Minetest logo

IRC log for #minetest, 2018-07-15

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:16 progysm joined #minetest
00:19 adfeno left #minetest
00:31 craigger_ joined #minetest
00:35 craigger joined #minetest
00:38 paramat joined #minetest
00:42 craigger joined #minetest
01:10 Copenhagen_Bram joined #minetest
01:18 cafee__ hey guys, how can I simultaneously get values from multiple node formspec elements without saving it to node metadata? For example, I'm doubleclicking an entry in a table, and then I'm clicking another button and checking for "fields." values of both
01:20 entuland cafee__: you can store it in a local table of your mod (keyed on the playername)
01:20 entuland every time you receive the fields you store the data, when you're ready (you have all the data) you process it
01:21 entuland not sure if it fits with your case, but it should work
01:21 cafee__ No, that would be a bad design in my case
01:21 entuland okay
01:21 entuland somewhere you have to store it
01:21 cafee__ Metadata it is then
01:47 TheWolf_ joined #minetest
01:58 Miner_48er joined #minetest
02:19 Copenhagen_Bram joined #minetest
02:32 EvergreenTree joined #minetest
02:43 bulk_bogan joined #minetest
02:45 Ruslan1 joined #minetest
02:50 ehlodex joined #minetest
02:59 craigger_ joined #minetest
03:05 bugzapper joined #minetest
03:05 Tmanyo joined #minetest
03:08 craigger joined #minetest
03:09 craigger- joined #minetest
03:09 bulk_bogan included in original game
03:11 craigger joined #minetest
03:14 Ruslan1 joined #minetest
03:16 craigger_ joined #minetest
03:29 Ruslan1 joined #minetest
03:30 Hawk777 joined #minetest
03:31 craigger joined #minetest
03:39 Player-2 joined #minetest
03:45 Ruslan1 hello
04:02 craigger_ joined #minetest
04:04 Corvus_ joined #minetest
04:19 craigger joined #minetest
04:22 craigger_ joined #minetest
04:35 craigger joined #minetest
04:35 craigger- joined #minetest
04:37 shacharr joined #minetest
04:46 craigger joined #minetest
04:50 ehlodex joined #minetest
04:52 craigger_ joined #minetest
05:00 craigger joined #minetest
05:00 bulk_bogan several times
05:02 craigger_ joined #minetest
05:08 Ruslan1 joined #minetest
05:11 VanessaE +
05:38 craigger joined #minetest
05:54 Tux[Qyou] joined #minetest
06:00 Tuxedo[Qyou] joined #minetest
06:27 robert__ joined #minetest
06:30 CWz joined #minetest
06:33 ehlodex joined #minetest
06:34 Alexand{er|ra} I've been trying to make a palette-based wool node for several says now, but I've run into a problem. Because the palette is applied using multiplication instead of addition, the wool pattern has too much contrast on the white wool, but too little contrast on the black wool. It seems to be an inherent problem in using palates multiplicatively instead of additively, but the doc file specifically mentions
06:34 Alexand{er|ra} palettes as being a good way to define multicolour wool. Wool, specifically, is the one example given. Is the doc file just wrong, and Minetest palettes aren't usable for multicolour nodes in which the brightness can vary so much?
06:37 Alexand{er|ra} I mean, I think I could make a working multi-colour node with this if I confined the colours to some mono-luminosity curve, such as 255 == cube_root(r^3+ g^3 + b^3), but that doesn't allow for wool to work because of drastically different colours of it such as black and white.
06:38 Alexand{er|ra} I can do something else, but I'd have to throw out all the current dyes and make them incompatible with my node to make that work.
