Time Nick Message 03:47 ANAND Greetings! How does listring actually work? Can I "connect" (for the lack of a better word) more than two lists using listring? 04:06 Ruslan1 ANAND: have you play blocky survival 04:09 ANAND no I haven't 04:10 Ruslan1 Can you join it 04:10 ANAND Right now, I can't. I'm busy with my exams :) 04:36 happysmash27 Hello, my account at vmail.me doesn't seem to be recieving the activation email? 04:37 happysmash27 I actually stopped using that email quite a while ago because it closed down, but it appears that the recieving of email still works, at least for some things. 04:37 ANAND Hello happysmash27, have you also checked your spam / junk folder? 04:37 happysmash27 The problem is that I appeared to have attempted to make an account there a while ago, and now I am trying to log in. 04:38 happysmash27 I'll try, but usually nothing gets there. 04:38 happysmash27 Yes, still absolutely nothing. 04:39 ANAND Did you try re-sending the activation email? 04:39 happysmash27 I'll try sending an email from my new email address just to make sure that vmail hasn't shut down completely. 04:39 happysmash27 Yes, I did. 04:40 happysmash27 Okay, it's actually not getting my new email either :/ 04:41 happysmash27 I'm going to try restarting the backend of my email client. 04:52 happysmash27 Oh, lol, my mailbox is full. That explains it. 04:52 ANAND ;) 04:59 happysmash27 Hey, now *my* emails are coming in! Now I just have to make sure that those of minetest.net work. 04:59 happysmash27 Oh, it does. I wonder why it didn't work before... 05:02 happysmash27 Ah, finally, it works. I don't know why it didn't before... Anyway, thanks, and bye! 05:03 ANAND Good luck 05:59 ANAND I'm seem to have understood more about listring, but I still can't understand why I'm unable to shift-click items from one list to another... 05:59 ANAND I've also figured out that having three listring elements in the same formspec is a bad idea.. :P 06:05 ANAND I end up being able to shift-click between the second and third list only 08:28 andirc8000 with signs_lib can I put a sign flat on the ground and have something written on it? (e.g. hollywood walk of fame - style) (b/c w/signs_lib mod loaded when I put a 'metal sign' on the ground, the writing on it doesn't seem to appear) 09:20 VanessaE andirc8000: that is not supported in signs_libn 09:20 VanessaE -n 11:26 andirc8000 VanessaE: Why the difference: https://imgur.com/a/q3wqtHZ? 11:26 andirc8000 is it by design? 11:31 entuland andirc8000, I know you're asking her but I'm not sure I get your question... you mean why one gets placed vertically (the wooden one) and the other horizontally (stone / steel one perhaps?) 11:32 andirc8000 entuland: why 'ABCD 1' displays on the pole sign but doesn't display on the 'laying sign' ('ABCD 1' it's written on both of them) 11:32 entuland uhm 11:33 entuland look on the left, it seems to be displaced 11:33 entuland near the tree 11:33 entuland or is that a caption that is meant to be there? 11:34 entuland yep, probably the thingie that appears when you point at something 11:34 andirc8000 entuland: yeah that is the description that only appears when I 'point to the sign' though the 'pole sign' 's description appears always regardless whether I pointed to it or not 11:34 entuland I see 11:34 entuland now I get the point :) 11:53 VanessaE andirc8000: because the text is displayed using an entity, and they can only yaw, then cannot pitch up/down. 11:54 VanessaE it would be a somewhat trivial change to create an entity for a sign laying down, but I leave that stuff up to kaeza. 11:54 VanessaE (it's more his mod than mine) 11:58 VanessaE now as for the sign becoming a sign on a thin post, that IS by design. you can put a wooden sign on a wall and then screwdriver it to put it on the ground if you want, but it won't display text in that orientation. 11:59 VanessaE (similar with the hanging-from-ceiling wooden sign vs a flat sign on the ceiling) 13:47 Jolla_Sailfish hi 13:57 Sailor2691 hi 13:58 Sailor2691 hi minetest sam 16:25 Wuzzy2 Fixer: hi 16:26 Wuzzy2 i think redstone was in 1.0 too 16:26 Fixer Wuzzy2: redstone was since alpha 16:26 Fixer Wuzzy2: but more things added since 16:26 Fixer Wuzzy2: like pistons/sticky pistons/hoppers/redstone update 16:27 Wuzzy2 its not really the redstone which is so special imo. its more bout mechanics 16:27 Wuzzy2 actually i think some redstone mechanics are just lame. like no vertical redstone. DAFUQ? 16:27 Wuzzy2 maybe i will add something like that, just because 16:28 Wuzzy2 and i think mesecons does some things right which redstone does wrong 16:28 Wuzzy2 anyway, i dont like obsession about mtg only because its default. that has never helped. 16:29 Wuzzy2 Fixer, it completely agree its a complete nightmere getting anything accepted in MTG 16:29 Fixer Wuzzy2: or emulate redstone fully like in MC 16:29 Wuzzy2 and if somethign is accepted its really baby steps 16:29 Wuzzy2 anything major and its pretty much impossible, unless yuo're a core dev. wait, not even then... 16:30 Wuzzy2 i dont think you need to emulate redstone / mesecons to make a nice game. 16:31 Wuzzy2 its simply a different focus. e.g. if you have a strong survival focus in the game, complicated mechanisms might be even counter-productive to the flow of the game 16:31 Wuzzy2 ^ mechanisms = redstone = mesecons 16:37 Fixer Wuzzy2: i agree, but then it is not a clone 16:37 Wuzzy2 i was talking about games in general, not MCL2 16:38 Wuzzy2 well i have given up on creating a 100% perfect clone long ago anyway. that's not really desirable anyway 16:38 Wuzzy2 the current philosohpy is more like “clone as good i reasonably can, given the Minetest engine” 16:38 Wuzzy2 and “ignore arbitrary technical restrictions” (like height limit) 16:39 Fixer Wuzzy2: my impression is: minetest had such success due to celeron55 initial hard work to make it useable/playable during hype times of mc beta 16:39 Wuzzy2 so? 16:39 Fixer Wuzzy2: however, I feel some game aspects deserved more attention during his era (usual example is carts) 16:40 Fixer Wuzzy2: continuing that MTG part ^^ 16:40 Wuzzy2 mtg is not a faithful clone and never will be 16:40 Fixer agreed 16:40 Wuzzy2 carts are even in mtg now, what's your point? 