Time Nick Message 00:02 paramat the only recommeded app is the official 'minetest for android phone' app 00:03 piesquared secure.trusted_mods = irc 00:03 piesquared irc.server = irc.freenode.net 00:03 piesquared irc.channel = ##PiSurvival 00:03 piesquared irc.nick = PiSurvival 00:03 piesquared So like that/ 00:03 MarisaG Yep 00:04 librebob[m] wow i keep typing apps 00:04 librebob[m] for some reason 00:04 librebob[m] i meant mods 00:05 piesquared Didn’t wrk 00:05 piesquared *work 00:05 MarisaG You have the other setup finished? 00:05 piesquared Hm? 00:06 MarisaG And of course the obvious of shutting down and restarting the server? 00:06 piesquared Yes. 00:06 MarisaG the minetest server, not the whole thing 00:06 piesquared Yeah, ik. 00:06 MarisaG Ok just a sec and I will tell you what else to check 00:06 piesquared How does setting up IRC2 with discord work? 00:07 MarisaG You have the luarocks installed? 00:07 MarisaG It doesnt as far as I know 00:07 piesquared Luarocks? 00:08 MarisaG the irc mod needs that 00:08 piesquared Um, not to my knowledge. 00:08 MarisaG what platform are you running on? 00:08 piesquared Linux 00:08 MarisaG Ok, you need these steps before it will work: 00:09 MarisaG # # On Arch Linux: # pacman -S lua51-socket # # On Debian/Ubuntu: # # Debian/Ubuntu's LuaSocket packages are broken, so use LuaRocks. # apt-get install luarocks # luarocks install luasocket 00:09 MarisaG grr let me paste it one at a time: 00:09 piesquared I’m Ubuntu. 00:09 MarisaG Oh makes it easier, let me copy the lines for that: 00:10 MarisaG apt-get install luarocks 00:10 MarisaG then 00:10 MarisaG luarocks install luasocket 00:10 piesquared It doesnt have to be in the MT folder? 00:11 piesquared Also, I’m no in the sudoers file, so if we can do gitclone... 00:11 MarisaG You need to do this to get the irc mod itself: 00:11 MarisaG cd && git clone --recursive https://github.com/minetest-mods/irc.git 00:11 MarisaG And no, the IRC mode needs luasocket 00:12 MarisaG I dont think you can set it up if you dont have root access at least temporarily 00:12 MarisaG Who is doing your hosting? 00:13 piesquared Mesecrafted01 00:13 MarisaG hmm 00:15 piesquared He is on discord, but i dont have access to discord. (Dont ask.) (no, I’m not banned) 00:15 MarisaG They can probably set it up for you or at least give you sudo rights for a few minutes 00:16 MarisaG Thats why I let people have root/sudo access on my servers :( 00:16 piesquared You shouldn’t, really. 00:16 MarisaG They are dedicated 00:16 MarisaG Noone else can see them and vide versa 00:21 piesquared Also, i have a moderator that want translator mod for Russian... do you know any good ones? 00:24 MarisaG Nope, no clue about russian :( 00:30 piesquared Hm. Any good translators? 00:33 MarisaG maybe spanish, i dont know :/ 00:59 MarisaG Didnt ask today LOL 01:00 MarisaG But is anyone interested in a free Minetest server running on a Ubuntu host with 2GB ram, 50gb SDD, and 1gbps network speed 01:01 MarisaG oh, its a dedicated server, not just a partitoned server with multiple members on the same server 01:03 MarisaG Im looking for friends and like to do a good deed ;) 01:18 piesquared YES 01:18 piesquared I AM 01:18 piesquared My server has crappy internet x 50 01:18 piesquared MarisaG: Let’s talk. ™ 01:19 MarisaG Cool! 01:19 MarisaG Can I pm you? 01:22 MarisaG hmm :( 01:24 piesquared Yes, you can 01:25 piesquared And, i am new to this, so, you may have to explain how to get the server stuff from my server to yours... wait... it just started, ill redo it. XD 01:25 MarisaG ok 01:25 MarisaG good idea :) 01:37 Quiark minetest, but in 4D #morningideas 04:11 Quiark I think I need help with farming - my plants don't grow past the first stage :( 06:57 ChimneySwift Quiark: do you have water near your plants? 