Time Nick Message 01:20 johnnyjoy Has anyone done any work on authenticating against a remote server? 01:22 Ruslan1 ? 01:28 johnnyjoy The idea that an authentication handler could reach out to a remote service for password authentication. This is useful for having people create a single account that can be used on multiple servers. 01:30 johnnyjoy I was hoping to do this in lua so that I could share the mod, but from what I can see the auth handler doesn't do auth, just auth information storage. 03:10 Edgy1 I need help 03:10 Edgy1 any smart guys around? 03:16 larrythecow Edgy1: how about a regular guy? will that do? 03:16 Edgy1 larrythecow, sure 03:16 larrythecow what's up? 03:16 Edgy1 larrythecow, so i switched from Linux Mint to Debian on a server i host 03:16 Edgy1 also switched from 0.4.16 to 0.4.17.1 stable 03:17 Edgy1 i'm having problems with the server timing out a lot for no reason. also rollback doesnt work, the server completely times out and is useless until i restart if i try to use rollback 03:18 larrythecow you know, i've had trouble with 0.4.17.1 hanging when a mod tries to do a certain thing then i try to shut the server down 03:18 larrythecow have you considered going back to 0.4.16 for the time being? 03:19 Edgy1 larrythecow, yes, i might have to 03:19 Edgy1 i wonder what a dev would have to say 03:19 Edgy1 larrythecow, is there a bot here that u can ping the devs with? 03:19 Edgy1 !help 03:19 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 03:19 larrythecow the mint->debian move is probably unrelated. probably 03:19 larrythecow there is a dev channel 03:19 larrythecow #minetest-dev 03:20 Edgy1 oh 03:20 Edgy1 hi htur 03:20 larrythecow the more you can narrow the cause, the better a dev will be able to address the bug 03:20 htur hi... 03:21 larrythecow have you tried with just a vanilla minetest_game and no mods? 03:21 Edgy1 no 03:21 Edgy1 I will probably revert to 0.4.16 03:21 larrythecow see if it happens with a vanilla game and no mods 03:22 larrythecow then try your game (Assuming it's different) and no extra mods 03:22 larrythecow then try adding mods one at a time until you find the culprit 03:22 Edgy1 larrythecow, one thing i tried doing is deleting the old rollback file thinking maybe it was at fault for being too big 03:22 Edgy1 but that didnt seem to help 03:25 larrythecow when the server hangs, is one of your cores maxed out? 03:34 ANAND Edgy1: Have you checked debug.txt for errors and warnings? 03:34 Edgy1 ANAND, could try 03:34 Edgy1 larrythecow, no 03:34 ANAND That's the first thing you're expected to do when facing an issue :) 03:35 swift110 hey all 03:35 ANAND o/ 03:35 htur hi anand :) 03:36 Edgy1 i only see stuff from yesterday hmm 03:36 Edgy1 hi swift110 03:37 Edgy1 ANAND, when u use minetestserver from the terminal where is the debug stored? i had launched the server from the gui for testing on another computer before i moved it back to the server and that was yesterday. 03:37 Edgy1 ANAND, the server has no display 03:38 ANAND Heyo htur :) 03:38 Edgy1 but i do use x sometimes on ssh 03:38 ANAND Edgy1, debug.txt is generally located in the following dirs for system-wide installs: ./minetest/bin, ./minetest 03:39 ANAND oops 03:39 ANAND ~/.minetest 03:39 Edgy1 it isnt a system wide install 03:39 Edgy1 and the /bin was the one where the old one was 03:39 Edgy1 it's complied 03:39 ANAND Then /bin or just 03:39 Edgy1 with drun in place as true 03:39 ANAND Also check /home 03:39 Edgy1 ok 03:40 Edgy1 nuffin 03:40 Edgy1 only in /bin 03:40 ANAND hmm 03:40 Edgy1 and it wasnt logging except for the old ones 03:41 Edgy1 ANAND, i do save logs though 03:41 Edgy1 and on the logs nothing showed up 03:41 Edgy1 it just freezes. 03:41 ANAND Have you tried searching for debug.txt in your PC? 03:41 Edgy1 everyone left my server so I'll switch to .16 03:41 Edgy1 yea i could 03:41 Edgy1 htur, dont rejoin yet 03:42 htur i dont plan on joining rn anyways 03:42 htur no offence ;P 03:42 ANAND hehe 03:43 htur XD 03:43 Edgy1 ANAND, only got one result the one in /bin 03:44 ANAND o.O 03:45 ANAND Edgy1: You could try to build the latest version and see if the issue persists, just to be sure 03:46 ANAND 0.4.17.1 03:46 Edgy1 idk i'll probalby test on my gaming desktop on singleplayer builds later 03:47 ANAND There's always a chance of issues getting fixed by newer patches 03:47 ANAND afk 03:48 Edgy1 oh great 03:48 Edgy1 moretrees dont work 03:48 Edgy1 ANAND, https://hastebin.com/cexuvaxiwo.sql 03:50 ANAND Edgy1, missing dependencies? 03:51 Edgy1 ANAND, i tried updating the mod 03:52 Edgy1 ANAND, just tried updating biome lib 03:53 ANAND works now? 03:53 Edgy1 no 03:54 Edgy1 ANAND, same error 03:54 ANAND I'll check the code 03:58 ANAND Edgy1: Why is moretrees installed into minetest_game's mod folder? 03:58 Edgy1 that's where i have all the mods 03:58 ANAND It should be located in /mods 03:58 Edgy1 is that causing a problem? 