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IRC log for #minetest, 2018-04-08

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All times shown according to UTC.

Time Nick Message
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00:56 blaise hrmm
00:56 blaise I wonder if a rpi0w is powerful enough to run a minetest server
00:57 Glorfindel specs?
00:57 Glorfindel wait nm
00:58 Glorfindel that wouldn't be comparable
00:59 Glorfindel ]minetest: /build/minetest-wva50I/minetest-0.4.16/src/util/serialize.h:278: void writeF1000(irr::u8*, irr::f32): Assertion `i >= F1000_MIN && i <= F1000_MAX' failed.
01:00 Glorfindel wut
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01:24 blaise nice job
01:26 Glorfindel what does it even mean
01:30 blaise I didn't write the code, so I have no idea
01:30 blaise seems like something was extended out past the bounds of how the serialize.h is used
01:31 blaise that or setting the bounds failed
01:32 Glorfindel hm
01:33 blaise hey, atleast it wasn't stdio.h
01:33 blaise that would suck massive donkey balls
01:33 blaise probably would be a lot easier to fix though
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01:40 Glorfindel alright, I think I'll just make a new map... nothing was really done with this one yet
01:40 Glorfindel thanks blaise
01:40 blaise wish I could have been more helpful
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02:08 Glorfindel these warnings about minetest.setting_* functions being depreciated are annoying :/
02:17 lumberJ Glorfindel: https://forum.minetest.net/viewtopic.php?f=6&amp;t=18002
02:18 lumberJ put this in your minetest.conf: deprecated_lua_api_handling = legacy
02:20 Glorfindel lumberJ: oh sweet, thanks!
02:20 lumberJ yw
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07:18 IcyDiamond I have never worked with files in lua, but will io.open(directory.."/"..filetag) work on windows as well?
07:18 IcyDiamond does lua generalize paths?
07:18 IcyDiamond or is there a function to join paths
07:20 IcyDiamond wait, dofile always has / as far as i've seen, so it does generalize?
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09:15 IcyDiamond where can i find the code to the crafting formspec
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09:19 IcyDiamond i cannot find where and how sfinv:crafting is handeled
09:20 IcyDiamond like, where does it actually set the preview
09:20 IcyDiamond "Written by rubenwardy"
09:20 IcyDiamond rubenwardy: help pls
09:21 rubenwardy Engine
09:21 IcyDiamond wot
09:21 IcyDiamond so i cant make a custom crafting "table"?
09:22 rubenwardy It's in the engine for client side prediction reasons
09:22 rubenwardy You could make one without that
09:23 rubenwardy Node inventories don't have that anyway
09:24 rubenwardy The preview is set by craftresult which is a hidden list
09:28 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-08-12:28:06.png
09:28 IcyDiamond I have no idea how i'd make this work
09:29 IcyDiamond looks like all workbench mods just edit the player's formspec..
09:29 IcyDiamond dammit
09:34 IcyDiamond OH
09:34 IcyDiamond if you set inventory location to current_player on the list, it just works
09:34 IcyDiamond thats awesome!
09:35 IcyDiamond that's actually really cool
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10:23 IcyDiamond why does formspec close when you hit enter on a field
10:24 IcyDiamond oh theres a field_close_on_enter[<name>;<close_on_enter>]
10:24 IcyDiamond nvm
10:49 IcyDiamond https://i.lunasqu.ee/minetest-2018-04-08_13.43.13.webm mod demo!
10:51 IcyDiamond actually use this link https://gateway.ipfs.io/ipfs/Qmcn12M7RFTCDovYBbbbF1vEwDuXPc84YVHbPyDtDuXmcp
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11:21 IcyDiamond can you not use facedir on a nodebox?
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11:22 IcyDiamond oh, just not connected ones
11:22 IcyDiamond hmm
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12:50 cimbakahn Hello!
12:51 cimbakahn Does anyone know what the latest stable version of Minetest is for MAC?
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12:56 sfan5 there's no official mac releases
12:56 sfan5 you should be able to install 0.4.16 via brew though
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13:02 cimbakahn Shucks!  His brew is half broken.
