Time Nick Message 01:11 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgvalleys: Fix 'mgvalleys_spflags' setting name (#7495) 134cd267a https://git.io/f4dxz (152018-06-28T01:09:31Z) 03:25 Pentium44 I can't touched Minetest in like 2 years. Now that I just installed it on my raspberry pi and enabled OpenGL, it runs amazingly well. I'm tempted to dump my free time into it again :D 03:25 Pentium44 I haven't* 03:31 wilkgr wow, I actually never got it to run on my RPi 03:31 wilkgr which one are you using? 03:31 Pentium44 Raspberry Pi 3 B+ 03:31 Pentium44 Enabled OpenGL support which they now have 03:31 Pentium44 running a solid 30 FPS at 1366x768 03:31 wilkgr ooh noice 03:32 wilkgr I was using a Pi 1 B+ 03:32 Pentium44 35 dollar desktop setup FTW :p 03:32 wilkgr heh 03:32 wilkgr I actually should dig my RPis out again 03:33 Pentium44 I bought one because I was tired of using a 6 year old laptop that's pretty much dead and gone at this point. 03:34 wilkgr heh 03:35 wilkgr put the RPi in the case LOL 08:27 ANAND container[] doesn't seem to accept decimal values. e.g. When I set it 08:27 ANAND oops 08:27 ANAND it's y value to 2.5, it still sticks to 2 08:29 Amaz ANAND: https://github.com/minetest/minetest/issues/7452 08:30 ANAND Oh thanks! :) 08:30 Amaz np :) 08:46 rubenwardy That's a bug 08:46 rubenwardy abug.org 11:33 rubenwardy !seen JamesTait 11:33 MinetestBot rubenwardy: jamestait was last seen at 2017-05-11 09:07:23 UTC on #minetest 11:34 red-001 ;( 11:34 red-001 11:36 red-001 ShadowBot, seen jamestait 11:36 ShadowBot red-001: I haven't seen jamestait in #minetest. 11:42 rubenwardy Last seen : Jan 26 01:46:49 2018 (21w 6d 9h ago) 11:42 rubenwardy oh, he's a freenode staff member 11:42 rubenwardy was 11:44 rubenwardy maybe Fuchs would know if he's ok 11:46 red-001 oh I didn't even realise that 11:47 red-001 I knew that a bunch of staff was here 11:48 riff-IRC so this is NOT the channel to mess around in 11:49 rubenwardy ? 11:56 Krock depends on the scale of the mess 11:57 Krock offtopic is more tolerated here than in other channels :3 11:58 red-001 tbh minetest could do with only 2 channels 11:58 Krock red-001, it can't. see language channels. 11:58 red-001 was about to add an astrix to that 11:58 VanessaE yeah, there's a lot of language in here :P 11:59 red-001 forogt about those 11:59 ANAND lol VanessaE :P 11:59 rubenwardy technically this is the best place for offtopic, but it mainly happens in #-hub 11:59 Krock VanessaE, yes, such as C++ and Lua 11:59 rubenwardy because some users don't leave -hub 11:59 red-001 but -hub, here and chat have the same goal 11:59 ANAND #-chat isn't official 12:00 red-001 hub much like project seems to exist to avoid using the main channel 12:45 longerstaff13-m What happpened to project anyway? 12:51 Andrey01 why does scrollbar[] formspec element not work? i wrote: size[5, 8] .. scrollbar[5, 8;1, 8;vertical;formspec_scroll_bar;500] -- Have i written elements of scrollbar[] right? 12:57 Krock What does not work? 12:59 Andrey01 scrollbar is not displayed for some reason 13:03 ANAND Andrey01: looks like the scrollbar is positioned at the bottom-right edge of the formspec 13:03 ANAND size[5,8] .......... scrollbar[5,8; ...... 13:04 ANAND or did I get it wrong? 13:05 ANAND https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1983 13:05 Andrey01 you`re right, only how should i move it? 13:06 ANAND Not sure, I haven't used scrollbars before 13:06 ANAND Maybe try scrollbar[5,0; 13:07 ANAND actually, [4.9,0 13:07 ANAND Hopefully that should work 13:11 Andrey01 only i have 2 scrollbars: first is dark, second is bright, why so? 13:17 ANAND Hmm... Not sure 'bout that, sorry 13:24 DrFrankenstone in https://wiki.minetest.net/Mods:Mapgen the bottom four experimental mapgen links (meseor, fissure, etc.) all lead to the forum saying "You are not authorised to read this forum". I've encountered this message elsewhere as well, what does it mean? The thread was deleted? 13:25 Amaz Yep, I think that's right 13:25 ANAND Deleted 13:25 DrFrankenstone cheers 14:28 entuland in case anyone is interested I've worked hard to polish and improve the interface of my Teleporter Pads mod, and here is the result: https://github.com/entuland/tpad 14:28 entuland I'm pretty freaking proud of it 14:28 ClobberXD :) 14:28 entuland not to speak about the added features, simple but powerful [/brag] 14:49 paramat DrFrankenstone yes i deleted those mods. threads were moved to forum trash 16:18 jluc great entuland 16:19 entuland thanks jluc :) 16:19 entuland I hope that mod will come in handy for others as well 16:20 jluc didnt try it yet but it looks nice 16:20 entuland :) 16:21 greeter so i just tried to start a server and got this: https://pastebin.com/akckn5U9 normally i'm pretty good at figuring out where the problem is, but i'm totally lost on this one. can someone help me figure out where this got triggered? 