Time Nick Message 02:27 guest_ I am having trouble compilint it in debian. Could someone help me? 02:40 lumberJ no one can help you if you only wait 6 minutes 02:41 guest_ I am having trouble compilint it in debian. Could someone help me? 02:41 lumberJ guest_ what's the problem? 02:41 lumberJ i'm assuming the packages for libjpeg and libpng? 02:41 guest_ Sorry i ran: "make -j" and hopelessly froze my computer last time i entered here 02:42 lumberJ did you have any errors with cmake? 02:42 lumberJ also it should be make -j followed by the number of cores your processor has 02:43 guest_ yeah i learned it hard way 02:43 lumberJ or you can use: make -j$(grep -c processor /proc/cpuinfo) 02:43 guest_ But i couldnt understand why it froze the machine. But it is not the problem now 02:44 guest_ make -j2 or make -j$(nproc) 02:45 guest_ https://pastebin.com/JH9Y5A57 02:46 guest_ Here is the problem 02:46 guest_ I also tried with -DENABLE_SYSTEM_JSONCPP 02:48 lumberJ i always just use 'cmake .' without problems 02:48 lumberJ are you sure all the packages installed correctly? 02:50 guest_ THe tuto i read used make after cmake. THe problem is that i lost it after freezing the computer 02:52 lumberJ yeah you still have to do make 02:53 lumberJ but i mean, i don't enter any special flags after cmake 02:53 lumberJ just 'cmake .' usually works fine for me if all the suggested packages are installed 02:55 guest_ THis is the tuto 02:55 guest_ https://forum.minetest.net/viewtopic.php?f=6&t=14042 02:56 lumberJ what version of debian are you on? 02:56 guest_ debian 8 02:57 lumberJ looks like you need to install jsoncpp from jessie-backports 02:57 lumberJ https://github.com/minetest/minetest/issues/6567 02:59 lumberJ check your version of jsoncpp and see if thats the issue 03:05 guest_ How do i chack the version? 03:08 guest_ libjsoncpp-dev_0.6.0~rc2-3.1_amd64.deb 03:08 lumberJ apt search libjsoncpp-dev 03:09 guest_ I used ls /var/cache/apt/archive 03:09 lumberJ cool, so yeah you need the backport version 03:10 guest_ I am afraid if i try do compile from source it will give me more problems 03:10 lumberJ nah, i would just use the backport repo 03:11 lumberJ or upgrade debian 03:22 guest_ It is compiling 03:25 lumberJ nice 03:29 guest_ The compiler complained again 03:29 guest_ No rule to make target '/usr/lib/libjsoncpp.so', needed by 'bin/minetestserver'. Stop. 04:07 guest_ I am getting this error: No rule to make target '/usr/lib/libjsoncpp.so', needed by 'bin/minetestserver'. Stop. 04:08 guest_ Can someone help me to solve it 04:08 guest_ ? 04:12 progysm did you do a make clean before the cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE -DENABLE_SYSTEM_JSONCPP=TRUE 04:13 guest_ I am using build_client=1 now 04:13 guest_ no i didnt cleaned 04:14 guest_ Compiling again 04:32 guest_ Ruslan1: You've completed the cycle 04:33 Ruslan1 Where 04:33 guest_ When trough all the 4 different names 04:34 guest_ went** 04:34 Ruslan1 I did join all channels 04:35 guest_ Someone could help me with the compilation errors? 04:39 Ruslan1 What error 04:40 guest_ No rule to make target '/usr/lib/libjsoncpp.so', needed by 'bin/minetestserver' 04:40 lumberJ guest_ you installed libjsoncpp-dev from jessie-backports? 04:40 guest_ lumberJ:yes 04:40 guest_ No success 04:44 lumberJ still setting -DENABLE_SYSTEM_JSONCPP=1 ? 04:45 guest_ yes 04:46 guest_ Now i tried removing the old librarie 04:46 guest_ I don't think it was a good idea 04:46 lumberJ it should have just updated it i think 04:47 lumberJ its possible you removed the new package? 