Time Nick Message 00:18 tune games are basically modpacks aren't they? how do I see a list of mods in a game? 00:19 tune also, can I enable minimaps on my server without restarting it, or do I have to restart it and edit a config? 00:23 Sires hello 00:23 tune okay finally found it 00:23 Sires first 00:23 Sires u gotta restart it afaik 00:24 Sires !wiki Games 00:24 MinetestBot "With 02Minetest you can run and play games (previously called “subgames”), which are complete playable interactive experiences." - http://wiki.minetest.net/Games 00:24 tune can I edit the config, then restart it later and it'll work okay? that way I can edit before I forget but not take the server down while people are playing 00:24 Sires yep, the config will still be there 00:24 Sires edit now or else you'll forget probably :P 00:24 Sires if you say so 00:25 Sires you found the game mods? 00:26 Out`Of`Control tune: in game write /mods 00:26 Sires I guess they already found 00:28 tune Out`Of`Control: ah cool, thank you 00:28 tune yeah I'm using mineclone2 and I wanted to see which mods were in it 00:28 Sires oh 00:28 Sires also 00:29 Sires When you select the world 00:29 Sires and click at the configure button 00:29 Sires the last "modpack" 00:29 Sires will be called 00:29 tune I'm playing on a dedicated server, so I've never done any graphical world selection 00:29 Sires Subgame Mods 00:29 Sires oh 00:29 tune (my own dedicated server) 00:29 Sires you can always /mods then 00:29 tune yep, that's good to know 00:30 Sires /mods will show all mods 00:30 Out`Of`Control tune: in debug you can see what mods load or fail to load 00:30 Out`Of`Control debug.txt 00:30 Sires to list the mods of the subgame mineclone you can try ls .minetest/games/mineclone2 00:30 Sires ls ~/.minetest/games/mineclone2 00:30 Sires * 00:31 tune do I want enable_minimap = true in the server config or is it something else? 00:32 tune I'm looking through the example config on github but I might be in the client section and I don't know if it's different 00:32 Sires if you want to be able to use minimap in your server then do it 00:32 tune yeah, that's what I want. thanks 00:33 Out`Of`Control what version? 00:33 tune version? of minetest? 00:34 tune hopefully the latest, just got it from the arch repos 00:34 Out`Of`Control yes 00:34 tune minetest-server 0.4.17.1-1 00:34 Out`Of`Control k 00:36 Out`Of`Control tune: in example look for lines after "# Server / Singleplayer" 00:42 tune I did that for my initial config yesterday, but I thought it'd be faster to search minimap this time 00:42 tune but yeah good idea 00:42 tune ugh the minimap thing didn't work 00:43 Out`Of`Control that line is for client 00:43 tune I see 00:43 Out`Of`Control tune: join game press F9 to enable minimap 00:44 tune yeah it's disabled by the server, though, I'm trying to enable it 00:44 tune on my server 00:44 tune enable_minimap = true didn't work, f9 still says it's disabled 00:44 paramat i think minimap is disabled serverside in survival mode, enabled in creative 00:44 Ruslan1 Hello 00:45 Out`Of`Control works fine on my server 00:45 Out`Of`Control its a survival server 00:45 paramat oops i'm thinking MT 5.0.0 :) 00:46 Out`Of`Control paramat: so on 5.0 its off by default in survival? 00:46 paramat yes so i'm wrong for 0.4.17 00:46 Out`Of`Control i have to open bug 00:46 paramat OOC yes 00:46 Out`Of`Control there has to be option to enable in survival 00:47 paramat because in 5.0.0 it zoom now loads distant world too, so has to be carefully controlled serverside 00:47 tune is it a balance thing? I can view coords with f5 already, it just sounds nice to see a minimap 00:47 Out`Of`Control i see you can load huge area 00:47 paramat it is usable in survival if the server allows that, see the MTG binoculars mod 00:48 tune how do I make the server allow it? 00:48 paramat tune in 5.0.0? 00:49 tune no 00:49 Out`Of`Control tune: you get error in client? 