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IRC log for #minetest, 2018-04-05

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All times shown according to UTC.

Time Nick Message
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00:44 rdococ is the IcyDiamond still here?
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04:26 IcyDiamond rdococ: ey
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05:31 rdococ IcyDiamond: yey
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05:55 rdococ IcyDiamond: Looks like you found the missing if statement, now we can take it off the milk carton! yay
05:55 IcyDiamond XD
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06:06 rdococ did you add a dump button yet?
06:06 IcyDiamond no
06:07 rdococ The approach I would take is that if you try to add some e.g. molten gold to a nearly empty tank containing any other molten metal then you should dump the tiny amount of metal left
06:07 IcyDiamond "Clickable button. When clicked, fields will be sent."
06:07 IcyDiamond where are they sent
06:08 rdococ on_receive_fields
06:08 rdococ There's a on_receive_fields property in the node definition specification
06:08 IcyDiamond k
06:08 rdococ if you need more information you can check [minetest folder]/doc/lua_api.txt
06:08 rdococ and then use Ctrl+F
06:10 rdococ Hehe, it's funny that steel buckets can hold molten steel
06:11 IcyDiamond :)
06:19 rdococ You should add pipeworks support! Yay!
06:19 IcyDiamond I should do a lot of things
06:19 IcyDiamond :P
06:21 rdococ Yay!
06:22 * rdococ gives IcyDiamond an empty millibucket
06:23 IcyDiamond i added the button
06:24 rdococ I will yay
06:24 rdococ I haz some cool mods too
06:25 rdococ https://github.com/rdococ/rmod
06:27 IcyDiamond cool
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08:31 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-05-11:31:24.png now we're getting somewhere
08:31 IcyDiamond rdococ: ^
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09:08 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-05-12:08:09.png how's this for tinkers construct in minetest, huh?
09:08 IcyDiamond lel
09:09 rubenwardy nice!
09:10 Krock what are the inverted copper sticks used for? smelting into the correct shape?
09:10 IcyDiamond huh?
09:10 IcyDiamond the golden things? yeah those are casts
09:11 Krock oh yes, right. you also showed a custom furnace earlier
09:11 IcyDiamond ye
09:11 IcyDiamond i enjoy modding
09:11 IcyDiamond :D
09:14 IcyDiamond the mod im putting the most effort into has the least stars on github
09:14 IcyDiamond thats life in a nutshell
09:14 IcyDiamond :D
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09:16 Krock stars follow after the effort.. usually *looks at https://github.com/jackdclark/five/ *
09:16 IcyDiamond LOL
09:20 Gael-de-Sailly what's this thing !?
09:21 Gael-de-Sailly xD
09:23 Krock Gael-de-Sailly, a five of five rated excellent helper library
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09:29 Gael-de-Sailly impressed that people put so much effort on useless things
09:29 Gael-de-Sailly indeed something not rare in our society
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12:20 IcyDiamond is my mouse broken or are these lists not letting me take things out of them most of the time
12:21 rubenwardy Lol
12:22 IcyDiamond this is so weird
12:24 IcyDiamond wait what
12:25 IcyDiamond the list only works when i click on the top half of it
12:25 IcyDiamond ???
12:25 IcyDiamond did i mention i hate formspecs?
12:25 IcyDiamond cuz this just doesnt make any sense at all
12:26 IcyDiamond list[context;input;2,1;1,2;] this is the problematic list
12:26 IcyDiamond i dont see anything wrong with it
12:27 IcyDiamond the bottom slot just works 1/5th of the time
12:27 IcyDiamond (height is 2)
12:30 Krock maybe an overlapping issue with text or similar?
12:31 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-05-15:30:51.png please point it out to me kind sir
12:31 IcyDiamond it has three lists as you can see
12:32 IcyDiamond and the arrow graphic
12:32 IcyDiamond actually it has more lists cuz inventory and such but thats besides the point
12:33 Krock is that image on the left too big?
12:33 IcyDiamond no?
12:34 IcyDiamond its a slot
12:34 Krock ah good
12:34 IcyDiamond ohh waait
12:34 Krock an 1x1 slot?
12:34 IcyDiamond yes that was the issue
12:34 Krock ^^
12:34 IcyDiamond it was 3x3 for some reason
12:34 IcyDiamond derp
12:35 Krock !next
12:35 MinetestBot Another satisfied customer. Next!