04:47 guest_ No 04:47 guest_ It is still there 04:47 lumberJ ok 04:47 guest_ libjsoncpp1/jessie-backports,now 1.7.2-1~bpo8+1 amd64 [installed,automatic] 04:48 lumberJ i'm looking around trying to understand that error 04:48 guest_ Some tell me to try to use -DRUN_IN_PLACE 04:48 guest_ But i want it system wide 04:49 guest_ I will try it out ( if this compilation does not work again ) 04:49 lumberJ yeah, i don't see that making a difference but you could try 04:50 guest_ I am in a dualcore. Compilation takes time... 04:52 guest_ The funny part is that when trying to unstall the old librarie firefox went with it. But I am still running and zombie version of it 04:58 lumberJ just for kicks can you try jsoncpp=0? i found this. may be related: https://github.com/minetest/minetest/issues/4306 04:59 guest_ This seems to be working now. Compiling in 04:59 guest_ Never mind 04:59 guest_ it failed 04:59 lumberJ wait, heres another: 04:59 lumberJ https://forum.minetest.net/viewtopic.php?f=6&t=18147 05:00 lumberJ scroll to bottom 05:01 guest_ You mean adding the json dir manually w 05:01 guest_ ? 05:02 lumberJ yes 05:03 guest_ I will find the lib 05:03 lumberJ it seems like this worked for most: -DJSON_INCLUDE_DIR=/usr/include/jsoncpp 05:04 guest_ Do a make clean before? 05:04 lumberJ probably a good idea 05:04 guest_ Any other thing ? 05:05 lumberJ i would do it just like they posted: -DENABLE_SYSTEM_JSONCPP=1 \ 05:05 lumberJ -DJSON_INCLUDE_DIR=/usr/include/jsoncpp 05:05 lumberJ hopefully that does the trick 05:06 guest_ Nice 05:06 guest_ Hitting enter now 05:06 guest_ -- Could NOT find Curses (missing: CURSES_LIBRARY CURSES_INCLUDE_PATH) 05:06 guest_ cmake 05:06 guest_ -- Could NOT find PostgreSQL (missing: PostgreSQL_LIBRARY PostgreSQL_INCLUDE_DIR PostgreSQL_TYPE_INCLUDE_DIR) 05:07 guest_ But i dont think it will disturb the compilation 05:07 lumberJ those aren't usually show stoppers i think 05:07 lumberJ its just looking for non-default options i think 05:07 lumberJ like using postgres instead of sqlite 05:13 guest_ still 44% 05:14 lumberJ threw an error or just hanging out there? 05:14 guest_ NO error. Compiling 05:15 guest_ 52 now 05:15 lumberJ nice 05:17 guest_ Just while i compile. There is an way to change inventory from i to e? 05:18 lumberJ that will displace the fast control 05:19 guest_ https://wiki.minetest.net/Controls 05:19 guest_ Found it 05:19 lumberJ but you should be able to change all those in the control options when you pause in game 05:20 guest_ [ 85%] make[2]: *** No rule to make target '/usr/lib/libjsoncpp.so', needed by 'bin/minetestserver'. Stop. 05:20 guest_ make[2]: *** Waiting for unfinished jobs.... 05:20 guest_ :( 05:22 lumberJ damn 05:26 guest_ jsoncpp=0? 05:26 guest_ How? 05:28 guest_ Or i may dig into the sources 05:29 lumberJ not really sure what to tell you at this point. in a 2 or 3 hours some of the devs will start popping on though 05:29 lumberJ they may be able to guide you better 05:30 guest_ It is 2:30am Here 05:31 guest_ I guess I am going to sleep. 05:31 lumberJ 1:30 here, but most of the devs are in U.K/europe 05:31 lumberJ check back earlier tomorrow if you can you should be able to catch them on 05:32 lumberJ heading to bed myself. good luck 05:33 guest_ Good evening 05:33 guest_ Good night* 05:35 minduser00 ccmake . 06:29 Sketch2 anybody have an idea how much space you can store in local mod_storage? 06:29 Sketch2 I'm almost certain I read it somewhere, but I don't remember where. 'prolly in the IRC long ago 06:29 Sketch2 thought it was a power of 2, like 4096 k or something, but that's all I recall. 06:30 Sketch2 I've looked through these, which is where I'd expect it, but no luck -- https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt -- https://dev.minetest.net/minetest.get_mod_storage -- https://dev.minetest.net/StorageRef -- https://dev.minetest.net/NodeMetaRef 07:47 Sketch2 oh, OK. nevermind. was worried ya might run out of space for a mod that kept track of player notes 07:48 Sketch2 just wrote one to double the string size every time you clicked a button, and it's up to 150 megs already 07:48 Sketch2 not worried about running out of space anymore XD 08:29 Nols78 Hi. Does anyone know Morn76? - I want to ask him something. 