13:03 cimbakahn I was trying to help him to get a newer stable version of Minetest.
13:04 Krock install wine and run a windows binary which was cross-compiled from Linux 8)
13:05 cimbakahn He said (when he saw the sheep) that it was just a white block with no face.
13:05 cimbakahn I am trying to help someone that is running MAC.
13:06 Krock I suggest cutting the fur/wool if it already looks that bad :P
13:07 Krock "Official WineHQ packages of the development and stable branches are available for macOS 10.8 and higher." ~https://wiki.winehq.org/MacOS
13:08 cimbakahn I see the sheep fine and normally, but he doesn't, and the Minetest version he is using is .11
13:08 cimbakahn Are you saying MAC users can install and use wine?
13:09 Krock depends what kind of MAC it is. a MACINTOSH PLUS will probably not run WINE
13:11 Krock using wine wasn't meant too serious but if you really want to play a recent Minetest version, then it's a solution. definitely not the best one but works
13:12 Krock or just try to repair the brew installation
13:17 cimbakahn Ok.  I will tell him your suggestions.
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13:40 IcyDiamond https://github.com/LunaSquee/storagetest
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13:49 IcyDiamond https://forum.minetest.net/viewtopic.php?f=9&amp;t=19932 made forum topic
13:52 Fixer oh boy
13:52 Fixer storagetest? yet another wonderful name :(
13:52 IcyDiamond XD
13:53 IcyDiamond sorry, I couldn't come up with something else
13:53 IcyDiamond needed a quick name for it
13:53 rubenwardy Pls no *test names
13:53 IcyDiamond but its still in development so i can change it
13:54 Fixer yeah, fuck test
13:54 Fixer we suffered enough
13:54 IcyDiamond XD
13:54 Shara It will stick, and then you'll never escape it
13:54 IcyDiamond ok give me suggestions
13:55 Markow lol
13:55 Shara And untold horrors will unfold forever
13:55 IcyDiamond i could do a quick replace in all files
13:55 IcyDiamond XD
13:55 Shara I've been trying to get name ideas from people for something for the past few days.. so I don't think I can come up with any names for anything right now :D
13:55 IcyDiamond XD
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13:59 Fixer StorageSystem
14:00 Fixer storage-system
14:00 Fixer storage-interface was taken sadly
14:00 Fixer improved-storage
14:12 IcyDiamond renamed
14:13 Krock Already used prefixes: "i" (Apple), "my" (Don Batman), "mine" (various). Suffixes: "mine" (various), "test" (various), "_redo" (tenplus1)
14:13 IcyDiamond lol
14:14 Krock Also the prefix "more" (various)
14:15 IcyDiamond makes sense - minetest community hates naming things *test
14:15 IcyDiamond :D
14:15 rubenwardy should make a minemark office to ensure that these identities are used consistently
14:15 IcyDiamond XD
14:15 rubenwardy because test is objectively the worst part of minetest
14:16 rubenwardy like, mine is pretty cool
14:16 IcyDiamond :D
14:16 rubenwardy but testing? Who does that
14:16 Krock .. everybody?
14:16 IcyDiamond XD
14:17 rubenwardy IcyDiamond: I forked rpgtest because I hated its name
14:17 IcyDiamond :D
14:17 Krock "Who does that" as in "using 'test' in a project title": c55 8)
14:17 IcyDiamond XD
14:17 rubenwardy and also the fact that the author suffers from the NIH syndrome
14:19 Krock had to look up the NIH syndrome.. so it's basically the "do-it-yourself(TM)"-ideology?
14:19 rubenwardy yeah
14:19 rubenwardy every line of code they wrote themselves instead of using common existing mods
14:20 Krock because who doesn't like to re-invent the wheel? :D
14:20 Krock it's actually quite good for learning purposes as you have an exact scheme/concept given
14:20 rubenwardy I'm lazy
14:20 rubenwardy I only do it if the code is crap or a pain to integrate
14:21 IcyDiamond xD
14:21 rubenwardy for example, I made sfinv and rewrote a few mods for CTF because the existing ones were crap
14:22 IcyDiamond lmao
14:22 rubenwardy for example, sprint set the speed every tick :'(
14:27 IcyDiamond can you override sfinv's crafting page?
