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IRC log for #minetest, 2018-06-25

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All times shown according to UTC.

Time Nick Message
00:02 ircSparky is there a way to import a nodebow into the node box editor?
00:03 ircSparky all i see is import nbe, which i dont know how to mak
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00:05 rubenwardy No unfortunately
00:06 ircSparky ok
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01:30 sur3 what is the node box editor?
01:31 VanessaE some old obsolete tool no one uses anymore.
01:31 VanessaE (hi, rubenwardy  ;) )
01:32 sur3 Haha ok :D
02:20 sur3 VanessaE, I like the wardrobe in homedecor could you make it support more skins?
02:21 VanessaE maybe someday.
02:21 sur3 ok
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05:46 hisforever Hi I just put minetest back on this computer . nuw I'm getting errors hereis my debug.txt https://justpaste.it/6wdb0
05:46 hisforever muw=now lol
05:56 hisforever tryint to get drean_buildersto loas here is the screen shot of it tii   ?
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06:33 rubenwardy sur3, VanessaE: easier than any 3d modeller
06:33 rubenwardy And I still get people messaging me thanking me, so.mm
06:34 VanessaE just kidding, rubenwardy  :)
06:34 rubenwardy Lol
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08:26 Ice_Cream hi
08:26 Krock Hi bye
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11:18 sur3 3d modeler? So I can design cube shapes with blender? *_*
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11:38 sur3 VanessaE, I installed skinsdb now, but the homedecor skin seems to overwrite the selected skinsdb on next login, is it possible to disable the homedecor skins somehow?
11:39 VanessaE I don't remember how that works :-/
11:42 MinetestBot [git] sfan5 -> minetest/master-server: Use most compact JSON representation 57fb13c https://git.io/f49od (2018-06-25T11:19:49Z)
11:42 MinetestBot [git] sfan5 -> minetest/master-server: Use portable os.replace instead of relying on POSIX behaviour 0a3d05b https://git.io/f49oF (2018-06-25T10:48:23Z)
11:55 sur3 Oh ok think I'll just mod the mod to not load it xD
11:56 sur3 because removing the data in every players file seems inconvenient
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12:30 Tatoes HI everybody
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12:35 rubenwardy o/
12:38 Tatoes hey pres
12:41 Tatoes Has anyone documented the reach bug with the latest android release? reach is set to infinite
12:42 sfan5 yes there's a bug open
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12:54 pres Hi
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13:16 sur3 Ok I just uncommented the register on joinplayer skin loading in homedecor, then the skinsdb skins work. :)
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14:43 sur3 "Spitfire punched Spitfire" who can a player punch himself? o.O
14:43 sur3 *how
14:44 Krock wrong CAO versions result in a ghost player of yourself
14:45 Krock however, this doesn't happen in 0.4.x versions
14:45 Krock it's also possible that a mod let them punch themselves
14:46 rubenwardy you can punch yourself in CTF
14:46 rubenwardy with a grenade
14:46 sur3 not happen in 0.4.x server? or also dependent on the client? some people on my server seem to use some weird freeminer/multiminer thingy instead of minetest as client..
14:47 Krock sur3, context please. that was an addition to "wrong CAO versions..."
14:47 sur3 whats CAO?
14:47 Krock Client Active Object. what your client sees ingame
14:47 sur3 ahh ok
14:48 sur3 btw is there no official minetest app for ipad/iphone things?
14:49 red-001 yes
14:50 sur3 yes there is or yes there is not? xD
14:51 red-001 yes there isn't
14:54 sur3 oh that's sad
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15:00 rubenwardy sur3: the app store doesn't allow (L)GPL software, legally
15:00 sur3 ah ok
15:01 sur3 because one of my players had problems enabling fly mode with some freeminer client
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17:10 clavi is freeminer even compatible with minetest servers?
17:11 srifqi I think it is. Have you tried it?
17:11 clavi no, that's why I'm asking
17:11 clavi so the code hasn't diverged that much
17:11 paramat it is yes
17:12 Krock I don't know either but they had some networking changes - dunno whether it's still compatible
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18:16 hr145 hey. how to play the game on LAN
18:17 Astrobe Start a server, get its IP, tell it to other players.
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20:30 MinetestBot [git] Ezhh -> minetest/minetest_game: Make hidden fireflies floodable 0df2753 https://git.io/f4H9P (2018-06-25T20:29:24Z)
20:30 MinetestBot [git] Ezhh -> minetest/minetest_game: Add butterflies mod 0ea6065 https://git.io/f4H9X (2018-06-25T20:28:39Z)
20:35 Doyousketch2 there's a fake "sketch" on Craig's server  --  https://i.imgur.com/uHym7Hp.png
20:37 Krock Is that a CSM?
20:37 Krock I mean the chat colors
20:37 Doyousketch2 yeah, one I wrote
20:37 Doyousketch2 friendly_chat
20:37 Krock !mod friendly_chat
20:37 MinetestBot Krock: Could not find anything.
