Time Nick Message 00:11 blackGen Will diving the value by 2 and then adding 0.5 be enough? 07:04 hisforevr Hi is there a way to correct these dark spots? https://imgur.com/a/1LOgOsL 07:09 Markow hisforevr: Are you using WorldEdit? 07:11 Markow hisforevr: ? 07:11 Markow Oh well, so much for helping others... 07:17 hisforevr markow sorry for being late 07:18 Markow Are you using WorldEdit? 07:18 hisforevr I did use world edit to reoove part of the floor 07:18 Markow Then try this: //fixlight 07:18 Markow That will fix the dark shade spots 07:19 Markow First set your Positions 07:19 hisforevr I did and nothing seems to work :( 07:19 Markow You must set the area larger than you did, then try it again 07:19 hisforevr ok I'll brb 07:19 Markow Also, depth wise "y" 07:23 hisforevr that changed it to a darker color but at least its even 07:24 hisforevr Markow: thanks that helped a lot 07:25 Markow How did you set your region? 07:25 Markow before you used //fixlight ? 07:25 Markow Try setting it with //p set 07:25 Markow Then click on your two points 07:25 Markow then, //fixlight 07:25 hisforevr i used the world edit buttons 07:25 Markow It works well 07:26 hisforevr I'll try that again 07:26 hisforevr brb 07:30 hisforevr Markow that worked but it just changed the tone of the blocks to darker 07:30 Markow Maybe that's the correct shade 07:30 Markow Is it all consistent though? 07:31 hisforevr well it is in a shaded place, and yrs they are all the same 07:31 Markow So it seems right then 07:32 hisforevr yes it dose I see that I was thinking too small lol 07:32 Markow If the location was out in the open, that's a different story 07:32 hisforevr so true 07:33 hisforevr ok I'll have to get off here I'm opn my phones wifi God bless my friend 07:33 hisforevr Thanks 08:03 w_laenger FYI: There're pseudo water reflections without shaders, it uses mipmapping: http://blog.mecheye.net/2018/03/deconstructing-the-water-effect-in-super-mario-sunshine/ 08:03 w_laenger I assume that can be implemented in minetest. 08:57 Krock !up ente.kak.si 34617 08:57 MinetestBot ente.kak.si:34617 seems to be down 08:58 Krock !up ente.kak.si 34617 08:58 MinetestBot ente.kak.si:34617 is up (33ms) 08:59 Krock ^ 0.5.0, testing the new tectonic map generator https://forum.minetest.net/viewtopic.php?f=9&t=20066 09:14 coyote Krock, good 10:04 JTE I made pizza. no reason. https://cdn.discordapp.com/attachments/374954379884625920/442627130421936139/pizza.png 10:20 Krock >discord 10:20 Krock but it looks good 10:40 ANAND JTE, pizza looks pretty legit, nice work! 12:35 Astrobe Is it really need that the leaves decay code look for a tree section in a 3 nodes radius? It looks like the standard tree schematics have a 3x3 base. 12:40 Krock yes because the leave don't know where their trunk is 12:40 Krock *the leaves 12:55 Astrobe What I meant is that a radius of 2 seems to be enough. And wouldn't leave leaves floating in the air when one cuts down a tree that's close to an other. 13:08 Krock Astrobe, check the mgv6 trees. I believe those leaves are 3 nodes away from the trunk 15:58 andirc8000 when I 'print()' something in lua in minetest mod, does it display somewhere? in debug.txt maybe? some log? can I, like, fopen() a file in minetest mod and write to there my debug info? 15:59 andirc8000 file on disk * 15:59 andirc8000 sorry, I don't know lua many much (just asking if it is _possible_) 16:01 andirc8000 I did use the, 'minetest.chat_send_all()' but when it crashed I didn't see the last printed chat_send_all() output since another window opened with exception info instead 16:01 lumberJ andirc800 use minetest.log("log stuff here") 16:01 lumberJ that will go to you debug.txt 16:01 andirc8000 lumberJ: thanks 16:01 lumberJ yw 16:48 Ruslan1 Hello