16:40 Wuzzy2 carts in mcl2 arent that great currently 16:40 Fixer you missed my point, I wanted to finish my MTG disc part from -dev 16:41 Wuzzy2 rails are really WTF in Minecraft... 16:41 Wuzzy2 oh 16:41 Fixer Wuzzy2: but I have hopes for MCL2 16:41 Fixer it is hard to move away people from MTG to new games 16:42 Fixer heck, you can't move people out of that v6 mapgen 16:42 Wuzzy2 thats not a problem, mcl2 also supports v6 perfectly and i will continue to support it because why not? its low hanging fruit 16:43 Wuzzy2 Fixer, maybe this problem will disappear when Content DB goes live 16:43 Wuzzy2 i mean *seriously* goes live 16:43 Wuzzy2 not just homepage 16:44 Wuzzy2 but its strange the game feature is not used more 16:44 Wuzzy2 games are WAY easier to install than mods. you don have dependency hell 16:44 Wuzzy2 games just work (TM) 16:44 Fixer btw, it seems minetest 0.5.0 release is syncronized with CDDA 0.D release :} 16:45 Wuzzy2 wow do you have a magic crystal ball and can predict release dates? i am impressed 16:45 Fixer yeah, those releases are all too late 16:47 Wuzzy2 missing game adoption is also probably failure of marketing 16:47 Wuzzy2 homepage still sucks, newbiews are doomed to think Minetest = Minetest Game 16:47 Wuzzy2 or that Minetest Game is the only game 16:47 Wuzzy2 all screenshots on minetest.net are minetest game-only. terrible marketing 16:48 Fixer newbies compare it with minecraft 16:48 Fixer I also did 16:48 sfan5 since minetest game sucks so much, surely there's a game that's a thousand times better? 16:48 Fixer in 2011 I had mc beta 1.5 and minetest 0.2.2011, both kinda worked, but minetest was FOSS and religion got in a way, you know the drill 16:49 Fixer i already seen rails in 2011, so wth, went with minetest 16:49 Wuzzy2 sfan5, a lot fo things suck, some things just suck less :) 16:49 Fixer meanwhile, proper carts arrived 6 years later 16:49 Wuzzy2 anyway, comparing with MTG, yes, there are many games beating it 16:49 Wuzzy2 i would say "Inside The Box" but this does not count 16:49 Wuzzy2 as its only a server 16:49 sfan5 can you name those "many games"? 16:50 sfan5 are they ready for inclusion within releases? 16:50 sfan5 if not, then stop whining about it 16:50 Wuzzy2 Pixture was also nice in older versions, if it weren't for the fact the crafting has been pointlessly ruined 16:50 Wuzzy2 rpgtest is nice, but needs a bit of polishing 16:50 Fixer sfan5: everyone just uses MTG + mods to make it minecraft like, like it is a big secret :D 16:51 sfan5 also 16:51 sfan5 >it has no vision, no project goal (these are the biggest problems), is neither good or polished, or balaneced, gets boring way befroe the 6 hour mark, and if development is baby steps 16:51 Fixer and "minecraft beta 1.7.3 released" sign on minetest world in 2011 also is very suggestive 16:51 Wuzzy2 i would say mineclone 2 is in a playable state since a long time and easily beeds mtg hands down, but also needs polishing and bugfixnig 16:51 Wuzzy2 beats* 16:51 sfan5 do the games you just mentioned satisfy all of those points? 16:51 Fixer Wuzzy2: only part I dislike is name of MCL2 16:52 Wuzzy2 basically, to beat mtg you only need to do one thing: include a crafting guide 16:52 Wuzzy2 that single feature already beats mtg by a factor of 1000000 16:52 sfan5 lmao 16:52 Wuzzy2 :) 16:52 Wuzzy2 seriously i dont get it. why does mtg still not have a crafting guide? 16:52 Fixer sfan5: default MCL offers way more than default Minetest, I guess 16:52 sfan5 you hold mtg to extensive standard, but then you say "oh just include this one thing and it will be better" 16:53 Wuzzy2 this was just toungue in cheek 16:53 Wuzzy2 but i also like to stress how freaking important a craft guide is. also, pretty much every game has one, mtg is the odd one 16:53 sfan5 can you name a single game with a vision, project goal, that is good, polished, balanced and doesn't get boring after 6 hours? 16:53 Fixer what MTG offers? blocks, simple farming and tools, you can start building a house and a farm, game finished :D 16:53 sfan5 can you? 16:54 Wuzzy2 Pixture, BEFORE crafting was broken 16:54 Fixer and ofc it has rails, this is serious point btw, you can at least be busy and constract damn railroad 16:54 sfan5 last updated 2017, meh 16:54 Wuzzy2 sfan5: active development was not one of the criteria =) 16:55 sfan5 it was actually, I did not copy-paste that part 16:55 sfan5 18<Wuzzy218> [off] mtg does not deserve to be default. it has no vision, [...] and if development is baby steps 16:55 sfan5 either way, since there is no "better" game than mtg, you are just pointlessly whining about it 16:55 Wuzzy2 sfan5, even if there isn't such a game, that would not invalidate my criticism 16:55 sfan5 of course not 16:55 Fixer some may say minecraft can be boring, if you are a simple folk - yes, but if you are a redstone/farming/contraption guy - it is immense 16:55 Wuzzy2 also, there really are better games... gosh 16:55 sfan5 but you keep saying how mtg sucks as if there was something better 16:56 sfan5 but there is nothing better ready to be included with releases 16:56 Wuzzy2 Inside The Box... except its not downloadable *cries heavily* 16:56 sfan5 i am specifically referring to the "mtg does not deserve to be default" point 16:56 Fixer Wuzzy2: Work harder, soldier! So they can include! 16:56 sfan5 it does not deserve to be default, then what does? 16:56 sfan5 that's right nothing does 16:56 sfan5 because all other games suck too 16:56 Fixer rough citation from BF1942 16:56 Wuzzy2 they suck less :) 16:56 sfan5 see above 16:57 Wuzzy2 lord of the test ... maybe? 