Time Nick Message 01:02 Silversword Αllɑh is doing 01:03 Tabmow Aⅼlah ⅰѕ ԁοіng 01:03 Tabmow ѕᥙn is ᥒഠt doing Αllаh is doing 01:10 Ritche15 Aⅼlah іѕ doiᥒg 01:14 IhrFussel Helenah: I hope you are aware that every Minetest server logs PMs by default...it's up to the server owner to read them or respect privacy (unless you are in Germany where it's unlawful to read foreign PMs outside of critical situations) 02:35 MinetestBot 02[git] 0412Me21 -> 03minetest/minetest_game: Stairs: Safer slab name check 13aafe31c https://git.io/fA8v1 (152018-09-03T02:34:56Z) 05:17 norkle hi all! 06:10 tsglove22 Allah iѕ doіng 06:15 aidalgol Well it's lame spam, but it's less obnoxious than the last wave of spammers. 10:34 of Ꭺlⅼah is dοіng 11:26 tesu14 Allɑһ ⅰs dоiᥒɡ 12:02 varesa24 Alⅼɑһ is dοiᥒɡ 12:02 varesa24 sᥙᥒ iѕ nоt dⲟіnɡ Allah іs ⅾഠіnɡ 12:02 varesa24 moon ⅰѕ not dⲟіng Aⅼⅼah is dоing 12:30 ChimneySwift I wonder if they're bots or just really sad people with too much time to waste 12:42 ErrantEgo14 Aⅼⅼah iѕ ԁoing 12:49 progysm "Just do it" 13:05 Ingar my arm build does not like luajit 13:06 Ingar (or the other way around) 15:40 nortoh21 Аllaһ іѕ dοiᥒɡ 15:45 ANAND I see... what are you doing then? :D 15:45 deltasquared hmm, what's the name of that fancy new ray trace type thing in 5.0, I can't find it in the diff log from 0.4.17.1 to HEAD (pulled earlier today) 15:46 ANAND Raycast 15:46 ANAND or minetest.raycast 15:46 deltasquared oh, ray *cast* 15:46 deltasquared that'd be why I didn't get it 15:46 deltasquared I was searching for raytrace heh 15:46 ANAND https://github.com/minetest/minetest/blob/a4f41e7bfc6c2d823eab1465258617cb033a452c/doc/lua_api.txt#L5336 15:47 ANAND sfan5, it'd be very useful if !api takes one string actually returns a link to a heading containing that string 15:48 ANAND e.g. !api Raycast would return the link above 15:48 sfan5 i'm too lazy for that 15:48 sfan5 PRs are welcome :) 15:48 deltasquared ANAND: I've found it now in my copy now I know what it's actually called, but cheers 15:49 ANAND lol 15:52 deltasquared now the other useful thing here which we /don't/ have yet to my knowledge is proper collision callbacks... my current hack of detecting an abrupt stop in get_velocity() (i.e. if one of .x/.y/.z suddenly reads zero) tends to raise false positives in 0.4.17. I wonder if that was fixed too 15:56 deltasquared that said, the mentioned false positive aside, I guess detecting deceleration (as measured from get_velocity()) would be more physically accurate for some things. 18:19 naos26 Aⅼⅼah is ԁoіnɡ 18:19 naos26 ѕuᥒ iѕ ᥒⲟt dοinɡ Aⅼⅼɑһ is dοiᥒɡ 18:19 naos26 mοoᥒ іs nⲟt doiᥒg Allɑh iѕ ԁоіnɡ 18:59 piesquared Is there anyone here that knows how digilines and luacontrollers work? I need some help.l. 18:59 piesquared *-l 20:07 schurig`` Lua controllers are simple, I once used one 20:07 schurig`` haven't found terribly many uses for it 20:08 schurig`` what is confusing you at http://mesecons.net/luacontroller/ ??? Because this is what I used to learn about the lua controller 21:06 Ingar I'm building on msys2 and I run into a cmake error. src/CMakeLists.txt:833 and :836, GETTEXT_DLL and GETTEXT_ICONV_DLL are the path where the DLL is and the install line fails because it expects the DLL. 21:07 Ingar why do I always run into funky shit like this :D 21:10 Ingar # to the rescue 21:26 Ingar make[2]: *** No rule to make target '../src/../../zlib125dll/dll32/zlibwapi.lib', needed by '../bin/minetest.exe'. Stop. 22:53 sur3 hi i get an error when i use setpos on an offline player, shouldnt that work anyway? 22:54 calcul0n nope, when a player is offline the player object is not usable 22:55 sur3 is there an other way then to set the position of an offline player? 22:56 calcul0n well, i'd say store that in some file and fix it when he comes back 22:56 Shara sur3: do it via register_on_joinplayer? 22:57 sur3 yeah that would be possible, but the game must store the position of players even if they are offline somewhere, isnt that data accessible from lua? 22:59 sur3 I mean set_player_privs seems to work for offline players for example.. 22:59 calcul0n it's stored in a per-player file in ~/.minetest/players, maybe you can just parse that 23:00 calcul0n not sure you're allowed to open it from a mod though 23:03 calcul0n also not sure it's a good idea :p 23:03 sur3 yeah probably not because there seem to be other player data backends than files as well ^^ 23:24 this Αⅼlɑһ ⅰѕ ⅾoⅰᥒɡ