14:27 IcyDiamond I want to make my own inventory mod, for myself
14:27 IcyDiamond don't care if im reinventing wheels
14:27 IcyDiamond XD
14:27 rubenwardy yes
14:28 rubenwardy see   github.com/rubenwardy/crafting
14:28 rubenwardy also, it's fine to make your own for educational reasons
14:28 rubenwardy my issue was that it was being done in a game rather than independently, slowing down the game's progression
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16:40 IcyDiamond Added a soldering device and a bunch of craftitems and recipes
16:41 IcyDiamond Ayy
16:41 deltasquared IcyDiamond: ooh nice
16:41 IcyDiamond !mod holostorage
16:41 MinetestBot IcyDiamond: Could not find anything.
16:41 IcyDiamond Aw
16:41 deltasquared you may be interested to know that the programming part of my current ordeal (the university assignment) is over, so I may have some brain power spare
16:41 IcyDiamond Cool
16:41 deltasquared alas, the simulator isn't turing complete. didn't give it any branch instructions
16:42 deltasquared I have two weeks to complete the dissertation. this'll be fun >_>
16:42 IcyDiamond deltasquared: https://github.com/LunaSquee/holostorage my new mod
16:42 deltasquared the image of a squeeing luna still makes me chuckle
16:43 IcyDiamond Lol
16:43 deltasquared oh cool, end game storage stuff?
16:43 deltasquared like LOADSA items?
16:43 IcyDiamond Yeah I guess so
16:44 deltasquared (I might look up the MC mod it refers to)
16:44 IcyDiamond Says in readme
16:44 deltasquared I know, I meant go find out more about it
16:44 IcyDiamond Kk
16:44 IcyDiamond It's not 1:1 tho
16:44 deltasquared direwolf20 is an old favourite of mine for anything in MC's technic
16:44 deltasquared IcyDiamond: I didn't expect it to be
16:44 IcyDiamond More like 1:0.00056
16:44 deltasquared just wanted a general feel
16:44 IcyDiamond XD
16:45 IcyDiamond Yeah I watch(ed) direwolf20 as well
16:45 deltasquared nothing wrong with taking, uh, inspiration from  MC mods :P
16:45 IcyDiamond I've been addicted to minetest modding so I don't feel like sitting through lets plays of some other game
16:45 IcyDiamond XD
16:46 rubenwardy XD
16:46 deltasquared IcyDiamond: oh I can perfectly understand, why settle for watching someone else have the fun when you can write it yourself?
16:46 IcyDiamond Exactly
16:48 deltasquared meanwhile, /me plays with implementing constrained integers: https://godbolt.org/g/j3u7um
16:48 deltasquared warning: C++ code ahead :P
16:48 IcyDiamond I'm having a pot of fun modding minetest
16:48 IcyDiamond Lot
16:48 IcyDiamond Not pot
16:48 rubenwardy IcyDiamond: good to hear!
16:48 deltasquared pot of fun works too
16:48 rubenwardy you remind me of my golden modding days
16:48 IcyDiamond XD
16:48 rubenwardy before I started doing this annoying thing called "engine development"
16:48 deltasquared rubenwardy: what happened after?
16:48 deltasquared ... ah.
16:49 deltasquared oh gawd
16:49 IcyDiamond Hahaha
16:49 deltasquared I have to admit, some things I've seen in the engine make my eye twitch... I suspect I'd have too many disagreements
16:49 IcyDiamond XD
16:49 rubenwardy I spend lots of my minetest time implementing modding API features which I'll never use because I'm spending lots of my minetest time implementing modding API features which I'll never use because I'm spending lots of my minetest time implementing modding API features which I'll never use because I'm...