07:01 Quiark Not sure if close enough but soil did form there 07:06 ChimneySwift definitely wet soil? if that's not it it might be because they don't grow while the chunks are unloaded, try standing around for a bit 07:06 ChimneySwift also they need light to grow if it's underground 12:22 jan6 hello, does anybody know how am I supposed to retrieve technic's battery box charge via digiline? 12:24 jan6 nevermind, it was just a bit unexpected use 15:47 fasm Hi 15:47 fasm Are there any explosion proof materials? 15:47 twoelk clouds 15:48 twoelk not in inventory though iirc 15:48 fasm only clouds? 15:48 fasm i'm trying uunbreakable mossycobble from maptools 15:49 fasm it's not very unbreakable 15:49 twoelk there might be the old admins tools mod 15:49 twoelk and the one ore other mod adding bedrock 15:52 fasm twoelk: just tried it, cloud blew right up 15:52 twoelk :-( 15:54 fasm https://wiki.minetest.net/Category:Explosion-proof hm 15:54 fasm dont fancy using any of these for building :P 15:55 twoelk ah yes, explosions should respect protection 15:56 fasm it's kind of a ffa private world with looting 15:57 twoelk you would have to start your singleplayer map in server mode and then join with a second client 15:57 fasm it's not a singleplayer map 15:57 fasm it's a server 15:57 twoelk ah 15:57 fasm but i'm not too keen on using protection 15:58 fasm kind of defeats the point of my game if there's no risk 15:58 fasm of course i could protect 6 areas immediately around 15:58 fasm unless it would explode through the wall, leaving it intact, which i guess it probably will 15:59 rdococ how would I stretch a 2:1 texture over one node face? 16:52 AspireMint rdococ, for me this works: tiles = { "base.png^[combine:32x16:-8,0=my32x16image.png:0,16=base.png" }, base.png can be anything (will be not visible) 16:53 rdococ hmm, interesting 16:53 rdococ well, I decided to use two nodes 18:26 Alexand{er|ra} I'm going to try to section off parts of the map to create "alternate dimensions". Is it possible to use different C++ map generators on different sections of the map, such as v5 in one area and v7 in another? 18:27 Alexand{er|ra} I'm guessing it's not possible. 18:28 Alexand{er|ra} I'm guessing I'm going to need to use singlenode and learn how to build map generators from scratch in Lua. 18:28 Alexand{er|ra} It'd be awesome if I'm wrong though. 19:48 paramat Alexand{er|ra} "Is it possible to use different C++ map generators on different sections of the map" not possible 19:52 Krock ^ not with an engine modification 19:52 Alexand{er|ra} paramat: Drats. That's what I figured, but it never hurts to check. 19:53 Alexand{er|ra} I guess I've got to learn how to use noise and such to create decent terrain from scratch. 19:54 Krock -> LuaJIT + Lua Mapgen 19:56 Alexand{er|ra} "Lua mapgen" is learning to do it from scratch as I said. As for LuaJIT, if I understand what it is correctly, I can't make it a dependency of my project. Some will use it, some won't. 19:57 Krock Those who don't will surely suffer 19:58 Alexand{er|ra} Joy. 19:58 Alexand{er|ra} Maybe I should do something simple and mostly flat then. 19:59 Alexand{er|ra} Hopefully that can be relatively fast for everyone. 20:03 Krock no matter how complicated it'll be. iterating through the mapblock will take you some time (>= 50ms) 20:03 Krock s/mapblock/mapgen chunk 20:05 Krock funny though that the current method is faster than passing the VManip data from C++ directly to LuaJIT using FFI 20:06 Krock data[vi] vs data[vi].param0 20:08 piesquared Krock, can you make a separated version of the wold anchor in technic? 20:08 Krock wah 20:08 piesquared One that will run without technic. 