Time Nick Message 10:47 Markow Good afternoon, anyone around? 10:56 ANAND Good afternoon, Markow 10:56 Markow Hi ANAND 10:56 ANAND Hi! 10:56 Markow Would you or anyone else know what the horizontal and vertical shaded lines on my world are? https://i.imgur.com/WLWplhu.jpg 10:57 Markow I'm unable to get rid of them 10:58 ANAND Those subtle darker lines in the middle? 10:58 ANAND that form a '+'? 10:58 Markow On the top portin of the island, they are very noticeable on the grass 10:58 Markow *portion 10:58 ANAND yes 10:58 Markow What are they? 10:58 Raven262 Did you use worldedit? 10:58 Markow Yes 10:59 ANAND I *think* they're lighting bugs 10:59 Raven262 YOu need to fix the lightning then. 10:59 Markow How? 10:59 Raven262 *lighting 10:59 Raven262 //fixlight 10:59 Markow That's it? 10:59 Raven262 Select the whole area and do that, yes. 11:00 Raven262 It should work. 11:00 Markow Hold on, I'll try... 11:00 ANAND You need to set a region first 11:00 sfan5 note that you need to select an area much bigger than just the shadows 11:01 ANAND that I didn't know... 11:01 Markow That makes sense, I'm doing it now, thank you! 11:01 ANAND That's why the lighting wasn't fixed in my world, I guess 11:02 ANAND Good luck, Markow 11:09 Markow It fixed the lighting in the given area, and then created two darker vertical lines on the edges of my selection area 11:09 sfan5 make your selection bigger 11:10 Markow ok 11:11 Markow I probably made the depth and height too deep and high in my initial selection 11:11 Markow It was one large rectangular cube 11:16 Markow The outcome wasn't good, even with a larger selection box. I'll make a screenshot and post it 11:19 Markow Here is the outcome: 11:19 Markow https://i.imgur.com/7EJRhiG.jpg 11:21 IcyDiamond i'll brb, gotta reboot my server 11:23 ANAND It's worse this time... 11:23 Markow Yeah 11:23 ANAND The lines are darker and much thicker 11:23 Markow Now it's just a square box 11:24 Markow Everything inside was cleaned up well 11:24 ANAND true 11:27 ANAND Markow, I think you need to select a much larger area, try 100^3 blocks 11:28 Markow I wonder what depth and height I need? (y value) Only several blocks, from -2 to 2 ? 11:29 Markow I'm using //fixedpos 11:29 ANAND That's too less, try y=100 11:29 ANAND Also, see if //1 and //2 might help 11:30 Markow Wouldn't it only create a larger box with shaded borders? 11:31 ANAND You can get a better idea of the region you've selected, before executing //fixlight 11:34 JDCodeIt Isn't the "light" problem in the air blocks? 11:34 Markow Ok, interesting.... 11:35 Markow I used //p set1 and //p set2 instead, with not such a great depth, but a larger area, then //fixlight, and it fixed everything 11:35 ANAND JDCodeIt, It's the problem with the lighting itself, which is independent from the nodes themselves (AFAIK) 11:36 Markow Could it be //fixedpos set1 and //fixedpos set2 aren't good to use with //fixlight ? 11:36 ANAND Markow, wow! I guess the larger area made the difference, as sfan5 mentioned... 11:36 Markow I have a feeling it might be due to the fact the final time, I used //p set1 and //p set2 to define my area (an even larger one) 11:37 Markow I 'tapped' my selection points 11:37 ANAND Hmm... 11:37 Markow And the depth / height wasn't great at all 11:38 ANAND You mean to say //fixedpos is different from //p? 11:38 Markow Could be functioning differently when used with //fixlight, it's possible 11:39 Markow From what I've seen it is 11:39 Markow There isn't one minute trace of the lighting issue now 11:39 Markow It's totally clean 11:39 Markow Even on the land, it doesn't exist 11:40 Markow This is great 11:40 * twoelk always has mapfix installed for quick lighting fixes 11:41 Markow twoelk: "mapfix" is a mod? 11:42 twoelk https://forum.minetest.net/viewtopic.php?t=10662 11:42 Markow Thanks! 11:43 ANAND The 2 commands do seem to differ: https://gist.github.com/ClobberXD/dac91fedd038a1ac6a5fa5468be08447 11:43 Markow So, volume wasn't too important it seems (depth/height), only the area was, using //p set 11:43 twoelk is usefull for when you don't want to use or give access to WE 11:44 twoelk therefore you can find mapfix on some public servers 11:44 ANAND IIRC, mapfix is now a part of MTG 0.5.0, right? 