12:35 IcyDiamond XD
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13:02 IcyDiamond Is there a way to render an item in 3d in the world?
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13:05 Krock ...dropped items?
13:13 IcyDiamond https://github.com/LunaSquee/melterns/blob/master/tinkering/screenshot.png added a screenshot to the mod
13:13 IcyDiamond XD
13:14 rubenwardy nice!
13:14 rubenwardy you're making quite nice progress
13:14 IcyDiamond :)
13:15 IcyDiamond now i'll add some recipes and then i'll do.. something idk XD
13:18 Krock IcyDiamond, I can see a similarity https://i.imgur.com/NtPffvb.png
13:18 IcyDiamond XD
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13:35 Zeth_ Is there a client-side mod that'd improve the minimap with waypoints?
13:37 asteri hi, I'm trying to write a mod, and the documentation seems to disagree with the actual implementation in a few ways (especially the way ObjectRef methods apparently require the first arg to be the ObjectRef itself, undocumented in lua_api.txt)
13:37 asteri I'm also confused about set_ and get_eye_offset(), the former of which doesn't seem to do anything and the latter of which always returns {x=0, y=0, z=0}? the documentation mentions `offset_first` and `offset_third` which I don't find in the returned table
13:37 asteri I'm also just starting out lua programming, so I may have made some mistakes myself
13:39 sfan5 >especially the way ObjectRef methods apparently require the first arg to be the ObjectRef itself, undocumented in lua_api.txt
13:39 sfan5 that's not undocumented, you're just reading it wrong
13:39 sfan5 hm well this is not explicitly mentioned
13:40 IcyDiamond lol
13:41 sfan5 since these are classes (according to the documentation), you're supposed to know that the : syntax needs to used to call methods
13:41 sfan5 as in ref:method_name("test"), which translates to ref.method_name(ref, "test") under the hood
13:42 asteri ah
13:42 sfan5 no idea about (get|set)_eye_offeset(), maybe you're calling them wrong?
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13:44 Krock Zeth_, there are HUD elements that have the function of waypoints, but I don't know whether they're also visible on the minimap.. try&error?
13:44 Zeth_ I can get up map by pushing F9 but...
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13:48 asteri so I have this code in an on_use callback
13:48 asteri user:set_eye_offset({0, 1, 0}, {0, 15, 0})
13:49 asteri minetest.chat_send_all(minetest.serialize(user:get_eye_offset()))
13:49 asteri and I get "return {["y"] = 0, ["x"] = 0, ["z"] = 0}"
13:50 sfan5 you need {x=0, y=1, z=0} not {0, 1, 0}
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13:55 IcyDiamond https://github.com/LunaSquee/melterns/wiki added a bit of wiki
13:58 IcyDiamond yay one star
14:01 Krock > your own star
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14:02 ircSparky sfan5, I talk to you about having multiple server on the same IP, right?
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14:03 sfan5 yes
14:05 ircSparky ok, pm or here?
14:05 IcyDiamond Krock: apparently not
14:07 ThomasMonroe heya ircSparky :)
14:07 ircSparky heyo ThomasMonroe
14:10 ircSparky sfan5, do we do it in pm or here? its elkien3.com/138.197.22.104
14:12 sfan5 should work
14:12 ircSparky ok thanks
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14:14 ircSparky yep it works
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14:50 Zeth_ So apparently someone's running minetest server on raspberry pi? Didn't think that pi was powerful enough to handle such load?
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14:50 Zeth_ I mean...what are the specs required to run a server anyhow?
14:58 Krock vanilla minetest runs pretty much everywhere. it's the mods and connection speed that make it slow
14:59 Krock ..also the disk read/write speed is quite important
15:00 VanessaE yeah, a low-end 5 GHz CPU, DDR2000 memory, and SSDs in RAID5 should be adequate for the base install. :)
15:01 Krock but might need some overclocking to get it working smoothly
15:01 VanessaE yeah
15:06 rubenwardy I wish I had that
15:13 twoelk indeed read/write speed makes usb sticks almost useless for example
15:14 twoelk runnuning from an usb stick that is
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16:09 IcyDiamond ..oh I spoke too soon, already at 3 stars
16:09 IcyDiamond Lol come on it's not even finished
16:10 IcyDiamond XD
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16:14 rubenwardy kek
16:14 rubenwardy it's because you posted about it in here
16:14 rubenwardy how come my crafting mod doesn't have many stars    https://github.com/rubenwardy/crafting
16:15 rubenwardy #IronicButStillKaramaWhoring
16:17 IcyDiamond XD
16:18 rdococ is there a crafting recipe for the blank pattern?
