Time Nick Message 02:11 Ruslan1 Hello 04:29 dustfinger Hi, does minetestserver support allowing the connecting client to pick which game to sign into? 04:35 dustfinger I have so far only tried lott (lord of the test). I am wanting to play this with my son and daughter who are kinda younge. Is there anyway of turning off the shouting. I am not sure if that is lott specific thing, but the characters shout "die, die, die" when attacking. I was wondering if I could mute that feature when playing with my kids? 04:40 dustfinger The https://wiki.minetest.net/Server_commands shows how to run commands while signed in as a privledged user. Is it possible to run the commands using the minetestserver cli directly from bash without signing in as a privledged user? 05:18 black1 dustfinger: yes, if you run server with --terminal option, it will run in a cli mode where you can directly enter commands 05:20 black1 You still need to have a privileged user, though 05:24 dustfinger black1: Thanks. I will try it out. Is there any way to turn off specific sounds. I am currently playing the lord of the test and I wanted to turn off the shouting so that I can play it with my kids. The characters shout "die die die" when attacking. 05:25 dustfinger Also, what is the best way to supply ones self with food. I seem to starve to death a lot. Are there any guides on strategies for keepin oneself fed? 05:25 black1 I've never tried LOTT. I guess, if there are no such options in the config files, then, probably, the only way is to edit the code itself 05:25 dustfinger black1: Okay, thanks. 05:26 [k00l]shamoanjac or replace the sound file with a blank one 05:27 dustfinger [k00l]shamoanjac: Okay, I will look into that option. Good idea. I will just have to locate the right sound file. 05:29 black1 About food: I guess it's specific to LOTT gamemode. In default minetest game food is quite abudant 05:30 dustfinger black1: Okay, thanks. 05:31 black1 I even forgot that there is no hunger in the base minetest game 05:31 black1 I'm playing with 60+ mods so hard to keep track of features 05:31 Ruslan1 ANAND: are you here 05:31 ANAND Yes, hello 05:32 dustfinger thanks for your time. a.f.k for a while now. Back online in a few hours. 05:33 Ruslan1 Where I put 0.5 and 0.4.1x together 05:33 ANAND Ruslan1, you have to place them in separate folders 05:33 Ruslan1 How 05:34 ANAND Ruslan1, IIRC you already had 0.4.16, and installed 0.5-dev 2 days ago, correct? 05:35 Ruslan1 Yes 05:36 ANAND Did you install 0.5-dev in a separate folder? 05:36 Ruslan1 Yes 05:38 ANAND Then you don't have to do anything else 05:38 ANAND To play on 0.4.16, go to the 0.4.16 root-directory/bin/minetest.exe 05:39 ANAND to play on 0.5-dev, go to the 0.5-dev's root-directory/bin/minetest.exe 05:39 Ruslan1 Oh 05:39 ANAND They work independent of each other, so no worries there 05:39 Ruslan1 I’m in windows 10 05:40 ANAND I know 05:42 ANAND The above statements certainly apply to Windows too 05:42 Ruslan1 Ok 05:43 Ruslan1 It is working any os 05:44 Ruslan1 Yes or no 05:45 ANAND It depends on how Minetest was built, the OS doesn't matter 05:45 Ruslan1 Oh 05:45 ANAND While building, RUN_IN_PLACE should've been configured to 1 05:46 Ruslan1 Ok give me link 05:46 ANAND Did you get ur 0.5-dev from the link I gave you that day? 05:46 Ruslan1 Yes 05:51 ANAND You don't need to download it again if it works fine - Windows builds are always built with RUN_IN_PLACE=1 (I think) 05:52 ANAND AFK for a while 05:56 Ruslan1 Okay 06:43 MinetestBot lumberJ: Apr-21 08:22 UTC What happened to your server? It was online a few months ago - did you shut it down permanently? 11:14 dustfinger Is it okay to edit a games settingtypes.txt as in ~/.minetest/games/lott-1.1.0/settingtypes.txt or is there another place where those flags should be configured? 11:15 Astrobe I believe settingtypes.txt is meant to add configurations options in "advanced settings", main menu. 11:17 dustfinger Astrobe: I am running the server on a ubuntu server with no UI. What is the correct way to edit the settings in plain text? 11:18 Raven262 That is the only way to edit them if you have no ui. 11:19 dustfinger Raven262: Thanks. 