16:50 deltasquared rubenwardy: do you write C++ metaprogramming templates? they're like that
16:50 rubenwardy lol
16:50 deltasquared lots of recursion and people are like "so what were you trying to do again?"
16:51 deltasquared (because C++ templates are a fully turing complete functional language in themselves >_>)
16:51 deltasquared which means, you can write programs which will almost certainly crash your compiler. yay!
16:54 deltasquared brb saving that C++ thing, that was starting to get long
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16:55 IcyDiamond rubenwardy: :D
16:56 IcyDiamond You're stuck in a recursive function
16:56 MinetestBot [git] paramat -> minetest/minetest_game: Farming: Deprecate bronze, mese and diamond hoes. Tune steel uses (#2… 9c459e7 https://git.io/vxQQL (2018-04-08T16:55:19Z)
16:56 IcyDiamond Rip hoes
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16:57 deltasquared IcyDiamond: the iron ones still exist
16:57 rubenwardy joined #minetest
16:57 IcyDiamond Xdddd
16:57 deltasquared I think they must have decided the other materials weren't worth it
16:57 IcyDiamond rubenwardy: gg
16:57 IcyDiamond deltasquared: they really aren't
16:58 deltasquared even minecrafters know never to waste diamonds on a hoe
16:58 MinetestBot [git] sofar -> minetest/minetest_game: Prevent divide by zero (#2106) 8c71f3d https://git.io/vxQQZ (2018-04-08T16:57:00Z)
16:58 IcyDiamond Divide by zeeroooo
16:58 deltasquared tetsuooooooo
16:58 deltasquared sorry.
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17:12 deltasquared ooh, dinner time
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19:06 Wuzzy oh man.
19:06 Wuzzy a player of MineClone 2 just complained that it doesn't work on Android for some reason.
19:06 Wuzzy Here's a log from debug.txt: https://forum.minetest.net/viewtopic.php?f=50&amp;t=16407&amp;view=unread#p316204
19:07 Wuzzy Sadly I have no clue what I could do, as I have no real experience w/ Android...
19:07 Out`Of`Control what is mineclone?
19:07 sfan5 he probably ran out of RAM
19:08 Krock Out`Of`Control, a game
19:10 Out`Of`Control Krock:  i see just mod pack
19:10 Krock [Game] MineClone 2 [0.36.2]
19:11 Krock !mod mineclone
19:11 MinetestBot Krock: MineClone 2 by Wuzzy - https://forum.minetest.net/viewtopic.php?t=16407
19:11 Wuzzy sfan5: the sad thing is, screen just went black, no error msg, nothing.
19:11 sfan5 how is that surprising?
19:12 Wuzzy well maybe android just sucks?
19:12 Wuzzy :D
19:12 sfan5 nah
19:12 Wuzzy ok screen didnt go back actually
19:12 Wuzzy just went back to home screen and minetest clearly died
19:13 Krock rip
19:14 Wuzzy is really android that stupid that it is silently (i.e. no message to user) kills applications when it thinks it is "the right thing to do (TM)"?
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19:16 Glorfindel no usually the whole thing just freezes and you can't really do anything
19:19 Wuzzy then android really does suck
19:19 adfeno This is why I hate Android :D If I had the skills to, I would personally invest on developing for Replicant instead.
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19:20 IcyDiamond !mod holostorage
19:20 Wuzzy and why aren't you doing that?
19:20 MinetestBot IcyDiamond: Could not find anything.
19:20 Glorfindel Wuzzy: no no no, this is on purpose, because android has a really sophisticated way of knowing what app you don't want running in the background and keeps it going strong!
19:21 adfeno Wuzzy: I'm not doing that because I literally have little programming experience.
19:21 Wuzzy and what prevents you from learning?
19:21 Wuzzy Glorfindel: .-)
19:22 Glorfindel I'm actually not even kidding, unfortunately
19:22 Glorfindel that's why I always close apps
19:23 Wuzzy wow i am really shocked that they cant even fail gracefully when android runs out of memory. just freeze. wtf, seriously? how on earth did android become one of the top OSes? :&
19:24 adfeno Wuzzy: A portable device made from a bunch of people that don't care for world's sustainability (not just environmental pillar) and that made the specific users of this device to not have control over their own tools.