16:57 VanessaE make dreambuilder the default ;) 16:57 Fixer Tutorial game by Wuzzy 16:57 Fixer VanessaE: nooOOOOOOOOOO OOM 16:57 VanessaE haha 16:57 Wuzzy2 i think many games fail in one crucial aspect which is polishing 16:57 Wuzzy2 mineclone 2 included 16:58 Wuzzy2 sfan5, TBH I think Pixture would be an excellent choice for default, only the crafting system needs to be repaired 16:58 Wuzzy2 i mean gameplay-wise 16:58 Fixer what is worrying me is whole MTG, look at the tools, they give you pretty uneasy feel, pokerfeel, then look at new ores added, dilemmas everywhere 16:58 Wuzzy2 its relatively simple (maybe even simpler than MTG) but gets atmosphere very well right 16:58 sfan5 LOTT looks pretty good, what is the authors opinion on including it in MT? 16:59 Wuzzy2 idk 16:59 Wuzzy2 LOTT had one major game-breaker the last time i looked at it which is potions 16:59 sfan5 Wuzzy2: can't comment on that, but the fact that pixture has not reached 1.0 and the releases are marked "pre-release" on github kinda of makes it unripe for inclusion 16:59 Fixer sfan5: i hope it is not trully Tolkien related, Tolkien related stuff is very DMCA abused, warned you 16:59 Wuzzy2 if you drink more than 2 potions than the status effects go completely crazy 16:59 Fixer everything tolkien related is no go 16:59 Fixer even obscure roguelikes got DMCA for that 16:59 Raven262 Fixer is right, LOTT doesn't want to attract attention this way. 16:59 sfan5 also regarding being the default: I doubt the dev team would agree to make anything other than MTG the default 17:00 Wuzzy2 that does not meant you cant have things like elves or orks 17:00 Fixer Wuzzy2: yeah, you can, just rebrand it 17:00 Wuzzy2 i believe DMCA complaints can be dropped into the trashbin if you do not live in US 17:00 Fixer Tolkien guys are very serious about intellectual rights 17:00 Wuzzy2 yes, but even they have limited power 17:01 Wuzzy2 its important to know the scope of copyright 17:01 Fixer https://en.wikipedia.org/wiki/Tolkien_Estate 17:01 sfan5 Wuzzy2: legally, yes; effectively, no 17:01 Wuzzy2 it is dangerous to rather not even try to release something because you are confused about copyright. know your rights 17:01 Wuzzy2 sfan5, this. 17:02 sfan5 wanting to ignore dmca would mean your game/software/whatever can not have any presence on anything related to an US company 17:02 Fixer TOME was DMCA by them, development was halted 17:02 Fixer and guy was from italy or smth 17:02 Wuzzy2 that does not mean it was legit 17:03 Wuzzy2 this self-censorship is a dangerous attitude which only helps the powerful 17:03 Wuzzy2 at least dont try to be holier than the pope 17:03 Wuzzy2 thats all im saying 17:04 Wuzzy2 also its not copyright infringement if you just include orks as characters. this is too generic 17:04 Wuzzy2 the fact that development was halted is no evidence that dmca was legit. maybe developer was just too scared 17:05 Wuzzy2 what is your opinion on Pixture as default game (if crafting gets repaired)? 17:05 Wuzzy2 i think it would be a great choice for the following reasons: 17:05 Wuzzy2 - very simple, so easy to jump into for n00bs 17:05 Wuzzy2 - does not get boring to quickly 17:05 Wuzzy2 - rewards exploring the map 17:06 Fixer not sure, but more history is probably here http://www.roguelikeradio.com/2012/01/episode-19-interview-with-darkgod.html 17:06 Wuzzy2 - great cute atmosphere, i dont think many other games for minetest manage to do that 17:07 Wuzzy2 - everything is really low-tech, you dont get like ultra diamond pickaxe in 6 minutes of gameplay 17:07 Wuzzy2 pixture could see some expansions in depth, but i think it does a lot of things right in the CORE gameplay 17:08 Fixer i'm pretty sure I've listened to some discussion about tolkien works and legalities 17:09 Wuzzy2 biggest reason for pixture as default: it leaves a good first impression and can be easily picked up by anyone, great to get to know minetset in general as well 17:10 Fixer found it, it is here http://www.roguelikeradio.com/2012/01/episode-18-tome4.html 17:10 Wuzzy2 maybe maybe i will just pick up pixture one day, even the only change is to repair crafting 17:10 Fixer "- IP violation, and DarkGod's change from Pern to Tolkien to an original setting" 17:10 Wuzzy2 sfan5, ah you probably mean something like a drop-in replacement to minetest game? 17:10 sfan5 what are you referring to? 17:10 Fixer connebts section is useful 17:10 Fixer referring to LOTT 17:11 Wuzzy2 > Also cease and desist letters are just threats. Nearly always empty threats. They are scary as hell. But they are just a threat. They are not actually the instigation of any sort of civil litigation. Actual instigation of proceedings requires a lot of money and time. 17:11 Wuzzy2 quoted for emphasis 17:13 Fixer yeah, i'm not sure where LOTT developers live, what jurisdiction, etc, they may send DMCA to github and finish it 17:14 Wuzzy2 maybe... Farlands would also be alternative, looks very mature, but i havent played it long enough to give a clear recommend 17:14 Wuzzy2 also sfan5, what games did you play (for MT)? 17:14 sfan5 barely any 17:15 Shara Just to drop it in here: I'd be dead against LOTT or Mineclone being made official simply due to the associations. (sorry wuzzy - actually have a lot of respect for how much work you seem to have done on mineclone, but just... no) 17:16 Shara Biggest issue for most of the games I saw, even those that looked like they have some real potential, is they don't really seem to have teams behind them, so if they become official and then the one or two people involved stops, who maintains the things? 17:17 Shara Last time I looked at Farlands, one of the two main devs already quit working on it. 17:17 Wuzzy2 Shara, i can understand you're against MCL2. i am very aware it does not really fit into minetest's vision. i would also not have really pushed MCL2 as default 17:18 Wuzzy2 Shara, welllllll. minetest game deveopment is also not really promising to be honest. 17:18 Shara I'm working on a game myself. Won't make it public unless it reaches a certain point, but may push for that to be some kind of official if it does. 17:18 Wuzzy2 i mean one commit per week/month? 17:18 Wuzzy2 woah 17:18 Shara Since I do have a team that I hope will prove large enough to keep it going. 