00:49 tune 04.17.1-1 I believe 00:49 tune yeah on my server, pressing f9 says the server has the minimap disabled... 00:49 Out`Of`Control there is no line with minimap in my config 00:50 tune it is weird because it's set to true in the example config, which I think shows default settings 00:50 paramat hm my head's stuck in 5.0.0 land, not sure what happens in 0.4.16/0.4.17 00:50 tune I wouldn't mind playing a newer version, but the one in my repos was 0.4.17 and I already got a few friends to download that version 00:51 tune so am I screwed on the map thing? I'm getting confused here 00:51 Out`Of`Control as far i know 5.0.0 is not out yet 00:51 tune okay 00:51 paramat correct 00:52 Out`Of`Control tune: do you have any line with minimap in config? 00:52 tune yes 00:52 tune enable_minimap = true 00:52 Out`Of`Control remove it 00:52 tune feels like I'm repeating myself here a lot 00:52 tune it wasn't there before and there was still an issue 00:52 tune I _just_ added it 00:52 Out`Of`Control its for client, not server 00:52 tune okay 00:53 Out`Of`Control tune: can you paste your config i compare with mine 00:53 tune I guess. It's extremely short. I didn't have a default one so it's written from scratch. 00:54 tune bhttps://paste.debian.net/plainh/b41d096a 00:55 paramat ugh nevermind what i wrote i actually got zoom confused with minimap ... :) 00:55 Out`Of`Control tune: ok you miss like tons of lines 00:55 tune yes, there wasn't a default one, but as far as I know, default values are assumed for anything not in there, so I don't see it mattering much 00:55 Out`Of`Control my config has 100+ lines 00:55 paramat everything i wrote was for zoom 00:56 Out`Of`Control paramat: cool. zoom is off for default players 00:57 Out`Of`Control tune: what if you add creative_mode = false 00:57 tune I can zoom, not that that is related to minimap 00:57 tune that's a default setting, Out`Of`Control 00:57 tune we're definitely in survival 00:57 tune health, food, mobs, dying 00:58 tune I'll give it a go, just to say I did it... 00:58 tune Yeah, same message. "Minimap disabled by server" 01:00 Out`Of`Control tune: https://paste.debian.net/1034709/ minimap works fine on my server 01:01 Out`Of`Control tune: you can try add all then disable one by one 01:01 Out`Of`Control lol 01:01 paramat oh, what MTG version are you using? 01:02 Out`Of`Control 0.4.16 01:02 tune I see mention of movement speed fast. Is there a way to sprint? 01:02 paramat sorry, tune 01:02 tune My friends and I were annoyed by that 01:02 tune what is MTG? and I'm on 0.4.17 of minetest 01:03 paramat MTGame 01:04 tune is that just referring to minetest itself or something else? 01:04 Out`Of`Control paramat: is there an option in 5.0.0 to force mod X load as last one? 01:04 paramat minetest game 01:05 paramat make sure to use MTGame 0.4.17 with MTEngine 0.4.17 01:07 tune both my client and server are the same version 01:07 tune most of my friends got the game from the arch repo so they should also be matching 01:07 tune and then one got it from the official site on windows 01:07 Out`Of`Control tune: you use mineclone probably its old version. 01:08 Out`Of`Control modpack mineclone 01:08 paramat oh of course you're using mineclone, sorry, nevermind MTG then 01:08 paramat mineclone might be disabling minimap for some reason 01:09 paramat it may require an item to use it (in survival) 01:09 tune ah okay 01:11 paramat maybe ask in the forum thread 01:12 paramat "is there an option in 5.0.0 to force mod X load as last one?" don't think so 01:12 tune Out`Of`Control: thanks for posting your config btw, I'm gonna try to tweak movement speed and give people fast privs now. we were all sad about movement being slow 01:14 tune yeah, that feels pretty good with your settings 01:14 tune can I tweak speed/range of item pickups? that also felt annoyingly sluggish 01:14 Out`Of`Control yes 01:15 paramat looks like it, see http://repo.or.cz/MineClone/MineClone2.git?a=search&h=HEAD&st=commit&s=minimap&.cgifields=sr 01:17 tune how do I tweak pickup speed/range 01:18 Out`Of`Control you can tweak only range 01:18 Sires hardcoding may work to tweak speed as well 01:19 paramat yes so in MC2 in survival you need to craft an empty map item, then rightclick it to make it active, then minimap can be used 01:19 paramat the crafting requires paper and a compass 01:19 Sires huh 01:20 Sires is this feature available in minetest 0.4.17? 