Time Nick Message 00:02 ircSparky is there a way to import a nodebow into the node box editor? 00:03 ircSparky all i see is import nbe, which i dont know how to mak 00:05 rubenwardy No unfortunately 00:06 ircSparky ok 01:30 sur3 what is the node box editor? 01:31 VanessaE some old obsolete tool no one uses anymore. 01:31 VanessaE (hi, rubenwardy ;) ) 01:32 sur3 Haha ok :D 02:20 sur3 VanessaE, I like the wardrobe in homedecor could you make it support more skins? 02:21 VanessaE maybe someday. 02:21 sur3 ok 05:46 hisforever Hi I just put minetest back on this computer . nuw I'm getting errors hereis my debug.txt https://justpaste.it/6wdb0 05:46 hisforever muw=now lol 05:56 hisforever tryint to get drean_buildersto loas here is the screen shot of it tii ? 06:33 rubenwardy sur3, VanessaE: easier than any 3d modeller 06:33 rubenwardy And I still get people messaging me thanking me, so.mm 06:34 VanessaE just kidding, rubenwardy :) 06:34 rubenwardy Lol 08:26 Ice_Cream hi 08:26 Krock Hi bye 11:18 sur3 3d modeler? So I can design cube shapes with blender? *_* 11:38 sur3 VanessaE, I installed skinsdb now, but the homedecor skin seems to overwrite the selected skinsdb on next login, is it possible to disable the homedecor skins somehow? 11:39 VanessaE I don't remember how that works :-/ 11:42 MinetestBot 02[git] 04sfan5 -> 03minetest/master-server: Use most compact JSON representation 1357fb13c https://git.io/f49od (152018-06-25T11:19:49Z) 11:42 MinetestBot 02[git] 04sfan5 -> 03minetest/master-server: Use portable os.replace instead of relying on POSIX behaviour 130a3d05b https://git.io/f49oF (152018-06-25T10:48:23Z) 11:55 sur3 Oh ok think I'll just mod the mod to not load it xD 11:56 sur3 because removing the data in every players file seems inconvenient 12:30 Tatoes HI everybody 12:35 rubenwardy o/ 12:38 Tatoes hey pres 12:41 Tatoes Has anyone documented the reach bug with the latest android release? reach is set to infinite 12:42 sfan5 yes there's a bug open 12:54 pres Hi 13:16 sur3 Ok I just uncommented the register on joinplayer skin loading in homedecor, then the skinsdb skins work. :) 14:43 sur3 "Spitfire punched Spitfire" who can a player punch himself? o.O 14:43 sur3 *how 14:44 Krock wrong CAO versions result in a ghost player of yourself 14:45 Krock however, this doesn't happen in 0.4.x versions 14:45 Krock it's also possible that a mod let them punch themselves 14:46 rubenwardy you can punch yourself in CTF 14:46 rubenwardy with a grenade 14:46 sur3 not happen in 0.4.x server? or also dependent on the client? some people on my server seem to use some weird freeminer/multiminer thingy instead of minetest as client.. 14:47 Krock sur3, context please. that was an addition to "wrong CAO versions..." 14:47 sur3 whats CAO? 14:47 Krock Client Active Object. what your client sees ingame 14:47 sur3 ahh ok 14:48 sur3 btw is there no official minetest app for ipad/iphone things? 14:49 red-001 yes 14:50 sur3 yes there is or yes there is not? xD 14:51 red-001 yes there isn't 14:54 sur3 oh that's sad 15:00 rubenwardy sur3: the app store doesn't allow (L)GPL software, legally 15:00 sur3 ah ok 15:01 sur3 because one of my players had problems enabling fly mode with some freeminer client 17:10 clavi is freeminer even compatible with minetest servers? 17:11 srifqi I think it is. Have you tried it? 17:11 clavi no, that's why I'm asking 17:11 clavi so the code hasn't diverged that much 17:11 paramat it is yes 17:12 Krock I don't know either but they had some networking changes - dunno whether it's still compatible 18:16 hr145 hey. how to play the game on LAN 18:17 Astrobe Start a server, get its IP, tell it to other players. 20:30 MinetestBot 02[git] 04Ezhh -> 03minetest/minetest_game: Make hidden fireflies floodable 130df2753 https://git.io/f4H9P (152018-06-25T20:29:24Z) 20:30 MinetestBot 02[git] 04Ezhh -> 03minetest/minetest_game: Add butterflies mod 130ea6065 https://git.io/f4H9X (152018-06-25T20:28:39Z) 20:35 Doyousketch2 there's a fake "sketch" on Craig's server -- https://i.imgur.com/uHym7Hp.png 20:37 Krock Is that a CSM? 20:37 Krock I mean the chat colors 20:37 Doyousketch2 yeah, one I wrote 20:37 Doyousketch2 friendly_chat 20:37 Krock !mod friendly_chat 20:37 MinetestBot Krock: Could not find anything. 