17:18 Wuzzy2 sneaky sneaky 17:18 Shara Always :) 17:19 Wuzzy2 what genre will it be? 17:19 Shara And I agree with you about MTG, for what it's worth. But I disagree with slamming it or giving up on it like some want as well. 17:19 Shara Focus is on producing something that can stand as a complete survival game that is enjoyable without needing lot sof mods. 17:20 Shara Laregly being built from scratch with very little reuse of existing mods. 17:20 Wuzzy2 i do not propose to drop mtg completely, i dont mind if anyone spends time in it. but i DO propose that it needs to lose status as default game eventually, when theres alternatives 17:20 Wuzzy2 Shara, i wouldnt mind if it WOULD re-use mods, however. what coutns is the end result 17:20 Shara A lot of what I add to MTG (or talk paramat into adding, since he has more time than me :P) are actually results of things I've done in the game I'm making 17:20 Wuzzy2 what's your opinion on Pixture? 17:21 Shara Haven't looked at it in enough depth to say. 17:21 Shara If you want me to take a serious look at it, send me a PM any time after this weekend. 17:21 Wuzzy2 my point is that its great game for beginners because of simplicity 17:21 Wuzzy2 do note in its currrent form, it is un-includable. 17:22 Wuzzy2 the crafting system has been pointlessly broken 17:22 Shara Ahh 17:22 Wuzzy2 i mean made painfully unusable 17:22 Wuzzy2 it technically works but its a revised crafting system which is so annoying to use 17:22 Shara Well, the crafting system in my game is .. not so much broken as under development I guess. 17:22 Wuzzy2 would have been easier to just stick to MT default XD 17:22 Shara I'm not. So bored of crafting grid :D 17:23 Wuzzy2 well if it is faster to use than craftgrdi then im all in 17:23 Shara We're using rubenwardy's crafting mod for it. 17:23 Wuzzy2 basically pixture crafting was an interesting experiment as first, but at the end its clear its even worse than crafting grid 17:24 Wuzzy2 sad that onle one kind of crafting system is engine-supported, while the rest must be built by hand 17:25 Wuzzy2 Shara, best indicator to measure crafting system is probably number of clicks 17:25 Shara I never really liked crafting grid style crafting. 17:25 Wuzzy2 or if you need ANY cognitive load 17:25 paramat yes we can't include LOTT obviously 17:25 Wuzzy2 me neither. but look at Pixture and you learn how to make it even worse :) 17:26 Shara We're also aiming for a system where you don't have all the recipes to begin, and gradually unlock them 17:26 Wuzzy2 yes, crafting grid has lot of problems, this is just an oddity inherited from minecraft, for no good reason 17:26 Shara So hopefully it should ease players in a bit 17:26 Wuzzy2 i agree this is also very important 17:26 paramat pixture may have good aspects but i doubt the code quality and stability is remotely as good as MTG 17:26 Wuzzy2 newbies need to know where to start instead of searching 1000 pages 17:27 lumidify We're planning on completely revamping the LOTT crafting system, btw, but of course that doesn't fix DMCA stuff... 17:27 Wuzzy2 i dont know how the TOME4 story ended, however 17:27 Shara Wuzzy2: exactly, and especially since I'd like to build up toward a fair amount of content (complete game rather than modding base), it's good to limit what shows up when you first open the menu 17:27 Wuzzy2 someone care to summarize? 17:28 Wuzzy2 i mean was the dmca legit in any way? 17:28 Wuzzy2 this is very important, a lot of copyright complaints are baseless. 17:28 paramat sfan is correct essentially, so far no other games are good enough to be bundled, even if more interesting in some ways 17:28 paramat and ITB isn't a game, it's a server 17:29 Wuzzy2 what are the minimal criteria? 17:29 Wuzzy2 paramat, i know *cries heavily* 17:29 * Wuzzy2 looks at sofar 17:29 Wuzzy2 paramat, i mean what are absolute must-have features a game must have to deserve to be default? 17:30 Shara Wuzzy2: whatever paramat says plus probably at least one more thing per dev who gets asked, I'd guess :) 17:30 paramat meh too difficult to summarise :) 17:31 Shara But I'd say a good team is important, no matter what, because maintenance is a real thing 17:31 Wuzzy2 i have the feeling minetest game gets a free pass far too easily and criticism is waved away, On the other hand, I suspect that contenders must be basically perfect in every aspect to be even considered 17:31 Shara Wuzzy2: I basically joined the MTG team by criticising it lots :) 17:32 Shara It doesn't get a free pass in my eyes. It needs to be better and to do more. 17:33 Wuzzy2 i think if mtg would at least have a shared meaningful (!) vision that would already help a lot. 17:33 Wuzzy2 currently minetest game is more like a melting pot. ideas drop in whoever has time to implement them 17:33 Wuzzy2 that kind of development doesnt make good games :) 17:34 Wuzzy2 deep concept discussions are foreign in mtg development 17:34 Shara Yes, which I find a pity 17:34 Shara And ultimately it's a big part of why I started working on my own game. 17:35 Wuzzy2 with free pass i mean it reigns as king (default) over Minetest country, other games are degraded to servants :D 17:35 Shara What we need is people forming actual real teams to make serious games. 17:35 Wuzzy2 i do agree with the maintenance aspect, but ironically, minetest game is close to only life support either 17:36 Shara But what I see people focusing on are things like LOTR and MC copies, and that is pretty depressing in a way. 17:36 Shara Because the real skill is going into games that can't be used officially due to those associations. 17:37 Wuzzy2 is maintenance such a huge aspect anyway? if maintenance just means "prevent from breaking it in future minetest versions" and you only need to be in sync with minetest development, then this could be done with very little work 17:37 Wuzzy2 because minetest releases are rare 17:37 paramat one thing i agree, MTG needs to not be seen as 'the' game (so needs a name change, working on it) 17:37 Shara Maybe. But I'd be against stopping anything new being added to MTG anyway. 17:37 Wuzzy2 hell, even 0.5.0 doesn't break too many things. 17:38 Wuzzy2 i dont caee about new features in mtg, but i am not opposed 17:38 Wuzzy2 i think mtg is also advertisement fail 17:38 Wuzzy2 a big problem is that is not n00b friendly. 