11:44 Markow twoelk: That fixes the shading on the entire map, regardless of where the selected region is? 11:45 Markow Well, 'lighting' (not shading) 11:45 ANAND Markow - No, only fixes the region within an n-node radius around the player 11:46 ANAND Where the n is configurable 11:46 Markow ok. ANAND Btw, I'm using almost the latest MT 0.5.0, so it doesn't appear to be built in, unless it's an adjustable option 11:46 ANAND MTG 0.5.0 not MT :) 11:47 Markow From git, I used git clone 11:47 Markow I compiled from source 11:48 Markow Minetest 0.5.0-dev-7e3f88f (Linux) 11:50 JDCodeIt I looked at the worldedit code - fixlight removes non-player objects and non-world-edit objects found within a radius of your selection size. So are these actually the artifacts of WE entities that are showing the selection area? 11:51 JDCodeIt So, fixlight might actually remove the text displayed on your signs... 11:52 Markow I'll stick with the current solution, using //fixlight with a region selected using //p set1 & //p set2, that works perfectly 11:53 Markow /fixedpos with //fixlight must be looked into 11:53 twoelk it might also throw out other objects like the content of pictures of the paintings mod iirc 11:55 ANAND twoelk: but mapfix does not have those side-effects? 11:55 Markow So signs with text should be placed last when geography looks fine ;) 11:56 ANAND I gtg, cya all 11:56 ANAND AFK 11:56 Markow Thanks ANAND, sfan5, twoelk 11:56 Markow and JDCodeIt 11:57 Markow and Raven262 11:57 JDCodeIt One smaller point - WE does make sure the entity being removed is within your bounding box, although it searches a sphere that goes outside your selection 12:00 ANAND Markow: Your welcome, and good luck :) 12:02 Markow Another quick question, if I have a structure, and I wish to simply copy it to another area on the same map, but rotate it, what's the best commands to use? 12:02 Markow I use the commands on chat, not the gui 12:03 shivajiva copy the building to a we file, insert and rotate at the destination 12:04 Markow Thanks shivajiva 12:04 ANAND or select the area, //move 12:04 Markow I don't want to move it, but copy it 12:04 ANAND then //copy with the same params :) 12:04 Markow And then rotate it once at destination? 12:04 ANAND yes 12:05 Markow Great, thank you 12:05 ANAND No problemo 12:05 shivajiva only good for relatively small adjustments imo, can't really move it far that way, I've lost a few buildings moving it to far 12:06 Markow lol 12:06 ANAND shivajiva, the //copy you mean? 12:06 shivajiva can't tell if it's from server lag or my stupidity tho :) 12:06 Markow Maybe went too far and got embedded into a mountain or such 12:07 shivajiva yea I've had failed copy and move ops when it's stated it has worked 12:07 shivajiva not on skyblocks lol 12:07 Markow ah 12:08 shivajiva anything decent in exported first so I can put it back if there is an issue 12:08 ANAND shivajiva, the original area disappears too? (even when using //copy) 12:09 ANAND true, always safe to have a backup 12:09 shivajiva schem is superfast but no metadata, nope copy is safer than move for sure 12:10 shivajiva you can live with repeating a copy op but when you move and it's gone... 12:10 ANAND lol 12:11 shivajiva my server was attacked for days by a player who griefed the map and I lost the building moving it up 12:11 shivajiva they took it personally 12:11 ANAND sad... 12:12 shivajiva we seem to attract more than our fair share of players like that tbh 12:13 ANAND didn't you have rollback enabled then? 12:13 shivajiva rollback is flakey with unknown ops like WE 12:13 ANAND ah.. 12:14 shivajiva it works fine if the operation succeeded but it's toast if it fails 12:14 ANAND "From the frying pan into the fire", as my grandma used to say... 12:15 shivajiva it's like a kick in the stomach as the realisation dawns that there is no way back 12:16 ANAND haha 12:16 shivajiva so always make a schem copy of anything decent before playing with it =) 12:18 ANAND so true 12:20 shivajiva insertion point takes a bit of getting your head round when placing, I always