Time Nick Message 11:14 IcyDiamond i think i finally found a mobs mod to stick with 11:18 Markow IcyDiamond: What a good one? I haven't tried any yet. 11:18 IcyDiamond idk if its good but im using tenplus1's mobs now 11:18 IcyDiamond mobf gave me lots of problems 11:19 Markow I take a look at tenplus1, thanks 11:19 IcyDiamond https://github.com/tenplus1/mobs_redo 11:19 IcyDiamond this one 11:20 IcyDiamond btw is there a way to get the node the player is currently looking at? 11:20 IcyDiamond or selecting i guess 11:22 IcyDiamond rubenwardy: you around? 11:22 rubenwardy Kinda 11:23 IcyDiamond do you happen to know how to get the name of the node the player is pointing at? 11:23 IcyDiamond like, for a HUD 11:36 IcyDiamond it would appear that you cannot 12:30 IcyDiamond Hey Krock, do you happen to know if there's a way to get the name of the node the player is pointing at? 12:30 rubenwardy raycast, it looks like 12:30 Krock https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3240 12:31 Krock use the look yaw/pitch to calculate the start/end positions 12:31 Krock start is basically get_pos() + exe height 12:31 Krock *eye 12:32 Krock you'd have to run this permanently to detect most of the pointed nodes when looking around - which is very time-costy 12:34 IcyDiamond oh well 12:34 IcyDiamond i really want a waila mod for minetest 12:34 IcyDiamond "what am i looking at" 12:34 Krock then you'll have to move that code stuff to a CSM 12:35 Krock where btw raycast isn't available yet 12:36 IcyDiamond fair enough 13:47 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-12-16:47:44.png interesting 13:48 IcyDiamond all hud mods seem to not get rid of the hearts 13:48 IcyDiamond in 0.5 14:16 JDCodeIt HUD - I saw that too - and multiple mods are placing hearts overlayed 14:21 JDCodeIt For what you are pointed at, maybe have a look at shooter or rangedweapons 14:51 JDCodeIt Anybody here use valgrind memory checker in Linux? Some interesting messages provided about the memory management (and some strange stuff in LUAJIT) 15:00 swift110 hey 15:07 srifqi \o 15:08 swift110 how are you srifqi 15:10 srifqi i'm fine 15:11 srifqi just coding :D 15:12 Glorfindel I'm trying to help an idiot lol 15:13 srifqi What did you help? 15:16 Glorfindel I don't think I'm going to be able to help 15:16 Glorfindel he seems to be rambling on about some acronis program now 15:57 Fixer those offcenter hearts freaking me out 15:57 Fixer OCD intensifies 16:52 JDCodeIt I know minetest uses threads to some extent - as I'm looking at potential memory leaks, do any of the worker threads access the globals in a non-thread-safe way? 16:54 JDCodeIt WieldMeshSceneNode class would have this problem, for example 18:04 JDCodeIt ...Moving the topic to #minetest-dev 18:16 IcyDiamond Android build doesn't work 18:16 IcyDiamond Hunk #1 FAILED at 8 (different line endings). 18:17 IcyDiamond 1 out of 1 hunk FAILED -- saving rejects to file source/Irrlicht/CEGLManager.cpp.rej 18:17 Boingo plex changelog 18:17 IcyDiamond Both me and my friend get this error 19:49 IcyDiamond Anyone up for making thaumcraft in minetest 19:49 IcyDiamond That would be an interesting project 19:49 IcyDiamond Not sure if the engine has sufficient features for that 20:02 IcyDiamond I don't think you can hide nodes under certain conditions 20:03 IcyDiamond Or show a gui by hovering over something 20:03 IcyDiamond Meh 20:12 IcyDiamond ¯\_(ツ)_/¯ 20:49 jluc is there an available version of 0.5 for android ? 21:17 Krock jluc, yes. srifqi built one after the joystick PR was merged: https://github.com/minetest/minetest/pull/7126#issuecomment-380381620 21:17 paramat only the currrent 0.5.0dev version 21:18 paramat *current 21:18 Krock maybe you'll have to disable a 3rd-party app installation prevention in order to be able to install it 22:00 jluc ok 22:02 jluc pretty recent