16:22 ANAND Hmm... someone else was just asking for help with the exact same error 16:23 ircSparky "/technic/technic_chests/common.lua:31" <-- make sure a playerref or playername is being given 16:23 greeter really? guess it's our lucky day 16:24 greeter hmm is this my own fault for heavily modifying the technic mod? :-P 16:24 ircSparky maybe idk 16:24 ircSparky :P 16:24 greeter hmm i don't think this one is actually, i didn't do anything to the chests. oh well 16:25 ircSparky did you just update something? 16:26 ircSparky outdated minetest_game 16:26 ircSparky try updating your mintest game 16:26 ircSparky https://github.com/minetest/minetest_game 16:26 greeter i updated that pretty recently actually, the last time i updated minetest itself 16:26 ircSparky oh 16:26 ircSparky well 16:26 ircSparky you might be able to /join #minetest-hub 16:26 ircSparky and listen 16:27 ircSparky I know you need privs to talk, but you can listen 16:27 ircSparky pretty sure 16:27 greeter i'm there 16:27 jluc entuland reading the forum topic it seems something that would be nice for such a mod is to make it highly configution-able 16:28 jluc hard to craft for some worlds , easy for some other 16:28 ircSparky k 16:28 jluc with restricted conditions for players or available in all possible cases 16:29 entuland it already is like tha somehow - the recipe can be customized in the mod folder 16:29 entuland that* 16:29 ircSparky can anyone tell me how to get a field's name? im trying to do "if fields.name == class then" but of course, that is not the way it works 16:29 entuland ircSparky, formspec? 16:29 ircSparky yea 16:29 entuland fields is a table where each field has its own name 16:30 entuland you should check for presence of a given field like this "if fields.name then" 16:30 entuland that will tell you if that field is part of the submission 16:30 entuland I would strongly suggest you to use smartfs or the alike 16:30 entuland makes it way more flexible 16:30 ircSparky smartfs? 16:30 entuland otherwise you are forced to do bookkeeping to access the data from the other fields 16:31 * ircSparky looks it up 16:31 entuland it's a mod by rubenwardy 16:31 entuland I am embedding it in my mods 16:31 entuland it's just one file 16:31 entuland I embed it cause I need to tweak it 16:31 rubenwardy !mod [smartfs] 16:31 MinetestBot rubenwardy: Smart Formspecs - OO builder + binding [smartfs] by rubenwardy - https://forum.minetest.net/viewtopic.php?t=7553 16:31 rubenwardy You lose performance by using it though. I personally still use raw formspecs 16:31 entuland it's working great for me rubenwardy :;) 16:31 ANAND Imma try it out sometime soon - looks interesting... :D 16:32 entuland oh well, I'm not concerned with performance there 16:32 ircSparky well, i was hoping to be able to do it in a non hardcoded way 16:32 entuland what I gain in clearer and more flexible code is way more worthy than that 16:32 rubenwardy I've had a lot of practice with formspecs though, and also mostly worked on them in the engine 16:32 ircSparky lemme try fields[class] 16:32 entuland yep, ircSparky that works as well 16:33 entuland assuming the class variable holds your fieldname 16:34 ircSparky " attempt to index local 'class' (a string value)" 16:34 ircSparky its inside a for 16:34 entuland well, you're not using it properly then 16:34 ircSparky for class in pairs(available_classes) do 16:34 ircSparky k 16:35 entuland can I see your relevant code? 16:35 ircSparky sure gimme a minute 16:35 entuland sure 16:35 entuland tyt 16:39 ircSparky ah i got it 16:39 entuland good 16:39 ircSparky i had two variables with the same name 16:39 ircSparky :P 16:40 entuland eheheh 17:12 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Bump android version to 20 132513886 https://git.io/f4bct (152018-06-28T17:11:34Z) 17:12 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Update cURL (7.60.0) & SQLite3 (3.24.0) 13caab9e5 https://git.io/f4bcq (152018-06-28T17:11:31Z) 20:29 greeter sorry about all the nick change spam folks, setting up minetest if you couldn't tell :-P 20:31 jluc a true mod manager with choice filters, comments and basic stat would be of great benefit 20:32 jluc and install facility 20:34 rubenwardy jluc: that's coming in 5.0.0 20:36 rubenwardy Although comments won't be inclided 20:41 jluc is it ? 20:41 jluc wow that's a good news 20:41 rubenwardy Yep 20:42 rubenwardy Also see https://content.minetest.net 20:43 jluc great 20:43 jluc no link toward forum with main doc and forum ? 20:45 jluc coz as for now this is the main database 20:47 rubenwardy ? 20:47 rubenwardy Not sure what this means [21:43:53] <009688jluc> no link toward forum with main doc and forum ? 20:48 jluc well, as for now and afaik, all knowledge about mods is in the forum 20:49 jluc that's why i imagine it'd be usefull to provide a link from the new mods management tool toward the forums that describe the mod 20:50 jluc for each mod 20:50 rubenwardy Already has that 20:50 rubenwardy On the web interface 20:50 rubenwardy Not in the client, as Minetest can't open links 20:51 jluc oh yes 20:51 rubenwardy I'd like that in the client though 20:52 jluc wow its a great usability improvement