20:37 Doyousketch2 it's on my github
20:38 Doyousketch2 https://github.com/doyousketch2/friendly_chat
20:38 Krock I think you should try to find the moderators/admins of that server if that user has the intend to be an impostor
20:38 Doyousketch2 yeah, I posted a note in the forum.  just letting you guys know as well, in case you come across more impostors
20:40 Krock oh. expected some fancy Lua regex
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20:40 Doyousketch2 heh, nah.  that's slow compared to just using :sub() and :find()
20:41 Krock well, speed isn't much of a problem as long it's executed less than a hundred times per second :3
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20:56 entuland is there a way to specify a background for hud_add? I can barely find trace of the foreground color with "number" in https://dev.minetest.net/HUD, cause the api provide no info at all about it: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5948
20:58 Krock entuland, hudbars also has backgrounds but these are textures in combination with a separate foreground HUD
21:01 entuland not sure I follow... would displaying a text with a background involve using hud_set_hotbar() or the alike?
21:01 Krock no, it would involve a 2nd HUD element
21:01 entuland ah, using the image type
21:02 Krock yes. Minetest support foreground and background text color modifiers, whereas I couldn't get the latter to work anyhow
21:03 entuland oh, so the functionality is there somehow? could you point me where I could look in the source about that?
21:04 entuland even just a hint to start searching would be fine
21:04 entuland I'll trace back to what hud_add does, let's see where it brings me
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21:06 Krock https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2448
21:08 entuland oh I was looking into the C++ source eheheh
21:09 entuland thanks
21:09 Krock np. but as already said. I never got that one to work
21:09 Krock could be a bug somewhere
21:11 entuland maybe it's meant to work on formspecs only?
21:12 entuland cause not even the foreground escape sequence works if I try to use it as the text for the hud
21:12 entuland I'm forced to use the "number" property to alter that color
21:14 Krock hmm I see
21:16 entuland weird, I've traced back the flow to getServer(L)->hudAdd(player, elem);
21:16 entuland but now I can't find the definition of that hudAdd()
21:17 Astrobe Might be in a .h?
21:18 entuland I thought I would have found it searching the repo but github fails me
21:18 entuland I have found its declaration but not its definition
21:18 entuland https://github.com/minetest/minetest/blob/2bec28f4621fee5ff72a0edc8065d33c2bcd1d48/src/server.h#L292
21:19 entuland ah there it is
21:19 entuland it proxies to SendHUDAdd
21:22 entuland so the packet gets sent to the client with the constant id TOCLIENT_HUDADD
21:22 entuland now to see where that actually gets handled...
21:27 entuland and this is where I'm lost
21:27 entuland https://github.com/minetest/minetest/blob/master/src/client/clientevent.h#L37
21:28 entuland does that stuff get passed to IrrLicht without any further processing?
21:28 entuland cause I can't find anything using CE_HUDADD
21:31 red-001 entuland, https://github.com/minetest/minetest/blob/master/src/client/hud.cpp
21:32 red-001 that's the part that does the rendering
21:33 entuland thanks red-001
21:33 entuland I don't get why I got stuck without finding the link between these two points in the source though
21:34 red-001 getServer(L)->hudAdd just saves the state server-side and sends the packets needed to replicate it on the client
21:34 entuland yep, I've followed that path
21:34 red-001 entuland, not sure where the event handler is rn
21:34 entuland I got stuck at CE_HUDADD
21:34 entuland which is the client event ID
21:34 red-001 that stuff got refactored a while back, maybe the search is being weird again
21:35 entuland I can see where it is set, but I can't see who uses it
21:35 entuland anyway this should be the culprit: https://github.com/minetest/minetest/blob/master/src/client/hud.cpp#L316
21:35 red-001 what's the issue anyways?
21:35 entuland the info about the background should arrive here somehow
21:36 entuland inability to set a background for text added with hud_add()
21:36 red-001 does it get read fine by "read_hud_element"?
21:36 entuland there doesn't seem any support at all for it
21:36 entuland only for the fg color
21:36 entuland in the number property
21:37 entuland that is, not a bug but simply a missing feature
21:38 entuland this looks like one of those very little and probably trivial things which could give me a reason to try and mess with the C++ code :P
21:39 red-001 iirc hud stuff has a tendency to result one part of the data structure for different things depending on what options are used
21:39 entuland yep
21:39 entuland that is the case for the "number" property
21:40 entuland used to index one of the slots in some cases, used for the foreground color in case of the text
21:41 entuland I'll stick to simply changing the fg color for the moment, when I'm done tweaking my mods I could eventually dare compiling MT for starters
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23:14 MinetestBot [git] sfan5 -> minetest/minetest: Fix MurmurHash implementation to really be unaligned (#7482) b298b03 https://git.io/f4Qem (2018-06-25T23:12:09Z)
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