01:21 paramat yes i think the MC2 mimimap l;imitation will work with 0.4.17, which is why you get 'minimap disabled by server' shown 01:21 Out`Of`Control movement_speed_walk = 4.5 01:21 Out`Of`Control movement_speed_fast = 7.5 01:22 Out`Of`Control tweak 2 numbers. But i don't know if it would work as you use custom modpack tune 01:23 Out`Of`Control tune: block_send_optimize_distance = 2 is for range i guess 01:24 paramat tune MC2 map/minimap code is here http://repo.or.cz/MineClone/MineClone2.git/blob/HEAD:/mods/ITEMS/mcl_maps/init.lua 01:32 tune yeah I tweaked the movement speed and that worked, I just want to tweak picking up dropped items now 01:32 tune not sure that block_send thing is what I want 01:37 paramat 'block_send_optimize_distance' is an optimisation that reduces block sends from server to client, best to leave it at default 01:38 paramat MC2 probably has a MC-like auto-pickup feature created by a mod, so you'll have to alter the game's lua code to speed that up 01:42 tune ah okay 03:02 Pandalover69 Hey i have a question, How do i create a server im using an android phone and i have no idea how to create or host a world and ive looked how to do it many times and not getting a result. 03:45 tune one of my friends is getting a message that he doesn't have privileges for fast mode, but another friend can use it fine. any reason different people would have different privileges? and how can I adjust that per-person? 03:45 tune I'm wondering if it's to do with account creation / player file being made before I changed the config 03:45 tune and I'm an admin so I could always use fast mode 03:47 tune I see I can use /privs on people to check their privs, but not sure how to modify them 03:47 tune nvm figured it out, needed /grant 03:47 tune help command is pretty good, didn't take that long to figure that out 07:03 Alexand{er|ra} Is there a way to get images drawn in a formspec to be drawn *over* list slots instead of under them? 07:20 fireglow !mod sponge 07:20 MinetestBot fireglow: Sponges [sponge] by aximx51v - https://forum.minetest.net/viewtopic.php?t=4642 07:36 Astrobe minetest.get_day_count() returns 1497919497 on the first day of a new world? 07:44 [k00l]shamoanjac hey, what mod folders does the server send to the client? 07:45 Astrobe essentially media files, I think 07:46 [k00l]shamoanjac so, textures/, sounds/ and models/, right? 07:48 Astrobe yep. 07:49 ChimneySwift Do client-side mods not get access to item Metadata? 07:50 Astrobe No idea. 07:59 ChimneySwift Doesn't look like it unless I'm messing something up, bit annoying 08:05 Uniol Too bad I'm far from a PC now, I would mod something (also is 0.5 baking good?) 08:06 Uniol Better told, is 0.5 smelting good? 08:08 Krock ChimneySwift: they do get access to all non-private metadata (except player metadata) 08:09 Krock [k00l]shamoanjac: all of these (as of 5.0.0-dev) https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L209-L217 08:10 Krock Alexand{er|ra}: no, the drawing order is fixed in guiFormSpecMenu.cpp, which makes it impossible to set priorities 08:10 [k00l]shamoanjac thanks Krock 08:10 Krock !next 08:10 MinetestBot Another satisfied customer. Next! 08:11 Krock Uniol: from the player's perspective there's only a big improvement in the Android controls. For modders it offers some new interesting features 08:11 ChimneySwift Really? Interesting, I must have done something wrong 08:12 Krock oh wait. "mods". Didn't see that word in the