Time Nick Message 05:25 Ruslan1 Hi ANAND 05:25 ANAND Hello Ruslan1 05:50 Ruslan1 ANAND: tell me how to make hiding doors with luacontroller 07:21 mrchiantos Hello ? 08:16 entuland uhm... I need to test my mods with some colorfacedir node but I'm not able to fully understand how they work or where to find a simple mod that uses them 10:24 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Backport Android cleanup parts from #7123 (#7513) 137d20ff4 https://git.io/fwlZ2 (152018-07-01T10:23:38Z) 10:25 deltasquared ok daft question time, where can I find documentation on the world.mt variables? in particular the map backend setting, I was wondering if there was an "in-memory only" backend for a test thing I'm writing. 10:25 Krock backend = dummy 10:26 deltasquared Krock: cheers, though I'd like to explore none the less 10:26 deltasquared (inb4 I have to dive into source code again...) 10:26 Krock deltasquared, this time it's actually this way that the wiki provides more information than our other docs: https://wiki.minetest.net/Database_backends 10:27 deltasquared Krock: that one time when I don't try the obvious "what happens if I stick world.mt in the search..." 10:32 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Log deprecated Lua function calls (#7491) 1349509d2 https://git.io/fwlZH (152018-07-01T10:31:49Z) 10:32 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Make the server status message customizable (#7357) 136f22d14 https://git.io/fwlZQ (152018-07-01T10:31:28Z) 11:49 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called. 131ff15d3 https://git.io/fwlC7 (152018-07-01T11:47:57Z) 14:02 stormchaser3000 would enabling verbose debugging tell me what clients and versions players are connecting with? 14:03 red-001 no 14:03 red-001 I don't think so anyways 14:06 stormchaser3000 hmmm... 14:06 stormchaser3000 ok 14:06 stormchaser3000 just wondering because i would like to see if bot players join with any certain version or any certain client 14:19 red-001 stormchaser3000, someone once thought it was a good idea to not let mods do that for compatibility 14:19 stormchaser3000 ah ok 14:19 red-001 same reason that minetest didn't have a way to get the server version string for ages 14:20 red-001 bot players? 14:20 stormchaser3000 yeah 14:20 stormchaser3000 popular servers are being attacked by bots that make the map database large and bloated 14:20 red-001 ik didn't know the guy still hasn't given up 14:21 stormchaser3000 LoS's map was about 38 GB in size the last time a checked 14:21 red-001 if he isn't using compromised systems or ISPs that provide both hosting and normal internet access https://github.com/red-001/block_vps might work 14:22 red-001 also you can limit map size 14:23 stormchaser3000 my problem is that i would rather not do anything on LoS without ThomasMoroe's permission because it is his server 14:23 stormchaser3000 i am just hosing it for him 14:23 stormchaser3000 otherwise i would try your mod to see if it helped 14:23 stormchaser3000 hi CWz 14:23 red-001 if it's one hosting provider you can try block them through iptables 14:23 CWz ello 14:24 stormchaser3000 red-001: these bots are coming from all over the world, using lots of different ip addresses 14:24 stormchaser3000 it would be pointless to ban them all 14:26 sfan5 stormchaser3000: I haven't heard of any server admin having a problem with the some kind of bots recently 14:26 red-001 yeah I guess nothing you can do then 14:27 stormchaser3000 sfan5: as far as i can tell, there are lots of bots that join the Legends Of Survival server everyday 14:28 red-001 you could try and adapt an anti-cheat mod 14:29 stormchaser3000 maybe 14:33 sfan5 stormchaser3000: what exactly do these bots do? 14:35 stormchaser3000 aerozoic says that they wander around the world generating large amounts of terrain in and i have noticed what appear to be bots killing players in the spawn area of the Legends Of Survival server 14:35 sfan5 "they wander around the world" in which way? 14:35 red-001 ^ 14:36 stormchaser3000 just about every way is my understanding 14:37 stormchaser3000 aerozoic is not online at the moment otherwise i would ask him for more details 14:41 sfan5 red-001: nastyhosts.com has to be the worst blacklist I have seen, their information is quite outdated and if you try any VPN provider chances are about 50% you'll slip through their blacklist 14:41 sfan5 also sending each and every of your users IPs to a third-party is not so good for privacy 14:41 red-001 sfan5, fair point 14:42 red-001 it's not the best solution for the bots 15:02 sy so tnt blows up unbreakable bloicks 16:52 kurtzmusch anyone knows a mod that changes TNT so it wont drop the nodes it exploded? 