08:36 Nols78 Is there anyone who can help me convert a MC world to MT (on Win)? 08:41 [k00l]shamoanjac there's a python module that reads minecraft worlds 08:41 [k00l]shamoanjac you could start from there 08:41 [k00l]shamoanjac find a python module that reads and writes to minetest worlds 08:42 [k00l]shamoanjac then it's a matter of mapping Minecraft block IDs to Minetest identifiers, a couple for loops, and a lot of patience 08:42 Nols78 I'm reading sofar's instructions (Convert Minecraft maps to Minetest worlds) on the minetest forum... 08:43 Nols78 I don't have a Linux setup. 08:46 [k00l]shamoanjac if Linux is 100 % necessary, you can probably install cygwin 08:55 Nols78 mmm... interesting... thanks [k00l]shamoanjac 08:55 Nols78 i'll give it a try 10:34 jluc my son ask : how can i use wheat ? 10:34 jluc is there a craft dictionnary for all blocks ? 10:43 rubenwardy !mod [craftguide] 10:43 MinetestBot rubenwardy: Crafting Guide [craftguide] by jp - https://forum.minetest.net/viewtopic.php?t=14088 11:27 jluc nice 11:56 quater Hello, is it possible for a mod to change another mod ? 12:02 Krock quater: yes. 12:03 quater I would like to change two functions in default:book. How can I do that ? 12:05 hisforever Hi I'm having trouble with digtron . I'll show the setup https://imgur.com/a/ztFrTWd 12:05 hisforever digtron is saying that its obstructed but where? 12:06 hisforever there is nothing but snow there 12:08 lumberJ quater, in that case you can probably just redefine the function by using the minetest.override_item method 12:09 hisforever wow I see life in here lol 12:10 lumberJ hisforever, i feel like i usually see you ask a question and leave 5 minutes after--right as someone is typing up an answer :P 12:11 lumberJ keep in mind peoples eyes are glued to irc, especially when they are in multiple channels 12:12 lumberJ aren't glued* 12:12 quater like this: minetest.override_item('default:book', {on_use = new_use}) ? 12:12 lumberJ that looks right quater 12:13 hisforever Lumber] I try to stay on as long as I can I have to use wifi on phone whitch is limated sorry 12:13 lumberJ no problem, hisforever. its just a suggestion to get better results when asking a question :) 12:14 lumberJ you can always use the forums if you can't wait around as well 12:14 hisforever lumber[ ty so much 12:14 lumberJ sometimes you find the answer already there as well 12:15 quater but I have an error: Attempt to override non-existent item default:book 12:15 hisforever I know 12:15 Krock quater: open your depends.txt and add "default" 12:15 lumberJ that^ 12:15 Krock this 12:15 lumberJ those 12:15 lumberJ :P 12:16 hisforever this digtron works very well at times, other times its a big head ache lol 12:18 lumberJ i'm not really familiar with that mob, but it seems to have a wiki page 12:18 quater it works now, thanks. 12:20 Krock !next 12:20 MinetestBot Another satisfied customer. Next! 12:20 hisforever https://imgur.com/a/ztFrTWd there is nothing in front of my digtron but snow so how can I be obstructed lol 12:20 lumberJ is it meant to go through snow? 12:21 lumberJ if you can't find anything in the wiki i would go to the source code and see if you can find any references to snow 12:21 hisforever it will go through anything thats in its wat 12:21 hisforever ok Thanks 12:22 hisforever Just thought I'd get a honest answer bue 12:22 lumberJ was that a dishonest answer? 