17:39 Wuzzy2 so already fails as a default (read: the game that n00bs see first) 17:39 Wuzzy2 so a good default game must be considerate to n00bs, i think this is an important design goal 17:39 Wuzzy2 simply to lower the barrier of entry into the World of Minetest :D 17:39 Shara Well, I'm anti-tutorial, so you probably won't like any of my thoughts in that area 17:39 paramat MTG actually has very high standards, higher than almost any game, but it's just a sandbox, don't expect excitement 17:40 Wuzzy2 i'm not saying full-blown tutorial but *some* form of introduction should be added 17:40 Shara Personally I think a good game should integrate it's own learning directly into it 17:40 Wuzzy2 a more light-weight learning approach would also help. i like the approach of tutor mod 17:40 Shara But the question is how far you need to go to also not bore to death more capable players 17:41 Wuzzy2 of course this feature must disable itself when its no longer needed 17:41 Wuzzy2 this is a no-brainer 17:41 paramat MTG development is very high quality and carefully considered, stuff isn't thrown in, people complain it's hard to get anything in :) 17:41 Shara paramat: it is hard :) 17:41 Shara That's not as bad as people make out though 17:41 Wuzzy2 it is 17:41 cimbakahn Hello Everyone! 17:41 Shara I'd say the issue is really alack of discussion a lot of the time 17:41 Wuzzy2 even the simplest feature can take weeks to review 17:42 Wuzzy2 it really gets to absurd lengths 17:42 cimbakahn Is anyone here running Linux? 17:42 Wuzzy2 every single letter is "reviewed", yet mtg still sucks, mostly 17:42 Shara Wuzzy2: yea, on that I agree. I've tried to review things quickly, but I like to test properly, and at the moment I have very little time 17:42 longerstaff13 hi 17:42 paramat MTG does have vision and direction, it's just not written down anywhere (because that's impossible), or rather, it exists in the dev discussions we have 17:43 Wuzzy2 then explain me that vision please 17:43 Wuzzy2 i am DYING to know the official vision and direcion of MTG. i really do 17:43 cimbakahn Typing in terminal 'pcmanfm %U' Is this the correct output ----> /home/user/%U: No such file or directory 17:43 sfan5 cimbakahn: yes 17:44 paramat MTG is very well maintained, better than almost any other game 17:44 cimbakahn sfan5, Thank you dear! 17:44 Wuzzy2 i still dont know the vision, however 17:45 paramat people complain MTG is too easy, it's hardly tough on noobs, no mobs, no dangers 17:46 Wuzzy2 yes. you can completely forget survial gameplay in mtg 17:46 Wuzzy2 if you only consider Creative Mode, MTG actually does well 17:46 Wuzzy2 or if you install 1 million mods, MTG might also become an acceptable game, or even a good one 17:47 Wuzzy2 but as soon you look into vanilla survival gameplay, its... really bad 17:47 Wuzzy2 it just feels incomplete 17:47 Wuzzy2 i mean... its really the small things which should be obvious 17:47 Wuzzy2 it took years for the mese axe bug to be fixed. the priorities are all messed up 17:48 cimbakahn I am on a different operating system and are having problems with my speech to text in the browser. Now i know the results of that command has nothing to do with it, and i'm pretty sure the problem isn't with the browser...... 17:48 Wuzzy2 or that food insta heals you... 17:48 paramat the 'vision' can't be explained as i said, just follow dev discussion closely, that's the vision 17:48 Wuzzy2 paramat, that soudns a lot of my "melting pot" theory earlier 17:48 paramat no 17:48 Wuzzy2 everyone just has random ideas and throws it into a melting pot and whoever has time gets ti implement it 17:49 cimbakahn When i activate it the mic blinks on and off in the panel. 17:49 cimbakahn I could be missing a package. 17:49 paramat as said before, MTG gameplay is not great, but other games 'suck' more (not for long though) 17:50 paramat too much focus on MTG, go make a better game, it's what we need 17:50 Wuzzy2 define "suck" 17:50 Wuzzy2 does MCL2 suck according to your definition? 17:50 Wuzzy2 does Pixture suck? 17:51 Wuzzy2 ITB? rpgtest? LOTT? Legend of Minetest? 17:51 paramat 'suck' was your word, i don't like it either 17:52 Wuzzy2 ... 17:52 LevierMRQ i beg my pardon? 17:52 Wuzzy2 then dont say other games suck more :/ 17:52 Wuzzy2 unless you have a specific game in mind 17:52 Wuzzy2 or two 17:53 Wuzzy2 paramat, i think MTG is mostly advertisement fail. biggest strength is probably moddability 17:53 Wuzzy2 yet MTG is served as default to complete n00bs 17:53 Wuzzy2 n00bs get bored, leave MT forever 17:53 Wuzzy2 if you are a server operator and install mods, then MTG is actually pretty useful 17:54 LevierMRQ looks like diplomacy to date. 17:54 Shara Wuzzy2: let's not forget that content db will make other games much easier to access for players from 0.5 17:54 Wuzzy2 minetest game should be more advertised to server owners instead of normal players. at least in its current form 17:54 paramat i do think that to get the quality, core devs will have to work on new games, can't completely leave it to contributors. i feel like working on new games 17:54 Wuzzy2 Shara, yes, yes 17:54 Wuzzy2 thats a very good point 17:54 LevierMRQ We are welcome in #minetest because they suppose we wont use it against 17:55 Wuzzy2 then maybe minetest game will become much less important 17:55 Wuzzy2 ok not *much* less 17:55 Shara Hard to know how it will work out. 17:55 Wuzzy2 but at least other games will become accessible. this will be a major reason to party hard :) 17:55 Wuzzy2 i think it will be awesome 17:55 paramat :) well i used the word 'suck' to make a point in response to you saying MTG 'sucks' 17:55 Wuzzy2 if bug-free, of course 17:56 Shara I really do want to see more official games. But does that mean we get to the point of bundling multiple games? There are also questions around how it would work. 17:56 Wuzzy2 because you can install pretty much every game every made with a few mouse clicks 17:56 LevierMRQ i believe you must have suggestions. 17:56 Shara If someone presents a really great game tomorrow, but it's some GB in size... clearly there would be people complaining about size. And so on. 17:57 Wuzzy2 what does it meant to be "official game", however? only engine devs allowed? 