sentence, ChimneySwift 08:12 Krock no, CSM does not have an API for them yet 08:12 Krock but the data is clearly sent to the clients already 08:13 Alexand{er|ra} Krock: Drats. Thanks for the info! I'll check out that file and see if I can figure out another way to achieve the effect using the priority order used. 08:15 Krock Alexand{er|ra}: image[ seems to work fine in the default's bookshelf. https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L2175 08:16 Krock it'll be above the slot background and behind the itemstack 08:18 Krock Uniol: I might have misinterpreted your sentence. Could you please re-phrase it in case you weren't talking about the Minetest version? 08:18 Alexand{er|ra} Krock: I'm trying to imitate the craft result slot. TO do that, I need a button. Item image buttons don't allow you to avoid drawing their borders though. So, I need an item image, an invisible image button, and (to make it visually appear like the craft result slot) a one-item list. 08:19 Alexand{er|ra} However, the one-item list gets drawn on top of the item image. I need the item image on top. 08:19 Uniol Krock: nope, just the minetest version 08:20 Alexand{er|ra} I might be able to make it work by putting an item in the one-item inventory ... I'll need a separate dummy inventory for each player to do that though. I'm also unsure if there'll be visual errors, such as players being able to take that item when they shouldn't be able to. 08:21 Alexand{er|ra} Oh, I see what you mean with the bookshelf. It works, but the image gets ... dulled a bit. 08:21 Krock Alexand{er|ra}: that sounds very complicated. Also buttons don't get triggered when "dragging" the resulting item from this slot to the main inventory 08:22 Krock well yes, the scaling isn't perfect but it works 08:22 Alexand{er|ra} The book image is meant to be behind the inventory, so it looks fine, but it doesn't work with item images. I tried. 08:23 Alexand{er|ra} Krock: If you put a button and an inventory slot in the same spot ant the user tries to click the inventory item to start dragging, the inventory slot gets ignored and the button gets pressed. 08:23 Krock oh 08:24 Alexand{er|ra} Convoluted? Yes. But the craft result slot seems to be "magical". There's no way to make something like it, so you have to hack something together if you want something similar. 08:24 Alexand{er|ra} It's hard-coded. No other inventory slot is allowed to actually act like that one. 08:24 Krock you can replicate it, but using 5.0.0-dev inventory callbacks 08:24 Krock so that you can catch when an item is taken from that slot 08:26 Alexand{er|ra} By "taken", do you mean before the player chooses a spot to move the item to? In 0.4.17, the callback is only called after the user puts the item down. 5.0.0-dev runs a callback when the item is picked up? 08:27 * Alexand{er|ra} looks into this "5.0.0-dev" engine 08:27 Krock oh right, "taken" would only be triggered when you actually move the slot item to another slot 08:27 Alexand{er|ra} Drats. 08:28 Krock if you want to have an item automatically selected when you press the button, then you should move the items to "craftresult" 08:28 Alexand{er|ra} We have that callback in 0.4.17 then too, it just can't replicate the "magic" craft result inventory list. 08:28 Krock this stack is always selected when nothing else is. 08:29 Krock no, you don't have that callback there. what you're having is probably a detached inventory or a node inventory 08:29 Alexand{er|ra} Krock: Right, I do that, but I need a slot that can trigger that move. All I can figure out is to use a button to trigger that move, as no slot callback allows it on grab. 08:29 Alexand{er|ra} Right, I tried a detached inventory, but I need the move triggered on grab, not on move. 08:29 Krock then punch that button. use minetest.inventorycube to draw a .. item 08:30 Alexand{er|ra} There's That doesn't work for, for example, stairs. 