Time Nick Message 05:25 Miner_Joe I'm running unified inventory and I can't get some items to show up. Is there a reason for this? 05:25 Miner_Joe I can craft them, I just can't see them in the inventory i.e. stairs. 05:44 ANAND Miner_Joe, you mean you can see the craft-result, but it doesn't show up when you place it in your inventory? 05:44 sovetskiy can hyphens be used in chat commands names? 05:46 ANAND sovetskiy, I'm not sure about that. 05:46 ANAND You can however, try registering a dummy command with a hyphen in the name 05:46 Miner_Joe Unified Inventory [Mod], which shows all possible game items, doesn't show stairs, dyes, and a lot of other things. However, I can still craft these items. 05:47 sovetskiy I already tried. It seems hyphens are allowed. I am just wonder if it is illegal or it will be removed in future. 05:48 ANAND Miner_Joe, have you tried disabling UI and crafting the same stuff? Does it work then? 05:48 ANAND UI = Unified Inventory 05:49 Miner_Joe I can craft the items even though they don't show up in UI. I'm just puzzled that they aren't showing up in UI but I've disabled and re-enabled UI with no luck. I'm trying a redownload now. 05:50 ANAND You can also check your debug.txt for clues 05:50 Miner_Joe redownload didn't work. I'll check debug. 05:57 Miner_Joe OK, debug.txt showing something questionable: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition 05:58 Miner_Joe Is there a way to tell what's being redefined or is this a normal warning? 05:59 Miner_Joe I also got this: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. 05:59 Miner_Joe And this: WARNING[Main]: Not registering alias, item with same name is already defined: homedecor:armchair -> homedecor:armchair_black 06:08 ANAND I don't think the first two warnings are serious issues; but none of these are related to UI, or some craftitems not showing up... 06:09 ANAND What I was saying earlier, is whether you disabled UI and used the default crafting / inventory mod (sfinv) 06:10 Miner_Joe I'll try but I believe some of my mods depend on UI. 06:13 ANAND Generally inventory mods (like UI and Inventory Plus) are optional dependencies only, meaning that they support a few extra features if they're enabled 06:14 ANAND but don't prevent a mod from working otherwise 06:17 Miner_Joe Now I get no items showing up. 06:17 Miner_Joe There's no inventory. 06:18 Miner_Joe No craftable items I mean. They don't show to the side of the inventory. It's just blank with my inventory. 06:26 ANAND Is this MTG we're talking about? 06:26 Miner_Joe MTG? 06:26 ANAND Minetest Game 06:28 Miner_Joe I installed 0.4.16 on my server via the official repos. When I bring up my inventory, the UI section has items, just not all available items. 06:29 ANAND Did you check if the relevant mods are enabled? ;) 06:29 ANAND Since you do get the craft-result, I assume they are... 06:30 Miner_Joe For the items? The ones missing are some common game items. It doesn't show sandstone brick stairs for example. 06:30 ANAND So you have Minetest 0.4.16, alright. Do you have Minetest Game? 06:31 ANAND Because I think you're using the 'Minimal' game, bundled with the engine itself... 06:31 Miner_Joe How do I check that? I mean, I would've assumed the default repo installed it but I'll check. 06:32 ANAND In your Minetest dir, there's a dir called 'games' 06:32 Miner_Joe No there isn't :'( 06:32 ANAND :O 06:33 ANAND github.com/minetest/minetest_game/archive/master.zip 06:33 Miner_Joe I have worlds and mods and I just added a texture directory. 06:33 ANAND download the zip, and place it into the 'games' folder in your Minetest directory 06:33 Miner_Joe Will this game allow me to keep the world I already have? Also, how do I activate it? Is it like mods where I have to edit a conf file too? 06:34 ANAND create a new folder called 'games' if it doesn't exist 06:34 ANAND If there's no games folder at all, how did you even create a world? o_o 06:34 Miner_Joe Are you talking about the .minetest directory? 06:35 ANAND ah, linux? 06:35 Miner_Joe Yeah. 06:35 ANAND ok, then you've been using minimal all along 06:35 Miner_Joe So I need to get over to the execution directory then. 06:35 ANAND no need 06:35 ANAND create a 'games' dir 06:35 Miner_Joe in .minetest? 06:36 ANAND yes 06:36 ANAND and extract the archive into it 06:36 Miner_Joe OK, done. 06:36 Miner_Joe Will do. 06:36 Miner_Joe Any further confs I need for the game to recognize the game I've downloaded? 06:37 ANAND so now this should be your directory tree= .minetest -> games -> minetest_game -> game.conf, mods, .... 