20:37 Doyousketch2 it's on my github 20:38 Doyousketch2 https://github.com/doyousketch2/friendly_chat 20:38 Krock I think you should try to find the moderators/admins of that server if that user has the intend to be an impostor 20:38 Doyousketch2 yeah, I posted a note in the forum. just letting you guys know as well, in case you come across more impostors 20:40 Krock oh. expected some fancy Lua regex 20:40 Doyousketch2 heh, nah. that's slow compared to just using :sub() and :find() 20:41 Krock well, speed isn't much of a problem as long it's executed less than a hundred times per second :3 20:56 entuland is there a way to specify a background for hud_add? I can barely find trace of the foreground color with "number" in https://dev.minetest.net/HUD, cause the api provide no info at all about it: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5948 20:58 Krock entuland, hudbars also has backgrounds but these are textures in combination with a separate foreground HUD 21:01 entuland not sure I follow... would displaying a text with a background involve using hud_set_hotbar() or the alike? 21:01 Krock no, it would involve a 2nd HUD element 21:01 entuland ah, using the image type 21:02 Krock yes. Minetest support foreground and background text color modifiers, whereas I couldn't get the latter to work anyhow 21:03 entuland oh, so the functionality is there somehow? could you point me where I could look in the source about that? 21:04 entuland even just a hint to start searching would be fine 21:04 entuland I'll trace back to what hud_add does, let's see where it brings me 21:06 Krock https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2448 21:08 entuland oh I was looking into the C++ source eheheh 21:09 entuland thanks 21:09 Krock np. but as already said. I never got that one to work 21:09 Krock could be a bug somewhere 21:11 entuland maybe it's meant to work on formspecs only? 21:12 entuland cause not even the foreground escape sequence works if I try to use it as the text for the hud 21:12 entuland I'm forced to use the "number" property to alter that color 21:14 Krock hmm I see 21:16 entuland weird, I've traced back the flow to getServer(L)->hudAdd(player, elem); 21:16 entuland but now I can't find the definition of that hudAdd() 21:17 Astrobe Might be in a .h? 21:18 entuland I thought I would have found it searching the repo but github fails me 21:18 entuland I have found its declaration but not its definition 21:18 entuland https://github.com/minetest/minetest/blob/2bec28f4621fee5ff72a0edc8065d33c2bcd1d48/src/server.h#L292 21:19 entuland ah there it is 21:19 entuland it proxies to SendHUDAdd 21:22 entuland so the packet gets sent to the client with the constant id TOCLIENT_HUDADD 21:22 entuland now to see where that actually gets handled... 21:27 entuland and this is where I'm lost 21:27 entuland https://github.com/minetest/minetest/blob/master/src/client/clientevent.h#L37 21:28 entuland does that stuff get passed to IrrLicht without any further processing? 21:28 entuland cause I can't find anything using CE_HUDADD 21:31 red-001 entuland, https://github.com/minetest/minetest/blob/master/src/client/hud.cpp 21:32 red-001 that's the part that does the rendering 21:33 entuland thanks red-001 21:33 entuland I don't get why I got stuck without finding the link between these two points in the source though 21:34 red-001 getServer(L)->hudAdd just saves the state server-side and sends the packets needed to replicate it on the client 21:34 entuland yep, I've followed that path 21:34 red-001 entuland, not sure where the event handler is rn 21:34 entuland I got stuck at CE_HUDADD 21:34 entuland which is the client event ID 21:34 red-001 that stuff got refactored a while back, maybe the search is being weird again 21:35 entuland I can see where it is set, but I can't see who uses it 21:35 entuland anyway this should be the culprit: https://github.com/minetest/minetest/blob/master/src/client/hud.cpp#L316 21:35 red-001 what's the issue anyways? 21:35 entuland the info about the background should arrive here somehow 21:36 entuland inability to set a background for text added with hud_add() 21:36 red-001 does it get read fine by "read_hud_element"? 21:36 entuland there doesn't seem any support at all for it 21:36 entuland only for the fg color 21:36 entuland in the number property 21:37 entuland that is, not a bug but simply a missing feature 21:38 entuland this looks like one of those very little and probably trivial things which could give me a reason to try and mess with the C++ code :P 21:39 red-001 iirc hud stuff has a tendency to result one part of the data structure for different things depending on what options are used 21:39 entuland yep 21:39 entuland that is the case for the "number" property 21:40 entuland used to index one of the slots in some cases, used for the foreground color in case of the text 21:41 entuland I'll stick to simply changing the fg color for the moment, when I'm done tweaking my mods I could eventually dare compiling MT for starters 23:14 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix MurmurHash implementation to really be unaligned (#7482) 13b298b03 https://git.io/f4Qem (152018-06-25T23:12:09Z)