03:59 Edgy1 hmmmmm i'll try putting it there. 03:59 ANAND Dunno, but it's worth a try 03:59 Edgy1 trying 03:59 ANAND User-installed should not be placed in a game's mod directory 03:59 ANAND mods should* 03:59 Edgy1 now technic's extranodes heh 03:59 Edgy1 i'll move tht too 04:00 Edgy1 that* 04:00 ANAND I have to go AFK for awhile, let me know if you have any more issues. 04:00 Edgy1 ok thank you 04:02 Edgy1 ANAND, loaded now lemme try to connect 04:02 Edgy1 unknown items :( 04:06 Edgy1 ANAND, the reason it was working is bc they werent enabled. i enabled them and we are back to square one. 04:18 Edgy1 ANAND, trying an older commit of .16 from February 04:20 Edgy1 compiling 04:27 Edgy1 ANAND, omg still happening 04:29 Edgy1 now segmentation fault :( 04:32 Edgy1 2018-06-16 00:32:02: [Main]: Using world specified by --worldname on the command line 04:32 Edgy1 2018-06-16 00:32:02: [Main]: Using game specified by --gameid on the command line 04:32 Edgy1 Segmentation fault 04:33 Edgy1 omg no wonder i accidentally compiled 0.5 04:48 Edgy1 ANAND, finally got it 04:48 Edgy1 MINETEST 0.4.16 I WILL NEVER LEAVE YOU EVER AGAIN!!! lol 04:48 Edgy1 i'm using an older commit from february 06:00 Edgy1 ANAND, rollback still doesnt work 06:03 ANAND For rollback to work, you have to enable rollback by adding "enable_rollback = true" to minetest.conf 06:03 ANAND But you must've done that already, I think 06:04 ANAND Edgy1: I also noticed that the line numbers in https://hastebin.com/cexuvaxiwo.sql don't match with the source code. I think your copy of moretrees is outdated 06:04 Edgy1 I had updated it from github 06:05 Edgy1 ANAND, what happens is the server completely lags out 06:05 Edgy1 and becomes unusable completely until restarted 06:05 ANAND Have you checked the system logs for anything fishy? 06:05 Edgy1 i checked regular minetest logs, it says nothing 06:07 ANAND What I mean is that a completely unrelated process might suddenly max out the CPU, preventing any other processes (like MT) from working properly 06:07 ANAND It would seem like MT is suddenlt going crazy 06:07 Edgy1 when i run rollback? 06:07 ANAND suddenly* 06:07 ANAND Maybe 06:07 Edgy1 more likely the command is hanging 06:07 Edgy1 rollback doesnt need system access afaik 06:07 ANAND Or whatever the rollback invokes is causing the issue 06:08 ANAND Open up a system monitor like htop, try using the rollback command and see its effect on the system 06:09 ANAND It might help in pinpointing the actual cause of the freezing 06:11 Edgy1 I'll do it when no one is on 06:21 ANAND k 08:29 fadetime hello 08:46 fadetime check 13:07 andirc8000 ok ok how to make my mod run after other mods? I've pinned flower spread abm to minetest-0.4.16-win64\games\minetest_game\mods\flowers\init.lua ,, so I want my 'disable abms in creative mode' mod to run _after_ that 'flowers.mod' and clear it's abm ... is that possible? 13:08 andirc8000 'flowers mod' * 13:09 andirc8000 is there some callback after all 'minetest_game' mods load that I can hook into? 13:10 andirc8000 also I've put minetest.log() line in there to see if that line is responsible for my sudden flowers sprout everywhere 13:18 entuland andirc8000, as a wildguess, create a couple mods with different names and have them print something on init 13:18 entuland the order of loading may be tied to the name sorting 13:19 Amaz andirc8000: If you add flowers to the depends.txt of your mod, that will make it load after the flowers mod 13:19 entuland eh, the columbus egg :P 13:20 andirc8000 Amaz: ahh 13:20 entuland eheheh 13:21 entuland it's quite obvious now that Amaz pointed that out and made me feel dumb :P 13:21 Amaz Hehehe :P 13:45 andirc8000 P.S. if anyone cares the last link to "mods.cpp#L67" on that page https://dev.minetest.net/depends.txt is broken for me 13:54 ANAND Broken link fixed 13:57 Krock inb4 someone will blame the same link for being invalid for stable-0.4 13:58 davisonio if anyone's on the minetest-mods team could they review some of the PRs on the irc mod 13:59 davisonio there's 3 which need reviewing 13:59 davisonio https://github.com/minetest-mods/irc/pulls 14:01 Ruslan1 ? 14:03 Krock can't review those officially but the first looks good, 2nd should probably only color the prefix but not the entire message to avoid visual conflicts with the oldest PR 14:03 Krock the oldest PR also needs some rework and code style changes 14:05 davisonio great stuff...mostly just wanted the thousands of log messages to be gone haha 17:23 rubenwardy andirc8000: that page should be removed anyway, depends.txt is deprecated in 5. 17:23 rubenwardy mod.conf depends = flowers 17:31 MinetestBot Astrobe: Jun-15 22:07 UTC lua_api.txt Ctrl + F "Raycast" it's your friend to iterate though nodes 17:33 Astrobe Yeah I remember raycast(). But when I search the API for it, it's not there. I think I saw it on rubenwardy's "doc redo". 23:48 swift110 hey all 23:53 entuland hey there