11:19 Raven262 The advanced settings in the mientest client just read and edit that file too. 11:19 Raven262 *minetest 11:20 Astrobe I'm not sure I understand the question. Maybe with a text editor like Nano? 11:21 Raven262 They are asking if the settingtypes.txt can be edited without the use of minetest client, but if the settings will still be applied when using a text editor to edit them. 11:22 dustfinger Astrobe: My question was motivated by not being certain if the config file was being copied from somewhere to the .minetest/games/sub-game/ directory. I didn't want to edit config files that were just going to be overriden. So I wanted to find out how these settings were designed / meant to be set. 11:25 dustfinger Raven262: How does one access the advanced menu from the server? When I sign in with the remote client I am loaded directly into the game. If I it esc I do see some menu options, but I didn't notice any advanced options. 11:26 Raven262 I don't think you can access the server settings from a client if you do not host the server from that client. 11:27 Raven262 How do you start your server? 11:28 Raven262 minetest --server, right? 11:28 dustfinger Raven262: Okay, that makes sense of course. I only installed the server on the host machine since the host machine does not have a UI. So I will just edit those settings direclty then. This was installed on a ubuntu server and there is a seperate binary for the server called minetestserver. There is no --server option. 11:29 Raven262 Ah, yeah thats the other option. 11:29 Raven262 Yeah, the only way to change the settings is by using a text editor. 11:32 dustfinger I am looking for the audio files for the lott game. Any ideas where I would locate them? I assume that each game has its own audio files that are on the server side. 11:33 Astrobe It should be in one of the mods. 11:34 Raven262 Yeah depends on the mod, in the sounds folder inside a specific mod. 11:36 Raven262 Also, you can ask over at #lordofthetest, but they do take time to respond over there. 11:36 dustfinger Raven262: Thanks, I found them. 11:37 Raven262 Good, no need to wake up lumidify from his sleep. 11:37 Raven262 Whoops 11:37 dustfinger Can I add additional mods to a game? I found the show bones mod and I think it would be nice to be able to have the option of tracking down where a corpse is? Unless there is a built in way for the admin to do this with some server commands? 11:38 Raven262 You need a mod for that. 11:38 Raven262 I think i saw one of those but it was a while ago. 11:38 Raven262 Ah, yes the show bones mod. 11:39 Astrobe You can mod subgames anyway you want. 11:39 dustfinger Okay, great. I will read up on how to install them. 11:40 Raven262 The problem might be if the mod looks for the default bones and if the lott isn't using the default bones. 11:40 dustfinger Raven262: Okay, I guess I can try it out and if I run into problems then I can ask on th #lordofthetest channel. 12:44 Astrobe Just in case, is there a mod that helps with non-verbal communication? Most people that come to my server don't speak english. 12:45 Astrobe Maybe something like the communication system in The Arch Of Captain Blood? 12:46 Astrobe Maybe a set of standard, pre-translated signs? 12:49 Astrobe Like "yes" "no" "forbidden" "shop" "mine" "follow me"... 12:52 Astrobe won't work, not enough inventory slots. 12:54 opal couldn't you just hook on user chat event? 12:54 opal maybe a /setlang for users to set their prefered language 12:54 opal i dont know 12:54 opal i've only ever played MMOs with people who know basic english lol 12:54 opal enough to play the game 12:56 Astrobe so like a basic translator that translates the chat itself when it sees some prefix. 12:57 opal that can work 13:04 Astrobe Is it the anti-sneak glitch that prevents you from jumping when you're on the edge of a block? 13:04 Astrobe I try to disable it with Lua, but it won't work. 13:05 Shara Astrobe: so you want olod movement style? 