06:37 ANAND no need 06:38 Miner_Joe Do I move the worlds directory into it? Sorry if I'm asking noob Qs. 06:38 ANAND Minetest (engine) should automatically recognize the new game, if placed in the games folder 06:42 Miner_Joe Nother stupid question: Do I move my mods into the mods folder in minetest_game or can I keep them where they are? 06:42 ANAND No they should remain in .minetest/mods 06:43 ANAND .minetest/games/minetest_game/mods is specific to that particular game and cannot be used in other games 06:44 Miner_Joe OK, now the fireflies mod has failed: ERROR[Main]: ...se/.minetest/games/minetest_game/mods/fireflies/init.lua:263: attempt to call field 'get_decoration_id' (a nil value) 06:44 ANAND game-specific mods are bundled with the game itself, and it's not advisable to manually add / remove mods from there 06:44 ANAND oh I'm sorry... 06:44 ANAND Wrong version of minetest_game 06:45 Miner_Joe Also, does it matter that I'm running 32-bit? 06:45 Miner_Joe My server is an old netbook from 2007. 06:45 ANAND no probs 06:46 ANAND download the correct version from here https://github.com/minetest/minetest_game/archive/stable-0.4.zip 06:46 ANAND delete the .minetest/games/minetest_game 06:47 ANAND and extract this zip into the same dir 06:57 Miner_Joe OK, UI still isn't showing all items XD. 06:57 Miner_Joe I can craft sandstone brick stairs but when searching for stairs in UI, they're nowhere to be found. 06:57 ANAND You mean the craft-guide? 06:58 Miner_Joe Yes. 06:59 Miner_Joe The awkward silence. . . Yes, the craft-guide in UI doesn't show the stairs and a few other items. 07:01 ANAND Oh wait.. You have to create a new world for minetest_game 07:02 ANAND You're still playing on Minimal as far as I can tell XD 07:03 Miner_Joe ??? 07:03 Miner_Joe A new world? 07:03 Miner_Joe I can't use my old one? 07:03 ANAND AFAIK, no :) 07:04 Miner_Joe I'm ******* bricks over here :D. 07:05 Miner_Joe XD No no no no. Why me? Why couldn't I just be a normal person who went outside to play? 07:05 ANAND lol 07:05 Miner_Joe Well, there goes my house. I guess I could build another. Is there any way to export it like in 0.5.0? 07:05 ANAND Create a new world, choose your mapgen, make sure minetest_game is selected, and click "Create" 07:06 Miner_Joe I've set a minetest server up before. Why was this not an issue then? 07:06 Miner_Joe Oh, I know, because I compiled it from the website. 07:07 ANAND Exactly 07:08 Miner_Joe I compiled this last one from the instructions though and got 0.5.0. Then you guys told me I needed to switch to 0.4.16. :D You'd think the website wouldn't be telling peole to use 0.5.0 if it weren't supported. 07:08 ANAND I remember suggesting 0.4.17-dev :P 07:08 Miner_Joe Anyways, I shall do as you've asked. I don't have much anyways. 07:08 Miner_Joe :P 07:09 ANAND 0.4.17-dev = 0.4.16 + bug-fixes 07:09 ANAND at least, mostly 07:09 Miner_Joe When you squash one, another pops up. 07:10 ANAND heh 07:10 Miner_Joe Hey, how do I tell the server which mapgen to use? Don't have a menu here or anything. 07:12 Miner_Joe The help says to use world but world's only for a local game. 07:12 ANAND That should be specified when you're creating a new world 07:13 ANAND You can create a world and the server should automatically use that world 07:13 Miner_Joe Hey, why can't I use the migrate option? 07:13 Miner_Joe Migrate from current map backend to another (Only works when using minetestserver or with --server) 07:13 ANAND Isn't migrate only for migrating to different database backends? 07:14 ANAND map backend =/= mapgen 07:14 Miner_Joe Oh, OK. 07:18 ANAND map backend = sqlite3, redis, postgresql, etc. 07:19 ANAND mapgen = v5, v6, v7, flat, fractal, valley, etc. 07:21 Miner_Joe Still doesn't show them. 07:21 Miner_Joe New world and all. 07:22 ANAND How exactly are you creating a new world? 07:22 Miner_Joe minetest --server creates a new world, right? 07:22 Miner_Joe after removing the old one. 07:23 ANAND it does? dunno... :/ 07:23 Miner_Joe Well, I mean, the world directory is created. 07:26 Miner_Joe I'm about to just purge everything and just go with 0.5.0. Solved my initial problem with it anyway. Protocol-Zero 07:26 Miner_Joe The only clients I'm getting from 0.4.16 are all trolls anyway. It'll be refreshing to not open my server and have random crud everywhere. 07:29 ANAND Alright then, good luck! :) 08:24 sovetskiy textarea element in formspec does not show vertical scrollbars if these is much text. why? 08:25 sovetskiy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2202 21:33 MinetestBot 02[git] 04Ezhh -> 03minetest/minetest_game: Place hidden instead of visible fireflies on mapgen 13145b7bf https://git.io/vhtFq (152018-05-25T21:33:03Z) 23:33 sovetskiy hello. 23:33 sovetskiy can form elements interact between each orher? 23:34 sovetskiy e.g. if I dbl click in textlist corresponding item text will bw shown in field nearby 23:48 sfan5 nope 23:52 sovetskiy formspec is poor mechanism of interaction