copy from the same pos1 bottom right looking north to make insertion easier 12:21 Markow Good to know, thanks 12:22 ANAND I always mess up the placing part, tnx for the tip 12:23 shivajiva it just helps to know where pos1 was relative to the build when inserting so you can replicate the orientation 12:25 shivajiva there was a fork of WE that allowed rotation before final placement I believe 12:25 JDCodeIt I have used the feature to save to a *.we file, then before loading from a file - display the area affected with a selection box (//save to make the file, //allocate after choosing the new insertion point, //load if you are happy with it) 12:27 ANAND JDCodeIt - are these features available in the original WorldEdit, or have you modified a fork? 12:27 shivajiva standard features 12:28 ANAND cool 12:28 JDCodeIt ...checking 12:28 ANAND afk 12:28 shivajiva allocate isn't in the gui, it's cl 12:29 Markow So, //mtschemecreate is preferred over //save ? 12:29 shivajiva IF you don't need any metadata it's way faster 12:30 JDCodeIt If you have Uberi's version, then yes, they are in there 12:30 twoelk handle_schematics might be another option https://forum.minetest.net/viewtopic.php?f=9&t=13116 12:31 JDCodeIt //allocate : Set the region defined by nodes from \"(world folder)/schems/.we\" as the current WorldEdit region 12:32 Markow Indeed, //allocate is a good check prior to //load 12:32 shivajiva huge areas are saved/inserted in short order because there is nothing other than node and pos stored, save checks each node for meta and stores it resulting in a slower op for save and insert 12:33 Markow There is no structure size limit, correct? 12:34 shivajiva you can place a million blocks in a schem with a little stutter, load would crash the server 12:35 Markow So better to //mtschemecreate separate structures as opposed to an entire small town ;) 12:35 twoelk rotating massivley decorated buildings with lots of stairs and slabs is usually lots of fun - do plan to invest lots of time for repairing 12:36 shivajiva schemcreate is ideal for a town imo save/load for an individual building 12:36 Markow schemchreate for the 'shell' 12:36 JDCodeIt ... yes, like torches and furnaces - the block doesn't rotate - right? 12:37 shivajiva sawbench blocks are the worst 12:37 shivajiva seems no param2 saved with schemcreate 12:37 twoelk the rplacer tool can be a time saver here 12:37 twoelk *replacer 12:37 Markow I'll use save/load for finished structures which include lots of interior items 12:39 shivajiva good idea, chests and signs will be kept but you will need to clear objects on a save and delete op 12:39 twoelk I usually copy a building first up into the sky and than close to above the desired position, this way I have a backup coipy in the sky if rotating goes wrong 12:39 shivajiva yea I've adopted that method at times 12:40 * twoelk has destroyed many a world beyond repair with WE 12:40 twoelk you learn to make backups of every important step 12:41 shivajiva entities are duplicated in a move op and itemframes will drop the duplicates 12:41 shivajiva *originals 12:42 shivajiva not cool if you have admin items in frames lol 12:55 ANAND If I want to /deleteblocks, I first move them high up in the sky, and then delete them, since /deleteblocks erases whole map-blocks - yes, I learnt from experience 12:55 ANAND *// 15:59 ANAND Once, I went through rubenwardy's Minetest Modding Book, and have made a simple mod, just to understand the basics in a practical way. 15:59 ANAND It defines ores, lumps, ingots, and blocks for aluminium in MT. But one problem: 16:00 ANAND Aluminium ore doesn't spawn anywhere in the world naturally 16:00 ANAND Here's the repo: https://github.com/ClobberXD/aluminium 16:00 ANAND Any help would be much appreciated 16:29 Gael-de-Sailly ANAND: i'm checking out your repo :) 16:30 Gael-de-Sailly is_ground_content doesn't make the mapgen spawn the ore 16:30 Gael-de-Sailly you need to use minetest.register_ore() 16:33 ANAND oh hi Gael 16:33 ANAND ah right 16:33 ANAND where do I add it? 16:33 ANAND Would you like to make a PR? 16:37 Gael-de-Sailly you add it in init.lua, and it needs a table of parameters (a bit like register_node and register_craft) 16:37 Gael-de-Sailly example here with iron ore in MTgame: https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L572-L581 16:38 Gael-de-Sailly I can do the PR if you want 16:46 ANAND Those sound complicated to me... if you make a PR, I can see all the changes you've made, and it'd be more easier for me to learn that way. 17:11 Gael-de-Sailly https://github.com/ClobberXD/aluminium/pull/3 17:14 ANAND Nice one Gael - thanks! :D 17:21 Gael-de-Sailly also i think the texture is not enough distinguishable from tin 17:23 Gael-de-Sailly and if you want realism, the aluminium ore is a very colorful rock (bauxite) 17:24 VanessaE ...and it's spelled aluminum :P 17:24 ANAND this mod is primarily based on tin, with a few visual modifications, but I might change the texture to a more realistic one 17:25 ANAND VanessaE - that's what my text-editor first suggested, but aluminium is the correct IUPAC-approved name for the metal :) 17:25 VanessaE screw IUPAC..... "aluminum" is what the discoverer called it I believe :P 17:26 ANAND XD 17:26 * ANAND starts to doubt the legitimacy of Notepad++'s dictionary... :P 17:28 Gael-de-Sailly thanks VanessaE xD 17:28 VanessaE so there. :) 17:28 ANAND I initially trusted N++ and the spelling was aluminum 17:28 Gael-de-Sailly never noticed there was no 'i' in english 17:29 Krock Gael-de-Sailly, aluminium is used in every language but english 17:29 * Krock looks at "Ananas" 17:29 ANAND .... 17:29 Gael-de-Sailly xDD 17:30 Gael-de-Sailly https://en.wikipedia.org/wiki/Aluminium --> apparently both are accepted 17:30 ANAND I ended up correcting every occurence of 'aluminum' to aluminium in the repo :/ 17:32 ANAND While I'd love to continue, I don't want to flood this channel with my Chemistry revelations, so 'aluminium' it is... :D 17:32 Krock Since when is aluminium a plain ore which can be found underground? 17:33 ANAND Krock - the primary objective of the mod is to teach me basic modding, which has hopefully been achieved. 17:33 Gael-de-Sailly hum, indeed it's a sedimentary rock generally found near the surface 17:33 ANAND I'll change it somewhere along the line, though 17:35 Gael-de-Sailly I coded the ore quickly, based on iron ore, just to get it working, but we could add more realism later 17:35 ANAND exactly 17:36 ANAND Realism and textures are the top priorities (the only priorities AFAIK) 17:36 * ANAND wonders why *everyone* thinks I'm a pineapple though... o_O 17:38 Krock ANAND, because you're a pineapple and the hexchat nickname color looks also a bit like it 17:39 ANAND the second part is kinda true :/ 17:44 * ThomasMonroe didn't know pineapples were capable of such intelligence. :O 17:45 ANAND Dat a compliment? ._. 17:50 jluc it depends how much is "such" 17:50 ANAND so mean... 17:57 * Markow busy with his medieval town on an island, trainstation comes next ;) Relaxing day for me. 17:57 ANAND cool :) 18:02 Fixer_ aliminium 18:02 ANAND ^ precisely! :D 18:03 ThomasMonroe that was more of a remark on Krock's assertion that ANAND was a pineapple :P 18:04 ANAND I understood :) 18:04 rdococ A delicious remark 18:04 Fixer aliminium! aliminium! aliminium! 18:04 rdococ Aluminum 18:04 ANAND :D :D :D 18:04 rdococ Clearly it's aluminyewoom 18:05 ANAND Clearly you didn't pay attention to ur chemistry lessons... :P 18:06 rdococ I was planning on creating a fictional, simplified periodic table for MTG+mods 18:07 ANAND How many elements? 18:07 rdococ At least a 5x5 grid of 25 of them 18:08 Fixer and now it is time for everybody loves ALUMINIUM 18:09 ANAND I wish this was the original periodic table Mendeleev came up with... :| 18:11 rud0lf Minetestium 18:12 * rdococ turns into an electron 18:12 * rud0lf shots a foton towards rdococ 18:12 VanessaE rud0lf: we have a name for that. Mese :P 18:12 ANAND XD 18:12 * rdococ gets excited, and says yay before re-emitting it 18:13 * rud0lf tries to precisely measure rdococ's momentum 18:13 ANAND Mesecon is a radio-active isotope of Mese 18:14 * rdococ no longer knows his position 18:14 rud0lf Mesecon sounds like a gathering event for nerds 18:14 ANAND haha true 18:14 VanessaE heh 18:14 ANAND for *MT nerds 18:14 rdococ Hehe, Mesecon 18:15 rdococ rud0lf tried to accurately measure my momentum, so now I don't know where I am. Fortunately I can use /teleport, so that I can teleport to a known position without changing my momentum and break the Heisenberg uncertainty principle. Yay! 18:16 ANAND When did electrons get the 'teleport' priv?! Dat's very dangerous!! o_O 18:16 twoelk don't they do that all the time anyways? 