 VanessaE hm, good point 13:36 VanessaE though I had http in mind, not that there's a fundamental dihh 13:36 VanessaE diff* 13:36 VanessaE still, 13:37 VanessaE unless you're planning to make it proof-of-stake, it won't work... 13:37 Guest43596 Good point but even so thats not out of reach 13:37 VanessaE make it based on Minegeld :) 13:38 VanessaE !mod currency 13:38 MinetestBot VanessaE: Automats and currency [bank] by erwin.maximilian - https://forum.minetest.net/viewtopic.php?t=13871 13:38 VanessaE not THAT one dammit 13:38 VanessaE !mod currency and economy 13:38 MinetestBot VanessaE: Could not find anything. 13:38 * VanessaE kicks MinetestBot 13:38 VanessaE Dan Duncombe's currency mod. 13:39 VanessaE I use it on my servers, and I'm writing a slot machine mod, which uses that currency also 13:40 Guest43596 im gona take a look into it, im searching for a genesis block right now then im going to compile. Would be interesting to say the least if this happens to work! 13:41 VanessaE good luck. 13:41 VanessaE also, pick a name. 13:41 VanessaE :) 13:42 Guest43596 Will do, ill drop you a pm on the forums, with the github info if your interested 13:42 VanessaE nah, just discuss it her. 13:42 VanessaE here* 13:54 Guest43596 Reddcoin fork 14:13 timdorohin ZOMG TEH DRAMA: Minetest wiki says that voxelmanip don't remove node metadata 14:15 rubenwardy Correct, it directly sets node data and not meta 14:15 rubenwardy I guess there should be a quick way to do that too 14:17 timdorohin i want to save nodes meta, so this is good for me... 14:43 Helenah So... 14:43 Helenah Where do oak trees fruit? 14:44 Helenah Hiya VanessaE :3 14:48 timdorohin Working! Blow up mu reactor accidentaly, but reworked forcefield works! 14:53 timdorohin VanessaE: all works like a charm now 14:53 Helenah lisac_: Using oak trees? 14:53 Helenah Er... timdorohin 14:53 lisac_ lol 14:54 Helenah heh 14:54 timdorohin Helenah: wut? 14:54 Helenah I wanna know how well the mineclone2 oak trees fruit 14:54 VanessaE no idea. ask whoever made it. 14:54 timdorohin I'm talking about my modification to technic mod 14:54 VanessaE hi 14:55 Helenah hmm 14:58 timdorohin VanessaE: https://imgur.com/a/PK56ONb results of my hacky hack 15:01 Helenah VanessaE: I got a baremetal client that works better on my P4 system. 15:01 Helenah I ripped a load of stuff out of it 15:01 Helenah To make the game work 15:08 VanessaE Helenah: er, ok.. 15:09 VanessaE timdorohin: cool 15:11 timdorohin ZOMG, 21 sec starting time for field with radius 100 15:12 timdorohin But NO LAGS AFTER! 15:18 Helenah So... Lua claims I'm missing a bracket 15:18 Helenah Yet I've looked a thousand times now, the bracket it claims is missing is there... 15:20 VanessaE timdorohin: the field should be generated during globalstep, a little at a time (so it'd look like raising the shields around Odin's castle in one of the Marvel), to prevent that startup lag 15:20 VanessaE Marvel movies* 15:20 timdorohin VanessaE: Great idea! Thanks! 15:21 timdorohin VanessaE: also i think reactor can use riverwater, and field (optionally) can delete any normal water inside itself 15:21 VanessaE nope, it can't. 15:21 VanessaE (river water) 15:21 Helenah Even my IDE doesn't complain 15:22 VanessaE someone on one of my servers tried that the other day in fact. 15:22 Helenah Is Lua even a stable language? 15:22 timdorohin I mean add support for riverwater 15:22 VanessaE Helenah: find another angle -- it's probably not actually missing a bracket 15:22 VanessaE but something is confusing the parser to think it is 15:22 VanessaE like a misplaced "end" or comma 15:22 Helenah I'm only registering a node... 15:22 VanessaE pastebin? 15:22 timdorohin Sorry for my English, but it's not even my second landuage :-/ 15:23 Helenah and the node I added, the syntax looks the same... 15:23 timdorohin *language 15:23 VanessaE your english is fine. 15:23 VanessaE Helenah: past ebin your code 15:23 VanessaE pastebin it too,. 15:24 Helenah VanessaE: https://pastebin.com/WTVX9VPY 15:24 Helenah I'm just tryna add a basic block to the game just to test 15:25 VanessaE _doc_items_longdesc = "Crystal Block" 15:25 VanessaE missing comma 15:25 Helenah I found it too 15:25 Helenah thanks 15:26 Helenah Wow, didn't see that... 15:26 Helenah o.o 15:26 VanessaE missing or extra comma, "end", or ".." are the most common faults that'll make the parser throw a bullshit error message 15:28 Helenah Aaaah 15:28 Helenah I'll be aware of that for next time, thanks. 