17:57 paramat and yeah, a new game to impress is needed, MTG is just a nice sandbox / mod base 17:57 Shara Wuzzy2: I'm not an engine dev, so that wouldn't make sense :) 17:58 Wuzzy2 i also recognize that mtg is slowly improving over the years. just the pace of development is reaaaaallllllyyyyy slooooooowww. i can hear the grass grow. 17:58 paramat a bundled game can be made by anyone 17:58 Shara Either way, what's needed is serious teams that stick together long enough to make actually good games... which aren't based on existing things. Some originality... 17:58 Wuzzy2 a bundled game approved by paramet? IMPOSSIBLE!!!1 XD 17:59 Shara LOTT, MC2, Legend of Minetest is another you mentioned... they are all based on other things. 17:59 Wuzzy2 why the insistence on originality? mtg is hardly original. gameplay is much more important, then un-originality matters less 18:00 Shara Because this isn't Tolkien-Voxel, or Pretend-It's-Not-Legend-Of-Zelda. 18:00 Wuzzy2 lott and MoT... well only for the general theme 18:00 Wuzzy2 which could be replaced if you really want to 18:01 Shara I have tried LOTT... what it is is very obvious 18:01 Shara Which is MoT? 18:01 Wuzzy2 Megend of Tinemest 18:01 Wuzzy2 Oops 18:01 Shara :D 18:01 Wuzzy2 i got that wrong 18:01 Shara I've seen screenshots... come on, it copies Zelda games completely in every way it can. 18:03 Wuzzy2 whats the problem 18:03 Shara If you can't see it, I really don't know how to explain it to you. 18:04 Wuzzy2 why, does it copy images 1:1? it doesnt seem so 18:05 Shara So you are in MT to play imitations of other games? 18:05 Wuzzy2 ... 18:05 Shara Is that all MT should be, and officially? 18:06 Wuzzy2 ok LoM clearny cannot be official with that i agree 18:06 Wuzzy2 or anyother "clony" games 18:06 Wuzzy2 but i am against a complete rejection out of principle, this feels wrong 18:06 Shara A game does not need to be unique in terms of themes or content to be good, but it shouldnt imitate such well known things. 18:07 Shara I'm also okay with something being inspired by another thing. 18:07 Shara But when the aim seems to be all out copying... 18:07 Wuzzy2 LoM is still not really comparable to LoZ, gameplay-wise 18:07 Wuzzy2 it cant be, LoM is still very sandboxey 18:07 Shara Then maybe if the appearance was adjusted it would be fine. 18:08 Shara But whetyher the author wanted to do that would be another thing 18:08 Shara whether* 18:08 Wuzzy2 well so if LoM would do a simple graphics change it would be fine? 18:09 Shara Without spending time seriously looking at it, I can't say. 18:09 Wuzzy2 sorry, i have to disagree with your hard opposition to imitation. its like you're saying "some designs are taboo, if they happen to be used by one major title" 18:10 Shara Well, pretty sure there'd be the small issue of copyright... so yes, some designs are 18:10 Wuzzy2 oh well, why do i care? if you dont like these games, just dont play them :) 18:10 Wuzzy2 well copyright has limits too 18:10 Shara It's not the games I dislike. I just don't consider them suitable as official games. 18:10 Wuzzy2 yeah i agree fully with that 18:11 Wuzzy2 it does not fit into the vision of minetest 18:11 Wuzzy2 for minetest i would go with something more original as default 18:11 Shara Exactly 18:11 Wuzzy2 i would not push MCL2 for official inclusion either, that was also never the plan 18:11 Wuzzy2 I do MCL2 mostly for teh lulz 18:11 paramat people need to change their expectations of MTG, it's not a 'game' and doesn't pretend to be, it's a sandbox, although we are slowly making it a little more gamelike and will continue to 18:12 Shara paramat: It needs to become a game :) 18:12 Wuzzy2 any maybe, just maybe MCL2 will be completed one day... and even be enjoyable? 18:12 Wuzzy2 paramat, you cant blame people for expecting high standards from mtg. its the DEFAULT 18:13 Shara It has high standards, just not the level of content that people expect 18:13 Wuzzy2 its not even about depth (i dislike the word "content") 18:13 Shara You are welcome to dislike it, but it's accurate here :P 18:13 Wuzzy2 Pixture has pretty low depth but i think it does many things right 18:14 paramat Wuzzy2 MTG is the default because nothing else is overall good enough to bundle, that's not our fault :) 18:14 Wuzzy2 atmosphere is also a crucial aspect 18:14 Wuzzy2 something of which minetest is not a great help at all 18:14 Wuzzy2 you stil have to do all atmosphere by hand (i.e. mods) and its usually slow and bad as hell 18:15 Wuzzy2 i mean simple things like environmental sounds. a lot of games (not just MTG) are silent 90% of the time 18:15 Shara Wuzzy2: all I can say is - make a real team that is serious about producing an original game. If that happens, I will support it however I can and even help with it (time permiting) if I can 18:15 paramat Shara yes, the high expectations of MTG are of gameplay. it's easy to not notice high quality code, stability and good maintenance 18:16 Shara Alternatively, I'll probably need more help with mine soon enough. 18:16 Shara paramat: Yes, very true. Devs and players see different things. It's why i always try to keep playing a little 18:16 Shara You can't see what the other side is saying or why, if you don't do that 18:17 Wuzzy2 i think any game i'll ever make will be simple too niche to be ever even considered official :D 18:18 paramat env sounds are difficult, engine work is needed, for that we need coders and reviewers, again not our fault 18:18 Wuzzy2 paramat, it's easy to maintain a minimalist game, true :) 18:18 Wuzzy2 so thats the reason why major features are almost always rejected? fear of maintenance overhead? 18:18 Shara Sound is massively important. 18:19 Wuzzy2 yes env sounds are difficult but uber important 18:19 Wuzzy2 and i am not blaming anyone 18:19 Shara I'll admit I still have no clue what to do about sounds. 18:19 Wuzzy2 well maybe one could start with small steps 18:19 Shara And it makes me pretty unhappy. 