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IRC log for #minetest, 2018-05-19

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All times shown according to UTC.

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13:37 timokoesters[m] What's a good but challenging way to get started with minetest? What [sub]games and mods make for a fun experience
13:41 Krock Depends on what kind of "fun" you need. There are lovely PvP servers where you can fight with other players
13:43 Krock I think what you need are mobs ( http://krock-works.16mb.com/MTstuff/modSearch.php?q=mobs ) and perhaps a different looking map generator
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14:02 ANAND timokoesters[m], you've got to select from three branches of gameplay first - Survival, PvP and Creative.
14:02 ANAND Survival and PvP generally go together, and since you mention "challenging", I think Creative mode is out of option...
14:06 timokoesters[m] I like to have some technical mods in there. I think mesecons is one of them. But does this mod work in survival? Also goal to automate would be nice.
14:06 LazyJ "Technic"
14:07 timokoesters[m] For example some automated farm or something like that
14:07 LazyJ It's dependency mods include Mesecons, Pipeworks, and some raw material mods.
14:07 Krock !mod technic
14:07 MinetestBot Krock: Technic [technic] by RealBadAngel - https://forum.minetest.net/viewtopic.php?t=2538
14:07 Krock there are also other machine and factory mods
14:08 LazyJ I'm not sure if Technic still comes as a modpack or if players have to download the individual mods.
14:10 LazyJ There is a hoppers mod to feed into chests.
14:10 LazyJ Advanced Trains for the model railroader.
14:10 Krock it's still a modpack
14:12 timokoesters[m] Are there some long term goals?
14:12 LazyJ Only the ones you set for yourself.
14:12 LazyJ Ultimately, you can create a nuclear reactor with Technic.
14:13 LazyJ But it takes a very long time to acquire all the components and such in survival-mode.
14:14 LazyJ Create Rube Goldberg contraptions with Mesecons.
14:14 rubenwardy would be cool to see a ftb style modpack
14:14 timokoesters[m] Ok cool
14:15 LazyJ Mostly, trying to fashion the world in the way you want is a very long term goal... for some.
14:16 LazyJ The active_block_range will limit the functionality of expansive contraptions or logistical aspects (trains and carts).
14:16 timokoesters[m] It's it possible to automate things like mining or farming?
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14:17 LazyJ Mining, yes.
14:17 LazyJ Farming... not sure.
14:17 LazyJ Somethings aren't quite as refined as they are in Minecraft.
14:18 LazyJ Recently Minetest was given the ability to have water uproot plants but I don't know if hoppers will accept them.
14:18 CWz a LazyJ
14:18 LazyJ A worm of chaotic nature. :0)-
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14:19 LazyJ For the new-comers "CWz" is short for "ChaoticWormz".
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14:24 lumberJ There are mods that allow the automation of farming, timokoesters
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14:30 entuland a nice setup I've found for inventory is using a ton of 2x2 drawers' blocks combined with normal pipes (not filtering ones)
14:30 entuland for the forging, since pipes dont' play very well with furnaces, I'm filtering just once for fuel and ores, which put into chests, which use hoppers to communicate with the furnace
14:31 entuland which in turn drops back to the main entry point of the inventory system (a regular chests that pulls out stacks and puts them into the piping system)
14:31 entuland the trick of using a luacontroller block to drive the item injector doesn't work well
14:32 entuland so I used a stackwise item injector driven by a blinky plant
14:32 entuland the only problem with all of this setup is that some items don't play well with drawers
14:32 entuland so I simply avoid putting them in the system
14:32 entuland all of this ensures a good organization without the need for manually setting up filters along the pipes
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17:11 Genshin The minimap seems to be picking up entities with a nametag, wouldn't it be better if entities get a "type" value to be able to separate player entities with non-player entities?
17:12 Krock there's already a is_player boolean for the GenericCAO - clientside, so that shouldn't be too much work
17:12 Krock but then only players with a nametag should be shown there, otherwise it allows seeing players that should be hidden
17:15 Genshin If that's the case then why Im still able to see players with no nametags?
17:15 Genshin On the minimap I mean.
17:17 Genshin It's pretty interesting that it works only for non-player entities.
17:18 Genshin If I add a nametag to a entity it would show up on the minimap. If a player has their tag hidden the player still appears on the minimap.
17:24 Genshin If it's a non-player entity, if it doesn't have a nametag it will not show up, but if it does it will appear on the minimap.
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17:57 MinetestBot [git] paramat -> minetest/minetest_game: Kelp: Add 'paramtype = light' to avoid black plantlike extension b389f38 https://git.io/vphL4 (2018-05-19T17:57:01Z)
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19:54 Krock Emperor_Genshin, you're multiplying
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20:52 Ruslan1 Anyone here
20:52 serp no
20:52 Ruslan1 Why
20:53 Ruslan1 Tell me please
20:54 Ruslan1 Hello
20:54 rubenwardy it's a joke response to a stupid question
20:54 Ruslan1 Ok
20:56 Krock Yesn't
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23:27 MinetestBot [git] rubenwardy -> minetest/minetest: Add screenshots to online content browser 122eed7 https://git.io/vphWq (2018-05-19T23:25:17Z)
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23:42 entuland uhm...
23:42 entuland ERROR[Main]: ServerError: AsyncErr: Lua: finishGenOOM error from mod 'darkage' in callback environment_OnGenerated(): not enough memory
23:42 entuland 2018-05-20 01:39:59: ERROR[Main]: Current Lua memory usage: 74 MB
23:42 entuland playing LOTT
23:48 paramat ugh darkage
23:49 paramat it's common to get OOM from darkage if using LuaJIT, it's one of the more memory-intensive mods that trigger that
23:50 paramat thre's something called GC64 that makes LuaJIT not cause OOM (windows only?) otherwise use normal Lua
23:50 paramat *there's
23:51 paramat technic mod and lua mapgens tend to cause OOM too
23:53 entuland uhm... I simply downloaded minetest and fiddled with it... though I installed lua 5.1 separately, I just have no idea about how to use lua or that GC64, I'll google that stuff, thanks for the pointers :)
23:59 paramat i think there's a compilation flag for LuaJIT

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