16:52 kurtzmusch also looking for a mod that reduces player hand range 17:53 stormchaser3000 kurtzmusch, i remember it being easy to change the player hand range but i can't remember how to do it 17:54 stormchaser3000 i am sure that the code to change is in the default mod in minetest_game 18:29 paramat stormchaser3000 these bots that wander around are likely using local map saving to create duplicates of server worlds. probably related to the duplicate servers that appeared on the serverlist a while back 18:31 paramat if you update to 0.4.17 you can now use 'mapgen_limit' to limit mapgen to a smaller volume while leaving the already generated world outside the limit fully functional 18:32 stormchaser3000 ok 18:32 paramat it's an emergency measure if your database is getting too big 18:32 stormchaser3000 yeah i don't think i would use it unless i had to 18:32 stormchaser3000 btw 18:32 stormchaser3000 do you know of a good place to back up a 38 GB map.sqlite? 18:32 red-001 idk 18:33 Stix_ Not trying to but in or anything but couldnt you just set a limit on how big your database can grow? 18:33 stormchaser3000 i want to migrate all the servers i am hosting over to Linux from FreeBSD but i can't backup that file because the connection would timeout during the upload 18:33 paramat no idea 18:34 red-001 stormchaser3000, does this server grant fly by default? 18:34 Stix_ probably stupid idea, but have you tried copy/pasting the files? or are they to big? 18:34 stormchaser3000 red-001: no 18:35 red-001 do the clients move like normal players? 18:35 stormchaser3000 Stix_: the map.sqlite file alone is 38 GB in size 18:35 * paramat copy-pastes 38GB :) 18:36 stormchaser3000 red-001: not all of the clients. a lot of the clients near spawn seem to have a pattern which is one of the reasons that i think there are bot players on LoS 18:36 Stix_ Hmm but what about splitting the files then copy/pasting them? (and merging the files back together when your done). 18:36 stormchaser3000 the bots also seem to be programmed to spawnkill other players including other bots :/ 18:37 red-001 ban spawn kills 18:37 red-001 ik ik it's not your server 18:37 stormchaser3000 i was about to say 18:37 Stix_ Or disable pvp in a radius around spawn (or add a jail system). 18:38 red-001 minetest captcha? 18:38 stormchaser3000 red-001: wait... such a thing exists? 18:39 Stix_ red-001: whats that? (sorry im ignorant about some things). 18:39 red-001 pretty sure it could be made 18:39 stormchaser3000 i thought minetest 5.0.0 had something like that... 18:40 red-001 wouldn't stop anyone dedicated but it would make their life harder 18:40 Stix_ Not sure if its what you mean, but i believe 5.0.0 comes with some sort of built in authentication system. 18:40 paramat the wandering bots we had before tended to move in straight lines from spawn outwards 18:41 Stix_ What server is this anyways (or ignore me)? 18:41 stormchaser3000 paramat: yeah i have seen that on LoS before 18:43 stormchaser3000 Stix_: Legends Of Survival 18:49 Stix_ Weird, i play on LoS occasionally and have never spotted these before-mentioned bots... 19:02 * paramat manually splits and copy-pastes a 38GB file and dies of old age 19:44 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest_game: Replace deprecated function calls 13255031f https://git.io/frE6f (152018-07-01T19:44:03Z) 20:50 kurtzmusch stormchaser3000 i dont know how i should handle licenses if i changed tnt mod... thats the reason i dont do modding myself... 20:51 kurtzmusch i already found part of the code responsible for generating the drops and it seems easy to remove them, but im not sure if i should keep the license file or rewrite it mentioning the original authors... 23:09 ManElevation heya! 23:09 ManElevation well guys remmeber about the ipv6 issue i had? 23:10 ManElevation well i used to host my servers on ipv4 by portfowarding through NAT 23:11 ManElevation now as my router is Ipv6 i dont need to portforward as my router opens ports automaticly when they are needed 23:11 ManElevation i was going through somethings and i found this.. 23:11 ManElevation https://en.wikipedia.org/wiki/Tunnel_broker 23:11 ManElevation it says that i might have Nat issues ¨Proto-41 tunnels (direct IPv6 in IPv4) may not operate well situated behind NATs.¨ 23:21 player_legend is this the place to be to ask questions about mod development? 23:24 paramat yes 23:24 player_legend cool 23:40 H-H-H has anyone managed multinode structures yet like TC in MC 23:52 paramat can be done by replacing a certain pattern of nodes with a new structure. there may be a mod that does this, see forum