20:09 piesquared World anchor. For my server. 20:09 piesquared I dont want technic, but I want that. :ap 20:09 piesquared *:P 20:09 Alexand{er|ra} Slow either way then. Lovely. And if I recall, LuaJIT isn't used in official Minetest for a reason, so relying on users to have it seems like a bad idea. 20:10 Alexand{er|ra} Maybe I should give up on alternate dimensions. 20:10 Krock no idea how that world anchor works but the code seems quite portable. https://github.com/minetest-mods/technic/blob/master/technic/machines/other/anchor.lua 20:11 Alexand{er|ra} It'll be nice if/when Minetest actually supports multiple dimensions via separate map files. 20:11 Krock > And if I recall, LuaJIT isn't used in official Minetest for a reason, 20:11 Krock https://github.com/minetest/minetest/blob/master/cmake/Modules/FindLua.cmake#L4 20:12 piesquared So, I could put that in my mods folder and have WO? 20:12 Krock WO = ? 20:12 piesquared World anchor. 20:12 piesquared (Honestly...) 20:13 Krock Yeah, new mod and then try&error loading it 20:13 Krock maybe check for dependencies and whether there are technic functions called 20:14 piesquared Yknow, someone should just make a forceloader. 20:14 Alexand{er|ra} Wait ... So LuaJIT is in Minetest but disabled by default? That's really strange. 20:14 Krock Alexand{er|ra}: did you even read that line? 20:14 piesquared Makes it load the blocks within x y z 20:14 Alexand{er|ra} So are there any disadvantages to enabling it? 20:15 Alexand{er|ra} Krock: Oops, not well enough, it seems. 20:15 Alexand{er|ra} I glanced. 20:15 paramat lua mapgens without luajit are not particularly slow 20:15 paramat but each mapchunk will take maybe 500ms to generate 20:15 Krock paramat: they're horribly slow, especially on nested loops 20:16 Krock table indexing might also take some more time, but I'm not sure about that point 20:16 paramat so you get some server lags that can be a problem for multiplayer 20:16 Alexand{er|ra} So pretty much anyone that doesn't explicitly disable it will have it available. So why was LuaJIT brought up then? I'm very confused. 20:16 paramat so lua mapgen is borderline unusable on a server 20:17 Krock Alexand{er|ra}: http://luajit.org/performance_x86.html 20:17 paramat luajit often runs out of memory when using a lua mapgen 20:18 paramat alternatively you could pre-generate areas in a world then disable lua mapgen when players are playing 20:19 paramat luajit has a memory usage limitation 20:19 Alexand{er|ra} Okay, so LuaJIT needs to be *disabled* to use a Lua-based map generator due to memory issues? 20:19 paramat possibly 20:20 paramat make sure to use the memory optimisations i explain in the news subforum 20:20 paramat a simple well written lua mapgen can probably work with luajit 20:21 Alexand{er|ra} Yeah, I was going to make sure to check out that topic again. 20:21 Krock never had memory issues while developing my mapgen 20:21 Krock dunno why other mods perform so bad in the memory management there 20:21 Alexand{er|ra} Okay, so I need to optimise and also keep it simple, and *maybe* it'll work. Got it. 20:22 Krock and *most likely* it'll work 20:23 piesquared Oii, the IRC mod has a bug... 20:23 Krock and if you're pushing the limits, then it's quite easy to do some optimizations to reduce the size of a cached table (for example) by saving integers/doubles instead of strings 20:23 Krock or to re-use allocated tables 20:52 piesquared How do i do a search of all files in ssh on ubuntu? 20:53 Krock hackerman version: tree | grep "filename" 20:53 Krock else, use file -type f 20:53 Krock s/file/find/ 20:54 piesquared Thanks. Lost MT mods on my server 20:55 Krock one does not simply execute sudo rm -rf in a directory