08:30 Krock pity 08:30 Alexand{er|ra} Anything with a non-cubic drawtype and no special inventory image, really. 08:32 Alexand{er|ra} I can use an item_image_button[, but unlike an image_button[, I can't hide the button boarder. 08:32 Krock already wanted to say that "craftguide" can always display them correctly 08:32 Alexand{er|ra} So I need the invisible image_button[ along with an item_image[. 08:32 Alexand{er|ra} Unless I put the item in the unusable inventory. I might be able to make that work. 08:33 Krock and keeping the border is no option? 08:34 Alexand{er|ra} I can't keep the boarder and still have it look like the craft result slot. 08:35 Alexand{er|ra} It looks really strange with the boarder and the slot together, and with only the border (no actual slot), it doesn't look like the craft result GUI at all. 08:36 Alexand{er|ra} My current version does use the item image button complete with border. I'm just trying to clean up the look of it now. 08:43 Astrobe So get_day_count() starts at a random day, not 0, and get_gametime() doesn't seem to take the time acceleration factor into account. 08:43 Astrobe It's strange how time APIs are often broken. 08:45 Alexand{er|ra} I've noticed every time I use the /time command, the day count goes up too. 08:45 Astrobe I've seen an ISO standard that defines a month as a constant duration. As a completely silly and stupid result, the duration of a year is 360 days. 08:48 LMD Is there an easy way to get a node by content id in MT ? 08:58 Astrobe I'm asking because I'm not a native speaker: did I explain myself poorly here, or did TenPlus1 not get what I'm saying? 08:58 Astrobe https://forum.minetest.net/viewtopic.php?f=11&t=9917&start=1500 09:00 Krock Astrobe: the value for get_day_count() is read from world.mt or a similar world file - a negative number might explain this 09:01 Krock Astrobe: yes, he probably didn't see that you'd like to base it on distance, not on time 09:03 Krock LMD: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4362-L4364 09:09 Astrobe The result of get-day_count() looks like a timestamp to me. It corresponds to 06/20/2017 09:10 Krock lol. didn't expect it to return an UNIX timestamp. should actually be a low number 09:11 Krock for example, my env_meta.txt states "day_count = 21" 09:11 Uniol Once I start modding I'll need some help from here too, as the mods I have in mind aren't easy 09:12 Uniol Build in mind easy, in reality... BTW when I got a PC again 09:12 Alexand{er|ra} Easy mods are no fun. You've gotta' go for the hard ones that require lots of help. 09:13 Uniol Or frustation if it keeps minetest crashing eheh 09:13 Uniol IMHO the easiest mod for beginning is the nose extractor 09:13 Uniol Ops, node 09:14 Alexand{er|ra} I ... don't know what that is. 09:14 Krock Uniol: then wrap everything into a try {} catch {}, or "pcall" as how it's called in Lua :P 09:14 Astrobe Well, that was an item in Total Recall... So why not. 09:14 Krock it'll only crash Minetest rarely that way 09:14 Uniol krock: good on that 09:14 Krock "nose extractor" I see potential for that. 09:17 tune how do you set a skin in minetest? 09:17 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Update Android defaults for modern H/W. (#7572) 13f41df43 https://git.io/fNlTx (152018-07-22T09:16:32Z) 09:17 Krock tune: install a skin mod 09:18 tune on the client or server? 09:19 Krock server - because the media is loaded when the server starts, and it can't be changed afterwads. duckduckgo.com/?q=!mtmod+skin&t=canonical 09:19 Krock so if you're playing on a server (not singleplayer), then ask the server admin to install a skin mod 09:19 Krock there are many of them, as you can see :) 09:37 [k00l]shamoanjac be careful with skinsdb, it's a whopping 31 MB of skins 09:37 Krock you don't have to download them all :P 09:37 [k00l]shamoanjac true 09:45 [k00l]shamoanjac what are some common tips to reduce the EXTREME lag on hosted servers? 