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IRC log for #minetest, 2018-07-23

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All times shown according to UTC.

Time Nick Message
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04:08 tune how do I enable noclip and stuff in my singleplayer world?
04:09 tune okay, /grant singleplayer fly worked
04:11 tune weird, the void kills me whether I'm creative or not
04:11 tune thought maybe I could fly to the nether
04:22 lumberJ you probably need to disable damage in the main menu
04:22 lumberJ creative doesn't effect the damage system, just your inventory
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05:12 tune got some weirdness trying to add mods to mineclone2. might have to start from scratch
05:13 lumberJ adding mods to games other than minetest_game can be tricky
05:14 lumberJ particularly those which depend on other mods from within that game
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07:11 Ruslan1 Hello
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09:47 LMD Hello Ive got a question about "minetest.get_craft_recipe(output): returns input"
09:48 LMD what if ive got for instance sticks : I use minetest.get_craft_recipe("default:stick") How to get resulting amount of sticks(4) ?
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10:15 MinetestBot [git] Hawk777 -> minetest-mods/mesecons: Let things fall behind movestones (#421) f61b1af https://git.io/fNlAR (2018-07-23T10:14:05Z)
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10:17 * deltasquared does some flamegraph profiling while FPS limited by long viewing range: https://ptpb.pw/trVR.svg
10:17 deltasquared I should probably do that again with the client separated to get a better look at that.
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10:55 LMD How did ya do that ?
10:55 LMD Did you change MT or LUA ?
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11:02 MinetestBot [git] SmallJoker -> minetest-mods/mesecons: Check protection on microcontroller programming (#420) 5a0492b https://git.io/fN8e2 (2018-07-23T11:00:59Z)
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11:15 LMD "11:47:48 - LMD: Hello Ive got a question about "minetest.get_craft_recipe(output): returns input"
11:15 LMD 11:48:39 - LMD: what if ive got for instance sticks : I use minetest.get_craft_recipe("default:stick") How to get resulting amount of sticks(4) ?"
11:16 LMD Okay - problem solved : returned table.output works
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12:50 MinetestBot [git] AntumDeluge -> minetest-mods/mesecons: Add 'settingtypes.txt' (#350) 334400a https://git.io/fN8IA (2018-07-23T12:48:34Z)
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12:55 MinetestBot [git] numberZero -> minetest-mods/mesecons: Fix Luacontroller’s print() (#422) d4e05f3 https://git.io/fN8LG (2018-07-23T12:53:32Z)
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14:21 Andrey01 what does next error mean: attempt to index field '?' (a nil value) ?
14:21 Andrey01 I have never seen so error before
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14:55 fireglow !mod currency
14:55 MinetestBot fireglow: Automats and currency [bank] by erwin.maximilian - https://forum.minetest.net/viewtopic.php?t=13871
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15:05 Raindsum Hello
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15:25 Andrey01 and btw, anybody can explain me please when '.' symbol should be written in index, and when '[ ]' should be written?
15:26 Andrey01 i know '.' should be written when the index is string, and '[ ]' should be written when the index is number
15:27 Andrey01 however, when i have integer key in a table and i try to write '[ ]' in index it doesn`t work, but with '.' it works! why so?
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15:30 sfan5 a["b"] is equivalent to a.b
15:30 sfan5 so if you have a string constant as index you can use .
15:30 sfan5 in all other cases use []
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15:35 Andrey01 similar error happened when i tried to link to one of "pos" table keys (returned from minetest.get_pos() method) and it required to write '.', but keys were integer
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15:48 Kat ##minetest-ctf
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16:25 Andrey01 why does in-game menu installer expose all packages mixed? I think it should expose in same order as in content.minetest.net
16:25 Andrey01 because it is impossible to find new packages there
16:25 Andrey01 and btw, devs, are you going to add new Mob API for Minetest?
16:26 Andrey01 and also to add new mobs there?
16:26 Andrey01 in 5.0.0
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16:27 Andrey01 i think you should add new mobs because the game really looks like unalively
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16:35 twoelk a real mob api is said to probably not be scheduled for the big five - but there will be fireflies and butterflies :-P
16:36 twoelk by new mod api and new mobs what where you thinking of?
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16:46 * twoelk thinks there are quite enough monsters for minetest
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17:07 IhrFussel !tell Andrey01 My server has 30-35 different mob types and I even removed some mobs from various mods ... so no, MT doesn't need more mobs IMO ... or you mean MTG?
17:07 MinetestBot IhrFussel: I'll pass that on when Andrey01 is around
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18:40 LMD !tell Andrey01 I think he meant MTG.
18:40 MinetestBot LMD: I'll pass that on when Andrey01 is around
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19:23 MinetestBot Andrey01: Jul-23 17:07 UTC <IhrFussel> My server has 30-35 different mob types and I even removed some mobs from various mods ... so no, MT doesn't need more mobs IMO ... or you mean MTG?
19:23 MinetestBot Andrey01: Jul-23 18:40 UTC <LMD> I think he meant MTG.
19:24 Andrey01 IhrFussel, i meant to add new mobs for MTG
19:24 Andrey01 devs, might you add them in 5.0.0?
19:24 Andrey01 i can make models for new mobs and textures
19:26 IhrFussel I doubt that they will add real monsters/animals in MTG and even if they do, it will be the most basic ever ... only a mob API is planned AFAIK