19:24 Wuzzy adfeno: :-) but you avoided my question. xD
19:24 Wuzzy aaaaanyway.
19:24 adfeno Wuzzy: ^ "Just push the next beautiful device to the masses, and control their environemnt"
19:25 Glorfindel Wuzzy: I was slightly exaggerating, and most phones have enough ram so you wouldn't notice much unless you run large apps
19:25 Wuzzy ah. lazyness. of course.
19:25 adfeno ^ the last two messages I sent answer your question and the "how it became the popular OS?" one.
19:25 rubenwardy Wuzzy: have you seen Awards 3.0.0?
19:25 rubenwardy the code is actually good now
19:26 rubenwardy awards: meh
19:26 Wuzzy i am aware but i am in ignore mode
19:26 rubenwardy sure
19:26 Wuzzy i am in ignore mode for a lot of things right now, actually
19:27 Wuzzy rubenwardy: but looks like the system is closer to MC's advancement system, so might actually be useful to me
19:27 Wuzzy but achievements/advancements/awards have very low priority for me right now
19:28 Wuzzy more important to get the real game done
19:28 Wuzzy i am kind of a love/hate relationship to the idea of achivements...
19:28 rubenwardy yeah, sure
19:29 Wuzzy on the on hand they are cool as they are a way to track unique successes in the game which would be otherwise forgotten
19:29 rubenwardy I updated it so it could be used as a progression system
19:29 rubenwardy so awards unlock crafts
19:29 Wuzzy on the other hand its easy to overdo them to add a ton of pointless tasks which dont add much to the game
19:30 Wuzzy yeah this sounds a lot like advancements. cool. so i dont have to rewrite everything. :)
19:31 Wuzzy still this thing has very low priority for me now. maybe i get to it when everything else is fine
19:32 rubenwardy cool
19:32 rubenwardy well, as the biggest not-me contributor I thought I'd ask your opinion :)
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19:35 Wuzzy oh? I'm the biggest contributor to awards? ha. holy shit. dev time goes by fast
19:36 rubenwardy yeah :)   https://github.com/rubenwardy/awards/graphs/contributors
19:36 Wuzzy i mean second-biggest of course (LOL)
19:36 rubenwardy oh wait, kaeza is higher
19:36 rubenwardy soz
19:36 Wuzzy oops
19:36 Wuzzy yeah kaeza is 2nd
19:36 rubenwardy I think he made them over a shorter period of time? idk
19:36 Wuzzy hahaha with 4 commits. okay...
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19:42 IcyDiamond Lol
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20:08 rubenwardy :)   https://github.com/minetest/minetest/issues/7226
20:08 rubenwardy !title
20:09 MinetestBot rubenwardy: Add online content library by rubenwardy · Pull Request #7226 · minetest/minetest · GitHub
20:09 rubenwardy IcyDiamond ^
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20:10 IcyDiamond rubenwardy: nice
20:18 IcyDiamond Maybe holostorage was just a waste of time. Meh, I still had a good time working on it
20:19 IcyDiamond I don't know why do I seek attention at all, after all, I do all this for my own sake
20:19 IcyDiamond My brain doesn't work correctly
20:20 IcyDiamond Well, tomorrow I'll probably make an api for the import/export buses and maybe even an external storage bus you can stick onto a chest
20:22 blaise wow, these lua atc rails .... I don't know if I'm going to be able to wrap my head around this
20:22 blaise I wish there was a few simple examples for me to learn from
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20:34 rdococ I'm working on a fork of minetest_game that modifies the furnace to make shift-clicking into it more intuitive (fuel items get sent to the fuel slot, other items to the src slot) -> https://github.com/rdococ/minetest_game
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20:35 blaise rdococ: interest
20:35 blaise rdococ: do you run your own server?
20:35 blaise rdococ: would you care to check out my subway?