15:29 Helenah Btw, I haven't even learnt lua... 15:29 Helenah I just kinda... 15:29 Helenah got a coding concept 15:29 VanessaE dove in? 15:29 VanessaE :) 15:29 Helenah You can when you understand programming. 15:29 Helenah You can dive into a lot of languages 15:30 VanessaE that's how it was for me. 15:30 VanessaE I didn't know a math.floor() from an ipairs() 15:30 VanessaE got minetest, started modding, learned as I went along 15:32 VanessaE I mean I already knew how to code, but not a lick of Lua. 16:01 Helenah VanessaE: Sore :( 16:01 Helenah and I just wanna code! 16:28 Helenah Wuzzy: Hiya 16:28 Helenah You are the maintainer of MineClone2, right? 16:52 Helenah VanessaE: Any plans to add transparent piping to pipeworks? 16:52 VanessaE nope. 16:53 Helenah Could it be done though, and how come? 16:53 VanessaE not hard to do, but wouldn't serve any purpose 16:54 Helenah Why not? 16:54 VanessaE I mean, a pipe doesn't actually move water in the conventional sense (it'll be entirely by math when deltasquared is done), so there'd be nothing to show anyway 16:54 Helenah hmm 16:54 VanessaE so at most it would be an empty pipe, or one that looks full. 16:54 VanessaE that's why they have little windows on them (I think they still do anyway) 16:54 Helenah aaah 16:55 * Helenah gives VanessaE a cafe corretto with brandy and cinnamon 16:55 VanessaE mmm 16:55 VanessaE sounds good 16:55 VanessaE never had brnady 16:55 VanessaE brandy either :P 16:56 Helenah It's nice, though that depends on whether you like alcohol and how much volume of alcohol you like. 16:56 Helenah But I just use it "to flavour" 16:58 VanessaE when my husband was still alive, I'd get four sheets to the wind on special occasions. 16:58 VanessaE no fun to drink alone though 16:58 VanessaE so haven't had a drop since....mmm... April 2017 I think 17:00 VanessaE (that was the last time we had occasion to do so; he died in August 2017) 17:02 Helenah VanessaE: I'm so sorry to hear that. 17:02 VanessaE thanks. 17:07 Krock why are you talking about sad things? I came here to enjoy some funny stuff 17:07 VanessaE sorry. 17:08 Ingar alcohol kills 17:08 Krock life has a 100% mortality rate 17:08 Ingar Krock: it's that oxygen 17:09 Ingar one wif and you're addicted 17:11 timdorohin dihydrogen monoxide is the most toxic reagent. 17:11 timdorohin It corrodes almost all metals 17:13 Ingar but it dilutes ethanol 17:13 Krock good old DHMO 17:14 Helenah Krock: Like I said, I use it "to flavour" 17:14 Helenah It's people drinking shots of it that are killing themselves 18:05 timdorohin Eh... has no idea how to make one forcefield emitter to know about others, and how to group them... mb using digilines? Or there is some way to know about other machines connected to the same network in Technic? Technic api documentation is scarce... 18:08 VanessaE digilines is how I would do it, sure 18:08 VanessaE but, within technic, there's a table you can look at for that I think 18:08 VanessaE in machines/switching_station.lua 18:09 timdorohin Yea, reading this file already. 18:11 timdorohin Any way digilines is better, using it we can power emitters from independent networks... 18:44 Guest43596 Hey @VanessaE 18:47 VanessaE hi 22:09 Guest43596 Hey Vanessa you have a background with circuits? 22:09 VanessaE some 22:10 VanessaE why? 22:12 Guest43596 I run XcelR, it's a PoW Cryptocurrency, Will be rolling out ATM kiosks in January. Im working on a AirGapped Hardwallet, and need some insight. Looking for someone else to bring on and help,(Paid Position) 22:13 Guest43596 https://bitcointalk.org/index.php?topic=4765600 22:14 Guest43596 Twords the end of the thread are the 2 Prototypes we are building. 22:15 Guest43596 i saw on your website that you have tinkered around with electronics before 22:16 Guest43596 Prototype one is working off of a arduino nano, will eventually move to a custom PCB 22:17 VanessaE eh, I'll pass. 22:18 VanessaE I"m no good with modern stuff, just classic-era stuff. 22:18 jacky lol 22:18 VanessaE way out of my league now. 22:43 timdorohin Guest43596: use STM32