12:22 lumberJ :P 12:45 hisforever ok sorry but I need the nic of the person who made minetest for registration 12:46 hisforever the @ at the back of name please 12:46 hisforever number 13:58 adfeno Hi, I have a question about artificial light sources: I'm doing a farm lightened by Mese Lamp, and I want to know if diagonal light passes/subtractions count twice? (one for the horizontal move and other for the vertical one) 14:00 Krock no, the maximum of all light sources at that place is taken 14:01 Krock there are too few light levels to take the sum of them 14:02 adfeno Krock: I mean, currently, my farm has some "mini-clusters" of 3x3 fields each 14:02 adfeno Imediatelly above each one-block crop/plant (no air between), there is a Mese Lamp. 14:03 adfeno thus, also 3x3 Mese Lamp mini-cluster 14:03 Krock surely enough to let them grow 14:03 adfeno I want to know if I can remove 8 Mese Lamps and leave only the middle one 14:04 adfeno (it feels kinda tight walking between the mini-clusters if they have all the 3x3 mini-clusters of Mese Lamp 14:07 adfeno I already know that if I leave an air block between the plant/crop and the Mese Lamp, it won't grow. 14:16 Krock then won't diagonally work either 14:16 Krock not sure though. you could check how the light levels are by disabling the "smooth lighting" in the settings and increase the light contrast 14:21 adfeno Krock: "Light contrast" where? 14:22 Krock hmm, I assume you're on 0.4.17(.1). In that case you could set "display_gamma = 1" 14:24 Krock yes. diagonal has the same light level as 1 node in between 14:27 adfeno Krock: By "1 node in between" you mean: (a) horizontal/vertical-only placement immediatelly after the artificial light node (no air blocks between these two); (b) placement with an air block between? 14:32 Krock huh? call it whatever this is: https://i.imgur.com/Y3TU0VK.png 14:33 adfeno Krock: Oh, I see it now 14:33 Krock same spread happens along the Y axis 14:34 adfeno From that image, one can see that the straight X/Y/Z are brighter 14:35 adfeno But the combinations (e.g.: X+Y) are darker 14:35 adfeno so the diagonal lightning seems to suffer twice (thus the light level is subtracted twice, one for X and other for Y) 14:37 Krock perhaps it can be said that the distance for the light calculation is done by (X+Y+Z) instead of the sum of the squares 14:37 Krock not sure why we need it that way, but there's surely a reason for it 16:29 cafee__ How do I update values in a formspec? Do I just call show_formspec again with formspec with updated values? 16:30 ANAND Yes 16:34 Krock cafee__: try to keep the requirement for updates low. a server lag of 2s isn't funny when clicking through 5 layers of formspecs 17:42 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Make player liquid speed independent of FPS (#7543) 13b38c121 https://git.io/fNmDZ (152018-07-14T17:41:26Z) 18:46 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Remove legacy client handling code. 13ca8ec46 https://git.io/fNmS9 (152018-07-14T18:41:05Z) 21:54 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default: Credit schematics and licence as media 1357db3f7 https://git.io/fNmFj (152018-07-14T21:52:12Z) 23:21 hisforever Hi I really need help ? when I put up a building I get these really dark spots. here is a screenshot https://imgur.com/a/9JKGpPx how do I prevent this please 23:24 LazyJ Not preventable, unfortunately, but possibly fixable. 23:24 LazyJ Use WorldEdit to force Minetest to recalculate the lighting. 23:25 LazyJ Carefully select a top corner and a diagonally opposite bottom corner of the room. 23:26 LazyJ //pset will get you started. 23:26 LazyJ Punch one corner then the next to set the region for WE to work in. 23:26 LazyJ Then replace the air with air: //replace air air 23:27 sfan5 alternatively use //fixlight which should work just as well 23:27 LazyJ Depending on how big the area is and how strong the computer is, you may have to wait a few seconds and wander from one corner to the next if it exceeds the active block range. 23:27 LazyJ What sfan5 said, too. 23:34 hisforever LazyJ tthanks