19:27 IhrFussel I think even just a NPC API for now and it's planned for 6.0.0 last I heard
19:27 Andrey01 for example, add some animals (cow, deer, bull, birds...), insects(spiders, caterpillars...) and some monsters
19:27 Andrey01 i would like to hear from developers what they think about it
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19:30 Andrey01 if i would be a developer, i would rather add some of them
19:31 IhrFussel Andrey01, https://github.com/minetest/minetest/pull/6348 (abandoned for now)
19:31 Andrey01 are there any devs here?
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19:33 IhrFussel Some of them are in this channel (you should recognize their names since they are the same as in the forum)
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19:35 Andrey01 devs, are you going to add new mobs at once? or have you abandoned this idea?
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19:38 IhrFussel If you want someone to pay attention you need to ping them
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20:01 Techy5 I have a question...
20:07 sfan5 you should probably ask it then
20:07 Techy5 I'm working on my huckleberries PR. I needed to use nodetimers for berry regrowth, but nodetimers are already utilized by leafdecay. What should I do?
20:08 Techy5 leafdecay overrides on_timer
20:10 Techy5 All I can think is to either try to combine the two (which would require a custom leafdecay function), or use minetest.after.
20:10 LMD I think it would be a good idea to add more content in MTG. Else, most people think : MC comes with a bunch of features, and in minetest I need a mod to even have no flat torches ?
20:10 LMD - citing some people
20:11 LMD MTG should be PLAYABLE.
20:11 LMD Which it is NOT without mobs.
20:11 LMD When we started playing MT
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20:12 LMD we wondered whether mobs would spawn in the night
20:12 LMD But nothing came
20:12 LMD nothing
20:12 LMD nothing
20:12 LMD and
20:13 LMD so we thought, umm - there are no mobs here. Took us a while to realize what is included in MTG, and what we have to add using mods & (sub)games
20:13 LMD OH, a even BETTER proposal : (trumpet sounds)
20:13 LMD wait for it
20:13 Cornelia Techy5: get a reference to the old on_timer function and wrap it in your own
20:13 LMD here it comes
20:13 Techy5 The goal is to keep the default game lightweight and simple. 0.5 even comes with a content browser.
20:14 LMD : Include SEVERAL (sub)games by default ! Id recommend LOTT and MCL2 as a good start.
20:14 sfan5 Techy5: that's not easily solvable since there can only be a single node timer, minetest.after won't work either since that doesn't persist
20:14 Cornelia Techy5: i.e. `local function my_on_timer(): old_on_timer(); my_logic(); end`
20:14 Cornelia Or something like that.
20:14 Cornelia My Lua is rusty.
20:14 LMD @Techy5 : I think thats a bad goal, as we have to present THE best of MT, as youd do in a introductory video
20:16 Cornelia You can even check if the existing on_timer is nil or not. If not, then execute. Otherwise, ignore.
20:20 Shara I am wondering why bushes need leafdecay...
20:20 Techy5 Why would they not?
20:20 Shara Well, unlike trees they are not left floating far above players heads
20:21 Techy5 hmm
20:21 Shara (I'm Ezhh by the way, in case you didn't know)
20:22 Techy5 ok
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20:23 Shara leaf decay for trees makes a lot of sense, because otherwise you get floating leaf clouds where players couldn't be bothered to remove them... they want the wood, not the leaves afterall.
20:23 Shara But you don't really harvest bushes for wood, plus the leaves are low level, either on the ground or just above... so that's weird
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20:25 Techy5 sfan5: What do you mean when you say minetest.after 'doesn't persist'?
20:26 sfan5 if you restart the server, a pending minetest.after won't be run
20:32 sofar you can use my (optionally persistent) timer mod for that, if needed
20:33 sofar https://github.com/minetest-mods/timer
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20:49 Techy5 Currently, my plan is to implement a custom on_timer function. If 'elapsed' is less than a certain value, execute a leafdecay function, otherwise execute berry regrowth.
20:54 Shara Techy5: better to wait on paramat's response to my question in the PR.
20:55 Shara I suspect leafdecay was only added to bushes because "why not?" instead for any more meaningful reason.
20:55 Techy5 okay.
20:55 Shara instead of*
20:55 Shara He was the one who added them to leafdecay, so would like to get his reasons because we decide on a more complicated approach.
20:57 Techy5 Sigh. I don't like having to name a node 'default:huckleberry_bush_leaves_with_berries'.
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21:01 Shara Heh, yes, it is a bit crazy. I guess I'm wondering if we need the _bush part afterall, because there is no tree version in this case
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21:03 Techy5 No, there isn't. The schematic could still have _bush, but leaves, stem, etc. really don't IMO.
21:04 Techy5 unless there are going to be huckleberry trees, lol
21:04 Shara Don't give us ideas :D
21:07 Shara You picked something definitely not as straight-forward as it first seemed for your first PR
21:08 Techy5 Haha.
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22:13 Techy5 What are the offset, spread, octaves, and persist noise parameters? What do they do?
22:17 Shara lua_api.txt has a section on Noise Parameters.
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22:17 Shara That's probably the best place to start if you want to understand it
22:22 Techy5 Thanks.
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22:58 Natechip im using the advanced trains mod, can anyone tell me why this command will not open both Japanese Train doors when in the ATC controller? B0 W OR OL D10 OC D1 R SM
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23:46 johnnyjoy I have an odd question. I would like to cancel the generation of a blocks selectively using lua. Does anyone know if that is possible?

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