16:21 IcyDiamond Yes
16:22 IcyDiamond {'default:stick', 'group:wood'},
16:22 IcyDiamond {'group:wood',    'default:stick'},
16:22 IcyDiamond XD
16:22 IcyDiamond Use an inventory mod that gives you recipes
16:22 IcyDiamond :P
16:22 MinetestBot [git] paramat -> minetest/minetest: Biome API / cavegen: Add definable cave liquid for a biome (#7192) 32d456b https://git.io/vxySc (2018-04-05T16:21:41Z)
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16:25 rubenwardy !mod [craftguide]
16:25 MinetestBot rubenwardy: Crafting Guide [craftguide] by jp - https://forum.minetest.net/viewtopic.php?t=14088
16:26 IcyDiamond I love unified_inventory
16:26 rubenwardy eww
16:27 rubenwardy I hate that mod
16:27 IcyDiamond No u
16:27 rubenwardy It's just so bloated and looks terrible with its inconsistent background and bad icons
16:27 IcyDiamond Lol
16:28 IcyDiamond I'll make my own inventory system at some point
16:28 IcyDiamond Cuz I wanna mod all the things
16:28 rubenwardy sfinv though
16:28 rubenwardy yeah
16:29 rubenwardy IcyDiamond: https://github.com/minetest-mods/unified_inventory/issues/113
16:29 rdococ The best mod ever is yay
16:29 IcyDiamond Lol
16:31 IcyDiamond !mod [melterns]
16:31 MinetestBot IcyDiamond: Could not find anything.
16:31 rubenwardy you need to make a forum topic for it
16:31 rubenwardy then wait
16:31 IcyDiamond wip mods doesn't count?
16:31 rubenwardy the forums is our current official way of storing mods
16:31 rubenwardy <rubenwardy> then wait
16:31 rubenwardy then
16:31 IcyDiamond Kk
16:31 IcyDiamond I'm looking forward to your curseforge clone
16:32 IcyDiamond XD
16:32 rubenwardy lol
16:32 rubenwardy XD
16:32 rdococ Do the old recipes for steel tools still work?
16:32 IcyDiamond Yeah
16:32 rdococ I did some yaytesting, and created a steel pickaxe that looks slightly different to the ones you get normally.
16:33 IcyDiamond :p
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16:37 temp_trisquel Hi.
16:37 rubenwardy o/
16:37 temp_trisquel #7207 issue reported, please check.
16:38 rubenwardy heh
16:38 rubenwardy that's almost certainly a duplicate
16:38 rubenwardy although it's so hard to search issues
16:39 temp_trisquel Which issue was first?
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17:06 * rdococ gives IcyDiamond a pickaxe made of hugs
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17:08 asteri not sure whether this is intentional or not but there are '.' here that are supposed to be ':'? or is using . just convention and you're expected to know when to instead use :? https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1708
17:09 rubenwardy that should be :
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17:27 Fixer biggest unified inventory problem is its slowness
17:28 rubenwardy B L O A T
17:28 rubenwardy - actually me, not Fixer surprisingly
17:28 rubenwardy !mod nyan
17:28 MinetestBot rubenwardy: Nyancat&#39;s heaven [nyanland] by Jeija - https://forum.minetest.net/viewtopic.php?t=658
17:28 rubenwardy !mod nyancat
17:28 MinetestBot rubenwardy: Nyancat&#39;s heaven [nyanland] by Jeija - https://forum.minetest.net/viewtopic.php?t=658
17:29 rubenwardy !mod [nyancat]
17:29 MinetestBot rubenwardy: Could not find anything.
17:29 rubenwardy !mod [nyan]
17:29 MinetestBot rubenwardy: Moving Nyan Cats [nyan] by 12Me21 - https://forum.minetest.net/viewtopic.php?t=11699
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17:45 IcyDiamond !mod [melterns]
17:45 MinetestBot IcyDiamond: Could not find anything.