20:36 blaise rdococ: I want to build a rather large freight system.. hence needing to learn the LUA ATC rail coding
20:36 rdococ blaise: I don't host a server, but I have been experimenting with port forwarding and hosting. My computer, unfortunately, can barely play Minetest in singleplayer so I doubt I'll be able to host one any time soon. If you're talking about mere ownership of a server (that someone else hosts), I did have one but not anymore.
20:37 blaise rdococ: you're welcome on my server... minetest://midnightsystems.net:30000/
20:37 blaise :D
20:37 rdococ interesting, minetest:// protocol
20:37 blaise yeah, I wish it worked... hopefully one day
20:38 rdococ I'm looking up custom protocol handlers
20:38 Krock you can actually let firefox run a script that starts minetest with the correct parameters
20:38 rdococ ^
20:38 blaise would definity safe a lot of time and effort with the whole seemless server transition gateways that were talked about on and off over the years
20:39 blaise Krock: with user and pass?! that would be perfect!
20:39 Krock I haven't used that yet.. so I have no idea about the password
20:39 rdococ blaise: Which version of Minetest does midnightsystems.net run?
20:40 blaise I'm currently using 0.4.17 with backport 0.4 fixups
20:40 rdococ Ah.
20:40 blaise it's not strict versioning though, so you can use what ever you like if it's compatable with 0.4 protocols
20:40 Krock oh lol. 0.5.0 actually tries to connect to it and isn't rejected by the server
20:41 blaise right, non-strict version checking
20:41 Krock it even created the account already
20:41 rdococ Is the connection successful, though?
20:41 blaise Krock: i've heard that 0.5.0 will connect fine with 0.4.17 servers
20:41 Krock rdococ, works fine until after the registration
20:42 rdococ Krock: Ah.
20:42 blaise I may try to run a 0.5.0 server but non-announced, and at a different than default minetest port
20:42 blaise I havnn't looked into it as of yet
20:42 Krock blaise, that can only happen if the 0.5.0 client was built before the network compat break
20:43 blaise it's interesting that there isn't a backwards compat flag for the client
20:43 blaise as far as I've heard 0.5.0 wont be a stable release for quite some time
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21:06 rdococ blaise: Yay, the server looks fun
21:06 rdococ brb
21:06 blaise you're welcome any time
21:07 rdococ Backâ„¢
21:08 blaise I have a VM that has 8 cores,4GB of ram,and 80GB ssd storage..
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21:09 blaise I pay $15 a month for the VM.. it was mostly to support my favorite distribution of linux... (funtoo) but I thought running my minetest server on it would be nice
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21:15 blaise rdococ: time for sleep?
21:17 rdococ eh, I'm still awake for now
21:17 blaise like I was saying.. the server stays online 24/7..
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21:18 blaise and you're more than welcome
21:18 rdococ thank you
21:18 rdococ hi BakerPrime
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21:24 blaise damn, I keep ending up with train off track error
21:24 blaise wtf
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21:58 fwhcat i'm so curious i will come ave a look
21:59 blaise at?
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22:09 fwhcat at your server blaise ^^
22:09 fwhcat nice builds there
22:10 blaise the trains and power system is mine
22:10 blaise the rest are either player built or spawned via villages or cottage mod
22:10 blaise the trains require a lot of planning and time.. so I've not yet had the chance to build any structures for myself
22:11 blaise subway stations taking up a considerable ammount of my time atm
22:11 fwhcat you're using orwell96 adv trains mod ?
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22:13 BakerPrime Hello Rdococ
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22:18 hisforevr Hi I really need Help Hear is my past bin https://pastebin.com/3v1HXu6A
22:18 hisforevr every mos comes up with the same error
22:19 Markow blaise: What type of server are you running? Creative, Survival, other?
22:20 blaise survival
22:21 blaise the spawn area has plenty of resources to get you started, no worries about starving to death
22:21 blaise :D
22:21 Markow Are we (those who join your server) allowed to build our segment of a railway connectin and station, in addition to structure in our own area?
