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IRC log for #minetest, 2018-07-14

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02:27 guest_ I am having trouble compilint it in debian. Could someone help me?
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02:40 lumberJ no one can help you if you only wait 6 minutes
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02:41 guest_ I am having trouble compilint it in debian. Could someone help me?
02:41 lumberJ guest_ what's the problem?
02:41 lumberJ i'm assuming the packages for libjpeg and libpng?
02:41 guest_ Sorry i ran: "make -j" and hopelessly froze my computer last time i entered here
02:42 lumberJ did you have any errors with cmake?
02:42 lumberJ also it should be make -j followed by the number of cores your processor has
02:43 guest_ yeah i learned it hard way
02:43 lumberJ or you can use: make -j$(grep -c processor /proc/cpuinfo)
02:43 guest_ But i couldnt understand why it froze the machine. But it is not the problem now
02:44 guest_ make -j2 or make -j$(nproc)
02:45 guest_ https://pastebin.com/JH9Y5A57
02:46 guest_ Here is the problem
02:46 guest_ I also tried with -DENABLE_SYSTEM_JSONCPP
02:48 lumberJ i always just use 'cmake .' without problems
02:48 lumberJ are you sure all the packages installed correctly?
02:50 guest_ THe tuto i read used make after cmake. THe problem is that i lost it after freezing the computer
02:52 lumberJ yeah you still have to do make
02:53 lumberJ but i mean, i don't enter any special flags after cmake
02:53 lumberJ just 'cmake .' usually works fine for me if all the suggested packages are installed
02:55 guest_ THis is the tuto
02:55 guest_ https://forum.minetest.net/viewtopic.php?f=6&t=14042
02:56 lumberJ what version of debian are you on?
02:56 guest_ debian 8
02:57 lumberJ looks like you need to install jsoncpp from jessie-backports
02:57 lumberJ https://github.com/minetest/minetest/issues/6567
02:59 lumberJ check your version of jsoncpp and see if thats the issue
03:05 guest_ How do i chack the version?
03:08 guest_ libjsoncpp-dev_0.6.0~rc2-3.1_amd64.deb
03:08 lumberJ apt search libjsoncpp-dev
03:09 guest_ I used ls /var/cache/apt/archive
03:09 lumberJ cool, so yeah you need the backport version
03:10 guest_ I am afraid if i try do compile from source it will give me more problems
03:10 lumberJ nah, i would just use the backport repo
03:11 lumberJ or upgrade debian
03:22 guest_ It is compiling
03:25 lumberJ nice
03:29 guest_ The compiler complained again
03:29 guest_ No rule to make target '/usr/lib/libjsoncpp.so', needed by 'bin/minetestserver'.  Stop.
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04:07 guest_ I am getting this error:  No rule to make target '/usr/lib/libjsoncpp.so', needed by 'bin/minetestserver'.  Stop.
04:08 guest_ Can someone help me to solve it
04:08 guest_ ?
04:12 progysm did you do a make clean  before the  cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE -DENABLE_SYSTEM_JSONCPP=TRUE
04:13 guest_ I am using build_client=1 now
04:13 guest_ no i didnt cleaned
04:14 guest_ Compiling again
04:32 guest_ Ruslan1: You've completed the cycle
04:33 Ruslan1 Where
04:33 guest_ When trough all the 4 different names
04:34 guest_ went**
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04:34 Ruslan1 I did join all channels
04:35 guest_ Someone could help me with the compilation errors?
04:39 Ruslan1 What error
04:40 guest_ No rule to make target '/usr/lib/libjsoncpp.so', needed by 'bin/minetestserver'
04:40 lumberJ guest_ you installed libjsoncpp-dev from jessie-backports?
04:40 guest_ lumberJ:yes
04:40 guest_ No success
04:44 lumberJ still setting -DENABLE_SYSTEM_JSONCPP=1 ?
04:45 guest_ yes
04:46 guest_ Now i tried removing the old librarie
04:46 guest_ I don't think it was a good idea
04:46 lumberJ it should have just updated it i think
04:47 lumberJ its possible you removed the new package?