09:45 [k00l]shamoanjac I have a high-end connection and a rather good PC, but the game still lags 09:47 Krock updating minetest to 0.4.17.1 09:47 Krock then enable the profiler and dump it after a while 09:58 [k00l]shamoanjac I' 09:59 [k00l]shamoanjac I'm on latest git 09:59 [k00l]shamoanjac where can I enable the profiler 09:59 [k00l]shamoanjac ? 10:09 Krock [k00l]shamoanjac: minetest.conf.example Ctrl+F "profiler" 11:05 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Update gradle android tool to 3.1.3 139855651 https://git.io/fNlLR (152018-07-22T11:03:31Z) 11:34 ChimneySwift Ah k, yeah wasn't sure what was and wasn't capable because there's no itemstack object reference in the csm api 11:34 ChimneySwift Or at least my version 11:59 [k00l]shamoanjac how do I give myself admin on my own box? 11:59 [k00l]shamoanjac I don't get /grant, do I? 12:01 Krock /grantme all 12:02 [k00l]shamoanjac alright I found the part about the name in config 12:21 ChimneySwift Does anyone know of a functioning example script that uses the latest auth system to log into a server? I looked at the client but I wasn't able to get a big enough picture due to how complex it is, and I'm sure the wiki page would make sense to an expert in low-level networking but not me lol. 12:47 Calinou happy 6th birthday Minetest 0.4.0! 12:48 Calinou [k00l]shamoanjac: try some of the settings in https://gist.github.com/Calinou/683cb0748efe867be6e18f86f206a6b7 12:48 Calinou specifically, https://gist.github.com/Calinou/683cb0748efe867be6e18f86f206a6b7#file-calinou-conf-L42-L54 12:48 [k00l]shamoanjac damn Calinou stop making me feel old 12:50 Krock Happy PI approximation day 12:50 [k00l]shamoanjac 22/7 :O 12:50 [k00l]shamoanjac crap 12:52 Calinou oh, yeah 12:54 Krock !c ln(20+(31)^(1/3)) 12:54 MinetestBot NameError: name 'ln' is not defined 12:54 sfan5 !c math.ln 12:54 MinetestBot AttributeError: 'SomeObject' object has no attribute 'ln' 12:54 sfan5 !c math.logn 12:54 MinetestBot AttributeError: 'SomeObject' object has no attribute 'logn' 12:54 Krock !c math.log(20+(31)^(1/3)) 12:54 MinetestBot TypeError: unsupported operand type(s) for ^: 'int' and 'float' 12:54 Krock !c math.log(20+(31)**(1/3)) 12:54 MinetestBot 3.141622385171088 12:55 Krock given that e^pi - pi is roughly 20 12:55 sfan5 .log() is the natural logarithm, makes sense 14:05 [k00l]shamoanjac what's the command to give myself creative mod, if there is any? 14:05 Andrey01 hi 14:05 Krock /grantme creative 14:07 Andrey01 can key have "nil" value in metadata? if yes, what is a function do i need to use? 14:08 [k00l]shamoanjac ah, right, I hadn't even checked that 14:09 Andrey01 that is, i need to remove the filed in metadata, how to do that? 14:10 Andrey01 field* 14:14 Krock Andrey01: empty strings are removed automatically 14:14 Krock i.e. set_string("my_key", "") 14:16 Andrey01 and how to do it with integer? 14:17 [k00l]shamoanjac how do I check the ID of an unknown node? I need to delete them, but I don't know how to specify them 14:17 Krock use set_string 14:17 Krock [k00l]shamoanjac: in a voxelmanipulator or with minetest.get_node? 14:18 [k00l]shamoanjac from the game itself 14:19 [k00l]shamoanjac I'm trying to use worldedit to fix some mess left behind by mymonths 14:19 Krock F5, then look at the pointed thing 14:19 [k00l]shamoanjac yeah, it doesn't work 14:19 Krock if that doesn't help... well bad luck 14:19 Krock if you punch the nodes, it'll leave a warning in the server log 14:19 Krock not sure if does that in 0.4.17.1, though. 