17:46 IcyDiamond I feel personally offended
17:47 rdococ !mod melterns
17:47 rdococ Yay.
17:48 rdococ The yay has blobbed
17:51 sofar it'll take a bit before it appears in the search
17:51 sofar !mod luscious
17:51 MinetestBot sofar: Luscious [luscious] by sofar - https://forum.minetest.net/viewtopic.php?t=18862
17:52 sofar !mod nightandday
17:52 MinetestBot sofar: Night and Day [nightandday] by sofar - https://forum.minetest.net/viewtopic.php?t=19901
17:52 rdococ Deluscious
17:53 IcyDiamond Lol
17:53 rdococ Icy's Constructâ„¢
17:54 IcyDiamond :D
17:55 rdococ 0.5.0 is in the yay
17:55 IcyDiamond Lol
17:55 rdococ what features does it use that are 0.5.0-exclusive?
17:56 IcyDiamond Tool capabilities
17:56 IcyDiamond In metadata
17:56 rdococ ah, I forgot about that
17:56 rubenwardy description and depends in mod.conf
17:56 IcyDiamond Ye
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17:57 rubenwardy formspec themes
17:57 rubenwardy die and hp change reasons
17:57 rubenwardy mod and game store
17:57 rubenwardy (not in -dev yet)
17:58 rubenwardy more stuff: http://dev.minetest.net/Changelog#0.4.16_.E2.86.92_0.5.x_.2819_feb.29
17:58 rubenwardy oh, player inventory callbacks
17:58 IcyDiamond rubenwardy: question was about my mod
17:58 IcyDiamond XD
17:58 rubenwardy lol
17:58 IcyDiamond :D
17:58 rubenwardy well, I'm just excited y'know
17:58 IcyDiamond Same
17:59 IcyDiamond "Store" no pls
17:59 IcyDiamond Call it library
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18:16 rdococ IcyDiamond: minetest DLC >:D
18:16 rubenwardy damn it
18:16 rubenwardy stop spoiling my todo list!
18:16 rdococ lol
18:18 Fixer STOP TALKING ABOUT MINETEST AND THINK OF THE CHIL&MINETEST_GAME
18:18 rdococ I'm from the future! Minetest 1.3.5 was actually proprietary for a few minutes in the year 2381 due to a bug with the futuristic licensing system.
18:19 rubenwardy > Implying we'd be 1.x + in 2381
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18:19 rdococ rubenwardy: Minetest can easily go 0.10.0, 0.11.0, so there's no rush to a version you might call "1.0.0", even if I'm not sure that would mean much anyway
18:20 rubenwardy we're already at 1.0.0 in terms of semvar
18:20 rubenwardy like, we have no breakage (hopefully) between most versions
18:21 rubenwardy I don't like "library"
18:21 rubenwardy maybe Online Content
18:22 rdococ Repository
18:22 rubenwardy does Repository mean anything to non-tech people?
18:22 rubenwardy particularly kids
18:22 rdococ do most non-tech people even know what Minetest is?
18:22 rubenwardy fair point
18:23 rdococ other than kids using scam clients that ask for money, but they probably don't even know what a mod is
18:24 rubenwardy should link to https://play.google.com/store/apps/details?id=com.rubenwardy.minetestmodmanager on android anyway
18:24 rdococ the mod manager works with scam clients too?
18:24 rubenwardy as in, just disable the ingame mod store and link to the app
18:24 rubenwardy do a Messenger
18:25 rubenwardy or maybe embed the app, but heh
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18:37 IcyDiamond deltasquared: https://github.com/LunaSquee/melterns
18:38 deltasquared IcyDiamond: updates?
18:38 IcyDiamond Yay
18:38 deltasquared oooh
18:38 IcyDiamond Wait I'm not rdococ
18:38 deltasquared do they emit light?