04:47 guest_ No
04:47 guest_ It is still there
04:47 lumberJ ok
04:47 guest_ libjsoncpp1/jessie-backports,now 1.7.2-1~bpo8+1 amd64 [installed,automatic]
04:48 lumberJ i'm looking around trying to understand that error
04:48 guest_ Some tell me to try to use -DRUN_IN_PLACE
04:48 guest_ But i want it system wide
04:49 guest_ I will try it out ( if this compilation does not work again )
04:49 lumberJ yeah, i don't see that making a difference but you could try
04:50 guest_ I am in a dualcore. Compilation takes time...
04:52 guest_ The funny part is that when trying to unstall the old librarie firefox went with it. But I am still running and zombie version of it
04:58 lumberJ just for kicks can you try jsoncpp=0? i found this. may be related: https://github.com/minetest/minetest/issues/4306
04:59 guest_ This seems to be working now. Compiling in
04:59 guest_ Never mind
04:59 guest_ it failed
04:59 lumberJ wait, heres another:
04:59 lumberJ https://forum.minetest.net/viewtopic.php?f=6&t=18147
05:00 lumberJ scroll to bottom
05:01 guest_ You mean adding the json dir manually w
05:01 guest_ ?
05:02 lumberJ yes
05:03 guest_ I will find the lib
05:03 lumberJ it seems like this worked for most:  -DJSON_INCLUDE_DIR=/usr/include/jsoncpp
05:04 guest_ Do a make clean before?
05:04 lumberJ probably a good idea
05:04 guest_ Any other thing ?
05:05 lumberJ i would do it just like they posted: -DENABLE_SYSTEM_JSONCPP=1 \
05:05 lumberJ -DJSON_INCLUDE_DIR=/usr/include/jsoncpp
05:05 lumberJ hopefully that does the trick
05:06 guest_ Nice
05:06 guest_ Hitting enter now
05:06 guest_ -- Could NOT find Curses (missing:  CURSES_LIBRARY CURSES_INCLUDE_PATH)
05:06 guest_ cmake
05:06 guest_ -- Could NOT find PostgreSQL (missing:  PostgreSQL_LIBRARY PostgreSQL_INCLUDE_DIR PostgreSQL_TYPE_INCLUDE_DIR)
05:07 guest_ But i dont think it will disturb the compilation
05:07 lumberJ those aren't usually show stoppers i think
05:07 lumberJ its just looking for non-default options i think
05:07 lumberJ like using postgres instead of sqlite
05:13 guest_ still 44%
05:14 lumberJ threw an error or just hanging out there?
05:14 guest_ NO error. Compiling
05:15 guest_ 52 now
05:15 lumberJ nice
05:17 guest_ Just while i compile. There is an way to change inventory from i to e?
05:18 lumberJ that will displace the fast control
05:19 guest_ https://wiki.minetest.net/Controls
05:19 guest_ Found it
05:19 lumberJ but you should be able to change all those in the control options when you pause in game
05:20 guest_ [ 85%] make[2]: *** No rule to make target '/usr/lib/libjsoncpp.so', needed by 'bin/minetestserver'.  Stop.
05:20 guest_ make[2]: *** Waiting for unfinished jobs....
05:20 guest_ :(
05:22 lumberJ damn
05:26 guest_ jsoncpp=0?
05:26 guest_ How?
05:28 guest_ Or i may dig into the sources
05:29 lumberJ not really sure what to tell you at this point. in a 2 or 3 hours some of the devs will start popping on though
05:29 lumberJ they may be able to guide you better
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05:30 guest_ It is 2:30am Here
05:31 guest_ I guess I am going to sleep.
05:31 lumberJ 1:30 here, but most of the devs are in U.K/europe
05:31 lumberJ check back earlier tomorrow if you can you should be able to catch them on
05:32 lumberJ heading to bed myself. good luck
05:33 guest_ Good evening
05:33 guest_ Good night*
05:35 minduser00 ccmake .
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06:29 Sketch2 anybody have an idea how much space you can store in local mod_storage?
06:29 Sketch2 I'm almost certain I read it somewhere, but I don't remember where.  'prolly in the IRC long ago
06:29 Sketch2 thought it was a power of 2, like 4096 k or something, but that's all I recall.