07:19 Alexand{er|ra} joined #minetest
07:36 AndroBuilder joined #minetest
07:49 LMD joined #minetest
08:01 Krock joined #minetest
08:04 Fulgen joined #minetest
08:22 jluc joined #minetest
08:48 jluc joined #minetest
08:51 ehlodex_ joined #minetest
09:23 ensonic joined #minetest
09:26 Astrobe joined #minetest
09:26 Krock joined #minetest
09:30 red-001 joined #minetest
10:01 Tuxedo[Qyou] joined #minetest
10:09 wilkgr joined #minetest
10:13 Gael-de-Sailly joined #minetest
10:24 entuland joined #minetest
10:29 ehlodex joined #minetest
10:52 calculon joined #minetest
11:32 ehlodex joined #minetest
11:40 ChimneySwift joined #minetest
11:44 xSmurf joined #minetest
11:49 jluc joined #minetest
11:57 ensonic joined #minetest
12:03 Fulgen joined #minetest
12:03 sonicpp joined #minetest
12:05 Wuzzy joined #minetest
12:05 Tux[Qyou] joined #minetest
12:10 Copenhagen_Bram joined #minetest
12:13 Fixer joined #minetest
12:16 TheWolf joined #minetest
12:17 ehlodex_ joined #minetest
12:40 ChimneySwift left #minetest
13:14 ehlodex joined #minetest
13:20 TheWolf joined #minetest
13:45 TheWolf joined #minetest
14:01 entuland joined #minetest
14:01 cafee__ joined #minetest
14:05 Fulgen joined #minetest
14:40 stormchaser3000 joined #minetest
14:40 Copenhagen_Bram joined #minetest
14:45 ensonic joined #minetest
14:45 TheWolf joined #minetest
14:45 AndroBuilder joined #minetest
14:48 ehlodex joined #minetest
14:52 YuGiOhJCJ joined #minetest
15:03 cafee__ hey guys, do I have to emerge map blocks to set_pos entities to not loaded (or generated) locations?
15:03 rubenwardy not sure on what you mean
15:03 rubenwardy but moving an entity to a notloaded position will cause the entity to be saved and become inactive
15:04 rubenwardy it won't load the position
15:04 cafee__ Well I want to set_pos for entities to a distant (unloaded) location and make sure that they are preserved (not destroyed)
15:05 rubenwardy they won't be destroyed, but they may be unloaded
15:05 cafee__ Yes, good, that's the behavior I want
15:06 cafee__ But for setting nodes I will have to load map block first?
15:14 rubenwardy yes
15:15 cafee__ Well it seems that setting pos for entities to unloaded map blocks (that weren't loaded before this session) segfaults the server
15:17 Lymkwi joined #minetest
15:38 Astrobe "Euclidean metric"... That's a pretty mean way to say things.
15:40 Astrobe And it actually says nothing at all, because what you want to know is: What.Are.The.Freaking.Units.Godamit.
15:41 Astrobe Also "maximum metric". brb, getting my PhD.
15:53 ehlodex joined #minetest
16:01 Pie-jacker875 joined #minetest
16:14 Gael-de-Sailly joined #minetest
16:25 Pie-jacker875 joined #minetest
16:39 hisforever joined #minetest
16:41 hisforever Hi I have a Question . Can worldedit make blocks dark?
16:41 Alexand{er|ra} Does anyone have any experience working with Minetest palettes? If so, is it possible to have dark colours and light colours on the same palette (like black and white for a wool node) without making the node look like garbage?
16:42 Alexand{er|ra} hisforever: Probably. It wouldn't surprise me.
16:42 Alexand{er|ra} We've got light glitches, and I don't know what all triggers them.
16:42 Alexand{er|ra} I think there's a command to fix that. I'll look it up.
16:43 Astrobe The question is ambiguous: do you want to make block darks, or do you see drak blocks and wonder why?
16:43 Alexand{er|ra} hisforever: It looks like you want "/fixlight".
16:43 hisforever Alexander
16:44 Alexand{er|ra} Alexand(er|ra), not Alexander. Or Alex, if you want something shorter.
16:44 hisforever I knoe Alex but when I eather use the fix light in world edit it gets worse
16:45 Alexand{er|ra} Huh. Sorry, I don't know then.
16:45 hisforever even the code // replace air air makes the build darker
16:46 Alexand{er|ra} I don't have much experience with worldedit. Hardly any.
16:46 Alexand{er|ra} My guess is that it's setting the param1 to zero when it replaces.
16:46 Alexand{er|ra} Which would mean zero light.
16:47 hisforever ing when you build something that reakky looks great on the out side then go in and find a mess lolI understand Alex its just upsetto
16:47 Alexand{er|ra} Yeah, I imagine so.
16:47 Alexand{er|ra} Have you tried placing and removing torches?
16:48 Alexand{er|ra} Sometimes that fixes light errors. Not always.
16:48 hisforever hummm no I haven't ty
16:49 Alexand{er|ra} I'd try that near the top of the shadow. Build up to the top of the shadow if it's taller than your building.
16:50 hisforever i had a bunch of stuff on an external hd but had to format it to get it too work in Linux mint grrr
16:51 Alexand{er|ra} That's strange. Mint should be able to read the drive without formatting, unless it was in the OS X format. Mint reads Windows-based and Linux-based formats.