18:39 deltasquared also did you do all those textures? that's actually quite impressive
18:39 deltasquared that said, when it comes to the arts side of things I'm easily impressed
18:39 IcyDiamond The fluids are just lava recolored
18:39 IcyDiamond XD
18:39 deltasquared it is well known that I am a programmer who can't draw for carp
18:39 IcyDiamond I cheaped out on the textures cuz I suck at art
18:39 IcyDiamond :P
18:39 IcyDiamond But I can do image manipulation in gimp
18:40 deltasquared still better than mine. ask VanessaE, she quickly replaced the gear textures that I drew as a place holder when making the newer node breaker recipe
18:40 IcyDiamond Lmao
18:40 deltasquared my placeholder was literally a black square with "gear tex!" written on it
18:40 IcyDiamond :D
18:42 deltasquared IcyDiamond: here's my, uh, "original" https://github.com/minetest-mods/pipeworks/blob/a81834558ab0ebe1886082915cb9e66773f672d0/textures/pipeworks_gear.png
18:43 rdococ IcyDiamond: yes, the yay is contagious
18:43 IcyDiamond Lmao
18:43 IcyDiamond rdococ: yay
18:43 rdococ Yay
18:43 deltasquared haha, is that "milliBuckets" in the UI there?
18:43 IcyDiamond Ye
18:43 deltasquared nice
18:43 rdococ deltasquared: that is the best texture ever
18:44 deltasquared I wanted it to say "I'm a gear!" but I cba to make a 32x texture
18:49 rdococ I'm a gear!
18:51 Shara Yay, someone else makes textures like I do!
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18:54 thetaepsilon oh nag damnit
18:54 rdococ Theta squared
18:55 deltasquared rdococ: no, that's a BillyS knock-off
18:56 IcyDiamond Nag dabit
18:56 deltasquared bag nabit
18:56 IcyDiamond Bag grabbit
18:57 rdococ Sad granite
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18:58 deltasquared https://wiki.teamfortress.com/w/images/2/2c/Engineer_negativevocalization12.wav
18:59 rdococ Microschoftâ„¢
19:00 deltasquared winblows
19:00 rubenwardy Windoze
19:00 rubenwardy I had it called that in my boot menu
19:00 rubenwardy Before I uninstalled it completely
19:02 Fixer microshaft
19:02 juli rubenwardy: windoof
19:03 juli doof means silly in germany
19:03 deltasquared I have a user on my system called "windozegames" specifically for older titles under wine
19:03 rubenwardy Life it better without it
19:03 rubenwardy Except for the lack of Skyrim
19:03 rubenwardy Obviously porting to VR looks better to shareholders than Linux with more users
19:03 rubenwardy :'(
19:03 deltasquared I wouldn't know, can't miss what you never tried ;)
19:04 Fixer rubenwardy: if you have AMD cpu, you can PCI pass through
19:04 rubenwardy Power control interface?
19:04 Fixer in VM
19:04 rubenwardy \o/
19:04 Fixer no
19:04 rubenwardy Running a game in a VM sounds like a bad idea
19:04 juli deltasquared: same :D
19:05 rubenwardy I also have an Intel cpu
19:05 deltasquared not windows VM, just wine in my case
19:05 Fixer rubenwardy: on Ryzen XXXXG cpu + Videocard, you can install Shitdows in VM and play on it with very little performance loss
19:05 rdococ The Yay computer system automatically detects and removes Windows
19:06 juli i use wine only for electrotechnics software ...
19:06 rdococ I don't use wine at all
19:06 rdococ at least anymore
19:07 juli yeah it would be better without :)
19:07 juli but i need it for my courses ...
19:17 MinetestBot [git] paramat -> minetest/minetest: Zoom adjustDist(): Improve variable name (#7208) c6975fe https://git.io/vxST5 (2018-04-05T19:15:38Z)
19:17 BillyS deltasquared: /Someone/ pinged me
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19:19 rdococ Someone pinged BillyS
19:24 proller joined #minetest
19:27 rdococ BillyS was pinged
19:33 * IcyDiamond pings rdococ
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19:47 * rdococ pings IcyDiamond
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20:24 temp_trisquel Hi.
20:24 temp_trisquel Why were Mushroom Spores removed?
20:27 fridolin can anyone help me with my mod ?
20:28 deltasquared left #minetest
20:30 paramat joined #minetest
20:30 fridolin i have would make an hammer that mines 3x3 so i have searched the internet by another mods they do simmliar the same so i have found the fun tools mod and there a jackhammer so i have inspired me on his code but i dont understan why it mine 3x3with +1 block in depth .
20:40 IcyDiamond fridolin: most likely it mines 3x3x3
20:40 IcyDiamond A cube
20:40 IcyDiamond Not a plane
20:41 IcyDiamond You'll need extra math for that
20:41 paramat mushroom spore removal was https://github.com/minetest/minetest_game/pull/745
20:42 fridolin can you help me with that please ?
