Time Nick Message 01:18 cafee__ hey guys, how can I simultaneously get values from multiple node formspec elements without saving it to node metadata? For example, I'm doubleclicking an entry in a table, and then I'm clicking another button and checking for "fields." values of both 01:20 entuland cafee__: you can store it in a local table of your mod (keyed on the playername) 01:20 entuland every time you receive the fields you store the data, when you're ready (you have all the data) you process it 01:21 entuland not sure if it fits with your case, but it should work 01:21 cafee__ No, that would be a bad design in my case 01:21 entuland okay 01:21 entuland somewhere you have to store it 01:21 cafee__ Metadata it is then 03:09 bulk_bogan included in original game 03:45 Ruslan1 hello 05:00 bulk_bogan several times 05:11 VanessaE + 06:34 Alexand{er|ra} I've been trying to make a palette-based wool node for several says now, but I've run into a problem. Because the palette is applied using multiplication instead of addition, the wool pattern has too much contrast on the white wool, but too little contrast on the black wool. It seems to be an inherent problem in using palates multiplicatively instead of additively, but the doc file specifically mentions 06:34 Alexand{er|ra} palettes as being a good way to define multicolour wool. Wool, specifically, is the one example given. Is the doc file just wrong, and Minetest palettes aren't usable for multicolour nodes in which the brightness can vary so much? 06:37 Alexand{er|ra} I mean, I think I could make a working multi-colour node with this if I confined the colours to some mono-luminosity curve, such as 255 == cube_root(r^3+ g^3 + b^3), but that doesn't allow for wool to work because of drastically different colours of it such as black and white. 06:38 Alexand{er|ra} I can do something else, but I'd have to throw out all the current dyes and make them incompatible with my node to make that work. 15:03 cafee__ hey guys, do I have to emerge map blocks to set_pos entities to not loaded (or generated) locations? 15:03 rubenwardy not sure on what you mean 15:03 rubenwardy but moving an entity to a notloaded position will cause the entity to be saved and become inactive 15:04 rubenwardy it won't load the position 15:04 cafee__ Well I want to set_pos for entities to a distant (unloaded) location and make sure that they are preserved (not destroyed) 15:05 rubenwardy they won't be destroyed, but they may be unloaded 15:05 cafee__ Yes, good, that's the behavior I want 15:06 cafee__ But for setting nodes I will have to load map block first? 15:14 rubenwardy yes 15:15 cafee__ Well it seems that setting pos for entities to unloaded map blocks (that weren't loaded before this session) segfaults the server 15:38 Astrobe "Euclidean metric"... That's a pretty mean way to say things. 15:40 Astrobe And it actually says nothing at all, because what you want to know is: What.Are.The.Freaking.Units.Godamit. 15:41 Astrobe Also "maximum metric". brb, getting my PhD. 16:41 hisforever Hi I have a Question . Can worldedit make blocks dark? 16:41 Alexand{er|ra} Does anyone have any experience working with Minetest palettes? If so, is it possible to have dark colours and light colours on the same palette (like black and white for a wool node) without making the node look like garbage? 16:42 Alexand{er|ra} hisforever: Probably. It wouldn't surprise me. 16:42 Alexand{er|ra} We've got light glitches, and I don't know what all triggers them. 16:42 Alexand{er|ra} I think there's a command to fix that. I'll look it up. 16:43 Astrobe The question is ambiguous: do you want to make block darks, or do you see drak blocks and wonder why? 16:43 Alexand{er|ra} hisforever: It looks like you want "/fixlight". 16:43 hisforever Alexander 16:44 Alexand{er|ra} Alexand(er|ra), not Alexander. Or Alex, if you want something shorter. 16:44 hisforever I knoe Alex but when I eather use the fix light in world edit it gets worse 16:45 Alexand{er|ra} Huh. Sorry, I don't know then. 16:45 hisforever even the code // replace air air makes the build darker 16:46 Alexand{er|ra} I don't have much experience with worldedit. Hardly any. 16:46 Alexand{er|ra} My guess is that it's setting the param1 to zero when it replaces. 16:46 Alexand{er|ra} Which would mean zero light. 16:47 hisforever ing when you build something that reakky looks great on the out side then go in and find a mess lolI understand Alex its just upsetto 16:47 Alexand{er|ra} Yeah, I imagine so. 16:47 Alexand{er|ra} Have you tried placing and removing torches? 16:48 Alexand{er|ra} Sometimes that fixes light errors. Not always. 16:48 hisforever hummm no I haven't ty 16:49 Alexand{er|ra} I'd try that near the top of the shadow. Build up to the top of the shadow if it's taller than your building. 16:50 hisforever i had a bunch of stuff on an external hd but had to format it to get it too work in Linux mint grrr 16:51 Alexand{er|ra} That's strange. Mint should be able to read the drive without formatting, unless it was in the OS X format. Mint reads Windows-based and Linux-based formats. 16:51 Alexand{er|ra} I think BSD uses the same formats as Linux, not sure on that. 16:51 hisforever Alex I thank you for your thoughts so God bless I have to go 16:52 Alexand{er|ra} Alright. Good luck! 18:54 Astrobe "Adds a command to bring up a formspec that allows mobile users to put on armor". I guess you really need armor to play survival on mobile. 19:01 Alexand{er|ra} Why is that not just added to the main menu using sfinv? 20:52 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Boats: Use driver name string instead of objectref 13ee72bc7 https://git.io/fNYuQ (152018-07-15T20:50:07Z) 23:02 hisforever Hi Can anybody tell me what the heck I'm doing wrong https://imgur.com/a/8H6ZDdH 23:03 hisforever Trying to get rid od darksopts https://imgur.com/a/8H6ZDdH 23:04 hisforever I've trirf //replace air air without any sucess 23:06 hisforever trirf = tried lol 23:23 entuland how did you build that, hisforever? 23:23 entuland from code? 23:24 entuland if so, tried resetting the lighting or simply placing and removing torches to trigger the light recalculation? 23:24 entuland I wonder if you're expected to actually place lights there - my experience is that windows don't really work as in real life there 23:29 hisforever entuland: I used the stacj tool for most of it 23:29 entuland try placing and removing some torches 23:29 entuland you'll see at once if lighting gets recalculated 23:30 entuland if removing them will bring you back to the dark spots, I guess you just need to add interior lights 23:30 entuland or replace the ceiling with glasses :) 23:30 hisforever just torches? 23:31 hisforever ok thanks 23:31 hisforever brb 23:32 entuland yw 23:34 hisforever guess I'll have to have torches all ofer lol 23:34 entuland well, there are better lights 23:34 entuland such as the mese lamps 23:35 hisforever tried removing torches , dark came back 23:35 entuland then you need lights, yes 23:35 entuland you could as well cheat and make your own light emitting nodes 23:35 entuland or have "transparent" ceiling blocks (transparent only to the light) 23:35 entuland still looking like ceiling 23:36 entuland but in the end, putting some lamp holders here and there, and lights on the ceiling, won't harm and would decorate 23:37 hisforever entuland ty you've been a big help 23:37 entuland yw 23:38 hisforever I have to go I have to use phone wify Hod bless 23:38 entuland ehehehe 23:53 sur3 Shara ach du bist op deswegen hab ich dich in der liste übersehen.. xD 23:54 Shara :D 23:54 sur3 btw I'm kurktu ^^ 23:54 Shara I worked that out now :) 23:54 sur3 :)