18:19 Wuzzy2 one simple idea i had floating in my head was node-centered sounds 18:19 Wuzzy2 i mean sounds that generate from certain node types 18:20 Wuzzy2 one example is fire 18:20 Wuzzy2 maybe could generalize the MTG code for that into the engine 18:20 Wuzzy2 this really needs to be generalized for stuff like waterfalls, ocean water, lava pits, furnaces burning, and other "sound-emitting nodes" 18:20 Shara Anyway, I need to get some work done, so will leave you with a screenshot someone just sent me... the type of MT build I like to see. Simple, and a tiny bit different: https://i.imgur.com/ajc94Vl.png 18:21 paramat *sigh* there's so much unreasonable and irrational complaining about MTG. other games may 'seem' more interesting but don't have the code quality, stability or good maintenance, held to all standards almost none can be bundled, so criticise other games too, they usually deserve more of it :) 18:21 Wuzzy2 ahhhhhhhhh.... my eys! a truck out of .... WOOL? you monster :D 18:21 Shara Mwahahaha 18:21 paramat actaully with multiple bundled games simple niche games are very welcome, it is what i would like to do 18:22 Wuzzy2 the complaining is neither unreasonable nor irattional 18:23 rubenwardy test 18:23 Shara It can derail desire to address things when it's as endless as it is though... serious constructive conversation would be better. 18:23 Shara But anyway 18:23 rubenwardy I sent loads of messages, but they didn't send :( 18:23 Wuzzy2 paramat, mtg deserves most criticism as long its default and content db is not out :P 18:23 * Shara runs away 18:23 rubenwardy ITB is a single player game masquerading as a server 18:23 rubenwardy MTG does have vision and direction, it's just not written down anywhere 18:23 rubenwardy then it doesn't 18:23 rubenwardy "let's not add anything but random minimal features" isn't really a vision or direction 18:23 Wuzzy2 rubenwardy, you nailed it! 18:23 paramat i have a water sounds PR but it's only temporary until better engine code 18:23 rubenwardy ITB should have been single player from the start, using the HTTP API 18:23 rubenwardy well 18:24 rubenwardy single player supporting 18:24 Wuzzy2 ITB is so obviously a singleplayer game 18:24 rubenwardy you could still have servers 18:24 Wuzzy2 hope we can convince sofar to make it downloadable 18:24 rubenwardy but they'd be more like hubs 18:24 rubenwardy and there would be a central repo for map designs 18:24 rubenwardy and you can up and download them 18:24 rubenwardy obviously it should be well integrated into the game 18:24 Wuzzy2 well at least nobody can complain to us because we didn't contribute to it :) 18:25 rubenwardy true 18:26 Wuzzy2 maybe this is the only positive thing about proprietary software? XD you cant be accused of not having contributed to it ;) 18:26 Wuzzy2 hehe ok im not saying itb is proprietary, im just messing. :P 18:27 paramat well, we mean different things by 'vision and direction' then. something written down has been done before: "sandbox, mod base, some very basic gameplay features, focus moving elsewhere to other games so slow development" ? 18:27 rubenwardy I also hate that ITB is essentially being ransomed 18:27 paramat and what we add is not random 18:28 rubenwardy maybe MTG should be split into individual mod repos, as a sort of library set 18:28 rubenwardy kill it 18:28 Wuzzy2 rubenwardy, i also never really liked the concept of "forced online" singleplayer games. some proprietary games did start this practice, very worrying. technically its 100% pointless, of course its just nannying the player because reasons 18:28 rubenwardy yeah 18:28 rubenwardy usually to add IAPs and force adverts 18:29 Wuzzy2 no dont kill MTG. MTG is good as pure sandbox (and i mean PURE sandbox!) and good for servers 18:29 Wuzzy2 all im saying is that mtg should not be the centre of ALL attention. this goes against the vision of minetest 18:29 Wuzzy2 minetest should be about many ideas to exploit, not just one default one :) 18:30 paramat agreed 18:30 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=49&t=19760 18:30 MinetestBot rubenwardy: Please make more games! - Minetest Forums 18:30 Wuzzy2 MTG is just not good for survival gameplay, it also has really weird balancing 18:31 Wuzzy2 like steel ingots are the ultra ore, crafting everything 18:31 Wuzzy2 while other ingots are basically worthless 18:31 Wuzzy2 rubenwardy, maybe you know the vision of Minetest Game? or are you outsider? :) 18:32 Wuzzy2 paramat already failed to explain me the vision, just some vague babbling about "whatever is said in dev chat"... meh 18:34 rubenwardy \o/ 18:34 rubenwardy anyone how I can make a new partition similar to /tmp? ie: volatile, small, permanently mounted 18:35 rubenwardy heh 18:35 rubenwardy doesn't matter 18:35 sfan5 if you look at the output of /sbin/mount, it contains your answer 18:50 Fixer is that me or https://i.imgur.com/ajc94Vl.png has some duke nukem switches? 19:01 Shara I think they were from some sci-fi mod, so maybe. 19:01 Shara But thought it was nice creative use :) 19:03 Fixer or maybe from Half-Life 19:04 Shara Probably Doom, given who made the mod... 19:04 rubenwardy CDB now supports any git repo for importing meta 19:04 rubenwardy and can also detect the type of package 19:04 Shara :) 19:04 rubenwardy and also finds out all the contained mods and dependencies automagically 19:06 Fixer or maybe doom 19:06 Fixer yeah, very probably 21:02 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Set ENABLE_GETTEXT to TRUE by default (#7415) 1335bc3e2 https://git.io/vhRqL (152018-06-05T21:02:14Z) 21:03 Wuzzy2 thank you 21:04 Wuzzy2 how is it possible this ENABLE_GETTEXT went unnoticdd for years? XD *mysterious music plays* 21:10 MinetestBot 02[git] 04nOOb3167 -> 03minetest/minetest: Fix builtin lua function os.tempfolder (#7368) 13a2de439 https://git.io/vhRq5 (152018-06-05T21:08:10Z) 21:56 Teckla So how did Minetest get its name anyway? :) 22:18 hmmmmm minecraft... testing some things out... mine... test... minetest! 