14:23 [k00l]shamoanjac I'm on 5.0 dev 14:23 [k00l]shamoanjac I just restarted the game 14:23 [k00l]shamoanjac now it works 14:23 Out`Of`Control [k00l]shamoanjac: dig it then see in debug what is unknown node string name 14:24 Out`Of`Control should be visible in debug with some error 14:24 [k00l]shamoanjac it's """fixed""" now 14:24 [k00l]shamoanjac the """feature""" has been worked around 14:29 Krock nice 14:30 Krock """glad""" """that""" """it's""" """fixed""" """now""" 14:30 Krock !next 14:30 MinetestBot Another satisfied customer. Next! 14:30 [k00l]shamoanjac with world edit, how do I specify the actual name of the node? 14:30 [k00l]shamoanjac it keeps "searching" for them 14:30 [k00l]shamoanjac which is kind of dumb for what I want to do 14:31 [k00l]shamoanjac I just want to //r actual:name actual:other_name 14:32 Krock //replace old:name new:name ???? 14:32 [k00l]shamoanjac I need the full name 14:32 [k00l]shamoanjac please don't tell me this is actually it 14:33 [k00l]shamoanjac nah 14:33 [k00l]shamoanjac invalid search node name 14:34 [k00l]shamoanjac yeah it doesn't work with the invalid nodes 14:34 Krock it doesn't search when you specify the node correctly https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_commands/init.lua#L45-L52 14:34 Krock modify that code to disable searching 14:35 [k00l]shamoanjac it fails on unknown nodes 14:35 [k00l]shamoanjac ffs 14:35 Krock I see. it's not defined, so it falls back finding the best match 14:35 [k00l]shamoanjac alright I guess I'll have to use the cleaner 14:35 Krock just comment out L50 and 52 14:36 Krock then pray that it works :D 14:37 Out`Of`Control what if it remove all nodes? 14:37 Astrobe Or else I can teach you how to make self-replicating lava with one edit. 14:38 Krock oh well yes, //set air would work too 14:40 Astrobe minetest.override_item("default:lava_source", {liquid_alternative_flowing="default:lava_source"}) 16:43 Andrey01 i installed 5.0.0-dev and any errors that happen in process or on starting minetest doesn`t write in debug.txt, why so? i have this file 16:46 Andrey01 and also minetest.debug() doesn`t work, either 16:46 Andrey01 it nothing writes there 16:54 Andrey01 for any reasons can it not work? 16:54 Krock set the debug log level to "info" 16:56 Andrey01 it nothing writes 16:57 Krock probably you're checking the wrong debug file. it always writes something 16:58 Andrey01 and btw can i put debug.txt where i want? does it depend to the file locality? 16:59 Krock no you can't. minetest will write a new file if you move it 16:59 Andrey01 where do i need to put it? 17:01 Krock nowhere. it'll be created automatically 17:02 Andrey01 woah, i don`t know where minetest creates and saves this file 17:04 Andrey01 do you know where does it create that file? 17:05 Krock okay. You seem to be on linux. So navigate to ~/.minetest/ 17:07 Andrey01 i don`t have ".minetest" folder 17:07 Andrey01 i have other one 17:08 Out`Of`Control how do you start minetest server? 17:08 Andrey01 who? 17:09 Out`Of`Control Andrey01: you, its system installed or run in place? 17:12 Andrey01 well, i just go to the server through main menu and it`s all 17:13 Andrey01 i need to know where debug.txt is localizated 17:15 Andrey01 does a way exist to know whether a file localizates in a folder? for example, with helping of console commands (i don`t know them) 17:19 Natechip Andrey01: minetest-0.4.17.1-win64\bin\debug.txt 17:21 Andrey01 is this a command? 17:21 Natechip thats the location 17:21 Andrey01 i am on Linux (openSUSE distributive) 17:22 Out`Of`Control Andrey01: you install minetest dev as system app? 17:23 Natechip Andrey01: if you want to get to it from terminal then cd lets you go up a directory and ls lets you read whats in current directory 17:23 Krock Andrey01: directories which start with "." are usually hidden by default 17:24 Krock but that doesn't mean that they're not there 17:24 Natechip oh yes hidden 17:25 Andrey01 but minetest is located in not hidden folder 17:26 Krock Andrey01: run $ whereis minetest 17:27 Krock if it's in none of these directories then it's inside the hidden directory 17:28 Andrey01 i know where is minetest folder, but i need to know where is that file 17:29 Krock start minetest, close minetest. find it. 17:29 Andrey01 Natechip, can you make an example with the command? i don`t understand how this