20:43 rubenwardy what you be able to paste bin your current code?
20:43 rubenwardy gist.github.com
20:43 rubenwardy then submit and paste the URL here
20:44 IcyDiamond Does any callback on a tool return the block face youre mining
20:44 rubenwardy not the tool
20:44 rubenwardy try and see if there's something to get the pointedthing
20:44 fridolin https://gist.github.com/fridolin2/4261c599b38634988abde8e4712f02c0
20:44 fridolin there is the code
20:47 IcyDiamond That does indeed look like 3x3x3
20:47 IcyDiamond Actually wait
20:48 IcyDiamond Did you just copy this from somewhere?
20:49 fridolin yes an some change in depth and heigt and so on i ha do (bad english)
20:49 fridolin from the fun_tools mod
20:50 fridolin http://forum.minetest.org/viewtopic.php?f=9&amp;t=16475
20:53 fridolin at the moment it mined 3x3x2
20:54 MinetestBot [git] paramat -> minetest/minetest: Mgcarpathian: Remove insignificant 'base' noise variation (#7209) 5701f9e https://git.io/vxSGz (2018-04-05T20:52:10Z)
20:54 IcyDiamond It just seems that way to you
20:54 IcyDiamond :p
20:55 IcyDiamond The center is the block you point at
20:55 fridolin yes
20:56 IcyDiamond Sorry I was about to go to sleep so I'm not near a computer right now and I don't feel like getting up now
20:56 fridolin i only want a plaine :(
20:56 fridolin it is so complicated ?
20:57 IcyDiamond It takes some effort yeah
20:57 fridolin :<
21:05 Gael-de-Sailly fridolin: be aware that the link you just posted refers to a dubious ripoff of the forum
21:05 Gael-de-Sailly the official forum is forum.minetest.net
21:05 Gael-de-Sailly and the corresponding page is https://forum.minetest.net/viewtopic.php?f=9&amp;t=16475
21:05 sfan5 uh huh
21:07 fridolin How was I supposed to know that looked serious
21:07 Gael-de-Sailly that's the problem
21:07 Gael-de-Sailly but now you're aware
21:08 paramat you should avoid minetest org for security reasons, it's a malicious site
21:10 paramat (extremely malicious :])
21:10 Gael-de-Sailly and check the links before clicking
21:10 Gael-de-Sailly I got pranked once again D:
21:12 paramat ugh duane's 2-space tabs, horrible
21:14 fridolin how i can write an PM to an user on this IRC Channel ?
21:14 sfan5 /query
21:15 fridolin ok thanks :>
21:15 IcyDiamond Wtf is minetest . org even
21:15 rubenwardy IcyDiamond: a bad site by a bad person
21:15 rubenwardy end of discussion
21:15 proller joined #minetest
21:15 IcyDiamond Lol
21:15 IcyDiamond Looks like they have personal beef against you
21:16 IcyDiamond But ok
21:16 fridolin back to my "hammer" problem has anybody an ide how i can fix it ?
21:17 paramat and visiting it likely uses your data against you later
21:17 Gael-de-Sailly "they" have personal beef against litterally everyone
21:18 IcyDiamond Gg
21:19 IcyDiamond So their dls are also littered with malware I assume
21:19 rubenwardy IcyDiamond: that person is the reason there are 11 ops in this channel'
21:19 sfan5 10, chanserv doesn't count
21:19 IcyDiamond Fair enough
21:20 IcyDiamond Yeah I ran an irc network for two years, I know how bad people can get
21:20 IcyDiamond xD
21:21 Gael-de-Sailly it's more quiet these times
21:22 Gael-de-Sailly but if you had seen the logs on December31 to Jan2...
21:22 IcyDiamond Mostly people with computer skills use irc
21:22 IcyDiamond XD
21:22 fridolin i dont have any computer skills lol
21:23 IcyDiamond Neither does my girlfriend. That's why I said mostly
21:23 IcyDiamond xD
21:24 IcyDiamond I'm gonna get my mental health fixed then I might be able to finally contribute to minetest itself
21:25 fridolin joined #minetest
21:25 fridolin This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>. lol what does this mean :D
21:26 fireglow hi fridolin :)
21:26 fridolin hey hey
21:26 Gael-de-Sailly does it prints just after "You have been identified for fridolin"?