22:22 Markow I'm looking for a server where I could construct a small city or town, and connect it to others via railway.
22:23 Markow So once you arrive at another town, then you transfer on to a train route constructed by that owner
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22:31 Markow I guess I'll have to start up my own server as well then ;)
22:31 Fixer wait
22:31 Fixer there is server for that
22:31 Markow My concept will be slightly different than others
22:32 Fixer check linuxworks next generation, it has trains and train stations
22:32 hisforevr Markow that sounds so neet
22:32 Markow Basically, everyone gets their own area (for building structures and their portion of a railway station and tracks. Every owner must work together to connect their portions of the tracks (two of them for going each direction)
22:33 hisforevr but I'm having mod issues
22:34 Markow So, at the border of town areas, you continue your train ride on another owners tracks until you arrive at their station and then use their train and route
22:34 Markow hisforevr: Which mod?
22:35 hisforevr every mod I pit in minetest gives me this https://pastebin.com/3v1HXu6A
22:36 hisforevr I'm about ready to give up on minetest
22:36 blaise Markow: sure
22:37 blaise hisforevr: you apparently don't have the depend requirements fulfilled
22:38 blaise or, actually
22:38 blaise it looks like you removed those mods and never took the load_mod lines out of your world.mt
22:39 hisforevr What depends? I'been using minetest for about 3 years and never had an error like thsi
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22:39 blaise the world.mt file is trying to load mods that are not in the minetest/mods directory any longer
22:40 blaise it looks like someone cleared out all the mods in that directory
22:40 hisforevr ok should I go int the worlds folder and remove them physically?
22:40 blaise but ban manager seems to still be there somehow
22:41 blaise hisforevr: yeah, after you remove the mod from the mods directory if you don't get rid of the line in world.mt file that loads it it will give that error
22:42 hisforevr ty Blaise: I'm on my phones wifi so I'll be back later God bless
22:46 Markow Fixer: I'm looking to do that in creative mode. Would make things much easier for initial construction.
23:08 blaise wow
23:08 blaise so apparently setting or breaking to speed with advtrains doesnt use a numerical value to specify actual speed.. it's more of a percentage
23:08 blaise lmao
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23:18 rubenwardy https://i.rubenwardy.com/P6c18.png
23:18 blaise you added nyancat
23:18 blaise lmao
23:19 Markow Advanced Trains Mod is fabulous!
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23:20 Markow I've pretty much mastered the ins & outs of it.
23:21 blaise well maybe you could give me a run down of how the LUA ATC rails work?
23:22 blaise I've been looking at the documentation for about 3 hours now and I can't seem to make any sense out of it..
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23:38 Markow Ah, the LUA ATC is one item I don't use since it says in the instructions "incomplete", or is it complete now?
23:39 Markow I use the static ATC commands
23:43 blaise it is indeed a work in progress..
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23:44 Markow Yes
23:44 Markow For now, the static ATC commands are working very nicely, so I have no complaints yet.
23:45 blaise but the https://github.com/orwell96/advtrains/tree/master/advtrains_luaautomation directory has plenty of documentation on it
23:46 Markow That's what confuses me. Is the Lua based ATC commands ready to use, or is it still a work-in-progress?
23:46 blaise I wish to have activator rails switch off sidings.. say I have 5 side rails in a station, 4 have trains in them.. when one arives at the station I wish the one that has been there longest to be dispatched out of the station
23:46 Markow That's why I really haven't devoted much time to it yet.
23:46 Markow What you wish to do would require the more advanced Lua ATC commands, for sure.
23:47 blaise if it werent in a usable state, the LINUXWORKS server wouldn't be possible
23:47 blaise so it's most definitly usable..
23:47 Markow Hmm ... good point. I haven't looked at the Linuxworks server yet.
23:47 blaise you should most definitly log in and check things out
23:47 blaise it's absolutly incredible
23:48 Markow So it utilizes all signals and switches, right?
23:48 blaise yeah
23:48 Markow Some good documentation with working examples would be very helpful then.
23:48 blaise yes...
23:48 blaise lol

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