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IRC log for #minetest, 2018-04-15

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All times shown according to UTC.

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08:19 Topic for #minetest is now Welcome to the official Minetest channel  | Latest version: 0.4.16 (2017-06-03) | General, player, and  modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/
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08:37 derixithy Does anyone has a simple way to generate a side view image of a block or save the ingame image that has been generated?
08:38 derixithy I want to save the inventory image because i can then use it in crafting mod
08:45 ashtrayoz2 F12 for a screenshot?
08:48 derixithy no the isometric view of a single block, with a a screenshot i get everything. Alternative is editing it manually for all blocks which would take to much time
08:50 lumberJ derixithy: minetest.inventorycube ?
08:50 lumberJ http://dev.minetest.net/inventorycube
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08:59 derixithy Thanks
09:00 lumberJ yw
09:10 derixithy Is there a way to set the background color for an item description? I know you can set text colors but i did not see anything about the background color
09:18 lumberJ `minetest.get_background_escape_sequence(color)` looks like what you are looking for:
09:19 derixithy Thank you!
09:20 lumberJ no problem
09:22 derixithy Wow that makes such a difference. This is awesome
09:22 IcyDiamond ooh i didnt know that was a thing
09:22 IcyDiamond nice
09:22 wilkgr ^ me either
09:23 lumberJ i didn't either, but i happen to have the lua api open in front of me
09:23 wilkgr (or is it "me neither"?)
09:23 wilkgr hehe
09:23 wilkgr that always helps :)
09:24 lumberJ indeed. theres is quite the accumulation of things there now that are not on the website version
09:24 lumberJ or the wiki version rather*
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09:24 IcyDiamond how do i make proper model in blender that fits in exactly one node
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12:18 JDCodeIt IcyDiamond: It would be nice to have a general Wiki on using Blender to create proper *.obj files for use in minetest. Not sure that page exists. You could have a look at travelnet - the obj is 2 nodes high, but 1 in the other dimensions.
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13:25 JDCodeIt debugging a mod - is there a way to pass a position into the formspec that cannot be accessed by the player?  The technique tried here was to put a field out of view with a text representation of the position, then decode it later.
13:26 JDCodeIt Unfortunately, keyboard input happens to go to this field, corrupting the position representation
13:26 JDCodeIt field[20,20;0.1,0.1;pos2str;Pos;"..minetest.pos_to_string( pos ).."]
13:33 JDCodeIt The mod needs that position when on_player_receive_fields is called by activity in the formspec
13:40 JDCodeIt Hmmm I think the modder misunderstood on_receive_fields of the nodedef - and instead tried to register a general callback to handle the formspec - which has no node reference.
13:42 JDCodeIt Therefore, it is totally unnecessary to register the general callback in this instance, and instead manage the node-specific routine in on_receive_fields() of the nodedef
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14:18 algun|home Hey would anyone know a Bad_command, who used to be the moderator of gameboom years ago? Last seen on the forums in 2015.
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14:19 algun|home This is his post about me: https://forum.minetest.net/viewtopic.php?p=77555#p77555
14:20 algun|home It still bothers me that he thought I griefed anyone but him (he griefed me first).
14:23 algun|home Or maybe someone knows LandMine?
14:24 algun|home bad old command never could figure out that he was the bad guy
14:24 algun|home i think i saw him somewhere recently.
14:24 algun|home but i have forgotten his nickname
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14:40 JDCodeIt griefing -- were you using the provided protection in the world?
14:49 algun|home JDCodeIt: are you asking me? not sure what you're asking. This was before there was protection
14:49 algun|home only the moderator could protect areas
14:49 algun|home he protected his castle. but not above
14:49 algun|home and lava used to spread like water
14:49 JDCodeIt Yep, that's rude for sure
14:51 algun|home so is destroying my house
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16:16 deltasquared hmm, is there a pattern behind the odd ordering of param2 facedir values / 4
16:16 deltasquared the axis don't seem to be in logical order
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16:31 [k00l]shamoanjac try with the allies
16:32 [k00l]shamoanjac *earrape version of seinfeld them plays"
16:33 deltasquared I preferred the windows xp startup sound
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17:40 sy https://0x0.st/sSP7.png so i just found this
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17:50 sy is there an easy way to illuminate a huge area?
17:54 paramat not yet, but someone is working on a fullbright mode PR
17:54 sy i mean legitimately
17:54 sy like a torch bomb or something
17:54 paramat ok
17:55 sy currently thinking about putting lava in
17:55 paramat a mod that places light source air nodes
17:55 sy https://0x0.st/sSZH.webm but yeah we're talking about something this size
17:55 sy a picture doesnt quite cut it
17:55 paramat you would have to alter the mod
17:56 sy oh shit yeah i could change the walking light mod
17:56 sy and stop it from removing the nodes
