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IRC log for #minetest, 2018-06-30

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All times shown according to UTC.

Time Nick Message
00:00 ManElevation giveme a sec its offline now
00:01 ManElevation ok its back red-001 or rubenwardy can u try to log in?
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00:08 ManElevation i have the server on ipv6_server = true
00:08 ManElevation a kid just joined the server and the server is on the server list, but for example lone_wolf cant join the server probably because he dosent have an ipv6
00:12 red-001 was that an issue with the old install?
00:13 ManElevation it was in windows, thats why i changed to linux
00:14 ManElevation i have ipv6 enabled maybe if i disable it, i should work for everyone?
00:17 ManElevation can you join red-001?
00:18 red-001 sorry I need to get some sleep
00:18 ManElevation me too xD its 2:18 am here but i need this fixed
00:19 red-001 ipv4-only should work ok for a while
00:22 ManElevation btw i think i need to bind_address =
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00:36 ManElevation it dosent work with my ipv4 if i put it on address
00:36 ManElevation doesnt work at all without ipv6_server = true
00:52 ManElevation do i need to configure my computer to go with IPv4?
00:55 ManElevation I have to turn off my pc but can you all help me on https://forum.minetest.net/viewtopic.php?f=6&t=20319
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01:21 orby rubenwardy I'm trying to use the reason feature with on_dieplayer on the Windows 0.4.17.1 release, but the servers appears to always set reason to nil?
01:21 rubenwardy It's not in 0.4.17
01:21 rubenwardy 0.4.17 is a bug fix release, so has very few new feature
01:22 orby That would explain it!
01:22 rubenwardy Almost none
01:22 orby Thanks for the help
01:23 orby Is it working in the master branch on the github repo?
01:25 paramat yes
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01:27 orby cool deal
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02:19 riff-IRC Hey
02:19 riff-IRC You're all invited to the channel ##livepd, a channel for discussion about the show Live PD
02:19 riff-IRC There's a stream link in the topic, in case your TV provider doesn't show it
02:19 riff-IRC I would appreciate it if you joined
02:19 riff-IRC Thanks
02:21 entuland O_o
02:21 wilkgr Totally not advertising :^)
02:22 entuland what if I am a reputable criminal and I'm offended by it?
02:22 wilkgr Hm, that would pose quite the issue
02:22 entuland ehehehe
02:23 wilkgr sue him for all he's got and more! <g>
02:23 entuland eheheheh
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08:33 MinetestBot [git] nerzhul -> minetest/minetest: Fix a memleak before assertion in l_get_mod_storage d7f873b https://git.io/fRcFZ (2018-06-30T08:32:02Z)
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10:03 MinetestBot [git] RustyRaptor -> minetest/minetest: Removed '$' symbols from the start of shell commands. (#7506) 222866b https://git.io/f0vi9 (2018-06-30T10:01:56Z)
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10:56 MinetestBot [git] ClobberXD -> minetest/minetest: Log usage of /pulverize (#7503) f3b7be9 https://git.io/f0gUW (2018-06-30T10:53:43Z)
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13:02 LMD Would it be fine if I'd test a IRC Bot I am developing here ?
13:07 twoelk wasn't there a bot testing and playing channel?
13:14 Krock yes, but either it's removed or not listed in the channel list
13:16 MinetestBot [git] numberZero -> minetest/minetest: Fix world deletion (#7494) 9f19b7d https://git.io/fEixf (2018-06-30T13:13:53Z)
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13:24 LMD why did MTBot just tell us something ?
13:25 entuland isn't that automatic when something gets done on the repo?
13:27 Krock that is automatic when something gets done on the repo
13:31 LMD ok
13:32 LMD so its okay if I test my bot ?
13:33 Krock yes, but not in this channel. you may create a new one
13:34 LMD how to create a chanel ?
13:34 LMD *channel. chanel is adesginer
13:34 Krock /join ##lmds-super-duper-woosh-channel
13:35 LMD It works ! THX.