13:05 Shara old* 13:07 Astrobe I'm not sure, I have not been there long enough to know what "old" means. 13:07 Shara Old is the way it used to be before the "fixes" 13:08 Shara And yes, the fixes are what stops you jumping 13:09 Shara If you want to use old movement and reenable that (and everything else associated with it), just use: player:set_physics_override({new_move = false, sneak_glitch = true}) 13:10 Shara You can put it as a register_on_joinplayer so that it will run for everyone who joins 13:11 Astrobe oh, new_move=false. That's what I'm missing. 13:11 Astrobe I do it on global-step because I modify other things anyway. 13:12 Shara I doubt there's much reason to run this on a globalstep.... you'll just generate lots of extra checks for no reason, surely? 13:12 Shara Or are you planning to change when a player can and cannot use this? 13:13 Astrobe I modify the gravity to simulate levitation. It's activated when holding the jump key. 13:13 Shara Yes, but that's not related to this 13:14 Shara You shouldn't put this as a globalstep thing just because you use globalstep for something else 13:16 Astrobe I thought it didn't matter. Good to know. 13:17 Shara With global step, you are doing the same thing, for each player, over and over. Whereas if you set this to run on register_on_joinplayer, it only happen when a player joins, and only for that player (in other words, only when you need it to run) 13:21 Astrobe Hmmm, yeah, I know it's sloopy; it remained in it's "proof of concept" state. Now that it's stable, I should optimize it. 13:22 Shara Don't worry, I'm sure there's plenty of sloopy bits of code all over my servers as well. :) 13:28 BillyS Hmmm . . is there some way to make an entity load blocks as it moves (I realized this could be very lag-inducing)? 13:28 BillyS Maybe a minetest.force_load in the on_step function? 13:30 BillyS But minetest.forceload_block is permanent, at least until restart. (I think) 14:15 Zeth_ Exploring the servers is like exploring ruins of ancient civilization...I mean sure, there are some people usually hanging around spawn areas, but the further you go, the more ruins and ghost towns you encounter... 14:16 Zeth_ Makes one's imagination go wild, coming up with various stories about what probably happened... 14:17 Astrobe I literally generate ruins on my server. And the main population is NPCs. 14:17 Zeth_ Cool 14:17 Shara Astrobe: which server is yours? 14:18 Astrobe Minefall. 14:18 Shara Will have to check it sometime :) 14:19 Zeth_ I bookmarked it :P Will take a peek later tonight 14:20 Shara Zeth_: I really get what you mean about exploring. It's not odd for me to find whole cities on my server that I didn't know existed. 14:20 Astrobe It's online only when I play it. Not hosted yet since I still tweaking it. 14:20 Shara Ahh 14:23 Zeth_ I know right Shara? Especially if the server has been alive for a while, you find all sorts of crazy stuff! 14:23 Shara The varying quality level is always interesting as well. 14:24 Shara Liek sometimes I'll know a player has been working on a thing for ages, and I'll have no idea if it's good or not. SOmetimes I'll hold off checking it for quite a while before I go and see. 14:24 Shara Like* 14:27 Zeth_ And then you have those boxes with no effort what so ever :D 14:28 Shara This place was probably one of the nicest "surprises" I ever found: http://rc.minetest.tv/wp-content/uploads/2016/07/Largos_View.png 14:28 Zeth_ I'm too lazy to go hunting for resources in survival so I build small shack with chests...However I do make sure it's somewhat passable to look at ^^; 14:28 Shara Screenshot doesn't do it any justice. It's huge. 14:28 ANAND Wow! 14:29 Zeth_ Is it me or does it look dark? 14:29 opal all-stone servers make little sense to me 14:29 Shara It was taken at night so I guess it's dark. Shows clearly on my screen though. 14:29 Astrobe Beautiful. 14:29 Zeth_ could be my gamma setting throwing it off... 14:30 opal thats massive 14:30 Zeth_ I mean, minetest caves were like pitch black...I had to tune my settings a bit xD 14:30 Shara That's a tiny part of the whole. 