06:30 Sketch2 I've looked through these, which is where I'd expect it, but no luck -- https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt -- https://dev.minetest.net/minetest.get_mod_storage -- https://dev.minetest.net/StorageRef -- https://dev.minetest.net/NodeMetaRef
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07:47 Sketch2 oh, OK.  nevermind.  was worried ya might run out of space for a mod that kept track of player notes
07:48 Sketch2 just wrote one to double the string size every time you clicked a button, and it's up to 150 megs already
07:48 Sketch2 not worried about running out of space anymore  XD
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08:29 Nols78 Hi. Does anyone know Morn76? - I want to ask him something.
08:36 Nols78 Is there anyone who can help me convert a MC world to MT (on Win)?
08:41 [k00l]shamoanjac there's a python module that reads minecraft worlds
08:41 [k00l]shamoanjac you could start from there
08:41 [k00l]shamoanjac find a python module that reads and writes to minetest worlds
08:42 [k00l]shamoanjac then it's a matter of mapping Minecraft block IDs to Minetest identifiers, a couple for loops, and a lot of patience
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08:42 Nols78 I'm reading sofar's instructions (Convert Minecraft maps to Minetest worlds) on the minetest forum...
08:43 Nols78 I don't have a Linux setup.
08:46 [k00l]shamoanjac if Linux is 100 % necessary, you can probably install cygwin
08:55 Nols78 mmm... interesting... thanks [k00l]shamoanjac
08:55 Nols78 i'll give it a try
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10:34 jluc my son ask : how can i use wheat ?
10:34 jluc is there a craft dictionnary for all blocks ?
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10:43 rubenwardy !mod [craftguide]
10:43 MinetestBot rubenwardy: Crafting Guide [craftguide] by jp - https://forum.minetest.net/viewtopic.php?t=14088
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11:27 jluc nice
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11:56 quater Hello, is it possible for a mod to change another mod ?
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12:02 Krock quater: yes.
12:03 quater I would like to change two functions in default:book. How can I do that ?
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12:05 hisforever Hi I'm having trouble with digtron . I'll show the setup https://imgur.com/a/ztFrTWd
12:05 hisforever digtron is saying that its obstructed but where?
12:06 hisforever there is nothing but snow there
12:08 lumberJ quater, in that case you can probably just redefine the function by using the minetest.override_item method
12:09 hisforever wow I see life in here lol
12:10 lumberJ hisforever, i feel like i usually see you ask a question and leave 5 minutes after--right as someone is typing up an answer :P
12:11 lumberJ keep in mind peoples eyes are glued to irc, especially when they are in multiple channels
12:12 lumberJ aren't glued*
12:12 quater like this: minetest.override_item('default:book', {on_use = new_use}) ?
12:12 lumberJ that looks right quater
12:13 hisforever Lumber] I try to stay on as long as I can I have to use wifi on phone whitch is limated sorry
12:13 lumberJ no problem, hisforever. its just a suggestion to get better results when asking a question :)
12:14 lumberJ you can always use the forums if you can't wait around as well
12:14 hisforever lumber[ ty so much
12:14 lumberJ sometimes you find the answer already there as well
12:15 quater but I have an error: Attempt to override non-existent item default:book
12:15 hisforever I know
12:15 Krock quater: open your depends.txt and add "default"
12:15 lumberJ that^
12:15 Krock this
12:15 lumberJ those
12:15 lumberJ :P
12:16 hisforever this digtron works very well at times, other times its a big head ache lol
12:18 lumberJ i'm not really familiar with that mob, but it seems to have a wiki page
12:18 quater it works now, thanks.
12:20 Krock !next
12:20 MinetestBot Another satisfied customer. Next!
12:20 hisforever https://imgur.com/a/ztFrTWd there is nothing in front of my digtron but snow so how can I be obstructed lol
12:20 lumberJ is it meant to go through snow?
12:21 lumberJ if you can't find anything in the wiki i would go to the source code and see if you can find any references to snow
12:21 hisforever it will go through anything thats in its wat
12:21 hisforever ok Thanks
12:22 hisforever Just thought I'd get a honest answer bue
12:22 lumberJ was that a dishonest answer?