13:35 Krock !next
13:35 MinetestBot Another satisfied customer. Next!
13:35 LMD thats kinda MT humour I guess...
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13:36 LMD ah id like to mention I just wrote a script which generates a HTML version of lua_api.txt : https://appgurueu.github.io/lua_api.html
13:37 LMD rubenwardy just told me he also did that :P however out things are somewhat different
13:37 LMD How can we make linebreaks\nAM I BREAKING ?
13:37 twoelk LOL for the power of apples
13:37 LMD LOL
13:37 LMD for the love of mese
13:38 LMD and the sake of HOLY nyancat
13:38 rubenwardy !book lua_api
13:38 MinetestBot rubenwardy: Lua Modding API Reference - https://rubenwardy.com/minetest_modding_book/lua_api.html
13:38 LMD @twoelk and @rubenwardy : Do you like my HTML version ?
13:39 twoelk the coloured background under the coloured text is somewhat distracting
13:39 LMD Theres some strange behavior in Firefox, not really bad, but sometimes, randomly theres a small layout problem...
13:39 rubenwardy It uses a custom markdown parser but then doesn't do anything interesting
13:39 LMD Dont you find the table of content interesting ?
13:40 LMD It shows you (a) Where you are and (b) allows you to navigate fast.
13:40 LMD Plus its fixed so doesnt disappear when you scroll down...
13:40 twoelk the toc looks strange :-D
13:40 LMD toc ????
13:41 twoelk hm, linebreacks in bullited lists don't line up on the left
13:41 twoelk toc=tableofcontent
13:41 LMD ???? where ????
13:41 LMD ah.
13:41 twoelk formspec for example
13:43 LMD Ill see what I can do about it, but also have other programming projects... its really sad :/ I have a bunch of projects Im working on and feel as if none of them is 100 % complete...
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13:44 twoelk https://i.imgur.com/JM1zdye.png what it looks like on my screen
13:44 LMD thats a problem ?
13:44 LMD @rubenwardy : How's lighting going in your CTF ?
13:45 twoelk well stuff is somewhat all over the place
13:45 LMD ??? You want more "FREE" space ???
13:45 LMD PS : on my linux it looks diffrent - I also have bigger screen, so toc doesnt overlap with content...
13:47 LMD There are some IRC servers you just got to hate : "2.1 Weechat is best Weechat"
13:47 LMD > markdown !
13:47 LMD Still, how tomake
13:47 LMD line breaks
13:48 LMD without typing multiple times
13:48 LMD which has the risk of someone interrupting
13:48 twoelk code examples could be more set appart to be more easily recognisable
13:48 LMD is it better than the txt version :?
13:49 LMD Also, firefox got some problems with my page
13:49 LMD I also LOVE LOVE firefox
13:49 twoelk most of the times yes, sometimes not :-D
13:50 twoelk uh, the resulting html is no fun to read
13:50 LMD I guess you are using this smiley :) it looks somehow strange in thunderbird...
13:50 LMD :D oh no that
13:51 twoelk you are using thunderbird for irc, never tried that
13:51 LMD Thunderbird for IRC is NICE !
13:51 LMD hmm - somehow offtopic
13:51 LMD !next
13:51 MinetestBot Another satisfied customer. Next!
13:51 LMD :P
13:51 LMD I <3 this bot
13:52 LMD !hi bot where are your sources ?
13:56 twoelk its a customized phenny iirc
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13:59 twoelk hm
14:00 twoelk !book formspecs
14:00 MinetestBot twoelk: Formspecs - https://rubenwardy.com/minetest_modding_book/en/chapters/formspecs.html
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14:15 Astrobe paramtype2="wallmounted" and attached_node=1 gives interesting results as far as structural soundness of buildings is concerned.
14:16 Astrobe With place_param2=1, you can force players to only pile their nodes - default:wood for instance.
