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IRC log for #minetest, 2018-05-15

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All times shown according to UTC.

Time Nick Message
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00:36 entuland all right I found what was causing most of the borders there in the minivoxels: https://imgur.com/a/vJGvZQT
00:36 entuland my texture was a 4x4 with one pixel per color
00:37 entuland and faces were picking up colors from pixels nearby
00:37 entuland I made the texture 16x16 and ensured the UV edges across two pixels of the same color
00:38 entuland if now I find a decent way to merge faces appropriately I should be able to get rid of most of the weird shading
00:40 entuland and then I'll "only" have the problem of dumping some 50KB of text (or perhaps even more) in a formspec textarea :P
00:42 entuland oh well I think I'll resort to dumping files in the world folder
00:43 entuland I'm outta here
00:43 * entuland waves
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00:59 Ruslan1 Out`Of`Control ???
01:05 Ruslan1 Guys
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07:27 christest Following the instruction of https://forum.minetest.net/viewtopic.php?f=18&t=18349. I've translated some block descriptions to German, but if the mouse is in my inventory above a block the raising hint is still english.
07:28 christest is there any library needed?
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09:14 sumo Hi there, is there any mac users ?
09:15 sumo Can't seem to find the app after Homebrew install …
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09:16 sfan5 known bug
09:16 Ruslan1 Out`Of`Control: ?
09:17 sfan5 sumo: you should be able to launch from the terminal anyway
09:17 sfan5 IIRC there was some command you could run to make it appear as an .app, no idea what it was
09:17 sumo Yeah but even from the terminal I still need to know the location of the executable, right ?
09:19 sfan5 it's homebrew's job to put it into your PATH, no?
09:19 sumo Yep just found it under :
09:20 sumo "/usr/local/Cellar/minetest/0.4.16_1/minetest.app/Contents/MacOS"
09:20 sfan5 ah, you can probably do this then:
09:20 sfan5 $ sudo ln -s /usr/local/Cellar/minetest/0.4.16_1/minetest.app /Applications/minetest.app
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09:38 [k00l]shamoanjac Zoinks! You've taken a wrong turn.
09:38 [k00l]shamoanjac Let's split up, gang. If you're looking for an image, it's probably been deleted or may not have existed at all.
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10:29 rubenwardy sumyou need to update something
10:29 rubenwardy oh, they've gone
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11:13 shangul Hi, how to hide the name tag above the players?
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11:26 Out`Of`Control Ruslan1: ку
11:27 Out`Of`Control shangul: there was a string in config
11:28 shangul Out`Of`Control, client side?
11:28 Out`Of`Control server
11:28 shangul I don't want to have name of players when I take a screenshot
11:29 Out`Of`Control what if you hide hud?
11:29 Out`Of`Control if you hide hug, names are gone too
11:29 Out`Of`Control hud*
11:31 Out`Of`Control shangul: F1
11:31 ANAND shangul, F1 toggles HUD visibility, and F2 toggles chat / console visibility
11:31 shangul ANAND, I mean the name which is show above the players, not names used in chat
11:32 ANAND Try using F1 - it exists to serve that purpose
11:32 shangul ANAND, Out`Of`Control, thanks
11:32 ANAND your welcome!
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13:19 entuland I'm showing a formspec on_rightclick(), which contains a simple field with the default button; after the player enters the required text and hits enter I do my processing in my player's on_receive_fields(), which in turn may open a new formspec
13:20 entuland if I use the default "proceed" button (or whatever it's the default english caption) my additional formspec invoked from on_receive_fields() gets opened properly
13:21 entuland if instead the player hits enter in that simple field, the additional formspec doesn't appear (but I'm sure the code around it gets executed)
13:21 entuland I tried using field_close_on_enter[fieldname;false]
13:21 entuland but that doesn't seem to make any difference
13:22 entuland I have a feeling that by the time on_receive_fields() exits (which should have invoked the showing of the second form) _any_ displayed form gets closed
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13:53 crazyR Can anyone point me inthe right direction. im trying to compile minetest backport-0.4 on centos 7 using GCC 4.9.4 and im receving this error: https://gist.github.com/Ryan-Nolan/ac65c4244a62968b293c5dffd274154a
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14:15 MinetestBot [git] srifqi -> minetest/minetest: Don't show Android edit dialog when tapping read-only field (#7337) 2f34797 https://git.io/vp7hf (2018-05-15T14:13:30Z)
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14:46 crazyR no matter figured it had to append this to the make cmd  CXXFLAGS='-std=c++11'
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14:52 srifqi Anybody knows, what mod uses "use" button but not for sprinting?
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18:37 MinetestBot [git] paramat -> minetest/minetest: Contributing.md: Various additions and edits (#7309) 935f11a https://git.io/vp5rv (2018-05-15T18:35:55Z)
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19:03 crazyR Ive compiled minetest with PostgreSQL but when i try to convert the map. i get this error: Database backend PostgreSQL not supported.
19:03 crazyR cmake output confirms that it found and enabled PostgreSQL. so cant figure out why i would receive this error.
19:03 crazyR anybody got any ideas?
19:04 rubenwardy you need to provide settings for it
19:04 rubenwardy never done it however
19:06 crazyR yeah, settings are in the world.mt file. thats how i read on the forums it should be done. but maybe things have changed since?
19:06 sfan5 "Database backend PostgreSQL not supported." means you have not compiled with postgres
19:07 crazyR but i have... thats why im on here asking for help...
19:07 crazyR PostgreSQL include dirs: /usr/include;/usr/include/pgsql/server
19:07 crazyR -- PostgreSQL library dirs: /usr/lib64
19:07 crazyR -- PostgreSQL libraries:    pq
19:07 crazyR -- PostgreSQL backend enabled
19:07 rubenwardy did you do make -j3
19:07 rubenwardy are you using the right exe?
19:08 rubenwardy ie: did you do sudo make install if you're using the systemwide version
19:08 crazyR sudo make CXXFLAGS='-std=c++11'
19:09 crazyR hadd to set the flags arg because for some reason my version of GCC 4.9.4 doesnt have the flag set by default
19:10 sfan5 >sudo make
19:11 crazyR As i mentioned above sfan5 without the cxx flags the build fails
19:11 sfan5 why are you running make as root?
19:11 crazyR Im not
19:11 sfan5 ok
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19:22 MinetestBot [git] rubenwardy -> minetest-mods/mesecons: Add screenshot.png 7013f2e https://git.io/vp5PC (2018-05-15T19:21:33Z)
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20:42 crazyR Anyone else able to help shed some light on this please?
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20:47 Ruslan1 Hello
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21:28 MinetestBot [git] paramat -> minetest/minetest_game: Biomes: Add vertical biome blends (#2120) 64470dc https://git.io/vp5NC (2018-05-15T21:27:39Z)
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22:47 entuland there we go, I've cleaned up, refined and tested again the new mod: https://github.com/entuland/wesh
22:48 entuland there is an important feature I can still add (the crafting station, no reason to have crafting recipes for all those potential decorative blocks)
22:49 entuland but apart from that, I don't think I'll be able to do much more to improve it (I thought about merging faces but that would become a mess for UV mapping)
22:49 entuland ah, yes, I still have to create the importer for the serialized .matrix.dat files, so models can be rebuilt, modified and recaptured
22:51 entuland I didn't feel like releasing it without dumping the data about the actual blocks positions, cause it would be unfeasible to rebuild them from the .obj file, at least like this the builds made with this generator could be recovered even if dismantled
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