12:22 lumberJ :P
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12:45 hisforever ok sorry but I need the nic of the person who made minetest for registration
12:46 hisforever the @ at the back of name please
12:46 hisforever number
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13:58 adfeno Hi, I have a question about artificial light sources: I'm doing a farm lightened by Mese Lamp, and I want to know if diagonal light passes/subtractions count twice? (one for the horizontal move and other for the vertical one)
14:00 Krock no, the maximum of all light sources at that place is taken
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14:01 Krock there are too few light levels to take the sum of them
14:02 adfeno Krock: I mean, currently, my farm has some "mini-clusters" of 3x3 fields each
14:02 adfeno Imediatelly above each one-block crop/plant (no air between), there is a Mese Lamp.
14:03 adfeno thus, also 3x3 Mese Lamp mini-cluster
14:03 Krock surely enough to let them grow
14:03 adfeno I want to know if I can remove 8 Mese Lamps and leave only the middle one
14:04 adfeno (it feels kinda tight walking between the mini-clusters if they have all the 3x3 mini-clusters of Mese Lamp
14:07 adfeno I already know that if I leave an air block between the plant/crop and the Mese Lamp, it won't grow.
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14:16 Krock then won't diagonally work either
14:16 Krock not sure though. you could check how the light levels are by disabling the "smooth lighting" in the settings and increase the light contrast
14:21 adfeno Krock: "Light contrast" where?
14:22 Krock hmm, I assume you're on 0.4.17(.1). In that case you could set "display_gamma = 1"
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14:24 Krock yes. diagonal has the same light level as 1 node in between
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14:27 adfeno Krock: By "1 node in between" you mean: (a) horizontal/vertical-only placement immediatelly after the artificial light node (no air blocks between these two); (b) placement with an air block between?
14:32 Krock huh? call it whatever this is: https://i.imgur.com/Y3TU0VK.png
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14:33 adfeno Krock: Oh, I see it now
14:33 Krock same spread happens along the Y axis
14:34 adfeno From that image, one can see that the straight X/Y/Z are brighter
14:35 adfeno But the combinations (e.g.: X+Y) are darker
14:35 adfeno so the diagonal lightning seems to suffer twice (thus the light level is subtracted twice, one for X and other for Y)
14:37 Krock perhaps it can be said that the distance for the light calculation is done by (X+Y+Z) instead of the sum of the squares
14:37 Krock not sure why we need it that way, but there's surely a reason for it
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16:29 cafee__ How do I update values in a formspec? Do I just call show_formspec again with formspec with updated values?
16:30 ANAND Yes
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16:34 Krock cafee__: try to keep the requirement for updates low. a server lag of 2s isn't funny when clicking through 5 layers of formspecs
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17:42 MinetestBot [git] paramat -> minetest/minetest: Make player liquid speed independent of FPS (#7543) b38c121 https://git.io/fNmDZ (2018-07-14T17:41:26Z)
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18:46 MinetestBot [git] lhofhansl -> minetest/minetest: Remove legacy client handling code. ca8ec46 https://git.io/fNmS9 (2018-07-14T18:41:05Z)
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21:54 MinetestBot [git] paramat -> minetest/minetest_game: Default: Credit schematics and licence as media 57db3f7 https://git.io/fNmFj (2018-07-14T21:52:12Z)
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23:21 hisforever Hi I really need help ? when I put up a building I get these really dark spots. here is a screenshot https://imgur.com/a/9JKGpPx how do I prevent this please
23:24 LazyJ Not preventable, unfortunately, but possibly fixable.
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23:24 LazyJ Use WorldEdit to force Minetest to recalculate the lighting.
23:25 LazyJ Carefully select a top corner and a diagonally opposite bottom corner of the room.
23:26 LazyJ //pset     will get you started.
23:26 LazyJ Punch one corner then the next to set the region for WE to work in.
23:26 LazyJ Then replace the air with air:     //replace air air
23:27 sfan5 alternatively use //fixlight which should work just as well
23:27 LazyJ Depending on how big the area is and how strong the computer is, you may have to wait a few seconds and wander from one corner to the next if it exceeds the active block range.
23:27 LazyJ What sfan5 said, too.
23:34 hisforever LazyJ tthanks
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