21:26 fridolin yes it does
21:26 fireglow I'm guessing fridolin did not register that nick name originally
21:26 Gael-de-Sailly so it's OK
21:26 fireglow Ooh you did, fridolin?
21:27 fridolin i dont know i mean so
21:27 fireglow Registered : Jul 21 19:55:30 2016 (1y 36w 6d ago)
21:27 fireglow probably not
21:27 fridolin ok
21:27 fireglow so you can't register that nickname, it already belongs to somebody else
21:28 fireglow you could try fridolin_ :>
21:28 Blo0D joined #minetest
21:28 Gael-de-Sailly no it works
21:28 Gael-de-Sailly just after, it says that the password has been identified
21:28 Gael-de-Sailly so NickServ detected the password a bit late, but still detected it, so it's OK
21:29 fireglow no, fridolin is not authed as Fridolin
21:29 fridolin lol that anotehr name the F ist big
21:29 fireglow fridolin: did you register that nickname or not?
21:30 fridolin aah i know at webchat.firc.de i have registered fridolin not here lol i dont have known that ist not the same
21:30 fireglow that's another IRC network
21:30 fridolin *facepalm*
21:30 fireglow ^_^
21:30 fireglow is ok
21:31 fireglow well you can "/nick fridolin_" here on freenode and register that
21:31 fireglow or ask in #help for that nickname to be released, since it hasn't been used since it was registered, over a year ago
21:32 fridolin it not imoportant for me because im not here so often
21:32 Gael-de-Sailly ok my bad fireglow
21:32 Gael-de-Sailly it's still strange that it says that the nickname has been identified
21:32 fridolin why i can write as fridolin when its registered ?
21:33 xerox123 because you don't need to be authed to a nick to use it
21:33 fridolin thats a little bit confusing lol
21:33 xerox123 however, that person can ghost your connection of regain the nick at any time
21:34 xerox123 services and the irc server are two separate things in reality
21:40 twoelk fridolin, you seem to get hooked to modding mt so you might be spending more time here than planned - and you need a registered nick to talk in some channels  that might interest you
21:41 fridolin i have onlöy one problem but i have to look how i can fix it by myself
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22:09 [k00l]shamoanjac joined #minetest
22:09 [k00l]shamoanjac Sup
22:09 [k00l]shamoanjac is there a way in the modding API to attach arbitrary tables to a player?
22:09 [k00l]shamoanjac or
22:09 rubenwardy get_attribute()
22:10 rubenwardy with   minetest.write_jaon    and    minetest.parse_json
22:10 rubenwardy not ideal I know
22:10 [k00l]shamoanjac uhm
22:10 [k00l]shamoanjac alright
22:10 rubenwardy get atribute is a key value store which stores strings
22:11 [k00l]shamoanjac the thing I want to do is to store HUD elements for each player
22:11 rubenwardy (it's going to be deprecated in 0.5.0 and made to work the same as meta)
22:11 [k00l]shamoanjac I guess I have to make a global table
22:11 rubenwardy ah
22:11 rubenwardy you want a global table
22:11 rubenwardy yeah
22:11 rubenwardy well
22:11 [k00l]shamoanjac yeah
22:11 rubenwardy a local table
22:11 rubenwardy in a file
22:11 [k00l]shamoanjac not a huge fan of the solution, so I thought maybe there would be another way
22:11 rubenwardy file-scope basically, not global scope
22:12 rubenwardy it's the best one, although not to write
22:12 rubenwardy you could use attributes efficiently for that         local id = tonumber(player:get_attribute("hud_1") or 0)
22:12 rubenwardy etc
22:12 rubenwardy but you'd need to clear    on_joinplayer
22:12 rubenwardy and it's a bit wasteful
22:13 rubenwardy so a table is better
22:13 [k00l]shamoanjac so in 0.5 ObjectRef will have get_metadata(table) ?
22:13 rubenwardy no
22:13 [k00l]shamoanjac only the player?