16:51 Alexand{er|ra} I think BSD uses the same formats as Linux, not sure on that.
16:51 hisforever Alex I thank you for your thoughts so God bless I have to go
16:52 Alexand{er|ra} Alright. Good luck!
17:01 entuland joined #minetest
17:18 grumble1 joined #minetest
17:20 Fulgen joined #minetest
17:22 TheWolf joined #minetest
17:37 calculon joined #minetest
17:37 Copenhagen_Bram joined #minetest
18:17 Sokomine joined #minetest
18:18 Sokomine joined #minetest
18:18 Tuxedo[Qyou] joined #minetest
18:25 illwieckz joined #minetest
18:32 illwieckz_ joined #minetest
18:40 YuGiOhJCJ joined #minetest
18:45 ehlodex_ joined #minetest
18:49 paramat joined #minetest
18:54 Astrobe "Adds a command to bring up a formspec that allows mobile users to put on armor". I guess you really need armor to play survival on mobile.
19:01 Alexand{er|ra} Why is that not just added to the main menu using sfinv?
19:02 ensonic joined #minetest
19:09 Sokomine joined #minetest
19:10 Gundul joined #minetest
19:12 TheWolf joined #minetest
19:16 Ruslan1 joined #minetest
19:21 Krock joined #minetest
19:21 Alexand{er|ra} joined #minetest
19:29 Lone-Star joined #minetest
19:40 Cornelia joined #minetest
19:45 AndroBuilder joined #minetest
19:55 lumberJ joined #minetest
20:00 TheWolf joined #minetest
20:00 Hawk777 joined #minetest
20:34 minduser00 joined #minetest
20:34 minduser00 joined #minetest
20:35 Sokomine joined #minetest
20:52 MinetestBot [git] paramat -> minetest/minetest_game: Boats: Use driver name string instead of objectref ee72bc7 https://git.io/fNYuQ (2018-07-15T20:50:07Z)
21:35 garywhite joined #minetest
21:43 riff-IRC joined #minetest
21:58 wilkgr joined #minetest
22:13 Sokomine joined #minetest
22:28 Pie-jacker875 joined #minetest
22:43 paramat joined #minetest
23:00 est31 joined #minetest
23:01 hisforever joined #minetest
23:02 hisforever Hi Can anybody tell me what the heck I'm doing wrong https://imgur.com/a/8H6ZDdH
23:02 Alexand{er|ra} joined #minetest
23:03 hisforever Trying to get rid od darksopts https://imgur.com/a/8H6ZDdH
23:04 hisforever I've trirf //replace air air without any sucess
23:06 hisforever trirf = tried lol
23:23 entuland how did you build that, hisforever?
23:23 entuland from code?
23:24 entuland if so, tried resetting the lighting or simply placing and removing torches to trigger the light recalculation?
23:24 entuland I wonder if you're expected to actually place lights there - my experience is that windows don't really work as in real life there
23:27 CarbineMorpho joined #minetest
23:29 hisforever entuland: I used the stacj tool for most of it
23:29 entuland try placing and removing some torches
23:29 entuland you'll see at once if lighting gets recalculated
23:30 entuland if removing them will bring you back to the dark spots, I guess you just need to add interior lights
23:30 entuland or replace the ceiling with glasses :)
23:30 hisforever just torches?
23:31 hisforever ok thanks
23:31 hisforever brb
23:32 entuland yw
23:34 hisforever guess I'll have to have torches all ofer lol
23:34 entuland well, there are better lights
23:34 entuland such as the mese lamps
23:35 hisforever tried removing torches , dark came back
23:35 entuland then you need lights, yes
23:35 entuland you could as well cheat and make your own light emitting nodes
23:35 entuland or have "transparent" ceiling blocks (transparent only to the light)
23:35 entuland still looking like ceiling
23:36 entuland but in the end, putting some lamp holders here and there, and lights on the ceiling, won't harm and would decorate
23:37 hisforever entuland ty you've been a big help
23:37 entuland yw
23:38 hisforever I have to go I have to use phone wify Hod bless
23:38 entuland ehehehe
23:53 sur3 Shara ach du bist op deswegen hab ich dich in der liste ├╝bersehen.. xD
23:53 ehlodex joined #minetest
23:54 Shara :D
23:54 sur3 btw I'm kurktu ^^
23:54 Shara I worked that out now :)
23:54 sur3 :)

| Channels | #minetest index | Today | | Google Search | Plaintext