18:17 rud0lf i much liked to use electron gun shoting into my face 18:17 rud0lf aka CRT tv 18:17 rud0lf :D 18:17 rdococ ^ All electrons have quantum_tunnel priv 18:17 ANAND They just have fly and fast enabled - they never could teleport... 18:17 twoelk I mean they are here and there and not and sometimes and all at the same time, that is if you care to look 18:18 ANAND They do seem to be teleporting, but turns out that we're the ones lagging... 18:18 rdococ twoelk: When designing the computer for the universe to run on, our alien creators stumbled upon problems allocating enough RAM to hold the position and momentum of every particle precisely. 18:19 rdococ As a result, they decided that precise knowledge of each and every particle in the universe was not necessary and allowed the precision of their positions and momentums to vary inversely proportional to each other. 18:19 rdococ As a result, five million humans have died as a result of trying to understand quantum mechanics. 18:19 rdococ Save the humans. Buy more RAM for the aliens. 18:19 ANAND Sound legit, I might as well start believing it... 18:20 twoelk maybe their positions are precise but just our way of looking isn't or maybe we are looking in the wrong direction or ....... 18:20 ANAND yea true 18:21 rdococ When the aliens steal cattle they're actually looking for intelligent beings that may have the solution to their problem. Unfortunately they do not think humans are intelligent enough to solve it. 18:21 twoelk Platons cave is everywhere 18:22 ANAND And here I am, thinking that the wolves ate up the neighbour's cow! 18:22 rdococ Your neighbour had a cow? 18:22 ANAND Yep 18:23 twoelk maybe the cow was an electron in disguise and went of to meet Heisenberg 18:24 ANAND Electrons can moo? 18:24 rdococ An electron disguised as a bunch of other particles including more electrons? I don't buy it. 18:24 ANAND Electronically impossible! 18:25 twoelk hm, maybe the electrons took over control and forced the protons and neutrons along 18:26 twoelk they could have used some theoretical strings to bind them 18:28 rdococ String theory is weird. I tried to play a guitar in the Nether mod but the vibrating strings in another dimension didn't do anything. 18:45 Krock rdococ, and you surely pronounce "MySQL" as "My Sequwel 18:45 Krock " 18:45 rdococ Lol? 18:46 Krock related: https://i.imgur.com/NtGaNA8.png 18:47 xerox123 I'm pretty sure developers just name things in a way that has too mny possible pronunciations, and they never come out and say which is right 18:48 Krock gif / jiff 18:48 Fixer_ bill jeff 18:48 Krock my name is jeff 18:53 rdococ I've always pronounced it "My Ess Kew Ell" in my head, because it's AY ELL ELL CEE AY PEE ESS 18:53 rdococ ACRONYM: Astounding Constructions, Rather Ohelp NI Yran Mout of ideas 18:55 rdococ Krockodile is doing some mergishenanigans 18:56 rdococ I love the smell of merged pull requests in the morning 18:57 MinetestBot 02[git] 04bendeutsch -> 03minetest/minetest: PlayerSettings struct for player movement code (#7243) 133eac249 https://git.io/vpIrt (152018-04-18T18:56:01Z) 18:57 MinetestBot 02[git] 04srifqi -> 03minetest/minetest: Android: Modify touch screen GUI's buttons (#7240) 13b1e58c9 https://git.io/vpIrq (152018-04-18T18:55:42Z) 18:58 Krock AYY EMM CEE AY https://www.youtube.com/watch?v=CS9OO0S5w2k 18:58 rdococ AMCA? 18:58 rdococ That, or ICMI/ICMA. 19:12 Markow How do I place a slab on the side of a block on the top half even with the top of the block without using a screwdriver? 