22:18 hmmmmm sounds much less awkward in Finnish 22:19 rubenwardy hey, you're not hmmmm 22:21 celeron55 obviously not, there's a fifth m! 22:21 celeron55 altough, there wasn't some moments ago 22:24 hmmmmm i'm not "back" 22:24 hmmmmm i had been contacted by who seems to be the guy in charge of puri.sm, the non-profit responsible for making the librem 5 phone 22:25 hmmmmm you probably were too 22:26 hmmmmm he wants to know what it takes to get minetest running on the debian/gnome shell tablet mode... i was honest about it (for better or worse). you can take the android touchscreen input and genericize it to other platforms, but the elephant in the room is the rendering performance 22:26 hmmmmm as far as i can understand, 2 years after i quit minetest nobody has done *anything* at all there 22:26 hmmmmm it's been nerzuhl re-styling the code to use C++11 features 22:26 hmmmmm sigh 22:26 hmmmmm anyway i told him to come here if he wants to chat with us real time. 22:51 * paramat says hi 23:01 VanessaE holy shit, the prodigal son returns :) hey hmmmmm 23:05 Teckla hmmmmm: Heh, yeah, I feel like it was a little test (experiment) that grew, and the name Minetest just sort of "stuck." :) 23:08 hmmmmm paramat, VanessaE: hi 23:08 hmmmmm Teckla: you should come on efnet more. 23:10 Teckla hmmmmm: Ah, IRCCloud and EFNet were not playing nice together for a few days, it seems to be fixed now 23:14 * Teckla stops procrastinating and reads about Lua Voxel Manipulators 23:14 hmmmmm you like my manips 23:16 * Teckla gives a thumbs up 23:17 hmmmmm btw paramat i saw your commit. thanks for fixing that man 23:17 rubenwardy LVMs are my favourite MT API 23:32 paramat cool :) 23:37 erstazi Trying to hack at some lua. Got this harvester from autofarmer and with 0.4.17, it seems to be doubling the nodes. It will properly pipe one through pipeworks, but then drop one where it was. Essentially doubling. I think it has something to do with minetest.get_node_drops(node, tool) See: https://github.com/yzziizzy/minetest_autofarmer/blob/master/harvester.lua 23:39 Teckla So quick question here, I noticed some contradictions between this: https://rubenwardy.com/minetest_modding_book/en/chapters/lvm.html and this: http://dev.minetest.net/minetest.get_content_id 23:39 Teckla Can anyone tell me if one or the other of those is obviously out-of-date? 23:39 rubenwardy lua_api will be more in-date 23:40 rubenwardy wait no 23:40 rubenwardy what's the contradiction? 23:41 rubenwardy note that the wiki does a tiny bit of manual indexing 23:41 rubenwardy where as that chapter uses the helper for everything 23:43 Teckla rubenwardy: vm:write_to_map(data) vs. manip:write_to_map() 23:43 hmmmmm you don't need to specify data 23:43 rubenwardy yeah, it's optional 23:43 Teckla Okey dokey, thanks hmmmmm 23:43 hmmmmm well, is it? 23:44 rubenwardy huh 23:44 rubenwardy no it's not 23:44 hmmmmm i forget how it's set up 23:44 rubenwardy it's a boolean 23:44 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4664 23:44 rubenwardy so data is being cast to a boolean 23:44 rubenwardy ie: true 23:44 rubenwardy and causing light calcs to be ran 23:44 hmmmmm wth 23:44 hmmmmm did i do that?? 23:44 rubenwardy silly wiki example 23:44 * rubenwardy edits 23:45 Teckla woo hoo, causing trouble already! *bows* 23:45 rubenwardy Teckla, in order of reliability (best to worst): lua_api.txt, my modding book, dev wiki 23:45 twoelk yay the wiki is considered worthy of updating 23:45 rubenwardy my modding books has a few typos scattered around though 23:46 Teckla rubenwardy: Got it; thanks. lua_api.txt is my new friend 23:46 rubenwardy no no, there is no write_to_map(data) there 23:46 rubenwardy do you mean set_data? 23:46 rubenwardy oohh, it's my code 23:46 hmmmmm write_to_map(data) was originally an implicit set_data(data) && write_to_map() 23:46 rubenwardy my bad 23:46 hmmmmm it seems like this got repurposed here https://github.com/minetest/minetest/commit/ab371cc93491baf0973ecc94b96c3a1fdb4abfd5 23:47 rubenwardy I must have copy and pasted that line 23:47 Teckla Screen shot from https://rubenwardy.com/minetest_modding_book/en/chapters/lvm.html -- https://usercontent.irccloud-cdn.com/file/vdgwYxx7/image.png 23:48 rubenwardy fun fact: that could was copied from CTF which was copied from some where else 23:48 Teckla Interestingly, even in single mods, I see a mix of write_to_map() and write_to_map(data); for example, in the ctf game 23:48 rubenwardy snap 23:49 rubenwardy *code, not could 23:49 Teckla Although I assume write_to_map(data) is harmless at runtime. 23:49 rubenwardy it's the same as write_to_map(true) 23:49 rubenwardy not sure if it needs to copy into the stack passed to the c++ function 23:50 rubenwardy also, reload the chapter 23:50 Teckla rubenwardy: Looks good! Thanks! 23:51 rubenwardy actually, mistake 23:51 Teckla rubenwardy: I think maybe possibly "pos1" and "min", and "pos2" and "max", might be interposed as well. 23:51 Teckla Maybe. 23:52 paramat yeah 'vm:write_to_map(data)' was an error(?) in hmmmmm's first LVM example in the forum that got copied everywhere. 'data' should not be there 23:52 rubenwardy staaahhhpppp 23:52 rubenwardy oh lol 23:52 hmmmmm it wasn't an error, it was a poorly designed API that i changed before committing 23:52 hmmmmm but i never updated the example 23:52 paramat now of course that function takes a boolean argument for lighting 23:54 rubenwardy updated that page 23:54 Teckla rubenwardy: Thank you good sir ;) 23:54 paramat (yes sorry catching up on discussion) 23:54 Teckla rubenwardy: Hey wait, did you take out update_map()? 23:54 rubenwardy yes 23:54 rubenwardy it's deprecated 23:54 Teckla Ah ha! 23:54 rubenwardy also, forgot to change the explaination 23:54 * Teckla deletes that line from his code with prejudice 23:55 paramat anyway the forum has a new LVM example now with many optimisations 23:55 paramat memory use optimisations 23:55 Teckla * `update_map()`: Does nothing, kept for compatibility. -- ah, yes; this file is going to come in very, very handy 23:55 Teckla paramat: Do you happen to have the link to that post handy? 23:55 paramat yes 23:56 paramat https://forum.minetest.net/viewtopic.php?f=18&t=19836 23:56 Teckla Thank you paramat 23:56 rubenwardy I'll be adding your stuff to that chapter eventually, para 23:56 rubenwardy wanted to introduce concepts gradually 23:56 paramat ok 23:57 rubenwardy also, the example includes stuff like noise 23:57 rubenwardy and mapgen 23:57 rubenwardy which I don't want in that chapter, but instead a later one 23:59 rubenwardy anyway, gtg 23:59 hmmmmm lol 23:59 hmmmmm neruzuhl really doesn't like me 23:59 hmmmmm he removed my admin status from the forum 23:59 hmmmmm and i got my comments removed from the PRs