22:13 rubenwardy local mea = player:get_meta()
22:13 rubenwardy local meta = player:get_meta()
22:13 rubenwardy meta:set_string("foo", "bar")
22:13 rubenwardy item stacks and nodes already have this
22:13 rubenwardy also mod storage
22:14 rubenwardy so you can store things like that per node, per player, per mod, and per item stack :0
22:14 [k00l]shamoanjac yeah but I remember I had to do the JSON parsing thing when I wrote the banners mod
22:14 rubenwardy not with meta if you're doing key-value
22:14 rubenwardy you only need it to store full tables
22:14 rubenwardy this is because it sends it to the core rather than staying in Lua
22:14 [k00l]shamoanjac that was back in 2016 though so I hope the API has indeed improved
22:15 rubenwardy yeah
22:15 rubenwardy it's more consistent now
22:17 rubenwardy Key-table meta is something I'd like to add in future, but it's difficult to get right
22:17 rubenwardy And other stuff is higher priority for me, like getting player meta when they're offline
22:34 [k00l]shamoanjac does branch master from Github have get_meta() already?
22:34 rubenwardy not yet
22:35 rubenwardy https://github.com/minetest/minetest/pull/7202
22:45 [k00l]shamoanjac wow, this is fresh stuff
22:45 [k00l]shamoanjac any ETA for inclusion in master?
22:46 rubenwardy soon
22:46 rubenwardy there are 3 devs on it including me, so...
22:46 rubenwardy I've been planning on doing it for months
22:46 rubenwardy more stuff here: https://forum.minetest.net/viewtopic.php?f=7&amp;t=19038
22:47 [k00l]shamoanjac on the number of devs, you know what the Tao of Programming says :)
22:47 [k00l]shamoanjac nice
22:47 [k00l]shamoanjac I'm trying to see if I can implement some of the functionalities of Cataclysm: DDA into Minetest
22:48 rubenwardy true
22:50 [k00l]shamoanjac I've always wanted to contribute to minetest core, but I wasn't really proficient in C++
22:50 [k00l]shamoanjac after getting a C and C++ dev job and 1+ year experience, I feel a bit more confident to start getting a look at it
22:50 rubenwardy that's good :D
23:02 [k00l]shamoanjac is there a plan to generate Doxygen documentation or something?
23:02 rubenwardy doxy.minetest.net
23:03 rubenwardy http://doxy.minetest.net
23:04 [k00l]shamoanjac no developer meeting notes since june?
23:04 rubenwardy not done formal notes since then
23:05 rubenwardy and haven't done any meetings in a few months except one the other week
23:10 Hirato joined #minetest
23:12 MinetestBot [git] paramat -> minetest/minetest: Mgcarpathian: Fix spawn level calculation (#7212) 7e3f88f https://git.io/vxSgk (2018-04-05T23:10:16Z)
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23:27 rdococ I'd like to see the default max stack increased to 100 in 0.5.0-dev tbh
23:28 [k00l]shamoanjac that would mean three digits
23:28 [k00l]shamoanjac it could be madness
23:28 longerstaff13-m Madness I tell you madness (hehe)
23:31 rubenwardy https://github.com/rubenwardy/awards/releases/tag/v3.1.0
23:33 rdococ [k00l]shamoanjac: at the moment the max is 99, that would mean a difference of one
23:33 rdococ which is also madnessâ„¢
23:34 [k00l]shamoanjac I fear it might break certain graphic settings which rely on sizes not exceeding two digits
23:39 rdococ We're talking about item stacks
23:40 rubenwardy reduce it to 1 instead
23:40 rubenwardy more realistic
23:40 rdococ The 1 max item stack challengeâ„¢
23:40 rubenwardy that's 1 per inventory, not per stack
23:40 rubenwardy XD
23:40 [k00l]shamoanjac I agree, add more realism
23:40 [k00l]shamoanjac don't allow 1 cubic meter blocks to be carried
23:40 rdococ Make heavier and larger items take up more inventory slots
23:40 [k00l]shamoanjac actually
23:40 rdococ A single 1 cubic meter block would take up the whole inventory
23:41 [k00l]shamoanjac there are tons of RPGs which use a system where items take MxN inventory items
23:41 rdococ ^
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23:41 rdococ That would legitimately be a cool suggestion
23:41 rdococ s/suggestion/idea/
23:41 [k00l]shamoanjac s/would/is
23:41 rdococ s/be //
23:42 rdococ [k00l]shamoanjac: Close your sed expressionsâ„¢
23:42 [k00l]shamoanjac b-but vim accepts them
23:42 rdococ ...I just use Pluma, it's good enough for what I do
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