19:20 JDCodeIt place some construction dirt up there, then put the slab against the dirt ceiling, then dig the dirt? 19:22 rdococ Or get a screwdriver ;) 19:22 JDCodeIt They are cheap 19:23 Markow I orginally used a screwdriver 19:36 rdococ Seems that the settings API was modified for 0.5.0-dev 19:36 rubenwardy It wasn't 19:38 rdococ The dev wiki makes reference to a `minetest.setting_get()` function that doesn't seem to appear in 0.5.0-dev's doc/lua_api.txt 19:38 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Fix wrong channel number representation in logs (#7205) 139877a1a https://git.io/vpIi4 (152018-04-18T19:26:28Z) 19:55 rubenwardy rdococ: that wasn't in 0.4.16 either 19:56 rubenwardy use minetest.settings:get() instead 19:56 rdococ rubenwardy: Odd that it's in the dev wiki then... 19:56 rubenwardy the dev wiki sucks 19:56 rubenwardy no one maintains 19:56 rubenwardy it 19:56 rdococ Yea, nowadays I just have lua_api.txt open and use the dark magicks of Ctrl+F 19:57 rubenwardy would be good toget slate working 19:57 rubenwardy or maybe split lua_api into lots of different files 19:57 rubenwardy and have a pydocs style website to see them all, for ease of use 19:57 rubenwardy other people can use grep/etc 19:58 rubenwardy although, meh 19:59 rdococ I want to add a setting to a mod to redefine player:set_physics_override(), but I don't know how I would do that for all instances of PlayerRef (unless simply doing it for every player on_join works). 20:00 rubenwardy would be useful to have a bot which automatically adds PRs which modify lua_api.txt to some todo list 20:00 rubenwardy then wiki contributers go down that todo list 20:05 Krock *which only modify lau_api 20:06 rubenwardy no, you want all PRs that modify lua_api 20:07 rubenwardy basically so you can add new functions to the wiki then mark them as done 20:08 Krock ah I see. I thought you meant so they could comment on how to improve the lua_api wording 20:08 rubenwardy no :) 20:54 rdococ is there a way to send a message ingame from bash terminal? 20:55 rubenwardy yes 20:55 rubenwardy msg 20:55 rubenwardy if you have the curses terminal enabled 20:55 rubenwardy and start the server with --terminal 20:55 rubenwardy this assumes you're hosting this server 20:56 rdococ Remember earlier when IhrFussel was talking about searching for profiles on IFS? 20:58 rubenwardy if you want to make other programs to send messages to MT, then it's better to: 20:58 rubenwardy 1. run a webserver which holds the messsges, and Minetest can asynchronously poll 20:58 rubenwardy 2. read from a file 20:58 rubenwardy 1. is better for multiple programs, as there's no need for locking a file to write 20:59 rubenwardy 2. is easier to implement 21:00 rdococ http://ihrfussels-server.tk/profile.php 21:01 rdococ Type in "./rdococ.txt && echo Yay, and I have glitched it" and search for it (without quotes) 21:01 rdococ My level will appear to be "24Yay, and I have glitched it.txt" 21:01 rubenwardy oh god 21:02 rubenwardy you should not have said that there 21:02 rubenwardy that's a classic shell injection issue 21:02 rdococ I shouldn't have said it here... I didn't say it anywhere else 21:02 rdococ Shit 21:02 rubenwardy please learn about responsible disclosure 21:02 rubenwardy especially if you find remote execution vulns 21:04 rdococ sorry... 21:07 rubenwardy rdococ: https://en.wikipedia.org/wiki/Responsible_disclosure 21:07 rubenwardy essentially, PM the service owner about the issue 21:07 rubenwardy give them time to fix it 21:07 rubenwardy only release publicly if they don't after a month or so 21:08 sfan5 [thinking intensifies] 21:15 Krock rdococ, huh.. doesn't work 21:15 Krock nvm. I'm blind 21:16 rdococ when does the owner of that server get back online usually? 21:21 rubenwardy no idea 21:21 rubenwardy they need to completely wipe the server now 21:22 rdococ I'm sorry... 21:22 rubenwardy well, it's their fault 21:22 rdococ Partially, but I should take at least some responsibility 21:23 rubenwardy \o/ 21:23 rubenwardy well, as a general rule don't try stuff like that without permission 21:23 Krock rdococ, try to do a SQL injection with my mod searching page 21:24 Krock I believe hostinger itself does a quite good job in preventing that for their stupid users 21:24 rdococ I don't think I want to try any more exploits today, I feel guilty enough with one