command looks like entirely 17:29 Out`Of`Control it has to be in minetest folder 17:29 Krock ^ 17:30 Krock after all you could still use the find command to search it (very slow) 17:31 Out`Of`Control if its system app then debug is stored not in minetest 17:31 Out`Of`Control debug.txt 17:31 Andrey01 i know, but how does the command look like that finds a file in a directory? make an example 17:32 Andrey01 because i have nothing found in minetest folder 17:32 Krock https://www.linode.com/docs/tools-reference/tools/find-files-in-linux-using-the-command-line/ 17:32 Andrey01 debug.txt 17:32 Krock find / -type f -name "debug.txt" 17:32 Andrey01 thx 17:32 Krock ... 17:33 Natechip lol 17:33 Natechip what the heck 17:33 Out`Of`Control find -name "debug.txt" should work too 17:33 Krock > cannot use google/duckduckgo to search it 17:33 Natechip hes gone 17:33 Natechip or she 18:06 stormchaser3000 hello 18:11 Natechip hi 18:14 Natechip im trying to install Dreambuilder, im a little confused on the Dependency "corresponding minetest_game" what does that mean exactly? 18:14 Krock that it depends on minetest_game 18:14 Natechip yes but 18:15 Natechip does that mean just have the default mods? 18:17 Krock I guess so. just try it 18:18 Natechip for sure 19:18 Fixer Don't you love those DOS era FADE animations? 19:57 MinetestBot 02[git] 04nOOb3167 -> 03minetest/minetest: Add a MSVC / Windows compatible snprintf function (#7353) 139537cfd https://git.io/fNl4d (152018-07-22T19:56:06Z) 22:26 gunchyo Minetest 0.4.17.1 (Linux) - https://a.uguu.se/Fk7uWnLDNwhZ.png 22:26 gunchyo in fullscreen, there is a bar on the bottom that remains throughout gameplay. I cannot click anything in that area 22:27 gunchyo any idea how to solve this? Thank you 22:45 swift110 hey all 23:03 tune so I've been playing on mineclone2 for a couple days. I was looking at other mods and wonder if adding them post-worldgen would be an issue. Is there any sort of retrogen feature or anything? 23:05 tune I've put a lot of hours into the current world. Stupid stuff, but still a lot of hours. Made a room underground out of obsidian, so mining that took ages. If I have to create a new world, that's that, but if I don't have to, that'd be nice. 23:12 swift110 hmm 23:16 Natechip tune test it out on a different world you dont care about :) 23:16 tune yeah that's a good idea also 23:16 tune I can always experiment with a different mod setup on a new world and we can move over later 23:17 Natechip i would recommend that if no one knows, then you can tell us if it causes a problem on the forum! 23:17 Natechip the new world test 23:17 tune true 23:18 Natechip might be able to help others with the same question in the future 23:19 gunchyo Natechip, any idea per my fs situation? 23:19 Natechip a bar? 23:20 Natechip oh 23:20 gunchyo yes sorry. more an empty space 23:20 gunchyo sorry to ping you like that, not sure if you're a dev or not 23:21 Natechip gunchyo: im not a dev, but maybe your screen resolution is wrong? 23:25 gunchyo ... yup that was it lol 23:27 gunchyo thank you! 23:28 Natechip np 23:37 lsab hello everyone. which mod do you recommend to protect areas. I'm using Advanced Protect Area (areas) but I guess it not protect more than 8 areas, the firsts areas is no more protected 23:40 Natechip lsab: you need to have the priv areas_high_limit to have more than 8 areas 23:42 lsab Natechip: I have 23:42 Fixer gunchyo: try disabling "autosave screen size" and then just maximize the window each time you run 23:43 Natechip lsab: im not %100 sure but i think theres something you can add to minetest.conf to make it more 23:43 Natechip bc ive had hundreds of areas protected 23:44 lsab Natechip: ok, but is it the better mod to this? 23:46 Natechip i like areas but if you wan protection blocks you can use https://forum.minetest.net/viewtopic.php?t=9376 23:52 lsab Natechip: thank you for help me. I'll see this Protector Redo 23:52 Natechip np