14:30 opal Shara: is that a survival server 14:30 Shara Creative 14:30 opal oh 14:30 Shara Hard to get the same quality of builds on a proper survival 14:31 ANAND True 14:31 Zeth_ Modded survival on other hand... 14:32 Zeth_ Cranes for example 14:32 opal cranes are a good idea 14:32 opal havent thought of that 14:32 Shara I like to build stuff in game, but have very limited spare time. Spare time I have usually goes into working on mods instead. 14:32 Shara So it's creative or I won't really build at all. 14:33 opal guess im more into the survival "actual gameplay" aspect 14:33 opal which is why i tried out mineclone2 and like it 14:33 Shara I am too but.. I get to the point where I've made my tools and collected a bunch of stuff, and from then on it's not difficult to get things, just time consuming. 14:34 opal i do like making stuff but i have no imagination anymore lol 14:34 Shara So do I spend the next half hour just mining the standstone I need for an idea, then have no time to build it, or switch to creative and use that time to actually build? 14:43 Astrobe I'm less into building than in exploration. I want to go some place to do something, then get distracted and go somewhere else. 14:43 Astrobe I'm a great explorer: I get lost all the time. 14:44 ANAND The mark of a great explorer... 14:46 Shara Feel free to wander RC sometime then. Lots of people get lost there. :) 14:47 Zeth_ Oh yeah. I mean there IS a minimap, and I still get lost anyhow. 14:47 Zeth_ I kinda wish the minimap had a way to set up waypoints and act as a GPS of sorts 14:48 Zeth_ Of course searching for minetest minimap waypoints has had debatable results...as in I never found anything related x-x 14:50 Shara Zeth_: Maybe check this: https://forum.minetest.net/viewtopic.php?t=9373 14:51 Astrobe I made it so that one never sees the nametags of players, so you can't even use them for orientation. 14:51 Shara No idea how well (or if it still) works, but there's probably others like it 15:14 Astrobe Interestingly, there's native support for waypoints in the HUD. 15:25 Zeth_ Why isn't it supported then? 15:25 Zeth_ Don't answer, that was more of a rhetorical question 16:23 Astrobe Is there a reason why mapgens only put ores in stone and not for instance, in desert stone? 16:24 Krock ores would look ugly 16:24 Krock or rather - out of place, as the texture under them is the regular stone 16:25 ANAND only stone_with_ is generally registered for ores / minerals, e.g. default:stone_with_iron 16:25 Krock to get the desert stone background it would require registering all nodes a 2nd time 16:25 Astrobe oh, textures! right. 16:25 ANAND exactly 16:29 Krock reeeee 16:29 Astrobe Hmmm... but if certain ores could only be found in certain layers... I bet some mods already do that? 16:29 ANAND If you want to, you can certainly register a new node, e.g. desert_stone_with_iron, but the ore overlay textures have been created while keeping the stone textures in mind 16:29 ANAND They might look terrible when overlaid on desert_stone 16:29 ANAND But it's definitely possible 16:33 Astrobe multiplied by texture packs... 16:33 Krock Astrobe, the ore density increases by depth. That's done with different ore registrations, which also could be like marble from technic_worldgen 16:33 Krock so they only occur in one single place but then very dense 16:37 Astrobe Too bad, it would have made biomes like deserts more attractive. 16:38 Krock just dig deep enough. with like -64m you're outside the biome 16:38 Krock ^ which is at least in mgv6 true, maybe still with the other mapgens 16:42 Astrobe Good to know. Depending on the mob spawn definiions, that may make those 64m safer. It's -64 relative to sea level or the surface? 17:01 Stix__ Stop typing in general? 17:01 Stix__ Or stop the rhymes? 17:01 Stix__ Or wut? 17:01 Stix__ Wrong channel 17:01 Stix__ Woops 17:01 Stix__ Sry 19:34 sy =D https://0x0.st/sQXi.png 22:23 xerox123_ sfan5, I'm getting server list code 500 when announcing. The address is ca.xeroxirc.net