18:04 sy im into my third stack of torches and its still pitch black
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18:29 sy https://0x0.st/sSZ1.webm its like the surface...
18:32 JTE Beautiful. <3
18:37 sy thats not even half of it
18:37 sy it's extremely big
18:37 JTE I've been working on replacing air with ambient lighting. The engine doesn't much like it when I define the "air" node though. (The client makes some assumptions about air.) So, "nether:air" instead I guess. https://gist.github.com/Yukitty/f5b16d676b983f75a2faf1958303ebfc Just need to make exceptions for falling nodes, liquid nodes getting bucketted, liquid flows drying up, ...
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18:42 sy https://0x0.st/sSZL.png I can see the sun!
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19:00 paramat if you can see the sun you might have fly and/or noclip enabled
19:05 sy I can see it, but I don't have the privilege
19:05 sy But it changes as i turn it on and off anyway
19:08 paramat yes, it switches even without the privs
19:14 sy why is it so big
19:18 paramat because i coded it that way :)
19:18 paramat i like kicking MC's world height ass
19:20 sy it's friggin huge
19:20 sy https://0x0.st/sSZE.png this is all one cave
19:25 sy https://0x0.st/sSZ0.webm Here's a full fluby of the cave, and there's a lavea pool surrounded with mese...
19:30 paramat the lava is in a different, smaller type of cave
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20:36 IcyDiamond Lol
20:36 IcyDiamond Nice ad in part message
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22:26 hisforevr Can I hopefully get some help here please? https://imgur.com/a/Fr1t4
22:27 hisforevr and every mod gives the same error
22:29 paramat odd, i don't think a modpack should have an init.lua, a modpack contains other mods
22:30 paramat there might be an issue about this
22:31 hisforevr paramat: how can I fix it?
22:32 paramat it might be https://github.com/minetest/minetest/issues/4183
22:32 hisforevr ok thanks
22:32 paramat do you have a certain mod that is present twice, once in a modpack?
22:33 paramat i'm sure you can fix this but i'm not sure how yet
22:33 hisforevr not to my knoledge
22:34 paramat anyway it's known that modpacks cause issues
22:34 hisforevr I'm up a wall with this I'm about ready to give up on minetest
22:34 paramat nah :) somene will help you and sort it out
22:34 paramat *someone
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22:37 paramat i've posted it in another channel
22:37 hisforevr ty
22:39 paramat is it because it is written '/home/hisforevr/ ..' misspelt 'hisforevr'?
22:42 paramat looks like something is treating this modpack as if it were a mod, and is looking for the init.lua which isn't there
22:44 paramat does your modpack include a file called 'modpack.txt'?
22:45 hisforevr et me ckeck
22:46 hisforevr I don't see one?
22:46 paramat ah
22:46 paramat that missing may be the cause
22:47 paramat try redownloading the modpack and reinstalling it?
22:47 paramat https://github.com/VanessaE/dreambuilder_modpack
22:48 paramat download link is https://github.com/VanessaE/dreambuilder_modpack/archive/master.zip
22:48 hisforevr ok but I just download mods . and I know nothing about code
22:49 paramat no problem
22:50 paramat delete the modpack, download and put it in your mods folder
22:50 hisforevr will do
22:50 paramat this is my best guess, hope it works
22:54 hisforevr ok derambuilders went in ok let me try another mod
22:54 hisforevr brb to let you knoe
22:57 Fixer i don't see any init.lua files in DMB modpack
22:59 hisforevr ok I just tried to install myfrro mod and got the error back. I don't see how all my mods are bad :(
23:00 hisforevr man I can't spell
23:00 paramat i get your error if i remove 'modpack.txt' from a modpack
23:00 hisforevr the mod is myfrrf
23:00 paramat so dreambuilder works now?
23:01 hisforevr yes dreambuilder went in just great
23:01 paramat is your mod code hosted somewhere we can look?
23:02 hisforevr I'll do a pastbin of the debug page
23:02 paramat a screenshot of your new error will help
23:02 paramat ok
23:04 hisforevr hope you get this https://pastebin.com/F5MNj00s
23:06 hisforevr pasmat: I've beed fighting with this for ofer a month ty
23:08 hisforevr paramat: did you recive the Paste?
23:11 paramat looking
23:11 hisforevr ok
23:15 paramat this mod https://forum.minetest.net/viewtopic.php?f=11&amp;t=11416 ?
23:16 hisforevr downloading now
23:18 paramat the mod appears to have an 'init.lua' file so should work
23:21 hisforevr great it went in too So I guess I'll have to download all My mods again
23:22 hisforevr paramat: Thanks you have been a great help
23:26 paramat good
23:26 hisforevr I'm on my phones Wify So I should go. God bless you my friend Ty soooooo much lol
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23:45 Dennis_Kelley anyone good at worldedit?
23:47 Markow I just finally downloaded and installed that mod!
23:47 Markow Time for me to begin learning how to use it. :)
23:47 Dennis_Kelley me too, tying to learn it myself!
23:49 Dennis_Kelley i guess no one who knows is on!
23:49 Markow I like the feature which allows you to save structures in one map/world, and import it into another
23:50 Dennis_Kelley Shara you around?
23:52 Dennis_Kelley i want to move a saved region in multiple axis at one time. like if i build something deep down and want to move it to a location on the surface.
23:53 Shara Around yes... Awake? ...questionable.
23:55 Shara We should let you move most things, though if it's a very large thing you might have issues
23:55 Shara WE*

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