14:17 Astrobe But that doesn't give much more.
14:18 Astrobe What I really would like is that the node attaches itself on the node below or a same-kind node.
14:24 Astrobe Wow, the evil devWiki explains minetest.dir_to_wallmounted() than the holy doc!
14:28 entuland Astrobe, are those messages of yours tied so some previous discussion?
14:31 Astrobe no, they are not. They are meant to start a discussion ;-)
14:33 entuland okay
14:33 entuland could you elaborate a bit better on that?
14:33 entuland I don't see the effect you stated for default:wood, for instance
14:33 entuland you're not forced to pile them
14:34 entuland or maybe I'm just misunderstanding what you mean
14:36 Astrobe I'm trying to do something similar to Clump Fall Nodes:
14:36 Astrobe https://forum.minetest.net/viewtopic.php?f=9&amp;t=20255
14:37 Astrobe Apparenty, place_param2 forces the engine to look for a specific direction of attachment.
14:38 entuland I see... my understanding of how those mechanics work in the game is still pretty hazy
14:38 Astrobe But I wonder why default:wood has paramtype2="facedir" in the first place.
14:39 entuland oh wait
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14:39 entuland I am mixing stuff up
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14:39 entuland I thought you were referring to trunks, not to planks (misremembered the actual nodename)
14:40 Astrobe np, I confuse both all the time.
14:40 entuland it's strange... I seem to recall not being able to rotate them...
14:40 entuland let me test something a minute
14:41 entuland ah yes
14:41 entuland I can rotate them
14:41 entuland I think it's there to let people create patterns with the actual texture design
14:41 Astrobe Oh, facedir is for the screwdriver.
14:42 entuland well, more than that
14:42 entuland it defines what actual rotations the node can have
14:42 entuland that's the widest range of possibilities (24)
14:42 entuland a frame set to wallmounted can't be rotated as you please (say, sideways) for instance
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14:43 entuland IIRC wallmounted only has 6 possible orientations
14:43 entuland and they depend on the Z+ direction of the world (for horizontally-placed ones)
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14:45 Astrobe Hmmm ok.
14:45 entuland vertically placed ones depend on the Y+ axis instead
14:46 entuland and on the presence of a wall / ceiling / floor nearby
14:46 entuland I need to test this last one though
14:47 entuland no, the presence of a nearby node only affects regular placement
14:48 entuland you can still rotate a wallmounted node as you please even if it's floating in the air
14:49 entuland uhm... it's weird
14:49 entuland I can rotate a ladder freely
14:49 entuland but I can't do the same with a sign
14:49 entuland despite them having the same paramtype2
14:50 Astrobe I thing attached_node makes the difference.
14:50 entuland yep, that may be the case
14:50 entuland the screwdriver is checking for that
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15:05 Astrobe I guess if I randomly reattach nodes that are only surrounded to same-kind nodes, then they will eventually fall.
15:06 Astrobe But that means a LBM or ABM. Not lightweight anymore.
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15:12 MinetestBot [git] nerzhul -> minetest/minetest: Modernize lua read (part 2 & 3): C++ templating assurance (#7410) eef62c8 https://git.io/fu11X (2018-06-30T15:11:38Z)
15:12 MinetestBot [git] red-001 -> minetest/minetest: Fix memory leaks in mod storage (#7500) 227c71e https://git.io/fu1Mn (2018-06-30T15:11:04Z)
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15:24 Astrobe It seems to me there is a slight semantic shift between readParam<bool> and the code it replaces, as it doesn't check lua_isboolean() as the old code does.
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17:32 LMD Thanks to twoelk, I fixed the line break ul problem in my parser. Changes will be pushed soon !
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21:35 MinetestBot [git] srifqi -> minetest/minetest: Android: Resize jump and sneak buttons' touch target (#7498) ad3d1d2 https://git.io/faeZR (2018-06-30T21:33:14Z)
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